r600g: make r600_drawl inherit pipe_draw_info
[mesa.git] / src / gallium / drivers / i965 / brw_draw_upload.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "pipe/p_context.h"
29 #include "util/u_inlines.h"
30
31 #include "util/u_upload_mgr.h"
32 #include "util/u_math.h"
33
34 #include "brw_draw.h"
35 #include "brw_defines.h"
36 #include "brw_context.h"
37 #include "brw_state.h"
38 #include "brw_screen.h"
39 #include "brw_batchbuffer.h"
40 #include "brw_debug.h"
41 #include "brw_resource.h"
42
43
44
45
46 static unsigned get_index_type(int type)
47 {
48 switch (type) {
49 case 1: return BRW_INDEX_BYTE;
50 case 2: return BRW_INDEX_WORD;
51 case 4: return BRW_INDEX_DWORD;
52 default: assert(0); return 0;
53 }
54 }
55
56
57 static int brw_prepare_vertices(struct brw_context *brw)
58 {
59 unsigned int min_index = brw->curr.min_index;
60 unsigned int max_index = brw->curr.max_index;
61 GLuint i;
62 int ret;
63
64 if (BRW_DEBUG & DEBUG_VERTS)
65 debug_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
66
67
68 for (i = 0; i < brw->curr.num_vertex_buffers; i++) {
69 struct pipe_vertex_buffer *vb = &brw->curr.vertex_buffer[i];
70 struct brw_winsys_buffer *bo;
71 struct pipe_resource *upload_buf = NULL;
72 unsigned offset;
73
74 if (BRW_DEBUG & DEBUG_VERTS)
75 debug_printf("%s vb[%d] user:%d offset:0x%x sz:0x%x stride:0x%x\n",
76 __FUNCTION__, i,
77 brw_buffer_is_user_buffer(vb->buffer),
78 vb->buffer_offset,
79 vb->buffer->width0,
80 vb->stride);
81
82 if (brw_buffer_is_user_buffer(vb->buffer)) {
83
84 /* XXX: simplify this. Stop the state trackers from generating
85 * zero-stride buffers & have them use additional constants (or
86 * add support for >1 constant buffer) instead.
87 */
88 unsigned size = (vb->stride == 0 ?
89 vb->buffer->width0 - vb->buffer_offset :
90 MAX2(vb->buffer->width0 - vb->buffer_offset,
91 vb->stride * (max_index + 1 - min_index)));
92 boolean flushed;
93
94 ret = u_upload_buffer( brw->vb.upload_vertex,
95 0,
96 vb->buffer_offset + min_index * vb->stride,
97 size,
98 vb->buffer,
99 &offset,
100 &upload_buf,
101 &flushed );
102 if (ret)
103 return ret;
104
105 bo = brw_buffer(upload_buf)->bo;
106
107 assert(offset + size <= bo->size);
108 }
109 else
110 {
111 offset = vb->buffer_offset;
112 bo = brw_buffer(vb->buffer)->bo;
113 }
114
115 assert(offset < bo->size);
116
117 /* Set up post-upload info about this vertex buffer:
118 */
119 brw->vb.vb[i].offset = offset;
120 brw->vb.vb[i].stride = vb->stride;
121 brw->vb.vb[i].vertex_count = (vb->stride == 0 ?
122 1 :
123 (bo->size - offset) / vb->stride);
124
125 bo_reference( &brw->vb.vb[i].bo, bo );
126
127 /* Don't need to retain this reference. We have a reference on
128 * the underlying winsys buffer:
129 */
130 pipe_resource_reference( &upload_buf, NULL );
131 }
132
133 brw->vb.nr_vb = i;
134 brw_prepare_query_begin(brw);
135
136 for (i = 0; i < brw->vb.nr_vb; i++) {
137 brw_add_validated_bo(brw, brw->vb.vb[i].bo);
138 }
139
140 return 0;
141 }
142
143 static int brw_emit_vertex_buffers( struct brw_context *brw )
144 {
145 int i;
146
147 /* If the VS doesn't read any inputs (calculating vertex position from
148 * a state variable for some reason, for example), just bail.
149 *
150 * The stale VB state stays in place, but they don't do anything unless
151 * a VE loads from them.
152 */
153 if (brw->vb.nr_vb == 0) {
154 if (BRW_DEBUG & DEBUG_VERTS)
155 debug_printf("%s: no active vertex buffers\n", __FUNCTION__);
156
157 return 0;
158 }
159
160 /* Emit VB state packets.
161 */
162 BEGIN_BATCH(1 + brw->vb.nr_vb * 4, IGNORE_CLIPRECTS);
163 OUT_BATCH((CMD_VERTEX_BUFFER << 16) |
164 ((1 + brw->vb.nr_vb * 4) - 2));
165
166 for (i = 0; i < brw->vb.nr_vb; i++) {
167 OUT_BATCH((i << BRW_VB0_INDEX_SHIFT) |
168 BRW_VB0_ACCESS_VERTEXDATA |
169 (brw->vb.vb[i].stride << BRW_VB0_PITCH_SHIFT));
170 OUT_RELOC(brw->vb.vb[i].bo,
171 BRW_USAGE_VERTEX,
172 brw->vb.vb[i].offset);
173 if (brw->gen == 5) {
174 OUT_RELOC(brw->vb.vb[i].bo,
175 BRW_USAGE_VERTEX,
176 brw->vb.vb[i].bo->size - 1);
177 } else
178 OUT_BATCH(brw->vb.vb[i].stride ? brw->vb.vb[i].vertex_count : 0);
179 OUT_BATCH(0); /* Instance data step rate */
180 }
181 ADVANCE_BATCH();
182 return 0;
183 }
184
185
186
187 static int brw_emit_vertex_elements(struct brw_context *brw)
188 {
189 const struct brw_vertex_element_packet *brw_velems = brw->curr.velems;
190 unsigned size = brw_velems->header.length + 2;
191
192 /* why is this here */
193 brw_emit_query_begin(brw);
194
195 brw_batchbuffer_data(brw->batch, brw_velems, size * 4, IGNORE_CLIPRECTS);
196
197 return 0;
198 }
199
200
201 static int brw_emit_vertices( struct brw_context *brw )
202 {
203 int ret;
204
205 ret = brw_emit_vertex_buffers( brw );
206 if (ret)
207 return ret;
208
209 /* XXX should separate this? */
210 ret = brw_emit_vertex_elements( brw );
211 if (ret)
212 return ret;
213
214 return 0;
215 }
216
217
218 const struct brw_tracked_state brw_vertices = {
219 .dirty = {
220 .mesa = (PIPE_NEW_INDEX_RANGE |
221 PIPE_NEW_VERTEX_BUFFER |
222 PIPE_NEW_VERTEX_ELEMENT),
223 .brw = BRW_NEW_BATCH,
224 .cache = 0,
225 },
226 .prepare = brw_prepare_vertices,
227 .emit = brw_emit_vertices,
228 };
229
230
231 static int brw_prepare_indices(struct brw_context *brw)
232 {
233 struct pipe_resource *index_buffer = brw->curr.index_buffer;
234 struct pipe_resource *upload_buf = NULL;
235 struct brw_winsys_buffer *bo = NULL;
236 GLuint offset;
237 GLuint index_size, index_offset;
238 GLuint ib_size;
239 int ret;
240
241 if (index_buffer == NULL)
242 return 0;
243
244 if (BRW_DEBUG & DEBUG_VERTS)
245 debug_printf("%s: index_size:%d index_buffer->size:%d\n",
246 __FUNCTION__,
247 brw->curr.index_size,
248 brw->curr.index_buffer->width0);
249
250 ib_size = index_buffer->width0;
251 index_size = brw->curr.index_size;
252 index_offset = brw->curr.index_offset;
253
254 /* Turn userbuffer into a proper hardware buffer?
255 */
256 if (brw_buffer_is_user_buffer(index_buffer)) {
257 boolean flushed;
258
259 ret = u_upload_buffer( brw->vb.upload_index,
260 0,
261 index_offset,
262 ib_size,
263 index_buffer,
264 &offset,
265 &upload_buf,
266 &flushed );
267 if (ret)
268 return ret;
269
270 bo = brw_buffer(upload_buf)->bo;
271
272 /* XXX: annotate the userbuffer with the upload information so
273 * that successive calls don't get re-uploaded.
274 */
275 }
276 else {
277 bo = brw_buffer(index_buffer)->bo;
278 ib_size = bo->size;
279 offset = index_offset;
280 }
281
282 /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading the
283 * index buffer state when we're just moving the start index of our
284 * drawing.
285 *
286 * In gallium this will happen in the case where successive draw
287 * calls are made with (distinct?) userbuffers, but the upload_mgr
288 * places the data into a single winsys buffer.
289 *
290 * This statechange doesn't raise any state flags and is always
291 * just merged into the final draw packet:
292 */
293 if (1) {
294 assert((offset & (index_size - 1)) == 0);
295 brw->ib.start_vertex_offset = offset / index_size;
296 }
297
298 /* These statechanges trigger a new CMD_INDEX_BUFFER packet:
299 */
300 if (brw->ib.bo != bo ||
301 brw->ib.size != ib_size)
302 {
303 bo_reference(&brw->ib.bo, bo);
304 brw->ib.size = ib_size;
305 brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER;
306 }
307
308 pipe_resource_reference( &upload_buf, NULL );
309 brw_add_validated_bo(brw, brw->ib.bo);
310 return 0;
311 }
312
313 const struct brw_tracked_state brw_indices = {
314 .dirty = {
315 .mesa = PIPE_NEW_INDEX_BUFFER,
316 .brw = 0,
317 .cache = 0,
318 },
319 .prepare = brw_prepare_indices,
320 };
321
322 static int brw_emit_index_buffer(struct brw_context *brw)
323 {
324 /* Emit the indexbuffer packet:
325 */
326 if (brw->ib.bo)
327 {
328 struct brw_indexbuffer ib;
329
330 memset(&ib, 0, sizeof(ib));
331
332 ib.header.bits.opcode = CMD_INDEX_BUFFER;
333 ib.header.bits.length = sizeof(ib)/4 - 2;
334 ib.header.bits.index_format = get_index_type(brw->ib.size);
335 ib.header.bits.cut_index_enable = 0;
336
337 BEGIN_BATCH(4, IGNORE_CLIPRECTS);
338 OUT_BATCH( ib.header.dword );
339 OUT_RELOC(brw->ib.bo,
340 BRW_USAGE_VERTEX,
341 brw->ib.offset);
342 OUT_RELOC(brw->ib.bo,
343 BRW_USAGE_VERTEX,
344 brw->ib.offset + brw->ib.size - 1);
345 OUT_BATCH( 0 );
346 ADVANCE_BATCH();
347 }
348
349 return 0;
350 }
351
352 const struct brw_tracked_state brw_index_buffer = {
353 .dirty = {
354 .mesa = 0,
355 .brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
356 .cache = 0,
357 },
358 .emit = brw_emit_index_buffer,
359 };