2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "brw_batchbuffer.h"
35 #include "brw_context.h"
36 #include "brw_state.h"
37 #include "brw_defines.h"
43 /***********************************************************************
47 static void upload_blend_constant_color(struct brw_context
*brw
)
49 struct brw_blend_constant_color bcc
;
51 memset(&bcc
, 0, sizeof(bcc
));
52 bcc
.header
.opcode
= CMD_BLEND_CONSTANT_COLOR
;
53 bcc
.header
.length
= sizeof(bcc
)/4-2;
54 bcc
.blend_constant_color
[0] = ctx
->Color
.BlendColor
[0];
55 bcc
.blend_constant_color
[1] = ctx
->Color
.BlendColor
[1];
56 bcc
.blend_constant_color
[2] = ctx
->Color
.BlendColor
[2];
57 bcc
.blend_constant_color
[3] = ctx
->Color
.BlendColor
[3];
59 BRW_CACHED_BATCH_STRUCT(brw
, &bcc
);
63 const struct brw_tracked_state brw_blend_constant_color
= {
69 .emit
= upload_blend_constant_color
72 /* Constant single cliprect for framebuffer object or DRI2 drawing */
73 static void upload_drawing_rect(struct brw_context
*brw
)
75 BEGIN_BATCH(4, NO_LOOP_CLIPRECTS
);
76 OUT_BATCH(_3DSTATE_DRAWRECT_INFO_I965
);
78 OUT_BATCH(((brw
->fb
.width
- 1) & 0xffff) |
79 ((brw
->fb
.height
- 1) << 16));
84 const struct brw_tracked_state brw_drawing_rect
= {
90 .emit
= upload_drawing_rect
93 static void prepare_binding_table_pointers(struct brw_context
*brw
)
95 brw_add_validated_bo(brw
, brw
->vs
.bind_bo
);
96 brw_add_validated_bo(brw
, brw
->wm
.bind_bo
);
100 * Upload the binding table pointers, which point each stage's array of surface
103 * The binding table pointers are relative to the surface state base address,
106 static void upload_binding_table_pointers(struct brw_context
*brw
)
108 BEGIN_BATCH(6, IGNORE_CLIPRECTS
);
109 OUT_BATCH(CMD_BINDING_TABLE_PTRS
<< 16 | (6 - 2));
110 if (brw
->vs
.bind_bo
!= NULL
)
111 OUT_RELOC(brw
->vs
.bind_bo
, I915_GEM_DOMAIN_SAMPLER
, 0, 0); /* vs */
114 OUT_BATCH(0); /* gs */
115 OUT_BATCH(0); /* clip */
116 OUT_BATCH(0); /* sf */
117 OUT_RELOC(brw
->wm
.bind_bo
, I915_GEM_DOMAIN_SAMPLER
, 0, 0); /* wm/ps */
121 const struct brw_tracked_state brw_binding_table_pointers
= {
124 .brw
= BRW_NEW_BATCH
,
125 .cache
= CACHE_NEW_SURF_BIND
,
127 .prepare
= prepare_binding_table_pointers
,
128 .emit
= upload_binding_table_pointers
,
133 * Upload pointers to the per-stage state.
135 * The state pointers in this packet are all relative to the general state
136 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
138 static void upload_pipelined_state_pointers(struct brw_context
*brw
)
140 BEGIN_BATCH(7, IGNORE_CLIPRECTS
);
141 OUT_BATCH(CMD_PIPELINED_STATE_POINTERS
<< 16 | (7 - 2));
142 OUT_RELOC(brw
->vs
.state_bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0, 0);
143 if (brw
->gs
.prog_active
)
144 OUT_RELOC(brw
->gs
.state_bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0, 1);
147 OUT_RELOC(brw
->clip
.state_bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0, 1);
148 OUT_RELOC(brw
->sf
.state_bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0, 0);
149 OUT_RELOC(brw
->wm
.state_bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0, 0);
150 OUT_RELOC(brw
->cc
.state_bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0, 0);
153 brw
->state
.dirty
.brw
|= BRW_NEW_PSP
;
157 static void prepare_psp_urb_cbs(struct brw_context
*brw
)
159 brw_add_validated_bo(brw
, brw
->vs
.state_bo
);
160 brw_add_validated_bo(brw
, brw
->gs
.state_bo
);
161 brw_add_validated_bo(brw
, brw
->clip
.state_bo
);
162 brw_add_validated_bo(brw
, brw
->sf
.state_bo
);
163 brw_add_validated_bo(brw
, brw
->wm
.state_bo
);
164 brw_add_validated_bo(brw
, brw
->cc
.state_bo
);
167 static void upload_psp_urb_cbs(struct brw_context
*brw
)
169 upload_pipelined_state_pointers(brw
);
170 brw_upload_urb_fence(brw
);
171 brw_upload_cs_urb_state(brw
);
174 const struct brw_tracked_state brw_psp_urb_cbs
= {
177 .brw
= BRW_NEW_URB_FENCE
| BRW_NEW_BATCH
,
178 .cache
= (CACHE_NEW_VS_UNIT
|
181 CACHE_NEW_CLIP_UNIT
|
186 .prepare
= prepare_psp_urb_cbs
,
187 .emit
= upload_psp_urb_cbs
,
190 static void prepare_depthbuffer(struct brw_context
*brw
)
192 struct intel_region
*region
= brw
->state
.depth_region
;
195 brw_add_validated_bo(brw
, region
->buffer
);
198 static void emit_depthbuffer(struct brw_context
*brw
)
200 struct intel_region
*region
= brw
->state
.depth_region
;
201 unsigned int len
= (BRW_IS_G4X(brw
) || BRW_IS_IGDNG(brw
)) ? 6 : 5;
203 if (region
== NULL
) {
204 BEGIN_BATCH(len
, IGNORE_CLIPRECTS
);
205 OUT_BATCH(CMD_DEPTH_BUFFER
<< 16 | (len
- 2));
206 OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT
<< 18) |
207 (BRW_SURFACE_NULL
<< 29));
212 if (BRW_IS_G4X(brw
) || BRW_IS_IGDNG(brw
))
219 switch (region
->cpp
) {
221 format
= BRW_DEPTHFORMAT_D16_UNORM
;
224 if (intel
->depth_buffer_is_float
)
225 format
= BRW_DEPTHFORMAT_D32_FLOAT
;
227 format
= BRW_DEPTHFORMAT_D24_UNORM_S8_UINT
;
234 assert(region
->tiling
!= I915_TILING_X
);
236 BEGIN_BATCH(len
, IGNORE_CLIPRECTS
);
237 OUT_BATCH(CMD_DEPTH_BUFFER
<< 16 | (len
- 2));
238 OUT_BATCH(((region
->pitch
* region
->cpp
) - 1) |
240 (BRW_TILEWALK_YMAJOR
<< 26) |
241 ((region
->tiling
!= I915_TILING_NONE
) << 27) |
242 (BRW_SURFACE_2D
<< 29));
243 OUT_RELOC(region
->buffer
,
244 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
246 OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW
<< 1) |
247 ((region
->pitch
- 1) << 6) |
248 ((region
->height
- 1) << 19));
251 if (BRW_IS_G4X(brw
) || BRW_IS_IGDNG(brw
))
258 const struct brw_tracked_state brw_depthbuffer
= {
261 .brw
= BRW_NEW_DEPTH_BUFFER
| BRW_NEW_BATCH
,
264 .prepare
= prepare_depthbuffer
,
265 .emit
= emit_depthbuffer
,
270 /***********************************************************************
271 * Polygon stipple packet
274 static void upload_polygon_stipple(struct brw_context
*brw
)
276 struct brw_polygon_stipple bps
;
279 memset(&bps
, 0, sizeof(bps
));
280 bps
.header
.opcode
= CMD_POLY_STIPPLE_PATTERN
;
281 bps
.header
.length
= sizeof(bps
)/4-2;
283 /* Polygon stipple is provided in OpenGL order, i.e. bottom
284 * row first. If we're rendering to a window (i.e. the
285 * default frame buffer object, 0), then we need to invert
286 * it to match our pixel layout. But if we're rendering
287 * to a FBO (i.e. any named frame buffer object), we *don't*
288 * need to invert - we already match the layout.
290 if (ctx
->DrawBuffer
->Name
== 0) {
291 for (i
= 0; i
< 32; i
++)
292 bps
.stipple
[i
] = ctx
->PolygonStipple
[31 - i
]; /* invert */
295 for (i
= 0; i
< 32; i
++)
296 bps
.stipple
[i
] = ctx
->PolygonStipple
[i
]; /* don't invert */
299 BRW_CACHED_BATCH_STRUCT(brw
, &bps
);
302 const struct brw_tracked_state brw_polygon_stipple
= {
304 .mesa
= _NEW_POLYGONSTIPPLE
,
308 .emit
= upload_polygon_stipple
312 /***********************************************************************
313 * Polygon stipple offset packet
316 static void upload_polygon_stipple_offset(struct brw_context
*brw
)
318 __DRIdrawablePrivate
*dPriv
= brw
->intel
.driDrawable
;
319 struct brw_polygon_stipple_offset bpso
;
321 memset(&bpso
, 0, sizeof(bpso
));
322 bpso
.header
.opcode
= CMD_POLY_STIPPLE_OFFSET
;
323 bpso
.header
.length
= sizeof(bpso
)/4-2;
325 /* If we're drawing to a system window (ctx->DrawBuffer->Name == 0),
326 * we have to invert the Y axis in order to match the OpenGL
327 * pixel coordinate system, and our offset must be matched
328 * to the window position. If we're drawing to a FBO
329 * (ctx->DrawBuffer->Name != 0), then our native pixel coordinate
330 * system works just fine, and there's no window system to
333 if (brw
->intel
.ctx
.DrawBuffer
->Name
== 0) {
334 bpso
.bits0
.x_offset
= (32 - (dPriv
->x
& 31)) & 31;
335 bpso
.bits0
.y_offset
= (32 - ((dPriv
->y
+ dPriv
->h
) & 31)) & 31;
338 bpso
.bits0
.y_offset
= 0;
339 bpso
.bits0
.x_offset
= 0;
342 BRW_CACHED_BATCH_STRUCT(brw
, &bpso
);
345 #define _NEW_WINDOW_POS 0x40000000
347 const struct brw_tracked_state brw_polygon_stipple_offset
= {
349 .mesa
= _NEW_WINDOW_POS
,
353 .emit
= upload_polygon_stipple_offset
356 /**********************************************************************
359 static void upload_aa_line_parameters(struct brw_context
*brw
)
361 struct brw_aa_line_parameters balp
;
366 /* use legacy aa line coverage computation */
367 memset(&balp
, 0, sizeof(balp
));
368 balp
.header
.opcode
= CMD_AA_LINE_PARAMETERS
;
369 balp
.header
.length
= sizeof(balp
) / 4 - 2;
371 BRW_CACHED_BATCH_STRUCT(brw
, &balp
);
374 const struct brw_tracked_state brw_aa_line_parameters
= {
377 .brw
= BRW_NEW_CONTEXT
,
380 .emit
= upload_aa_line_parameters
383 /***********************************************************************
384 * Line stipple packet
387 static void upload_line_stipple(struct brw_context
*brw
)
389 struct brw_line_stipple bls
;
393 memset(&bls
, 0, sizeof(bls
));
394 bls
.header
.opcode
= CMD_LINE_STIPPLE_PATTERN
;
395 bls
.header
.length
= sizeof(bls
)/4 - 2;
397 bls
.bits0
.pattern
= ctx
->Line
.StipplePattern
;
398 bls
.bits1
.repeat_count
= ctx
->Line
.StippleFactor
;
400 tmp
= 1.0 / (GLfloat
) ctx
->Line
.StippleFactor
;
401 tmpi
= tmp
* (1<<13);
404 bls
.bits1
.inverse_repeat_count
= tmpi
;
406 BRW_CACHED_BATCH_STRUCT(brw
, &bls
);
409 const struct brw_tracked_state brw_line_stipple
= {
415 .emit
= upload_line_stipple
419 /***********************************************************************
420 * Misc invarient state packets
423 static void upload_invarient_state( struct brw_context
*brw
)
426 /* 0x61040000 Pipeline Select */
427 /* PipelineSelect : 0 */
428 struct brw_pipeline_select ps
;
430 memset(&ps
, 0, sizeof(ps
));
431 ps
.header
.opcode
= CMD_PIPELINE_SELECT(brw
);
432 ps
.header
.pipeline_select
= 0;
433 BRW_BATCH_STRUCT(brw
, &ps
);
437 struct brw_global_depth_offset_clamp gdo
;
438 memset(&gdo
, 0, sizeof(gdo
));
440 /* Disable depth offset clamping.
442 gdo
.header
.opcode
= CMD_GLOBAL_DEPTH_OFFSET_CLAMP
;
443 gdo
.header
.length
= sizeof(gdo
)/4 - 2;
444 gdo
.depth_offset_clamp
= 0.0;
446 BRW_BATCH_STRUCT(brw
, &gdo
);
450 /* 0x61020000 State Instruction Pointer */
452 struct brw_system_instruction_pointer sip
;
453 memset(&sip
, 0, sizeof(sip
));
455 sip
.header
.opcode
= CMD_STATE_INSN_POINTER
;
456 sip
.header
.length
= 0;
458 sip
.bits0
.system_instruction_pointer
= 0;
459 BRW_BATCH_STRUCT(brw
, &sip
);
464 struct brw_vf_statistics vfs
;
465 memset(&vfs
, 0, sizeof(vfs
));
467 vfs
.opcode
= CMD_VF_STATISTICS(brw
);
468 if (INTEL_DEBUG
& DEBUG_STATS
)
469 vfs
.statistics_enable
= 1;
471 BRW_BATCH_STRUCT(brw
, &vfs
);
475 const struct brw_tracked_state brw_invarient_state
= {
478 .brw
= BRW_NEW_CONTEXT
,
481 .emit
= upload_invarient_state
485 * Define the base addresses which some state is referenced from.
487 * This allows us to avoid having to emit relocations in many places for
488 * cached state, and instead emit pointers inside of large, mostly-static
489 * state pools. This comes at the expense of memory, and more expensive cache
492 static void upload_state_base_address( struct brw_context
*brw
)
494 /* Output the structure (brw_state_base_address) directly to the
495 * batchbuffer, so we can emit relocations inline.
497 if (BRW_IS_IGDNG(brw
)) {
498 BEGIN_BATCH(8, IGNORE_CLIPRECTS
);
499 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (8 - 2));
500 OUT_BATCH(1); /* General state base address */
501 OUT_BATCH(1); /* Surface state base address */
502 OUT_BATCH(1); /* Indirect object base address */
503 OUT_BATCH(1); /* Instruction base address */
504 OUT_BATCH(1); /* General state upper bound */
505 OUT_BATCH(1); /* Indirect object upper bound */
506 OUT_BATCH(1); /* Instruction access upper bound */
509 BEGIN_BATCH(6, IGNORE_CLIPRECTS
);
510 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (6 - 2));
511 OUT_BATCH(1); /* General state base address */
512 OUT_BATCH(1); /* Surface state base address */
513 OUT_BATCH(1); /* Indirect object base address */
514 OUT_BATCH(1); /* General state upper bound */
515 OUT_BATCH(1); /* Indirect object upper bound */
520 const struct brw_tracked_state brw_state_base_address
= {
523 .brw
= BRW_NEW_CONTEXT
,
526 .emit
= upload_state_base_address