i965g: hook up some missing vertex shader code
[mesa.git] / src / gallium / drivers / i965 / brw_pipe_shader.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "util/u_memory.h"
33
34 #include "tgsi/tgsi_parse.h"
35 #include "tgsi/tgsi_scan.h"
36
37 #include "brw_context.h"
38 #include "brw_util.h"
39 #include "brw_wm.h"
40
41
42 /**
43 * Determine if the given shader uses complex features such as flow
44 * conditionals, loops, subroutines.
45 */
46 GLboolean brw_wm_has_flow_control(const struct brw_fragment_shader *fp)
47 {
48 return (fp->info.opcode_count[TGSI_OPCODE_ARL] > 0 ||
49 fp->info.opcode_count[TGSI_OPCODE_IF] > 0 ||
50 fp->info.opcode_count[TGSI_OPCODE_ENDIF] > 0 || /* redundant - IF */
51 fp->info.opcode_count[TGSI_OPCODE_CAL] > 0 ||
52 fp->info.opcode_count[TGSI_OPCODE_BRK] > 0 || /* redundant - BGNLOOP */
53 fp->info.opcode_count[TGSI_OPCODE_RET] > 0 || /* redundant - CAL */
54 fp->info.opcode_count[TGSI_OPCODE_BGNLOOP] > 0);
55 }
56
57
58
59 static void brw_bind_fs_state( struct pipe_context *pipe, void *prog )
60 {
61 struct brw_context *brw = brw_context(pipe);
62
63 brw->curr.fragment_shader = (struct brw_fragment_shader *)prog;
64 brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_SHADER;
65 }
66
67 static void brw_bind_vs_state( struct pipe_context *pipe, void *prog )
68 {
69 struct brw_context *brw = brw_context(pipe);
70
71 brw->curr.vertex_shader = (struct brw_vertex_shader *)prog;
72 brw->state.dirty.mesa |= PIPE_NEW_VERTEX_SHADER;
73 }
74
75
76
77 static void *brw_create_fs_state( struct pipe_context *pipe,
78 const struct pipe_shader_state *shader )
79 {
80 struct brw_context *brw = brw_context(pipe);
81 struct brw_fragment_shader *fs;
82 int i;
83
84 fs = CALLOC_STRUCT(brw_fragment_shader);
85 if (fs == NULL)
86 return NULL;
87
88 /* Duplicate tokens, scan shader
89 */
90 fs->id = brw->program_id++;
91 fs->has_flow_control = brw_wm_has_flow_control(fs);
92
93 fs->tokens = tgsi_dup_tokens(shader->tokens);
94 if (fs->tokens == NULL)
95 goto fail;
96
97 tgsi_scan_shader(fs->tokens, &fs->info);
98
99 for (i = 0; i < fs->info.num_inputs; i++)
100 if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_POSITION)
101 fs->uses_depth = 1;
102
103 if (fs->info.uses_kill)
104 fs->iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT;
105
106 if (fs->info.writes_z)
107 fs->iz_lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
108
109 return (void *)fs;
110
111 fail:
112 FREE(fs);
113 return NULL;
114 }
115
116
117 static void *brw_create_vs_state( struct pipe_context *pipe,
118 const struct pipe_shader_state *shader )
119 {
120 struct brw_context *brw = brw_context(pipe);
121
122 struct brw_vertex_shader *vs = CALLOC_STRUCT(brw_vertex_shader);
123 if (vs == NULL)
124 return NULL;
125
126 /* Duplicate tokens, scan shader
127 */
128 vs->id = brw->program_id++;
129 //vs->has_flow_control = brw_wm_has_flow_control(vs);
130
131 vs->tokens = tgsi_dup_tokens(shader->tokens);
132 if (vs->tokens == NULL)
133 goto fail;
134
135 tgsi_scan_shader(vs->tokens, &vs->info);
136
137 /* Done:
138 */
139 return (void *)vs;
140
141 fail:
142 FREE(vs);
143 return NULL;
144 }
145
146
147 static void brw_delete_fs_state( struct pipe_context *pipe, void *prog )
148 {
149 struct brw_context *brw = brw_context(pipe);
150 struct brw_fragment_shader *fs = (struct brw_fragment_shader *)prog;
151
152 brw->sws->bo_unreference(fs->const_buffer);
153 FREE( (void *)fs->tokens );
154 FREE( fs );
155 }
156
157
158 static void brw_delete_vs_state( struct pipe_context *pipe, void *prog )
159 {
160 struct brw_fragment_shader *vs = (struct brw_fragment_shader *)prog;
161
162 /* Delete draw shader
163 */
164 FREE( (void *)vs->tokens );
165 FREE( vs );
166 }
167
168
169 static void brw_set_constant_buffer(struct pipe_context *pipe,
170 uint shader, uint index,
171 const struct pipe_constant_buffer *buf)
172 {
173 struct brw_context *brw = brw_context(pipe);
174
175 assert(index == 0);
176
177 if (shader == PIPE_SHADER_FRAGMENT) {
178 pipe_buffer_reference( &brw->curr.fragment_constants,
179 buf->buffer );
180
181 brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_CONSTANTS;
182 }
183 else {
184 pipe_buffer_reference( &brw->curr.vertex_constants,
185 buf->buffer );
186
187 brw->state.dirty.mesa |= PIPE_NEW_VERTEX_CONSTANTS;
188 }
189 }
190
191
192 void brw_pipe_shader_init( struct brw_context *brw )
193 {
194 brw->base.set_constant_buffer = brw_set_constant_buffer;
195
196 brw->base.create_vs_state = brw_create_vs_state;
197 brw->base.bind_vs_state = brw_bind_vs_state;
198 brw->base.delete_vs_state = brw_delete_vs_state;
199
200 brw->base.create_fs_state = brw_create_fs_state;
201 brw->base.bind_fs_state = brw_bind_fs_state;
202 brw->base.delete_fs_state = brw_delete_fs_state;
203 }
204
205 void brw_pipe_shader_cleanup( struct brw_context *brw )
206 {
207 pipe_buffer_reference( &brw->curr.fragment_constants, NULL );
208 pipe_buffer_reference( &brw->curr.vertex_constants, NULL );
209 }