2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
32 #include "util/u_memory.h"
34 #include "tgsi/tgsi_parse.h"
35 #include "tgsi/tgsi_scan.h"
37 #include "brw_context.h"
43 * Determine if the given shader uses complex features such as flow
44 * conditionals, loops, subroutines.
46 static GLboolean
has_flow_control(const struct tgsi_shader_info
*info
)
48 return (info
->opcode_count
[TGSI_OPCODE_ARL
] > 0 ||
49 info
->opcode_count
[TGSI_OPCODE_IF
] > 0 ||
50 info
->opcode_count
[TGSI_OPCODE_ENDIF
] > 0 || /* redundant - IF */
51 info
->opcode_count
[TGSI_OPCODE_CAL
] > 0 ||
52 info
->opcode_count
[TGSI_OPCODE_BRK
] > 0 || /* redundant - BGNLOOP */
53 info
->opcode_count
[TGSI_OPCODE_RET
] > 0 || /* redundant - CAL */
54 info
->opcode_count
[TGSI_OPCODE_BGNLOOP
] > 0);
59 static void brw_bind_fs_state( struct pipe_context
*pipe
, void *prog
)
61 struct brw_context
*brw
= brw_context(pipe
);
63 brw
->curr
.fragment_shader
= (struct brw_fragment_shader
*)prog
;
64 brw
->state
.dirty
.mesa
|= PIPE_NEW_FRAGMENT_SHADER
;
67 static void brw_bind_vs_state( struct pipe_context
*pipe
, void *prog
)
69 struct brw_context
*brw
= brw_context(pipe
);
71 brw
->curr
.vertex_shader
= (struct brw_vertex_shader
*)prog
;
72 brw
->state
.dirty
.mesa
|= PIPE_NEW_VERTEX_SHADER
;
77 static void *brw_create_fs_state( struct pipe_context
*pipe
,
78 const struct pipe_shader_state
*shader
)
80 struct brw_context
*brw
= brw_context(pipe
);
81 struct brw_fragment_shader
*fs
;
84 fs
= CALLOC_STRUCT(brw_fragment_shader
);
88 /* Duplicate tokens, scan shader
90 fs
->id
= brw
->program_id
++;
91 fs
->has_flow_control
= has_flow_control(&fs
->info
);
93 fs
->tokens
= tgsi_dup_tokens(shader
->tokens
);
94 if (fs
->tokens
== NULL
)
97 tgsi_scan_shader(fs
->tokens
, &fs
->info
);
99 for (i
= 0; i
< fs
->info
.num_inputs
; i
++)
100 if (fs
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_POSITION
)
103 if (fs
->info
.uses_kill
)
104 fs
->iz_lookup
|= IZ_PS_KILL_ALPHATEST_BIT
;
106 if (fs
->info
.writes_z
)
107 fs
->iz_lookup
|= IZ_PS_COMPUTES_DEPTH_BIT
;
117 static void *brw_create_vs_state( struct pipe_context
*pipe
,
118 const struct pipe_shader_state
*shader
)
120 struct brw_context
*brw
= brw_context(pipe
);
122 struct brw_vertex_shader
*vs
= CALLOC_STRUCT(brw_vertex_shader
);
126 /* Duplicate tokens, scan shader
128 vs
->id
= brw
->program_id
++;
129 vs
->has_flow_control
= has_flow_control(&vs
->info
);
131 vs
->tokens
= tgsi_dup_tokens(shader
->tokens
);
132 if (vs
->tokens
== NULL
)
135 tgsi_scan_shader(vs
->tokens
, &vs
->info
);
147 static void brw_delete_fs_state( struct pipe_context
*pipe
, void *prog
)
149 struct brw_fragment_shader
*fs
= (struct brw_fragment_shader
*)prog
;
151 bo_reference(&fs
->const_buffer
, NULL
);
152 FREE( (void *)fs
->tokens
);
157 static void brw_delete_vs_state( struct pipe_context
*pipe
, void *prog
)
159 struct brw_fragment_shader
*vs
= (struct brw_fragment_shader
*)prog
;
161 /* Delete draw shader
163 FREE( (void *)vs
->tokens
);
168 static void brw_set_constant_buffer(struct pipe_context
*pipe
,
169 uint shader
, uint index
,
170 const struct pipe_constant_buffer
*buf
)
172 struct brw_context
*brw
= brw_context(pipe
);
176 if (shader
== PIPE_SHADER_FRAGMENT
) {
177 pipe_buffer_reference( &brw
->curr
.fragment_constants
,
180 brw
->state
.dirty
.mesa
|= PIPE_NEW_FRAGMENT_CONSTANTS
;
183 pipe_buffer_reference( &brw
->curr
.vertex_constants
,
186 brw
->state
.dirty
.mesa
|= PIPE_NEW_VERTEX_CONSTANTS
;
191 void brw_pipe_shader_init( struct brw_context
*brw
)
193 brw
->base
.set_constant_buffer
= brw_set_constant_buffer
;
195 brw
->base
.create_vs_state
= brw_create_vs_state
;
196 brw
->base
.bind_vs_state
= brw_bind_vs_state
;
197 brw
->base
.delete_vs_state
= brw_delete_vs_state
;
199 brw
->base
.create_fs_state
= brw_create_fs_state
;
200 brw
->base
.bind_fs_state
= brw_bind_fs_state
;
201 brw
->base
.delete_fs_state
= brw_delete_fs_state
;
204 void brw_pipe_shader_cleanup( struct brw_context
*brw
)
206 pipe_buffer_reference( &brw
->curr
.fragment_constants
, NULL
);
207 pipe_buffer_reference( &brw
->curr
.vertex_constants
, NULL
);