2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
32 #include "util/u_inlines.h"
33 #include "util/u_memory.h"
35 #include "tgsi/tgsi_parse.h"
36 #include "tgsi/tgsi_scan.h"
38 #include "brw_context.h"
44 * Determine if the given shader uses complex features such as flow
45 * conditionals, loops, subroutines.
47 static GLboolean
has_flow_control(const struct tgsi_shader_info
*info
)
49 return (info
->opcode_count
[TGSI_OPCODE_ARL
] > 0 ||
50 info
->opcode_count
[TGSI_OPCODE_IF
] > 0 ||
51 info
->opcode_count
[TGSI_OPCODE_ENDIF
] > 0 || /* redundant - IF */
52 info
->opcode_count
[TGSI_OPCODE_CAL
] > 0 ||
53 info
->opcode_count
[TGSI_OPCODE_BRK
] > 0 || /* redundant - BGNLOOP */
54 info
->opcode_count
[TGSI_OPCODE_RET
] > 0 || /* redundant - CAL */
55 info
->opcode_count
[TGSI_OPCODE_BGNLOOP
] > 0);
59 static void scan_immediates(const struct tgsi_token
*tokens
,
60 const struct tgsi_shader_info
*info
,
61 struct brw_immediate_data
*imm
)
63 struct tgsi_parse_context parse
;
67 imm
->data
= MALLOC(info
->immediate_count
* 4 * sizeof(float));
69 tgsi_parse_init( &parse
, tokens
);
70 while (!tgsi_parse_end_of_tokens( &parse
) && !done
) {
71 tgsi_parse_token( &parse
);
73 switch (parse
.FullToken
.Token
.Type
) {
74 case TGSI_TOKEN_TYPE_DECLARATION
:
77 case TGSI_TOKEN_TYPE_IMMEDIATE
: {
78 static const float id
[4] = {0,0,0,1};
79 const float *value
= &parse
.FullToken
.FullImmediate
.u
[0].Float
;
80 unsigned size
= parse
.FullToken
.FullImmediate
.Immediate
.NrTokens
- 1;
83 for (i
= 0; i
< size
; i
++)
84 imm
->data
[imm
->nr
][i
] = value
[i
];
87 imm
->data
[imm
->nr
][i
] = id
[i
];
93 case TGSI_TOKEN_TYPE_INSTRUCTION
:
101 static void brw_bind_fs_state( struct pipe_context
*pipe
, void *prog
)
103 struct brw_fragment_shader
*fs
= (struct brw_fragment_shader
*)prog
;
104 struct brw_context
*brw
= brw_context(pipe
);
106 if (brw
->curr
.fragment_shader
== fs
)
109 if (brw
->curr
.fragment_shader
== NULL
||
111 memcmp(&brw
->curr
.fragment_shader
->signature
, &fs
->signature
,
112 brw_fs_signature_size(&fs
->signature
)) != 0) {
113 brw
->state
.dirty
.mesa
|= PIPE_NEW_FRAGMENT_SIGNATURE
;
116 brw
->curr
.fragment_shader
= fs
;
117 brw
->state
.dirty
.mesa
|= PIPE_NEW_FRAGMENT_SHADER
;
120 static void brw_bind_vs_state( struct pipe_context
*pipe
, void *prog
)
122 struct brw_context
*brw
= brw_context(pipe
);
124 brw
->curr
.vertex_shader
= (struct brw_vertex_shader
*)prog
;
125 brw
->state
.dirty
.mesa
|= PIPE_NEW_VERTEX_SHADER
;
130 static void *brw_create_fs_state( struct pipe_context
*pipe
,
131 const struct pipe_shader_state
*shader
)
133 struct brw_context
*brw
= brw_context(pipe
);
134 struct brw_fragment_shader
*fs
;
137 fs
= CALLOC_STRUCT(brw_fragment_shader
);
141 /* Duplicate tokens, scan shader
143 fs
->id
= brw
->program_id
++;
144 fs
->has_flow_control
= has_flow_control(&fs
->info
);
146 fs
->tokens
= tgsi_dup_tokens(shader
->tokens
);
147 if (fs
->tokens
== NULL
)
150 tgsi_scan_shader(fs
->tokens
, &fs
->info
);
151 scan_immediates(fs
->tokens
, &fs
->info
, &fs
->immediates
);
153 fs
->signature
.nr_inputs
= fs
->info
.num_inputs
;
154 for (i
= 0; i
< fs
->info
.num_inputs
; i
++) {
155 fs
->signature
.input
[i
].interp
= fs
->info
.input_interpolate
[i
];
156 fs
->signature
.input
[i
].semantic
= fs
->info
.input_semantic_name
[i
];
157 fs
->signature
.input
[i
].semantic_index
= fs
->info
.input_semantic_index
[i
];
160 for (i
= 0; i
< fs
->info
.num_inputs
; i
++)
161 if (fs
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_POSITION
)
164 if (fs
->info
.uses_kill
)
165 fs
->iz_lookup
|= IZ_PS_KILL_ALPHATEST_BIT
;
167 if (fs
->info
.writes_z
)
168 fs
->iz_lookup
|= IZ_PS_COMPUTES_DEPTH_BIT
;
178 static void *brw_create_vs_state( struct pipe_context
*pipe
,
179 const struct pipe_shader_state
*shader
)
181 struct brw_context
*brw
= brw_context(pipe
);
182 struct brw_vertex_shader
*vs
;
185 vs
= CALLOC_STRUCT(brw_vertex_shader
);
189 /* Duplicate tokens, scan shader
191 vs
->tokens
= tgsi_dup_tokens(shader
->tokens
);
192 if (vs
->tokens
== NULL
)
195 tgsi_scan_shader(vs
->tokens
, &vs
->info
);
196 scan_immediates(vs
->tokens
, &vs
->info
, &vs
->immediates
);
198 vs
->id
= brw
->program_id
++;
199 vs
->has_flow_control
= has_flow_control(&vs
->info
);
201 vs
->output_hpos
= BRW_OUTPUT_NOT_PRESENT
;
202 vs
->output_color0
= BRW_OUTPUT_NOT_PRESENT
;
203 vs
->output_color1
= BRW_OUTPUT_NOT_PRESENT
;
204 vs
->output_bfc0
= BRW_OUTPUT_NOT_PRESENT
;
205 vs
->output_bfc1
= BRW_OUTPUT_NOT_PRESENT
;
206 vs
->output_edgeflag
= BRW_OUTPUT_NOT_PRESENT
;
208 for (i
= 0; i
< vs
->info
.num_outputs
; i
++) {
209 int index
= vs
->info
.output_semantic_index
[i
];
210 switch (vs
->info
.output_semantic_name
[i
]) {
211 case TGSI_SEMANTIC_POSITION
:
214 case TGSI_SEMANTIC_COLOR
:
216 vs
->output_color0
= i
;
218 vs
->output_color1
= i
;
220 case TGSI_SEMANTIC_BCOLOR
:
226 case TGSI_SEMANTIC_EDGEFLAG
:
227 vs
->output_edgeflag
= i
;
243 static void brw_delete_fs_state( struct pipe_context
*pipe
, void *prog
)
245 struct brw_fragment_shader
*fs
= (struct brw_fragment_shader
*)prog
;
247 bo_reference(&fs
->const_buffer
, NULL
);
248 FREE( (void *)fs
->tokens
);
253 static void brw_delete_vs_state( struct pipe_context
*pipe
, void *prog
)
255 struct brw_fragment_shader
*vs
= (struct brw_fragment_shader
*)prog
;
257 /* Delete draw shader
259 FREE( (void *)vs
->tokens
);
264 static void brw_set_constant_buffer(struct pipe_context
*pipe
,
265 uint shader
, uint index
,
266 struct pipe_buffer
*buf
)
268 struct brw_context
*brw
= brw_context(pipe
);
272 if (shader
== PIPE_SHADER_FRAGMENT
) {
273 pipe_buffer_reference( &brw
->curr
.fragment_constants
,
276 brw
->state
.dirty
.mesa
|= PIPE_NEW_FRAGMENT_CONSTANTS
;
279 pipe_buffer_reference( &brw
->curr
.vertex_constants
,
282 brw
->state
.dirty
.mesa
|= PIPE_NEW_VERTEX_CONSTANTS
;
287 void brw_pipe_shader_init( struct brw_context
*brw
)
289 brw
->base
.set_constant_buffer
= brw_set_constant_buffer
;
291 brw
->base
.create_vs_state
= brw_create_vs_state
;
292 brw
->base
.bind_vs_state
= brw_bind_vs_state
;
293 brw
->base
.delete_vs_state
= brw_delete_vs_state
;
295 brw
->base
.create_fs_state
= brw_create_fs_state
;
296 brw
->base
.bind_fs_state
= brw_bind_fs_state
;
297 brw
->base
.delete_fs_state
= brw_delete_fs_state
;
300 void brw_pipe_shader_cleanup( struct brw_context
*brw
)
302 pipe_buffer_reference( &brw
->curr
.fragment_constants
, NULL
);
303 pipe_buffer_reference( &brw
->curr
.vertex_constants
, NULL
);