2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
32 #include "util/u_memory.h"
34 #include "tgsi/tgsi_parse.h"
35 #include "tgsi/tgsi_scan.h"
37 #include "brw_context.h"
43 * Determine if the given shader uses complex features such as flow
44 * conditionals, loops, subroutines.
46 static GLboolean
has_flow_control(const struct tgsi_shader_info
*info
)
48 return (info
->opcode_count
[TGSI_OPCODE_ARL
] > 0 ||
49 info
->opcode_count
[TGSI_OPCODE_IF
] > 0 ||
50 info
->opcode_count
[TGSI_OPCODE_ENDIF
] > 0 || /* redundant - IF */
51 info
->opcode_count
[TGSI_OPCODE_CAL
] > 0 ||
52 info
->opcode_count
[TGSI_OPCODE_BRK
] > 0 || /* redundant - BGNLOOP */
53 info
->opcode_count
[TGSI_OPCODE_RET
] > 0 || /* redundant - CAL */
54 info
->opcode_count
[TGSI_OPCODE_BGNLOOP
] > 0);
59 static void brw_bind_fs_state( struct pipe_context
*pipe
, void *prog
)
61 struct brw_fragment_shader
*fs
= (struct brw_fragment_shader
*)prog
;
62 struct brw_context
*brw
= brw_context(pipe
);
64 if (brw
->curr
.fragment_shader
== fs
)
67 if (brw
->curr
.fragment_shader
== NULL
||
69 memcmp(&brw
->curr
.fragment_shader
->signature
, &fs
->signature
,
70 brw_fs_signature_size(&fs
->signature
)) != 0) {
71 brw
->state
.dirty
.mesa
|= PIPE_NEW_FRAGMENT_SIGNATURE
;
74 brw
->curr
.fragment_shader
= fs
;
75 brw
->state
.dirty
.mesa
|= PIPE_NEW_FRAGMENT_SHADER
;
78 static void brw_bind_vs_state( struct pipe_context
*pipe
, void *prog
)
80 struct brw_context
*brw
= brw_context(pipe
);
82 brw
->curr
.vertex_shader
= (struct brw_vertex_shader
*)prog
;
83 brw
->state
.dirty
.mesa
|= PIPE_NEW_VERTEX_SHADER
;
88 static void *brw_create_fs_state( struct pipe_context
*pipe
,
89 const struct pipe_shader_state
*shader
)
91 struct brw_context
*brw
= brw_context(pipe
);
92 struct brw_fragment_shader
*fs
;
95 fs
= CALLOC_STRUCT(brw_fragment_shader
);
99 /* Duplicate tokens, scan shader
101 fs
->id
= brw
->program_id
++;
102 fs
->has_flow_control
= has_flow_control(&fs
->info
);
104 fs
->tokens
= tgsi_dup_tokens(shader
->tokens
);
105 if (fs
->tokens
== NULL
)
108 tgsi_scan_shader(fs
->tokens
, &fs
->info
);
110 fs
->signature
.nr_inputs
= fs
->info
.num_inputs
;
111 for (i
= 0; i
< fs
->info
.num_inputs
; i
++) {
112 fs
->signature
.input
[i
].interp
= fs
->info
.input_interpolate
[i
];
113 fs
->signature
.input
[i
].semantic
= fs
->info
.input_semantic_name
[i
];
114 fs
->signature
.input
[i
].semantic_index
= fs
->info
.input_semantic_index
[i
];
117 for (i
= 0; i
< fs
->info
.num_inputs
; i
++)
118 if (fs
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_POSITION
)
121 if (fs
->info
.uses_kill
)
122 fs
->iz_lookup
|= IZ_PS_KILL_ALPHATEST_BIT
;
124 if (fs
->info
.writes_z
)
125 fs
->iz_lookup
|= IZ_PS_COMPUTES_DEPTH_BIT
;
135 static void *brw_create_vs_state( struct pipe_context
*pipe
,
136 const struct pipe_shader_state
*shader
)
138 struct brw_context
*brw
= brw_context(pipe
);
139 struct brw_vertex_shader
*vs
;
142 vs
= CALLOC_STRUCT(brw_vertex_shader
);
146 /* Duplicate tokens, scan shader
148 vs
->tokens
= tgsi_dup_tokens(shader
->tokens
);
149 if (vs
->tokens
== NULL
)
152 tgsi_scan_shader(vs
->tokens
, &vs
->info
);
154 vs
->id
= brw
->program_id
++;
155 vs
->has_flow_control
= has_flow_control(&vs
->info
);
157 for (i
= 0; i
< vs
->info
.num_outputs
; i
++) {
158 int index
= vs
->info
.output_semantic_index
[i
];
159 switch (vs
->info
.output_semantic_name
[i
]) {
160 case TGSI_SEMANTIC_POSITION
:
163 case TGSI_SEMANTIC_COLOR
:
165 vs
->output_color0
= i
;
167 vs
->output_color1
= i
;
169 case TGSI_SEMANTIC_BCOLOR
:
176 case TGSI_SEMANTIC_EDGEFLAG
:
177 vs
->output_edgeflag
= i
;
195 static void brw_delete_fs_state( struct pipe_context
*pipe
, void *prog
)
197 struct brw_fragment_shader
*fs
= (struct brw_fragment_shader
*)prog
;
199 bo_reference(&fs
->const_buffer
, NULL
);
200 FREE( (void *)fs
->tokens
);
205 static void brw_delete_vs_state( struct pipe_context
*pipe
, void *prog
)
207 struct brw_fragment_shader
*vs
= (struct brw_fragment_shader
*)prog
;
209 /* Delete draw shader
211 FREE( (void *)vs
->tokens
);
216 static void brw_set_constant_buffer(struct pipe_context
*pipe
,
217 uint shader
, uint index
,
218 const struct pipe_constant_buffer
*buf
)
220 struct brw_context
*brw
= brw_context(pipe
);
224 if (shader
== PIPE_SHADER_FRAGMENT
) {
225 pipe_buffer_reference( &brw
->curr
.fragment_constants
,
228 brw
->state
.dirty
.mesa
|= PIPE_NEW_FRAGMENT_CONSTANTS
;
231 pipe_buffer_reference( &brw
->curr
.vertex_constants
,
234 brw
->state
.dirty
.mesa
|= PIPE_NEW_VERTEX_CONSTANTS
;
239 void brw_pipe_shader_init( struct brw_context
*brw
)
241 brw
->base
.set_constant_buffer
= brw_set_constant_buffer
;
243 brw
->base
.create_vs_state
= brw_create_vs_state
;
244 brw
->base
.bind_vs_state
= brw_bind_vs_state
;
245 brw
->base
.delete_vs_state
= brw_delete_vs_state
;
247 brw
->base
.create_fs_state
= brw_create_fs_state
;
248 brw
->base
.bind_fs_state
= brw_bind_fs_state
;
249 brw
->base
.delete_fs_state
= brw_delete_fs_state
;
252 void brw_pipe_shader_cleanup( struct brw_context
*brw
)
254 pipe_buffer_reference( &brw
->curr
.fragment_constants
, NULL
);
255 pipe_buffer_reference( &brw
->curr
.vertex_constants
, NULL
);