i965g: first pass at vs immediates in curbe
[mesa.git] / src / gallium / drivers / i965 / brw_pipe_shader.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "util/u_memory.h"
33
34 #include "tgsi/tgsi_parse.h"
35 #include "tgsi/tgsi_scan.h"
36
37 #include "brw_context.h"
38 #include "brw_util.h"
39 #include "brw_wm.h"
40
41
42 /**
43 * Determine if the given shader uses complex features such as flow
44 * conditionals, loops, subroutines.
45 */
46 static GLboolean has_flow_control(const struct tgsi_shader_info *info)
47 {
48 return (info->opcode_count[TGSI_OPCODE_ARL] > 0 ||
49 info->opcode_count[TGSI_OPCODE_IF] > 0 ||
50 info->opcode_count[TGSI_OPCODE_ENDIF] > 0 || /* redundant - IF */
51 info->opcode_count[TGSI_OPCODE_CAL] > 0 ||
52 info->opcode_count[TGSI_OPCODE_BRK] > 0 || /* redundant - BGNLOOP */
53 info->opcode_count[TGSI_OPCODE_RET] > 0 || /* redundant - CAL */
54 info->opcode_count[TGSI_OPCODE_BGNLOOP] > 0);
55 }
56
57
58 static void scan_immediates(const struct tgsi_token *tokens,
59 const struct tgsi_shader_info *info,
60 struct brw_immediate_data *imm)
61 {
62 struct tgsi_parse_context parse;
63 boolean done = FALSE;
64
65 imm->nr = 0;
66 imm->data = MALLOC(info->immediate_count * 4 * sizeof(float));
67
68 tgsi_parse_init( &parse, tokens );
69 while (!tgsi_parse_end_of_tokens( &parse ) && !done) {
70 tgsi_parse_token( &parse );
71
72 switch (parse.FullToken.Token.Type) {
73 case TGSI_TOKEN_TYPE_DECLARATION:
74 break;
75
76 case TGSI_TOKEN_TYPE_IMMEDIATE: {
77 static const float id[4] = {0,0,0,1};
78 const float *value = &parse.FullToken.FullImmediate.u[0].Float;
79 unsigned size = parse.FullToken.FullImmediate.Immediate.NrTokens - 1;
80 unsigned i;
81
82 for (i = 0; i < size; i++)
83 imm->data[imm->nr][i] = value[i];
84
85 for (; i < 4; i++)
86 imm->data[imm->nr][i] = id[i];
87
88 imm->nr++;
89 break;
90 }
91
92 case TGSI_TOKEN_TYPE_INSTRUCTION:
93 done = 1;
94 break;
95 }
96 }
97 }
98
99
100 static void brw_bind_fs_state( struct pipe_context *pipe, void *prog )
101 {
102 struct brw_fragment_shader *fs = (struct brw_fragment_shader *)prog;
103 struct brw_context *brw = brw_context(pipe);
104
105 if (brw->curr.fragment_shader == fs)
106 return;
107
108 if (brw->curr.fragment_shader == NULL ||
109 fs == NULL ||
110 memcmp(&brw->curr.fragment_shader->signature, &fs->signature,
111 brw_fs_signature_size(&fs->signature)) != 0) {
112 brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_SIGNATURE;
113 }
114
115 brw->curr.fragment_shader = fs;
116 brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_SHADER;
117 }
118
119 static void brw_bind_vs_state( struct pipe_context *pipe, void *prog )
120 {
121 struct brw_context *brw = brw_context(pipe);
122
123 brw->curr.vertex_shader = (struct brw_vertex_shader *)prog;
124 brw->state.dirty.mesa |= PIPE_NEW_VERTEX_SHADER;
125 }
126
127
128
129 static void *brw_create_fs_state( struct pipe_context *pipe,
130 const struct pipe_shader_state *shader )
131 {
132 struct brw_context *brw = brw_context(pipe);
133 struct brw_fragment_shader *fs;
134 int i;
135
136 fs = CALLOC_STRUCT(brw_fragment_shader);
137 if (fs == NULL)
138 return NULL;
139
140 /* Duplicate tokens, scan shader
141 */
142 fs->id = brw->program_id++;
143 fs->has_flow_control = has_flow_control(&fs->info);
144
145 fs->tokens = tgsi_dup_tokens(shader->tokens);
146 if (fs->tokens == NULL)
147 goto fail;
148
149 tgsi_scan_shader(fs->tokens, &fs->info);
150 scan_immediates(fs->tokens, &fs->info, &fs->immediates);
151
152 fs->signature.nr_inputs = fs->info.num_inputs;
153 for (i = 0; i < fs->info.num_inputs; i++) {
154 fs->signature.input[i].interp = fs->info.input_interpolate[i];
155 fs->signature.input[i].semantic = fs->info.input_semantic_name[i];
156 fs->signature.input[i].semantic_index = fs->info.input_semantic_index[i];
157 }
158
159 for (i = 0; i < fs->info.num_inputs; i++)
160 if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_POSITION)
161 fs->uses_depth = 1;
162
163 if (fs->info.uses_kill)
164 fs->iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT;
165
166 if (fs->info.writes_z)
167 fs->iz_lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
168
169 return (void *)fs;
170
171 fail:
172 FREE(fs);
173 return NULL;
174 }
175
176
177 static void *brw_create_vs_state( struct pipe_context *pipe,
178 const struct pipe_shader_state *shader )
179 {
180 struct brw_context *brw = brw_context(pipe);
181 struct brw_vertex_shader *vs;
182 unsigned i;
183
184 vs = CALLOC_STRUCT(brw_vertex_shader);
185 if (vs == NULL)
186 return NULL;
187
188 /* Duplicate tokens, scan shader
189 */
190 vs->tokens = tgsi_dup_tokens(shader->tokens);
191 if (vs->tokens == NULL)
192 goto fail;
193
194 tgsi_scan_shader(vs->tokens, &vs->info);
195 scan_immediates(vs->tokens, &vs->info, &vs->immediates);
196
197 vs->id = brw->program_id++;
198 vs->has_flow_control = has_flow_control(&vs->info);
199
200 for (i = 0; i < vs->info.num_outputs; i++) {
201 int index = vs->info.output_semantic_index[i];
202 switch (vs->info.output_semantic_name[i]) {
203 case TGSI_SEMANTIC_POSITION:
204 vs->output_hpos = i;
205 break;
206 case TGSI_SEMANTIC_COLOR:
207 if (index == 0)
208 vs->output_color0 = i;
209 else
210 vs->output_color1 = i;
211 break;
212 case TGSI_SEMANTIC_BCOLOR:
213 if (index == 0)
214 vs->output_bfc0 = i;
215 else
216 vs->output_bfc1 = i;
217 break;
218 #if 0
219 case TGSI_SEMANTIC_EDGEFLAG:
220 vs->output_edgeflag = i;
221 break;
222 #endif
223 }
224 }
225
226
227
228 /* Done:
229 */
230 return (void *)vs;
231
232 fail:
233 FREE(vs);
234 return NULL;
235 }
236
237
238 static void brw_delete_fs_state( struct pipe_context *pipe, void *prog )
239 {
240 struct brw_fragment_shader *fs = (struct brw_fragment_shader *)prog;
241
242 bo_reference(&fs->const_buffer, NULL);
243 FREE( (void *)fs->tokens );
244 FREE( fs );
245 }
246
247
248 static void brw_delete_vs_state( struct pipe_context *pipe, void *prog )
249 {
250 struct brw_fragment_shader *vs = (struct brw_fragment_shader *)prog;
251
252 /* Delete draw shader
253 */
254 FREE( (void *)vs->tokens );
255 FREE( vs );
256 }
257
258
259 static void brw_set_constant_buffer(struct pipe_context *pipe,
260 uint shader, uint index,
261 const struct pipe_constant_buffer *buf)
262 {
263 struct brw_context *brw = brw_context(pipe);
264
265 assert(index == 0);
266
267 if (shader == PIPE_SHADER_FRAGMENT) {
268 pipe_buffer_reference( &brw->curr.fragment_constants,
269 buf->buffer );
270
271 brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_CONSTANTS;
272 }
273 else {
274 pipe_buffer_reference( &brw->curr.vertex_constants,
275 buf->buffer );
276
277 brw->state.dirty.mesa |= PIPE_NEW_VERTEX_CONSTANTS;
278 }
279 }
280
281
282 void brw_pipe_shader_init( struct brw_context *brw )
283 {
284 brw->base.set_constant_buffer = brw_set_constant_buffer;
285
286 brw->base.create_vs_state = brw_create_vs_state;
287 brw->base.bind_vs_state = brw_bind_vs_state;
288 brw->base.delete_vs_state = brw_delete_vs_state;
289
290 brw->base.create_fs_state = brw_create_fs_state;
291 brw->base.bind_fs_state = brw_bind_fs_state;
292 brw->base.delete_fs_state = brw_delete_fs_state;
293 }
294
295 void brw_pipe_shader_cleanup( struct brw_context *brw )
296 {
297 pipe_buffer_reference( &brw->curr.fragment_constants, NULL );
298 pipe_buffer_reference( &brw->curr.vertex_constants, NULL );
299 }