r300g: fix reference counting when translating indices
[mesa.git] / src / gallium / drivers / i965 / brw_pipe_surface.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "util/u_memory.h"
33 #include "util/u_simple_list.h"
34 #include "util/u_math.h"
35
36 #include "pipe/p_screen.h"
37 #include "brw_screen.h"
38 #include "brw_context.h"
39 #include "brw_defines.h"
40 #include "brw_resource.h"
41 #include "brw_winsys.h"
42
43 enum {
44 BRW_VIEW_LINEAR,
45 BRW_VIEW_IN_PLACE
46 };
47
48
49 static boolean need_linear_view( struct brw_screen *brw_screen,
50 struct brw_texture *brw_texture,
51 union brw_surface_id id,
52 unsigned usage )
53 {
54 #if 0
55 /* XXX: what about IDGNG?
56 */
57 if (!BRW_IS_G4X(brw->brw_screen->pci_id))
58 {
59 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
60 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
61
62 /* The original gen4 hardware couldn't set up WM surfaces pointing
63 * at an offset within a tile, which can happen when rendering to
64 * anything but the base level of a texture or the +X face/0 depth.
65 * This was fixed with the 4 Series hardware.
66 *
67 * For these original chips, you would have to make the depth and
68 * color destination surfaces include information on the texture
69 * type, LOD, face, and various limits to use them as a destination.
70 *
71 * This is easy in Gallium as surfaces are all backed by
72 * textures, but there's also a nasty requirement that the depth
73 * and the color surfaces all be of the same LOD, which is
74 * harder to get around as we can't look at a surface in
75 * isolation and decide if it's legal.
76 *
77 * Instead, end up being pessimistic and say that for i965,
78 * ... ??
79 */
80 if (brw_tex->tiling != I915_TILING_NONE &&
81 (brw_tex_image_offset(brw_tex, face, level, zslize) & 4095)) {
82 if (BRW_DEBUG & DEBUG_VIEW)
83 debug_printf("%s: need surface view for non-aligned tex image\n",
84 __FUNCTION__);
85 return GL_TRUE;
86 }
87 }
88 #endif
89
90 /* Tiled 3d textures don't have subsets that look like 2d surfaces:
91 */
92
93 /* Everything else should be fine to render to in-place:
94 */
95 return GL_FALSE;
96 }
97
98 /* Look at all texture views and figure out if any of them need to be
99 * back-copied into the texture for sampling
100 */
101 void brw_update_texture( struct brw_screen *brw_screen,
102 struct brw_texture *tex )
103 {
104 /* currently nothing to do */
105 }
106
107
108 /* Create a new surface with linear layout to serve as a render-target
109 * where it would be illegal (perhaps due to tiling constraints) to do
110 * this in-place.
111 *
112 * Currently not implemented, not sure if it's needed.
113 */
114 static struct brw_surface *create_linear_view( struct brw_screen *brw_screen,
115 struct pipe_context *pipe,
116 struct brw_texture *tex,
117 union brw_surface_id id,
118 unsigned usage )
119 {
120 return NULL;
121 }
122
123
124 /* Create a pipe_surface that just points directly into the existing
125 * texture's storage.
126 */
127 static struct brw_surface *create_in_place_view( struct brw_screen *brw_screen,
128 struct pipe_context *pipe,
129 struct brw_texture *tex,
130 union brw_surface_id id,
131 unsigned usage )
132 {
133 struct brw_surface *surface;
134
135 surface = CALLOC_STRUCT(brw_surface);
136 if (surface == NULL)
137 return NULL;
138
139 pipe_reference_init(&surface->base.reference, 1);
140
141 /* XXX: ignoring render-to-slice-of-3d-texture
142 */
143 assert(tex->b.b.target != PIPE_TEXTURE_3D || id.bits.layer == 0);
144
145 surface->base.context = pipe;
146 surface->base.format = tex->b.b.format;
147 surface->base.width = u_minify(tex->b.b.width0, id.bits.level);
148 surface->base.height = u_minify(tex->b.b.height0, id.bits.level);
149 surface->base.usage = usage;
150 surface->base.u.tex.first_layer = id.bits.layer;
151 surface->base.u.tex.last_layer = surface->base.u.tex.first_layer;
152 surface->base.u.tex.level = id.bits.level;
153 surface->id = id;
154 surface->offset = tex->image_offset[id.bits.level][id.bits.layer];
155 surface->cpp = tex->cpp;
156 surface->pitch = tex->pitch;
157 surface->tiling = tex->tiling;
158
159 bo_reference( &surface->bo, tex->bo );
160 pipe_resource_reference( &surface->base.texture, &tex->b.b );
161
162 surface->ss.ss0.surface_format = tex->ss.ss0.surface_format;
163 surface->ss.ss0.surface_type = BRW_SURFACE_2D;
164
165 if (tex->tiling == BRW_TILING_NONE) {
166 surface->ss.ss1.base_addr = surface->offset;
167 } else {
168 uint32_t tile_offset = surface->offset % 4096;
169
170 surface->ss.ss1.base_addr = surface->offset - tile_offset;
171
172 if (tex->tiling == BRW_TILING_X) {
173 /* Note that the low bits of these fields are missing, so
174 * there's the possibility of getting in trouble.
175 */
176 surface->ss.ss5.x_offset = (tile_offset % 512) / tex->cpp / 4;
177 surface->ss.ss5.y_offset = tile_offset / 512 / 2;
178 } else {
179 surface->ss.ss5.x_offset = (tile_offset % 128) / tex->cpp / 4;
180 surface->ss.ss5.y_offset = tile_offset / 128 / 2;
181 }
182 }
183
184 #if 0
185 if (region_bo != NULL)
186 surface->ss.ss1.base_addr += region_bo->offset; /* reloc */
187 #endif
188
189 surface->ss.ss2.width = surface->base.width - 1;
190 surface->ss.ss2.height = surface->base.height - 1;
191 surface->ss.ss3.tiled_surface = tex->ss.ss3.tiled_surface;
192 surface->ss.ss3.tile_walk = tex->ss.ss3.tile_walk;
193 surface->ss.ss3.pitch = tex->ss.ss3.pitch;
194
195 return surface;
196 }
197
198 /* Get a surface which is view into a texture
199 */
200 static struct pipe_surface *brw_create_surface(struct pipe_context *pipe,
201 struct pipe_resource *pt,
202 const struct pipe_surface *surf_tmpl)
203 {
204 struct brw_texture *tex = brw_texture(pt);
205 struct brw_screen *bscreen = brw_screen(pipe->screen);
206 struct brw_surface *surface;
207 union brw_surface_id id;
208 int type;
209
210 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
211 id.bits.level = surf_tmpl->u.tex.level;
212 id.bits.layer = surf_tmpl->u.tex.first_layer;
213
214 if (need_linear_view(bscreen, tex, id, surf_tmpl->usage))
215 type = BRW_VIEW_LINEAR;
216 else
217 type = BRW_VIEW_IN_PLACE;
218
219
220 foreach (surface, &tex->views[type]) {
221 if (id.value == surface->id.value)
222 return &surface->base;
223 }
224
225 switch (type) {
226 case BRW_VIEW_LINEAR:
227 surface = create_linear_view( bscreen, pipe, tex, id, surf_tmpl->usage );
228 break;
229 case BRW_VIEW_IN_PLACE:
230 surface = create_in_place_view( bscreen, pipe, tex, id, surf_tmpl->usage );
231 break;
232 }
233
234 insert_at_head( &tex->views[type], surface );
235 return &surface->base;
236 }
237
238
239 static void brw_surface_destroy( struct pipe_context *pipe,
240 struct pipe_surface *surf )
241 {
242 struct brw_surface *surface = brw_surface(surf);
243
244 /* Unreference texture, shared buffer:
245 */
246 remove_from_list(surface);
247 bo_reference(&surface->bo, NULL);
248 pipe_resource_reference( &surface->base.texture, NULL );
249
250 FREE(surface);
251 }
252
253
254 void brw_pipe_surface_init( struct brw_context *brw )
255 {
256 brw->base.create_surface = brw_create_surface;
257 brw->base.surface_destroy = brw_surface_destroy;
258 }