i965g: plumb in some surface state
[mesa.git] / src / gallium / drivers / i965 / brw_screen_surface.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "util/u_memory.h"
33 #include "util/u_simple_list.h"
34
35 #include "pipe/p_screen.h"
36 #include "brw_screen.h"
37 #include "brw_defines.h"
38 #include "brw_winsys.h"
39
40 enum {
41 BRW_VIEW_LINEAR,
42 BRW_VIEW_IN_PLACE
43 };
44
45
46 static boolean need_linear_view( struct brw_screen *brw_screen,
47 struct brw_texture *brw_texture,
48 union brw_surface_id id,
49 unsigned usage )
50 {
51 #if 0
52 /* XXX: what about IDGNG?
53 */
54 if (!BRW_IS_G4X(brw->brw_screen->pci_id))
55 {
56 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
57 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
58
59 /* The original gen4 hardware couldn't set up WM surfaces pointing
60 * at an offset within a tile, which can happen when rendering to
61 * anything but the base level of a texture or the +X face/0 depth.
62 * This was fixed with the 4 Series hardware.
63 *
64 * For these original chips, you would have to make the depth and
65 * color destination surfaces include information on the texture
66 * type, LOD, face, and various limits to use them as a destination.
67 *
68 * This is easy in Gallium as surfaces are all backed by
69 * textures, but there's also a nasty requirement that the depth
70 * and the color surfaces all be of the same LOD, which is
71 * harder to get around as we can't look at a surface in
72 * isolation and decide if it's legal.
73 *
74 * Instead, end up being pessimistic and say that for i965,
75 * ... ??
76 */
77 if (brw_tex->tiling != I915_TILING_NONE &&
78 (brw_tex_image_offset(brw_tex, face, level, zslize) & 4095)) {
79 if (BRW_DEBUG & DEBUG_VIEW)
80 debug_printf("%s: need surface view for non-aligned tex image\n",
81 __FUNCTION__);
82 return GL_TRUE;
83 }
84 }
85 #endif
86
87 /* Tiled 3d textures don't have subsets that look like 2d surfaces:
88 */
89
90 /* Everything else should be fine to render to in-place:
91 */
92 return GL_FALSE;
93 }
94
95 /* Look at all texture views and figure out if any of them need to be
96 * back-copied into the texture for sampling
97 */
98 void brw_update_texture( struct brw_screen *brw_screen,
99 struct brw_texture *tex )
100 {
101 /* currently nothing to do */
102 }
103
104
105 /* Create a new surface with linear layout to serve as a render-target
106 * where it would be illegal (perhaps due to tiling constraints) to do
107 * this in-place.
108 *
109 * Currently not implmented, not sure if it's needed.
110 */
111 static struct brw_surface *create_linear_view( struct brw_screen *brw_screen,
112 struct brw_texture *tex,
113 union brw_surface_id id,
114 unsigned usage )
115 {
116 return NULL;
117 }
118
119
120 /* Create a pipe_surface that just points directly into the existing
121 * texture's storage.
122 */
123 static struct brw_surface *create_in_place_view( struct brw_screen *brw_screen,
124 struct brw_texture *tex,
125 union brw_surface_id id,
126 unsigned usage )
127 {
128 struct brw_surface *surface;
129
130 surface = CALLOC_STRUCT(brw_surface);
131 if (surface == NULL)
132 return NULL;
133
134 pipe_reference_init(&surface->base.reference, 1);
135
136 /* XXX: ignoring render-to-slice-of-3d-texture
137 */
138 assert(id.bits.zslice == 0);
139
140 surface->base.format = tex->base.format;
141 surface->base.width = tex->base.width[id.bits.level];
142 surface->base.height = tex->base.height[id.bits.level];
143 surface->base.offset = tex->image_offset[id.bits.level][id.bits.face];
144 surface->base.usage = usage;
145 surface->base.zslice = id.bits.zslice;
146 surface->base.face = id.bits.face;
147 surface->base.level = id.bits.level;
148 surface->id = id;
149 surface->cpp = tex->cpp;
150 surface->pitch = tex->pitch;
151 surface->tiling = tex->tiling;
152
153 surface->bo = tex->bo;
154 brw_screen->sws->bo_reference(surface->bo);
155
156 pipe_texture_reference( &surface->base.texture, &tex->base );
157
158 surface->ss.ss0.surface_format = tex->ss.ss0.surface_format;
159 surface->ss.ss0.surface_type = BRW_SURFACE_2D;
160
161 if (tex->tiling == BRW_TILING_NONE) {
162 surface->ss.ss1.base_addr = surface->base.offset;
163 } else {
164 uint32_t tile_offset = surface->base.offset % 4096;
165
166 surface->ss.ss1.base_addr = surface->base.offset - tile_offset;
167
168 if (brw_screen->chipset.is_g4x) {
169 if (tex->tiling == BRW_TILING_X) {
170 /* Note that the low bits of these fields are missing, so
171 * there's the possibility of getting in trouble.
172 */
173 surface->ss.ss5.x_offset = (tile_offset % 512) / tex->cpp / 4;
174 surface->ss.ss5.y_offset = tile_offset / 512 / 2;
175 } else {
176 surface->ss.ss5.x_offset = (tile_offset % 128) / tex->cpp / 4;
177 surface->ss.ss5.y_offset = tile_offset / 128 / 2;
178 }
179 }
180 else {
181 assert(tile_offset == 0);
182 }
183 }
184
185 #if 0
186 if (region_bo != NULL)
187 surface->ss.ss1.base_addr += region_bo->offset; /* reloc */
188 #endif
189
190 surface->ss.ss2.width = surface->base.width - 1;
191 surface->ss.ss2.height = surface->base.height - 1;
192 surface->ss.ss3.tiled_surface = tex->ss.ss3.tiled_surface;
193 surface->ss.ss3.tile_walk = tex->ss.ss3.tile_walk;
194 surface->ss.ss3.pitch = tex->ss.ss3.pitch;
195
196 return surface;
197 }
198
199 /* Get a surface which is view into a texture
200 */
201 static struct pipe_surface *brw_get_tex_surface(struct pipe_screen *screen,
202 struct pipe_texture *pt,
203 unsigned face, unsigned level,
204 unsigned zslice,
205 unsigned usage )
206 {
207 struct brw_texture *tex = brw_texture(pt);
208 struct brw_screen *bscreen = brw_screen(screen);
209 struct brw_surface *surface;
210 union brw_surface_id id;
211 int type;
212
213 id.bits.face = face;
214 id.bits.level = level;
215 id.bits.zslice = zslice;
216
217 if (need_linear_view(bscreen, tex, id, usage))
218 type = BRW_VIEW_LINEAR;
219 else
220 type = BRW_VIEW_IN_PLACE;
221
222
223 foreach (surface, &tex->views[type]) {
224 if (id.value == surface->id.value)
225 return &surface->base;
226 }
227
228 switch (type) {
229 case BRW_VIEW_LINEAR:
230 surface = create_linear_view( bscreen, tex, id, usage );
231 break;
232 case BRW_VIEW_IN_PLACE:
233 surface = create_in_place_view( bscreen, tex, id, usage );
234 break;
235 default:
236 return NULL;
237 }
238
239 insert_at_head( &tex->views[type], surface );
240 return &surface->base;
241 }
242
243
244 static void brw_tex_surface_destroy( struct pipe_surface *surf )
245 {
246 struct brw_surface *surface = brw_surface(surf);
247 struct brw_screen *screen = brw_screen(surf->texture->screen);
248
249 /* Unreference texture, shared buffer:
250 */
251 screen->sws->bo_unreference(surface->bo);
252 pipe_texture_reference( &surface->base.texture, NULL );
253
254
255 FREE(surface);
256 }
257
258
259 void brw_screen_tex_surface_init( struct brw_screen *brw_screen )
260 {
261 brw_screen->base.get_tex_surface = brw_get_tex_surface;
262 brw_screen->base.tex_surface_destroy = brw_tex_surface_destroy;
263 }