i965g: more work on compiling
[mesa.git] / src / gallium / drivers / i965 / brw_wm.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "brw_context.h"
33 #include "brw_util.h"
34 #include "brw_wm.h"
35 #include "brw_state.h"
36
37
38 /** Return number of src args for given instruction */
39 GLuint brw_wm_nr_args( GLuint opcode )
40 {
41 switch (opcode) {
42 case WM_FRONTFACING:
43 case WM_PIXELXY:
44 return 0;
45 case WM_CINTERP:
46 case WM_WPOSXY:
47 case WM_DELTAXY:
48 return 1;
49 case WM_LINTERP:
50 case WM_PIXELW:
51 return 2;
52 case WM_FB_WRITE:
53 case WM_PINTERP:
54 return 3;
55 default:
56 assert(opcode < MAX_OPCODE);
57 return _mesa_num_inst_src_regs(opcode);
58 }
59 }
60
61
62 GLuint brw_wm_is_scalar_result( GLuint opcode )
63 {
64 switch (opcode) {
65 case OPCODE_COS:
66 case OPCODE_EX2:
67 case OPCODE_LG2:
68 case OPCODE_POW:
69 case OPCODE_RCP:
70 case OPCODE_RSQ:
71 case OPCODE_SIN:
72 case OPCODE_DP3:
73 case OPCODE_DP4:
74 case OPCODE_DPH:
75 case OPCODE_DST:
76 return 1;
77
78 default:
79 return 0;
80 }
81 }
82
83
84 /**
85 * Do GPU code generation for non-GLSL shader. non-GLSL shaders have
86 * no flow control instructions so we can more readily do SSA-style
87 * optimizations.
88 */
89 static void
90 brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
91 {
92 /* Augment fragment program. Add instructions for pre- and
93 * post-fragment-program tasks such as interpolation and fogging.
94 */
95 brw_wm_pass_fp(c);
96
97 /* Translate to intermediate representation. Build register usage
98 * chains.
99 */
100 brw_wm_pass0(c);
101
102 /* Dead code removal.
103 */
104 brw_wm_pass1(c);
105
106 /* Register allocation.
107 * Divide by two because we operate on 16 pixels at a time and require
108 * two GRF entries for each logical shader register.
109 */
110 c->grf_limit = BRW_WM_MAX_GRF / 2;
111
112 brw_wm_pass2(c);
113
114 /* how many general-purpose registers are used */
115 c->prog_data.total_grf = c->max_wm_grf;
116
117 /* Scratch space is used for register spilling */
118 if (c->last_scratch) {
119 c->prog_data.total_scratch = c->last_scratch + 0x40;
120 }
121 else {
122 c->prog_data.total_scratch = 0;
123 }
124
125 /* Emit GEN4 code.
126 */
127 brw_wm_emit(c);
128 }
129
130
131 /**
132 * All Mesa program -> GPU code generation goes through this function.
133 * Depending on the instructions used (i.e. flow control instructions)
134 * we'll use one of two code generators.
135 */
136 static void do_wm_prog( struct brw_context *brw,
137 struct brw_fragment_program *fp,
138 struct brw_wm_prog_key *key)
139 {
140 struct brw_wm_compile *c;
141 const GLuint *program;
142 GLuint program_size;
143
144 c = brw->wm.compile_data;
145 if (c == NULL) {
146 brw->wm.compile_data = calloc(1, sizeof(*brw->wm.compile_data));
147 c = brw->wm.compile_data;
148 if (c == NULL) {
149 /* Ouch - big out of memory problem. Can't continue
150 * without triggering a segfault, no way to signal,
151 * so just return.
152 */
153 return;
154 }
155 } else {
156 memset(c, 0, sizeof(*brw->wm.compile_data));
157 }
158 memcpy(&c->key, key, sizeof(*key));
159
160 c->fp = fp;
161 c->env_param = brw->intel.ctx.FragmentProgram.Parameters;
162
163 brw_init_compile(brw, &c->func);
164
165 /* temporary sanity check assertion */
166 ASSERT(fp->isGLSL == brw_wm_is_glsl(&c->fp->program));
167
168 /*
169 * Shader which use GLSL features such as flow control are handled
170 * differently from "simple" shaders.
171 */
172 if (fp->isGLSL) {
173 c->dispatch_width = 8;
174 brw_wm_glsl_emit(brw, c);
175 }
176 else {
177 c->dispatch_width = 16;
178 brw_wm_non_glsl_emit(brw, c);
179 }
180
181 if (INTEL_DEBUG & DEBUG_WM)
182 fprintf(stderr, "\n");
183
184 /* get the program
185 */
186 program = brw_get_program(&c->func, &program_size);
187
188 brw->sws->bo_unreference(brw->wm.prog_bo);
189 brw->wm.prog_bo = brw_upload_cache( &brw->cache, BRW_WM_PROG,
190 &c->key, sizeof(c->key),
191 NULL, 0,
192 program, program_size,
193 &c->prog_data,
194 &brw->wm.prog_data );
195 }
196
197
198
199 static void brw_wm_populate_key( struct brw_context *brw,
200 struct brw_wm_prog_key *key )
201 {
202 /* BRW_NEW_FRAGMENT_PROGRAM */
203 const struct brw_fragment_program *fp =
204 (struct brw_fragment_program *)brw->fragment_program;
205 GLboolean uses_depth = (fp->program.Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
206 GLuint lookup = 0;
207 GLuint line_aa;
208 GLuint i;
209
210 memset(key, 0, sizeof(*key));
211
212 /* Build the index for table lookup
213 */
214 /* _NEW_COLOR */
215 if (fp->program.UsesKill ||
216 ctx->Color.AlphaEnabled)
217 lookup |= IZ_PS_KILL_ALPHATEST_BIT;
218
219 if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPTH))
220 lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
221
222 /* _NEW_DEPTH */
223 if (ctx->Depth.Test)
224 lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
225
226 if (ctx->Depth.Test &&
227 ctx->Depth.Mask) /* ?? */
228 lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
229
230 /* _NEW_STENCIL */
231 if (ctx->Stencil._Enabled) {
232 lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
233
234 if (ctx->Stencil.WriteMask[0] ||
235 ctx->Stencil.WriteMask[ctx->Stencil._BackFace])
236 lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
237 }
238
239 line_aa = AA_NEVER;
240
241 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
242 if (ctx->Line.SmoothFlag) {
243 if (brw->intel.reduced_primitive == GL_LINES) {
244 line_aa = AA_ALWAYS;
245 }
246 else if (brw->intel.reduced_primitive == GL_TRIANGLES) {
247 if (ctx->Polygon.FrontMode == GL_LINE) {
248 line_aa = AA_SOMETIMES;
249
250 if (ctx->Polygon.BackMode == GL_LINE ||
251 (ctx->Polygon.CullFlag &&
252 ctx->Polygon.CullFaceMode == GL_BACK))
253 line_aa = AA_ALWAYS;
254 }
255 else if (ctx->Polygon.BackMode == GL_LINE) {
256 line_aa = AA_SOMETIMES;
257
258 if ((ctx->Polygon.CullFlag &&
259 ctx->Polygon.CullFaceMode == GL_FRONT))
260 line_aa = AA_ALWAYS;
261 }
262 }
263 }
264
265 brw_wm_lookup_iz(line_aa,
266 lookup,
267 uses_depth,
268 key);
269
270 /* Revisit this, figure out if it's really useful, and either push
271 * it into the state tracker so that everyone benefits (use to
272 * create fs varients with TEX rather than TXP), or discard.
273 */
274 key->proj_attrib_mask = ~0; /*brw->wm.input_size_masks[4-1];*/
275
276 /* PIPE_NEW_RAST */
277 key->flat_shade = brw->rast.flat_shade;
278
279 /* This can be determined by looking at the INTERP mode each input decl.
280 */
281 key->linear_color = 0;
282
283 /* _NEW_TEXTURE */
284 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
285 if (i < brw->nr_textures) {
286 const struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
287 const struct gl_texture_object *t = unit->_Current;
288 const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
289
290 if (img->InternalFormat == GL_YCBCR_MESA) {
291 key->yuvtex_mask |= 1 << i;
292 if (img->TexFormat->MesaFormat == MESA_FORMAT_YCBCR)
293 key->yuvtex_swap_mask |= 1 << i;
294 }
295
296 key->tex_swizzles[i] = t->_Swizzle;
297
298 if (0)
299 key->shadowtex_mask |= 1<<i;
300 }
301 else {
302 key->tex_swizzles[i] = SWIZZLE_NOOP;
303 }
304 }
305
306
307 /* _NEW_FRAMEBUFFER */
308 if (brw->intel.driDrawable != NULL) {
309 key->drawable_height = brw->fb.cbufs[0].height;
310 }
311
312 /* CACHE_NEW_VS_PROG */
313 key->vp_outputs_written = brw->vs.prog_data->outputs_written; /* bitmask */
314
315 /* The unique fragment program ID */
316 key->program_string_id = fp->id;
317 }
318
319
320 static void brw_prepare_wm_prog(struct brw_context *brw)
321 {
322 struct brw_wm_prog_key key;
323 struct brw_fragment_program *fp = (struct brw_fragment_program *)
324 brw->fragment_program;
325
326 brw_wm_populate_key(brw, &key);
327
328 /* Make an early check for the key.
329 */
330 brw->sws->bo_unreference(brw->wm.prog_bo);
331 brw->wm.prog_bo = brw_search_cache(&brw->cache, BRW_WM_PROG,
332 &key, sizeof(key),
333 NULL, 0,
334 &brw->wm.prog_data);
335 if (brw->wm.prog_bo == NULL)
336 do_wm_prog(brw, fp, &key);
337 }
338
339
340 const struct brw_tracked_state brw_wm_prog = {
341 .dirty = {
342 .mesa = (_NEW_COLOR |
343 _NEW_DEPTH |
344 _NEW_HINT |
345 _NEW_STENCIL |
346 _NEW_POLYGON |
347 _NEW_LINE |
348 _NEW_LIGHT |
349 _NEW_BUFFERS |
350 _NEW_TEXTURE),
351 .brw = (BRW_NEW_FRAGMENT_PROGRAM |
352 BRW_NEW_WM_INPUT_DIMENSIONS |
353 BRW_NEW_REDUCED_PRIMITIVE),
354 .cache = CACHE_NEW_VS_PROG,
355 },
356 .prepare = brw_prepare_wm_prog
357 };
358