2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
39 /***********************************************************************
40 * WM unit - fragment programs and rasterization
43 struct brw_wm_unit_key
{
44 unsigned int total_grf
, total_scratch
;
45 unsigned int urb_entry_read_length
;
46 unsigned int curb_entry_read_length
;
47 unsigned int dispatch_grf_start_reg
;
49 unsigned int curbe_offset
;
50 unsigned int urb_size
;
52 unsigned int max_threads
;
54 unsigned int nr_surfaces
, sampler_count
;
55 GLboolean uses_depth
, computes_depth
, uses_kill
, is_glsl
;
56 GLboolean polygon_stipple
, stats_wm
, line_stipple
, offset_enable
;
57 GLfloat offset_units
, offset_factor
;
61 wm_unit_populate_key(struct brw_context
*brw
, struct brw_wm_unit_key
*key
)
63 const struct gl_fragment_program
*fp
= brw
->fragment_program
;
64 const struct brw_fragment_program
*bfp
= (struct brw_fragment_program
*) fp
;
66 memset(key
, 0, sizeof(*key
));
68 if (INTEL_DEBUG
& DEBUG_SINGLE_THREAD
)
71 /* WM maximum threads is number of EUs times number of threads per EU. */
72 if (BRW_IS_IGDNG(brw
))
73 key
->max_threads
= 12 * 6;
74 else if (BRW_IS_G4X(brw
))
75 key
->max_threads
= 10 * 5;
77 key
->max_threads
= 8 * 4;
80 /* CACHE_NEW_WM_PROG */
81 key
->total_grf
= brw
->wm
.prog_data
->total_grf
;
82 key
->urb_entry_read_length
= brw
->wm
.prog_data
->urb_read_length
;
83 key
->curb_entry_read_length
= brw
->wm
.prog_data
->curb_read_length
;
84 key
->dispatch_grf_start_reg
= brw
->wm
.prog_data
->first_curbe_grf
;
85 key
->total_scratch
= ALIGN(brw
->wm
.prog_data
->total_scratch
, 1024);
87 /* BRW_NEW_URB_FENCE */
88 key
->urb_size
= brw
->urb
.vsize
;
90 /* BRW_NEW_CURBE_OFFSETS */
91 key
->curbe_offset
= brw
->curbe
.wm_start
;
93 /* BRW_NEW_NR_SURFACEs */
94 key
->nr_surfaces
= brw
->wm
.nr_surfaces
;
96 /* CACHE_NEW_SAMPLER */
97 key
->sampler_count
= brw
->wm
.sampler_count
;
99 /* _NEW_POLYGONSTIPPLE */
100 key
->polygon_stipple
= ctx
->Polygon
.StippleFlag
;
102 /* BRW_NEW_FRAGMENT_PROGRAM */
103 key
->uses_depth
= (fp
->Base
.InputsRead
& (1 << FRAG_ATTRIB_WPOS
)) != 0;
105 /* as far as we can tell */
106 key
->computes_depth
=
107 (fp
->Base
.OutputsWritten
& (1 << FRAG_RESULT_DEPTH
)) != 0;
108 /* BRW_NEW_DEPTH_BUFFER
109 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
112 if (brw
->state
.depth_region
== NULL
)
113 key
->computes_depth
= 0;
116 key
->uses_kill
= fp
->UsesKill
|| ctx
->Color
.AlphaEnabled
;
117 key
->is_glsl
= bfp
->isGLSL
;
119 /* temporary sanity check assertion */
120 ASSERT(bfp
->isGLSL
== brw_wm_is_glsl(fp
));
123 key
->stats_wm
= intel
->stats_wm
;
126 key
->line_stipple
= ctx
->Line
.StippleFlag
;
129 key
->offset_enable
= ctx
->Polygon
.OffsetFill
;
130 key
->offset_units
= ctx
->Polygon
.OffsetUnits
;
131 key
->offset_factor
= ctx
->Polygon
.OffsetFactor
;
135 * Setup wm hardware state. See page 225 of Volume 2
137 static struct brw_winsys_buffer
*
138 wm_unit_create_from_key(struct brw_context
*brw
, struct brw_wm_unit_key
*key
,
139 struct brw_winsys_buffer
**reloc_bufs
)
141 struct brw_wm_unit_state wm
;
142 struct brw_winsys_buffer
*bo
;
144 memset(&wm
, 0, sizeof(wm
));
146 wm
.thread0
.grf_reg_count
= ALIGN(key
->total_grf
, 16) / 16 - 1;
147 wm
.thread0
.kernel_start_pointer
= brw
->wm
.prog_bo
->offset
>> 6; /* reloc */
148 wm
.thread1
.depth_coef_urb_read_offset
= 1;
149 wm
.thread1
.floating_point_mode
= BRW_FLOATING_POINT_NON_IEEE_754
;
151 if (BRW_IS_IGDNG(brw
))
152 wm
.thread1
.binding_table_entry_count
= 0; /* hardware requirement */
154 wm
.thread1
.binding_table_entry_count
= key
->nr_surfaces
;
156 if (key
->total_scratch
!= 0) {
157 wm
.thread2
.scratch_space_base_pointer
=
158 brw
->wm
.scratch_bo
->offset
>> 10; /* reloc */
159 wm
.thread2
.per_thread_scratch_space
= key
->total_scratch
/ 1024 - 1;
161 wm
.thread2
.scratch_space_base_pointer
= 0;
162 wm
.thread2
.per_thread_scratch_space
= 0;
165 wm
.thread3
.dispatch_grf_start_reg
= key
->dispatch_grf_start_reg
;
166 wm
.thread3
.urb_entry_read_length
= key
->urb_entry_read_length
;
167 wm
.thread3
.urb_entry_read_offset
= 0;
168 wm
.thread3
.const_urb_entry_read_length
= key
->curb_entry_read_length
;
169 wm
.thread3
.const_urb_entry_read_offset
= key
->curbe_offset
* 2;
171 if (BRW_IS_IGDNG(brw
))
172 wm
.wm4
.sampler_count
= 0; /* hardware requirement */
174 wm
.wm4
.sampler_count
= (key
->sampler_count
+ 1) / 4;
176 if (brw
->wm
.sampler_bo
!= NULL
) {
178 wm
.wm4
.sampler_state_pointer
= brw
->wm
.sampler_bo
->offset
>> 5;
180 wm
.wm4
.sampler_state_pointer
= 0;
183 wm
.wm5
.program_uses_depth
= key
->uses_depth
;
184 wm
.wm5
.program_computes_depth
= key
->computes_depth
;
185 wm
.wm5
.program_uses_killpixel
= key
->uses_kill
;
188 wm
.wm5
.enable_8_pix
= 1;
190 wm
.wm5
.enable_16_pix
= 1;
192 wm
.wm5
.max_threads
= key
->max_threads
- 1;
193 wm
.wm5
.thread_dispatch_enable
= 1; /* AKA: color_write */
194 wm
.wm5
.legacy_line_rast
= 0;
195 wm
.wm5
.legacy_global_depth_bias
= 0;
196 wm
.wm5
.early_depth_test
= 1; /* never need to disable */
197 wm
.wm5
.line_aa_region_width
= 0;
198 wm
.wm5
.line_endcap_aa_region_width
= 1;
200 wm
.wm5
.polygon_stipple
= key
->polygon_stipple
;
202 if (key
->offset_enable
) {
203 wm
.wm5
.depth_offset
= 1;
204 /* Something wierd going on with legacy_global_depth_bias,
205 * offset_constant, scaling and MRD. This value passes glean
206 * but gives some odd results elsewere (eg. the
207 * quad-offset-units test).
209 wm
.global_depth_offset_constant
= key
->offset_units
* 2;
211 /* This is the only value that passes glean:
213 wm
.global_depth_offset_scale
= key
->offset_factor
;
216 wm
.wm5
.line_stipple
= key
->line_stipple
;
218 if (INTEL_DEBUG
& DEBUG_STATS
|| key
->stats_wm
)
219 wm
.wm4
.stats_enable
= 1;
221 bo
= brw_upload_cache(&brw
->cache
, BRW_WM_UNIT
,
227 /* Emit WM program relocation */
228 dri_bo_emit_reloc(bo
,
229 I915_GEM_DOMAIN_INSTRUCTION
, 0,
230 wm
.thread0
.grf_reg_count
<< 1,
231 offsetof(struct brw_wm_unit_state
, thread0
),
234 /* Emit scratch space relocation */
235 if (key
->total_scratch
!= 0) {
236 dri_bo_emit_reloc(bo
,
238 wm
.thread2
.per_thread_scratch_space
,
239 offsetof(struct brw_wm_unit_state
, thread2
),
243 /* Emit sampler state relocation */
244 if (key
->sampler_count
!= 0) {
245 dri_bo_emit_reloc(bo
,
246 I915_GEM_DOMAIN_INSTRUCTION
, 0,
247 wm
.wm4
.stats_enable
| (wm
.wm4
.sampler_count
<< 2),
248 offsetof(struct brw_wm_unit_state
, wm4
),
256 static void upload_wm_unit( struct brw_context
*brw
)
258 struct brw_wm_unit_key key
;
259 struct brw_winsys_buffer
*reloc_bufs
[3];
260 wm_unit_populate_key(brw
, &key
);
262 /* Allocate the necessary scratch space if we haven't already. Don't
263 * bother reducing the allocation later, since we use scratch so
266 assert(key
.total_scratch
<= 12 * 1024);
267 if (key
.total_scratch
) {
268 GLuint total
= key
.total_scratch
* key
.max_threads
;
270 if (brw
->wm
.scratch_bo
&& total
> brw
->wm
.scratch_bo
->size
) {
271 brw
->sws
->bo_unreference(brw
->wm
.scratch_bo
);
272 brw
->wm
.scratch_bo
= NULL
;
274 if (brw
->wm
.scratch_bo
== NULL
) {
275 brw
->wm
.scratch_bo
= dri_bo_alloc(intel
->bufmgr
,
282 reloc_bufs
[0] = brw
->wm
.prog_bo
;
283 reloc_bufs
[1] = brw
->wm
.scratch_bo
;
284 reloc_bufs
[2] = brw
->wm
.sampler_bo
;
286 brw
->sws
->bo_unreference(brw
->wm
.state_bo
);
287 brw
->wm
.state_bo
= brw_search_cache(&brw
->cache
, BRW_WM_UNIT
,
291 if (brw
->wm
.state_bo
== NULL
) {
292 brw
->wm
.state_bo
= wm_unit_create_from_key(brw
, &key
, reloc_bufs
);
296 const struct brw_tracked_state brw_wm_unit
= {
298 .mesa
= (_NEW_POLYGON
|
299 _NEW_POLYGONSTIPPLE
|
304 .brw
= (BRW_NEW_FRAGMENT_PROGRAM
|
305 BRW_NEW_CURBE_OFFSETS
|
306 BRW_NEW_DEPTH_BUFFER
|
307 BRW_NEW_NR_WM_SURFACES
),
309 .cache
= (CACHE_NEW_WM_PROG
|
312 .prepare
= upload_wm_unit
,