i965g: more work on compiling
[mesa.git] / src / gallium / drivers / i965 / intel_tex_layout.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include "intel_tex_layout.h"
34
35 void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint *h)
36 {
37 switch (internalFormat) {
38 case GL_COMPRESSED_RGB_FXT1_3DFX:
39 case GL_COMPRESSED_RGBA_FXT1_3DFX:
40 *w = 8;
41 *h = 4;
42 break;
43
44 case GL_RGB_S3TC:
45 case GL_RGB4_S3TC:
46 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
47 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
48 case GL_RGBA_S3TC:
49 case GL_RGBA4_S3TC:
50 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
51 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
52 *w = 4;
53 *h = 4;
54 break;
55
56 default:
57 *w = 4;
58 *h = 2;
59 break;
60 }
61 }
62
63 void i945_miptree_layout_2d( struct intel_context *intel,
64 struct intel_mipmap_tree *mt,
65 uint32_t tiling )
66 {
67 GLuint align_h = 2, align_w = 4;
68 GLuint level;
69 GLuint x = 0;
70 GLuint y = 0;
71 GLuint width = mt->width0;
72 GLuint height = mt->height0;
73
74 mt->pitch = mt->width0;
75 intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
76
77 if (mt->compressed) {
78 mt->pitch = ALIGN(mt->width0, align_w);
79 }
80
81 /* May need to adjust pitch to accomodate the placement of
82 * the 2nd mipmap. This occurs when the alignment
83 * constraints of mipmap placement push the right edge of the
84 * 2nd mipmap out past the width of its parent.
85 */
86 if (mt->last_level) {
87 GLuint mip1_width;
88
89 if (mt->compressed) {
90 mip1_width = ALIGN(minify(mt->width0), align_w)
91 + ALIGN(minify(minify(mt->width0)), align_w);
92 } else {
93 mip1_width = ALIGN(minify(mt->width0), align_w)
94 + minify(minify(mt->width0));
95 }
96
97 if (mip1_width > mt->pitch) {
98 mt->pitch = mip1_width;
99 }
100 }
101
102 /* Pitch must be a whole number of dwords, even though we
103 * express it in texels.
104 */
105 mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->pitch);
106 mt->total_height = 0;
107
108 for ( level = 0 ; level <= mt->last_level ; level++ ) {
109 GLuint img_height;
110
111 intel_miptree_set_level_info(mt, level, 1, x, y, width,
112 height, 1);
113
114 if (mt->compressed)
115 img_height = MAX2(1, height/4);
116 else
117 img_height = ALIGN(height, align_h);
118
119
120 /* Because the images are packed better, the final offset
121 * might not be the maximal one:
122 */
123 mt->total_height = MAX2(mt->total_height, y + img_height);
124
125 /* Layout_below: step right after second mipmap.
126 */
127 if (level == 1) {
128 x += ALIGN(width, align_w);
129 }
130 else {
131 y += img_height;
132 }
133
134 width = minify(width);
135 height = minify(height);
136 }
137 }