1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
33 #include "intel_tex_layout.h"
35 void intel_get_texture_alignment_unit(GLenum internalFormat
, GLuint
*w
, GLuint
*h
)
37 switch (internalFormat
) {
38 case GL_COMPRESSED_RGB_FXT1_3DFX
:
39 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
46 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
47 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
50 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
51 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
63 void i945_miptree_layout_2d( struct intel_context
*intel
,
64 struct intel_mipmap_tree
*mt
,
67 GLuint align_h
= 2, align_w
= 4;
71 GLuint width
= mt
->width0
;
72 GLuint height
= mt
->height0
;
74 mt
->pitch
= mt
->width0
;
75 intel_get_texture_alignment_unit(mt
->internal_format
, &align_w
, &align_h
);
78 mt
->pitch
= ALIGN(mt
->width0
, align_w
);
81 /* May need to adjust pitch to accomodate the placement of
82 * the 2nd mipmap. This occurs when the alignment
83 * constraints of mipmap placement push the right edge of the
84 * 2nd mipmap out past the width of its parent.
90 mip1_width
= ALIGN(minify(mt
->width0
), align_w
)
91 + ALIGN(minify(minify(mt
->width0
)), align_w
);
93 mip1_width
= ALIGN(minify(mt
->width0
), align_w
)
94 + minify(minify(mt
->width0
));
97 if (mip1_width
> mt
->pitch
) {
98 mt
->pitch
= mip1_width
;
102 /* Pitch must be a whole number of dwords, even though we
103 * express it in texels.
105 mt
->pitch
= intel_miptree_pitch_align (intel
, mt
, tiling
, mt
->pitch
);
106 mt
->total_height
= 0;
108 for ( level
= 0 ; level
<= mt
->last_level
; level
++ ) {
111 intel_miptree_set_level_info(mt
, level
, 1, x
, y
, width
,
115 img_height
= MAX2(1, height
/4);
117 img_height
= ALIGN(height
, align_h
);
120 /* Because the images are packed better, the final offset
121 * might not be the maximal one:
123 mt
->total_height
= MAX2(mt
->total_height
, y
+ img_height
);
125 /* Layout_below: step right after second mipmap.
128 x
+= ALIGN(width
, align_w
);
134 width
= minify(width
);
135 height
= minify(height
);