c51de1412dcc970d0696e807d434c96353efd970
[mesa.git] / src / gallium / drivers / ilo / ilo_3d_pipeline_gen6.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "util/u_dual_blend.h"
29 #include "util/u_prim.h"
30 #include "intel_reg.h"
31
32 #include "ilo_3d.h"
33 #include "ilo_context.h"
34 #include "ilo_cp.h"
35 #include "ilo_gpe_gen6.h"
36 #include "ilo_gpe_gen7.h"
37 #include "ilo_shader.h"
38 #include "ilo_state.h"
39 #include "ilo_3d_pipeline.h"
40 #include "ilo_3d_pipeline_gen6.h"
41
42 /**
43 * This should be called before any depth stall flush (including those
44 * produced by non-pipelined state commands) or cache flush on GEN6.
45 *
46 * \see intel_emit_post_sync_nonzero_flush()
47 */
48 static void
49 gen6_wa_pipe_control_post_sync(struct ilo_3d_pipeline *p,
50 bool caller_post_sync)
51 {
52 assert(p->dev->gen == ILO_GEN(6));
53
54 /* emit once */
55 if (p->state.has_gen6_wa_pipe_control)
56 return;
57
58 p->state.has_gen6_wa_pipe_control = true;
59
60 /*
61 * From the Sandy Bridge PRM, volume 2 part 1, page 60:
62 *
63 * "Pipe-control with CS-stall bit set must be sent BEFORE the
64 * pipe-control with a post-sync op and no write-cache flushes."
65 *
66 * The workaround below necessitates this workaround.
67 */
68 gen6_emit_PIPE_CONTROL(p->dev,
69 PIPE_CONTROL_CS_STALL |
70 PIPE_CONTROL_STALL_AT_SCOREBOARD,
71 NULL, 0, false, p->cp);
72
73 /* the caller will emit the post-sync op */
74 if (caller_post_sync)
75 return;
76
77 /*
78 * From the Sandy Bridge PRM, volume 2 part 1, page 60:
79 *
80 * "Before any depth stall flush (including those produced by
81 * non-pipelined state commands), software needs to first send a
82 * PIPE_CONTROL with no bits set except Post-Sync Operation != 0."
83 *
84 * "Before a PIPE_CONTROL with Write Cache Flush Enable =1, a
85 * PIPE_CONTROL with any non-zero post-sync-op is required."
86 */
87 gen6_emit_PIPE_CONTROL(p->dev,
88 PIPE_CONTROL_WRITE_IMMEDIATE,
89 p->workaround_bo, 0, false, p->cp);
90 }
91
92 static void
93 gen6_wa_pipe_control_wm_multisample_flush(struct ilo_3d_pipeline *p)
94 {
95 assert(p->dev->gen == ILO_GEN(6));
96
97 gen6_wa_pipe_control_post_sync(p, false);
98
99 /*
100 * From the Sandy Bridge PRM, volume 2 part 1, page 305:
101 *
102 * "Driver must guarentee that all the caches in the depth pipe are
103 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
104 * requires driver to send a PIPE_CONTROL with a CS stall along with a
105 * Depth Flush prior to this command."
106 */
107 gen6_emit_PIPE_CONTROL(p->dev,
108 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
109 PIPE_CONTROL_CS_STALL,
110 0, 0, false, p->cp);
111 }
112
113 static void
114 gen6_wa_pipe_control_wm_depth_flush(struct ilo_3d_pipeline *p)
115 {
116 assert(p->dev->gen == ILO_GEN(6));
117
118 gen6_wa_pipe_control_post_sync(p, false);
119
120 /*
121 * According to intel_emit_depth_stall_flushes() of classic i965, we need
122 * to emit a sequence of PIPE_CONTROLs prior to emitting depth related
123 * commands.
124 */
125 gen6_emit_PIPE_CONTROL(p->dev,
126 PIPE_CONTROL_DEPTH_STALL,
127 NULL, 0, false, p->cp);
128
129 gen6_emit_PIPE_CONTROL(p->dev,
130 PIPE_CONTROL_DEPTH_CACHE_FLUSH,
131 NULL, 0, false, p->cp);
132
133 gen6_emit_PIPE_CONTROL(p->dev,
134 PIPE_CONTROL_DEPTH_STALL,
135 NULL, 0, false, p->cp);
136 }
137
138 static void
139 gen6_wa_pipe_control_wm_max_threads_stall(struct ilo_3d_pipeline *p)
140 {
141 assert(p->dev->gen == ILO_GEN(6));
142
143 /* the post-sync workaround should cover this already */
144 if (p->state.has_gen6_wa_pipe_control)
145 return;
146
147 /*
148 * From the Sandy Bridge PRM, volume 2 part 1, page 274:
149 *
150 * "A PIPE_CONTROL command, with only the Stall At Pixel Scoreboard
151 * field set (DW1 Bit 1), must be issued prior to any change to the
152 * value in this field (Maximum Number of Threads in 3DSTATE_WM)"
153 */
154 gen6_emit_PIPE_CONTROL(p->dev,
155 PIPE_CONTROL_STALL_AT_SCOREBOARD,
156 NULL, 0, false, p->cp);
157
158 }
159
160 static void
161 gen6_wa_pipe_control_vs_const_flush(struct ilo_3d_pipeline *p)
162 {
163 assert(p->dev->gen == ILO_GEN(6));
164
165 gen6_wa_pipe_control_post_sync(p, false);
166
167 /*
168 * According to upload_vs_state() of classic i965, we need to emit
169 * PIPE_CONTROL after 3DSTATE_CONSTANT_VS so that the command is kept being
170 * buffered by VS FF, to the point that the FF dies.
171 */
172 gen6_emit_PIPE_CONTROL(p->dev,
173 PIPE_CONTROL_DEPTH_STALL |
174 PIPE_CONTROL_INSTRUCTION_FLUSH |
175 PIPE_CONTROL_STATE_CACHE_INVALIDATE,
176 NULL, 0, false, p->cp);
177 }
178
179 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
180
181 void
182 gen6_pipeline_common_select(struct ilo_3d_pipeline *p,
183 const struct ilo_context *ilo,
184 struct gen6_pipeline_session *session)
185 {
186 /* PIPELINE_SELECT */
187 if (session->hw_ctx_changed) {
188 if (p->dev->gen == ILO_GEN(6))
189 gen6_wa_pipe_control_post_sync(p, false);
190
191 gen6_emit_PIPELINE_SELECT(p->dev, 0x0, p->cp);
192 }
193 }
194
195 void
196 gen6_pipeline_common_sip(struct ilo_3d_pipeline *p,
197 const struct ilo_context *ilo,
198 struct gen6_pipeline_session *session)
199 {
200 /* STATE_SIP */
201 if (session->hw_ctx_changed) {
202 if (p->dev->gen == ILO_GEN(6))
203 gen6_wa_pipe_control_post_sync(p, false);
204
205 gen6_emit_STATE_SIP(p->dev, 0, p->cp);
206 }
207 }
208
209 void
210 gen6_pipeline_common_base_address(struct ilo_3d_pipeline *p,
211 const struct ilo_context *ilo,
212 struct gen6_pipeline_session *session)
213 {
214 /* STATE_BASE_ADDRESS */
215 if (session->state_bo_changed || session->kernel_bo_changed ||
216 session->batch_bo_changed) {
217 if (p->dev->gen == ILO_GEN(6))
218 gen6_wa_pipe_control_post_sync(p, false);
219
220 gen6_emit_STATE_BASE_ADDRESS(p->dev,
221 NULL, p->cp->bo, p->cp->bo, NULL, ilo->hw3d->kernel.bo,
222 0, 0, 0, 0, p->cp);
223
224 /*
225 * From the Sandy Bridge PRM, volume 1 part 1, page 28:
226 *
227 * "The following commands must be reissued following any change to
228 * the base addresses:
229 *
230 * * 3DSTATE_BINDING_TABLE_POINTERS
231 * * 3DSTATE_SAMPLER_STATE_POINTERS
232 * * 3DSTATE_VIEWPORT_STATE_POINTERS
233 * * 3DSTATE_CC_POINTERS
234 * * MEDIA_STATE_POINTERS"
235 *
236 * 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
237 * reasonable to also reissue the command. Same to PCB.
238 */
239 session->viewport_state_changed = true;
240
241 session->cc_state_blend_changed = true;
242 session->cc_state_dsa_changed = true;
243 session->cc_state_cc_changed = true;
244
245 session->scissor_state_changed = true;
246
247 session->binding_table_vs_changed = true;
248 session->binding_table_gs_changed = true;
249 session->binding_table_fs_changed = true;
250
251 session->sampler_state_vs_changed = true;
252 session->sampler_state_gs_changed = true;
253 session->sampler_state_fs_changed = true;
254
255 session->pcb_state_vs_changed = true;
256 session->pcb_state_gs_changed = true;
257 session->pcb_state_fs_changed = true;
258 }
259 }
260
261 static void
262 gen6_pipeline_common_urb(struct ilo_3d_pipeline *p,
263 const struct ilo_context *ilo,
264 struct gen6_pipeline_session *session)
265 {
266 /* 3DSTATE_URB */
267 if (DIRTY(VE) || DIRTY(VS) || DIRTY(GS)) {
268 const bool gs_active = (ilo->gs || (ilo->vs &&
269 ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_VS_GEN6_SO)));
270 int vs_entry_size, gs_entry_size;
271 int vs_total_size, gs_total_size;
272
273 vs_entry_size = (ilo->vs) ?
274 ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_OUTPUT_COUNT) : 0;
275
276 /*
277 * As indicated by 2e712e41db0c0676e9f30fc73172c0e8de8d84d4, VF and VS
278 * share VUE handles. The VUE allocation size must be large enough to
279 * store either VF outputs (number of VERTEX_ELEMENTs) and VS outputs.
280 *
281 * I am not sure if the PRM explicitly states that VF and VS share VUE
282 * handles. But here is a citation that implies so:
283 *
284 * From the Sandy Bridge PRM, volume 2 part 1, page 44:
285 *
286 * "Once a FF stage that spawn threads has sufficient input to
287 * initiate a thread, it must guarantee that it is safe to request
288 * the thread initiation. For all these FF stages, this check is
289 * based on :
290 *
291 * - The availability of output URB entries:
292 * - VS: As the input URB entries are overwritten with the
293 * VS-generated output data, output URB availability isn't a
294 * factor."
295 */
296 if (vs_entry_size < ilo->ve->count)
297 vs_entry_size = ilo->ve->count;
298
299 gs_entry_size = (ilo->gs) ?
300 ilo_shader_get_kernel_param(ilo->gs, ILO_KERNEL_OUTPUT_COUNT) :
301 (gs_active) ? vs_entry_size : 0;
302
303 /* in bytes */
304 vs_entry_size *= sizeof(float) * 4;
305 gs_entry_size *= sizeof(float) * 4;
306 vs_total_size = ilo->dev->urb_size;
307
308 if (gs_active) {
309 vs_total_size /= 2;
310 gs_total_size = vs_total_size;
311 }
312 else {
313 gs_total_size = 0;
314 }
315
316 gen6_emit_3DSTATE_URB(p->dev, vs_total_size, gs_total_size,
317 vs_entry_size, gs_entry_size, p->cp);
318
319 /*
320 * From the Sandy Bridge PRM, volume 2 part 1, page 27:
321 *
322 * "Because of a urb corruption caused by allocating a previous
323 * gsunit's urb entry to vsunit software is required to send a
324 * "GS NULL Fence" (Send URB fence with VS URB size == 1 and GS URB
325 * size == 0) plus a dummy DRAW call before any case where VS will
326 * be taking over GS URB space."
327 */
328 if (p->state.gs.active && !gs_active)
329 ilo_3d_pipeline_emit_flush_gen6(p);
330
331 p->state.gs.active = gs_active;
332 }
333 }
334
335 static void
336 gen6_pipeline_common_pointers_1(struct ilo_3d_pipeline *p,
337 const struct ilo_context *ilo,
338 struct gen6_pipeline_session *session)
339 {
340 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
341 if (session->viewport_state_changed) {
342 gen6_emit_3DSTATE_VIEWPORT_STATE_POINTERS(p->dev,
343 p->state.CLIP_VIEWPORT,
344 p->state.SF_VIEWPORT,
345 p->state.CC_VIEWPORT, p->cp);
346 }
347 }
348
349 static void
350 gen6_pipeline_common_pointers_2(struct ilo_3d_pipeline *p,
351 const struct ilo_context *ilo,
352 struct gen6_pipeline_session *session)
353 {
354 /* 3DSTATE_CC_STATE_POINTERS */
355 if (session->cc_state_blend_changed ||
356 session->cc_state_dsa_changed ||
357 session->cc_state_cc_changed) {
358 gen6_emit_3DSTATE_CC_STATE_POINTERS(p->dev,
359 p->state.BLEND_STATE,
360 p->state.DEPTH_STENCIL_STATE,
361 p->state.COLOR_CALC_STATE, p->cp);
362 }
363
364 /* 3DSTATE_SAMPLER_STATE_POINTERS */
365 if (session->sampler_state_vs_changed ||
366 session->sampler_state_gs_changed ||
367 session->sampler_state_fs_changed) {
368 gen6_emit_3DSTATE_SAMPLER_STATE_POINTERS(p->dev,
369 p->state.vs.SAMPLER_STATE,
370 0,
371 p->state.wm.SAMPLER_STATE, p->cp);
372 }
373 }
374
375 static void
376 gen6_pipeline_common_pointers_3(struct ilo_3d_pipeline *p,
377 const struct ilo_context *ilo,
378 struct gen6_pipeline_session *session)
379 {
380 /* 3DSTATE_SCISSOR_STATE_POINTERS */
381 if (session->scissor_state_changed) {
382 gen6_emit_3DSTATE_SCISSOR_STATE_POINTERS(p->dev,
383 p->state.SCISSOR_RECT, p->cp);
384 }
385
386 /* 3DSTATE_BINDING_TABLE_POINTERS */
387 if (session->binding_table_vs_changed ||
388 session->binding_table_gs_changed ||
389 session->binding_table_fs_changed) {
390 gen6_emit_3DSTATE_BINDING_TABLE_POINTERS(p->dev,
391 p->state.vs.BINDING_TABLE_STATE,
392 p->state.gs.BINDING_TABLE_STATE,
393 p->state.wm.BINDING_TABLE_STATE, p->cp);
394 }
395 }
396
397 void
398 gen6_pipeline_vf(struct ilo_3d_pipeline *p,
399 const struct ilo_context *ilo,
400 struct gen6_pipeline_session *session)
401 {
402 /* 3DSTATE_INDEX_BUFFER */
403 if (DIRTY(IB) || session->primitive_restart_changed ||
404 session->batch_bo_changed) {
405 gen6_emit_3DSTATE_INDEX_BUFFER(p->dev,
406 &ilo->ib, ilo->draw->primitive_restart, p->cp);
407 }
408
409 /* 3DSTATE_VERTEX_BUFFERS */
410 if (DIRTY(VB) || DIRTY(VE) || session->batch_bo_changed)
411 gen6_emit_3DSTATE_VERTEX_BUFFERS(p->dev, ilo->ve, &ilo->vb, p->cp);
412
413 /* 3DSTATE_VERTEX_ELEMENTS */
414 if (DIRTY(VE) || DIRTY(VS)) {
415 const struct ilo_ve_state *ve = ilo->ve;
416 bool last_velement_edgeflag = false;
417 bool prepend_generate_ids = false;
418
419 if (ilo->vs) {
420 if (ilo_shader_get_kernel_param(ilo->vs,
421 ILO_KERNEL_VS_INPUT_EDGEFLAG)) {
422 /* we rely on the state tracker here */
423 assert(ilo_shader_get_kernel_param(ilo->vs,
424 ILO_KERNEL_INPUT_COUNT) == ve->count);
425
426 last_velement_edgeflag = true;
427 }
428
429 if (ilo_shader_get_kernel_param(ilo->vs,
430 ILO_KERNEL_VS_INPUT_INSTANCEID) ||
431 ilo_shader_get_kernel_param(ilo->vs,
432 ILO_KERNEL_VS_INPUT_VERTEXID))
433 prepend_generate_ids = true;
434 }
435
436 gen6_emit_3DSTATE_VERTEX_ELEMENTS(p->dev, ve,
437 last_velement_edgeflag, prepend_generate_ids, p->cp);
438 }
439 }
440
441 void
442 gen6_pipeline_vf_statistics(struct ilo_3d_pipeline *p,
443 const struct ilo_context *ilo,
444 struct gen6_pipeline_session *session)
445 {
446 /* 3DSTATE_VF_STATISTICS */
447 if (session->hw_ctx_changed)
448 gen6_emit_3DSTATE_VF_STATISTICS(p->dev, false, p->cp);
449 }
450
451 static void
452 gen6_pipeline_vf_draw(struct ilo_3d_pipeline *p,
453 const struct ilo_context *ilo,
454 struct gen6_pipeline_session *session)
455 {
456 /* 3DPRIMITIVE */
457 gen6_emit_3DPRIMITIVE(p->dev, ilo->draw, &ilo->ib, false, p->cp);
458 p->state.has_gen6_wa_pipe_control = false;
459 }
460
461 void
462 gen6_pipeline_vs(struct ilo_3d_pipeline *p,
463 const struct ilo_context *ilo,
464 struct gen6_pipeline_session *session)
465 {
466 const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) ||
467 session->kernel_bo_changed);
468 const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
469
470 /*
471 * the classic i965 does this in upload_vs_state(), citing a spec that I
472 * cannot find
473 */
474 if (emit_3dstate_vs && p->dev->gen == ILO_GEN(6))
475 gen6_wa_pipe_control_post_sync(p, false);
476
477 /* 3DSTATE_CONSTANT_VS */
478 if (emit_3dstate_constant_vs) {
479 gen6_emit_3DSTATE_CONSTANT_VS(p->dev,
480 &p->state.vs.PUSH_CONSTANT_BUFFER,
481 &p->state.vs.PUSH_CONSTANT_BUFFER_size,
482 1, p->cp);
483 }
484
485 /* 3DSTATE_VS */
486 if (emit_3dstate_vs) {
487 const int num_samplers = ilo->sampler[PIPE_SHADER_VERTEX].count;
488
489 gen6_emit_3DSTATE_VS(p->dev, ilo->vs, num_samplers, p->cp);
490 }
491
492 if (emit_3dstate_constant_vs && p->dev->gen == ILO_GEN(6))
493 gen6_wa_pipe_control_vs_const_flush(p);
494 }
495
496 static void
497 gen6_pipeline_gs(struct ilo_3d_pipeline *p,
498 const struct ilo_context *ilo,
499 struct gen6_pipeline_session *session)
500 {
501 /* 3DSTATE_CONSTANT_GS */
502 if (session->pcb_state_gs_changed)
503 gen6_emit_3DSTATE_CONSTANT_GS(p->dev, NULL, NULL, 0, p->cp);
504
505 /* 3DSTATE_GS */
506 if (DIRTY(GS) || DIRTY(VS) ||
507 session->prim_changed || session->kernel_bo_changed) {
508 const int verts_per_prim = u_vertices_per_prim(session->reduced_prim);
509
510 gen6_emit_3DSTATE_GS(p->dev, ilo->gs, ilo->vs, verts_per_prim, p->cp);
511 }
512 }
513
514 bool
515 gen6_pipeline_update_max_svbi(struct ilo_3d_pipeline *p,
516 const struct ilo_context *ilo,
517 struct gen6_pipeline_session *session)
518 {
519 if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
520 const struct pipe_stream_output_info *so_info =
521 (ilo->gs) ? ilo_shader_get_kernel_so_info(ilo->gs) :
522 (ilo->vs) ? ilo_shader_get_kernel_so_info(ilo->vs) : NULL;
523 unsigned max_svbi = 0xffffffff;
524 int i;
525
526 for (i = 0; i < so_info->num_outputs; i++) {
527 const int output_buffer = so_info->output[i].output_buffer;
528 const struct pipe_stream_output_target *so =
529 ilo->so.states[output_buffer];
530 const int struct_size = so_info->stride[output_buffer] * 4;
531 const int elem_size = so_info->output[i].num_components * 4;
532 int buf_size, count;
533
534 if (!so) {
535 max_svbi = 0;
536 break;
537 }
538
539 buf_size = so->buffer_size - so_info->output[i].dst_offset * 4;
540
541 count = buf_size / struct_size;
542 if (buf_size % struct_size >= elem_size)
543 count++;
544
545 if (count < max_svbi)
546 max_svbi = count;
547 }
548
549 if (p->state.so_max_vertices != max_svbi) {
550 p->state.so_max_vertices = max_svbi;
551 return true;
552 }
553 }
554
555 return false;
556 }
557
558 static void
559 gen6_pipeline_gs_svbi(struct ilo_3d_pipeline *p,
560 const struct ilo_context *ilo,
561 struct gen6_pipeline_session *session)
562 {
563 const bool emit = gen6_pipeline_update_max_svbi(p, ilo, session);
564
565 /* 3DSTATE_GS_SVB_INDEX */
566 if (emit) {
567 if (p->dev->gen == ILO_GEN(6))
568 gen6_wa_pipe_control_post_sync(p, false);
569
570 gen6_emit_3DSTATE_GS_SVB_INDEX(p->dev,
571 0, p->state.so_num_vertices, p->state.so_max_vertices,
572 false, p->cp);
573
574 if (session->hw_ctx_changed) {
575 int i;
576
577 /*
578 * From the Sandy Bridge PRM, volume 2 part 1, page 148:
579 *
580 * "If a buffer is not enabled then the SVBI must be set to 0x0
581 * in order to not cause overflow in that SVBI."
582 *
583 * "If a buffer is not enabled then the MaxSVBI must be set to
584 * 0xFFFFFFFF in order to not cause overflow in that SVBI."
585 */
586 for (i = 1; i < 4; i++) {
587 gen6_emit_3DSTATE_GS_SVB_INDEX(p->dev,
588 i, 0, 0xffffffff, false, p->cp);
589 }
590 }
591 }
592 }
593
594 void
595 gen6_pipeline_clip(struct ilo_3d_pipeline *p,
596 const struct ilo_context *ilo,
597 struct gen6_pipeline_session *session)
598 {
599 /* 3DSTATE_CLIP */
600 if (DIRTY(RASTERIZER) || DIRTY(FS) || DIRTY(VIEWPORT) || DIRTY(FB)) {
601 bool enable_guardband = true;
602 unsigned i;
603
604 /*
605 * We do not do 2D clipping yet. Guard band test should only be enabled
606 * when the viewport is larger than the framebuffer.
607 */
608 for (i = 0; i < ilo->viewport.count; i++) {
609 const struct ilo_viewport_cso *vp = &ilo->viewport.cso[i];
610
611 if (vp->min_x > 0.0f || vp->max_x < ilo->fb.state.width ||
612 vp->min_y > 0.0f || vp->max_y < ilo->fb.state.height) {
613 enable_guardband = false;
614 break;
615 }
616 }
617
618 gen6_emit_3DSTATE_CLIP(p->dev, ilo->rasterizer,
619 ilo->fs, enable_guardband, 1, p->cp);
620 }
621 }
622
623 static void
624 gen6_pipeline_sf(struct ilo_3d_pipeline *p,
625 const struct ilo_context *ilo,
626 struct gen6_pipeline_session *session)
627 {
628 /* 3DSTATE_SF */
629 if (DIRTY(RASTERIZER) || DIRTY(FS))
630 gen6_emit_3DSTATE_SF(p->dev, ilo->rasterizer, ilo->fs, p->cp);
631 }
632
633 void
634 gen6_pipeline_sf_rect(struct ilo_3d_pipeline *p,
635 const struct ilo_context *ilo,
636 struct gen6_pipeline_session *session)
637 {
638 /* 3DSTATE_DRAWING_RECTANGLE */
639 if (DIRTY(FB)) {
640 if (p->dev->gen == ILO_GEN(6))
641 gen6_wa_pipe_control_post_sync(p, false);
642
643 gen6_emit_3DSTATE_DRAWING_RECTANGLE(p->dev, 0, 0,
644 ilo->fb.state.width, ilo->fb.state.height, p->cp);
645 }
646 }
647
648 static void
649 gen6_pipeline_wm(struct ilo_3d_pipeline *p,
650 const struct ilo_context *ilo,
651 struct gen6_pipeline_session *session)
652 {
653 /* 3DSTATE_CONSTANT_PS */
654 if (session->pcb_state_fs_changed) {
655 gen6_emit_3DSTATE_CONSTANT_PS(p->dev,
656 &p->state.wm.PUSH_CONSTANT_BUFFER,
657 &p->state.wm.PUSH_CONSTANT_BUFFER_size,
658 1, p->cp);
659 }
660
661 /* 3DSTATE_WM */
662 if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) || DIRTY(DSA) ||
663 DIRTY(RASTERIZER) || session->kernel_bo_changed) {
664 const int num_samplers = ilo->sampler[PIPE_SHADER_FRAGMENT].count;
665 const bool dual_blend = ilo->blend->dual_blend;
666 const bool cc_may_kill = (ilo->dsa->dw_alpha ||
667 ilo->blend->alpha_to_coverage);
668
669 if (p->dev->gen == ILO_GEN(6) && session->hw_ctx_changed)
670 gen6_wa_pipe_control_wm_max_threads_stall(p);
671
672 gen6_emit_3DSTATE_WM(p->dev, ilo->fs, num_samplers,
673 ilo->rasterizer, dual_blend, cc_may_kill, p->cp);
674 }
675 }
676
677 static void
678 gen6_pipeline_wm_multisample(struct ilo_3d_pipeline *p,
679 const struct ilo_context *ilo,
680 struct gen6_pipeline_session *session)
681 {
682 /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
683 if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) {
684 const uint32_t *packed_sample_pos;
685
686 packed_sample_pos = (ilo->fb.num_samples > 1) ?
687 &p->packed_sample_position_4x : &p->packed_sample_position_1x;
688
689 if (p->dev->gen == ILO_GEN(6)) {
690 gen6_wa_pipe_control_post_sync(p, false);
691 gen6_wa_pipe_control_wm_multisample_flush(p);
692 }
693
694 gen6_emit_3DSTATE_MULTISAMPLE(p->dev,
695 ilo->fb.num_samples, packed_sample_pos,
696 ilo->rasterizer->state.half_pixel_center, p->cp);
697
698 gen6_emit_3DSTATE_SAMPLE_MASK(p->dev,
699 (ilo->fb.num_samples > 1) ? ilo->sample_mask : 0x1, p->cp);
700 }
701 }
702
703 static void
704 gen6_pipeline_wm_depth(struct ilo_3d_pipeline *p,
705 const struct ilo_context *ilo,
706 struct gen6_pipeline_session *session)
707 {
708 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
709 if (DIRTY(FB) || session->batch_bo_changed) {
710 const struct ilo_zs_surface *zs;
711
712 if (ilo->fb.state.zsbuf) {
713 const struct ilo_surface_cso *surface =
714 (const struct ilo_surface_cso *) ilo->fb.state.zsbuf;
715
716 assert(!surface->is_rt);
717 zs = &surface->u.zs;
718 }
719 else {
720 zs = &ilo->fb.null_zs;
721 }
722
723 if (p->dev->gen == ILO_GEN(6)) {
724 gen6_wa_pipe_control_post_sync(p, false);
725 gen6_wa_pipe_control_wm_depth_flush(p);
726 }
727
728 gen6_emit_3DSTATE_DEPTH_BUFFER(p->dev, zs, p->cp);
729
730 /* TODO */
731 gen6_emit_3DSTATE_CLEAR_PARAMS(p->dev, 0, p->cp);
732 }
733 }
734
735 void
736 gen6_pipeline_wm_raster(struct ilo_3d_pipeline *p,
737 const struct ilo_context *ilo,
738 struct gen6_pipeline_session *session)
739 {
740 /* 3DSTATE_POLY_STIPPLE_PATTERN and 3DSTATE_POLY_STIPPLE_OFFSET */
741 if ((DIRTY(RASTERIZER) || DIRTY(POLY_STIPPLE)) &&
742 ilo->rasterizer->state.poly_stipple_enable) {
743 if (p->dev->gen == ILO_GEN(6))
744 gen6_wa_pipe_control_post_sync(p, false);
745
746 gen6_emit_3DSTATE_POLY_STIPPLE_PATTERN(p->dev,
747 &ilo->poly_stipple, p->cp);
748
749 gen6_emit_3DSTATE_POLY_STIPPLE_OFFSET(p->dev, 0, 0, p->cp);
750 }
751
752 /* 3DSTATE_LINE_STIPPLE */
753 if (DIRTY(RASTERIZER) && ilo->rasterizer->state.line_stipple_enable) {
754 if (p->dev->gen == ILO_GEN(6))
755 gen6_wa_pipe_control_post_sync(p, false);
756
757 gen6_emit_3DSTATE_LINE_STIPPLE(p->dev,
758 ilo->rasterizer->state.line_stipple_pattern,
759 ilo->rasterizer->state.line_stipple_factor + 1, p->cp);
760 }
761
762 /* 3DSTATE_AA_LINE_PARAMETERS */
763 if (DIRTY(RASTERIZER) && ilo->rasterizer->state.line_smooth) {
764 if (p->dev->gen == ILO_GEN(6))
765 gen6_wa_pipe_control_post_sync(p, false);
766
767 gen6_emit_3DSTATE_AA_LINE_PARAMETERS(p->dev, p->cp);
768 }
769 }
770
771 static void
772 gen6_pipeline_state_viewports(struct ilo_3d_pipeline *p,
773 const struct ilo_context *ilo,
774 struct gen6_pipeline_session *session)
775 {
776 /* SF_CLIP_VIEWPORT and CC_VIEWPORT */
777 if (p->dev->gen >= ILO_GEN(7) && DIRTY(VIEWPORT)) {
778 p->state.SF_CLIP_VIEWPORT = gen7_emit_SF_CLIP_VIEWPORT(p->dev,
779 ilo->viewport.cso, ilo->viewport.count, p->cp);
780
781 p->state.CC_VIEWPORT = gen6_emit_CC_VIEWPORT(p->dev,
782 ilo->viewport.cso, ilo->viewport.count, p->cp);
783
784 session->viewport_state_changed = true;
785 }
786 /* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */
787 else if (DIRTY(VIEWPORT)) {
788 p->state.CLIP_VIEWPORT = gen6_emit_CLIP_VIEWPORT(p->dev,
789 ilo->viewport.cso, ilo->viewport.count, p->cp);
790
791 p->state.SF_VIEWPORT = gen6_emit_SF_VIEWPORT(p->dev,
792 ilo->viewport.cso, ilo->viewport.count, p->cp);
793
794 p->state.CC_VIEWPORT = gen6_emit_CC_VIEWPORT(p->dev,
795 ilo->viewport.cso, ilo->viewport.count, p->cp);
796
797 session->viewport_state_changed = true;
798 }
799 }
800
801 static void
802 gen6_pipeline_state_cc(struct ilo_3d_pipeline *p,
803 const struct ilo_context *ilo,
804 struct gen6_pipeline_session *session)
805 {
806 /* BLEND_STATE */
807 if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) {
808 p->state.BLEND_STATE = gen6_emit_BLEND_STATE(p->dev,
809 ilo->blend, &ilo->fb, ilo->dsa, p->cp);
810
811 session->cc_state_blend_changed = true;
812 }
813
814 /* COLOR_CALC_STATE */
815 if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) {
816 p->state.COLOR_CALC_STATE =
817 gen6_emit_COLOR_CALC_STATE(p->dev, &ilo->stencil_ref,
818 ilo->dsa->alpha_ref, &ilo->blend_color, p->cp);
819
820 session->cc_state_cc_changed = true;
821 }
822
823 /* DEPTH_STENCIL_STATE */
824 if (DIRTY(DSA)) {
825 p->state.DEPTH_STENCIL_STATE =
826 gen6_emit_DEPTH_STENCIL_STATE(p->dev, ilo->dsa, p->cp);
827
828 session->cc_state_dsa_changed = true;
829 }
830 }
831
832 static void
833 gen6_pipeline_state_scissors(struct ilo_3d_pipeline *p,
834 const struct ilo_context *ilo,
835 struct gen6_pipeline_session *session)
836 {
837 /* SCISSOR_RECT */
838 if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) {
839 /* there should be as many scissors as there are viewports */
840 p->state.SCISSOR_RECT = gen6_emit_SCISSOR_RECT(p->dev,
841 &ilo->scissor, ilo->viewport.count, p->cp);
842
843 session->scissor_state_changed = true;
844 }
845 }
846
847 static void
848 gen6_pipeline_state_surfaces_rt(struct ilo_3d_pipeline *p,
849 const struct ilo_context *ilo,
850 struct gen6_pipeline_session *session)
851 {
852 /* SURFACE_STATEs for render targets */
853 if (DIRTY(FB)) {
854 const struct ilo_fb_state *fb = &ilo->fb;
855 const int offset = ILO_WM_DRAW_SURFACE(0);
856 uint32_t *surface_state = &p->state.wm.SURFACE_STATE[offset];
857 int i;
858
859 for (i = 0; i < fb->state.nr_cbufs; i++) {
860 const struct ilo_surface_cso *surface =
861 (const struct ilo_surface_cso *) fb->state.cbufs[i];
862
863 assert(surface && surface->is_rt);
864 surface_state[i] =
865 gen6_emit_SURFACE_STATE(p->dev, &surface->u.rt, true, p->cp);
866 }
867
868 /*
869 * Upload at least one render target, as
870 * brw_update_renderbuffer_surfaces() does. I don't know why.
871 */
872 if (i == 0) {
873 struct ilo_view_surface null_surface;
874
875 ilo_gpe_init_view_surface_null(p->dev,
876 fb->state.width, fb->state.height,
877 1, 0, &null_surface);
878
879 surface_state[i] =
880 gen6_emit_SURFACE_STATE(p->dev, &null_surface, true, p->cp);
881
882 i++;
883 }
884
885 memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4);
886
887 if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i)
888 session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i;
889
890 session->binding_table_fs_changed = true;
891 }
892 }
893
894 static void
895 gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p,
896 const struct ilo_context *ilo,
897 struct gen6_pipeline_session *session)
898 {
899 const struct ilo_so_state *so = &ilo->so;
900
901 if (p->dev->gen != ILO_GEN(6))
902 return;
903
904 /* SURFACE_STATEs for stream output targets */
905 if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
906 const struct pipe_stream_output_info *so_info =
907 (ilo->gs) ? ilo_shader_get_kernel_so_info(ilo->gs) :
908 (ilo->vs) ? ilo_shader_get_kernel_so_info(ilo->vs) : NULL;
909 const int offset = ILO_GS_SO_SURFACE(0);
910 uint32_t *surface_state = &p->state.gs.SURFACE_STATE[offset];
911 int i;
912
913 for (i = 0; so_info && i < so_info->num_outputs; i++) {
914 const int target = so_info->output[i].output_buffer;
915 const struct pipe_stream_output_target *so_target =
916 (target < so->count) ? so->states[target] : NULL;
917
918 if (so_target) {
919 surface_state[i] = gen6_emit_so_SURFACE_STATE(p->dev,
920 so_target, so_info, i, p->cp);
921 }
922 else {
923 surface_state[i] = 0;
924 }
925 }
926
927 memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4);
928
929 if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i)
930 session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i;
931
932 session->binding_table_gs_changed = true;
933 }
934 }
935
936 static void
937 gen6_pipeline_state_surfaces_view(struct ilo_3d_pipeline *p,
938 const struct ilo_context *ilo,
939 int shader_type,
940 struct gen6_pipeline_session *session)
941 {
942 const struct ilo_view_state *view = &ilo->view[shader_type];
943 uint32_t *surface_state;
944 int offset, i;
945 bool skip = false;
946
947 /* SURFACE_STATEs for sampler views */
948 switch (shader_type) {
949 case PIPE_SHADER_VERTEX:
950 if (DIRTY(VIEW_VS)) {
951 offset = ILO_VS_TEXTURE_SURFACE(0);
952 surface_state = &p->state.vs.SURFACE_STATE[offset];
953
954 session->binding_table_vs_changed = true;
955 }
956 else {
957 skip = true;
958 }
959 break;
960 case PIPE_SHADER_FRAGMENT:
961 if (DIRTY(VIEW_FS)) {
962 offset = ILO_WM_TEXTURE_SURFACE(0);
963 surface_state = &p->state.wm.SURFACE_STATE[offset];
964
965 session->binding_table_fs_changed = true;
966 }
967 else {
968 skip = true;
969 }
970 break;
971 default:
972 skip = true;
973 break;
974 }
975
976 if (skip)
977 return;
978
979 for (i = 0; i < view->count; i++) {
980 if (view->states[i]) {
981 const struct ilo_view_cso *cso =
982 (const struct ilo_view_cso *) view->states[i];
983
984 surface_state[i] =
985 gen6_emit_SURFACE_STATE(p->dev, &cso->surface, false, p->cp);
986 }
987 else {
988 surface_state[i] = 0;
989 }
990 }
991
992 memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4);
993
994 if (i && session->num_surfaces[shader_type] < offset + i)
995 session->num_surfaces[shader_type] = offset + i;
996 }
997
998 static void
999 gen6_pipeline_state_surfaces_const(struct ilo_3d_pipeline *p,
1000 const struct ilo_context *ilo,
1001 int shader_type,
1002 struct gen6_pipeline_session *session)
1003 {
1004 const struct ilo_cbuf_state *cbuf = &ilo->cbuf[shader_type];
1005 uint32_t *surface_state;
1006 bool *binding_table_changed;
1007 int offset, count, i;
1008
1009 if (!DIRTY(CBUF))
1010 return;
1011
1012 /* SURFACE_STATEs for constant buffers */
1013 switch (shader_type) {
1014 case PIPE_SHADER_VERTEX:
1015 offset = ILO_VS_CONST_SURFACE(0);
1016 surface_state = &p->state.vs.SURFACE_STATE[offset];
1017 binding_table_changed = &session->binding_table_vs_changed;
1018 break;
1019 case PIPE_SHADER_FRAGMENT:
1020 offset = ILO_WM_CONST_SURFACE(0);
1021 surface_state = &p->state.wm.SURFACE_STATE[offset];
1022 binding_table_changed = &session->binding_table_fs_changed;
1023 break;
1024 default:
1025 return;
1026 break;
1027 }
1028
1029 /* constants are pushed via PCB */
1030 if (cbuf->enabled_mask == 0x1 && !cbuf->cso[0].resource) {
1031 memset(surface_state, 0, ILO_MAX_CONST_BUFFERS * 4);
1032 return;
1033 }
1034
1035 count = util_last_bit(cbuf->enabled_mask);
1036 for (i = 0; i < count; i++) {
1037 if (cbuf->cso[i].resource) {
1038 surface_state[i] = gen6_emit_SURFACE_STATE(p->dev,
1039 &cbuf->cso[i].surface, false, p->cp);
1040 }
1041 else {
1042 surface_state[i] = 0;
1043 }
1044 }
1045
1046 memset(&surface_state[count], 0, (ILO_MAX_CONST_BUFFERS - count) * 4);
1047
1048 if (count && session->num_surfaces[shader_type] < offset + count)
1049 session->num_surfaces[shader_type] = offset + count;
1050
1051 *binding_table_changed = true;
1052 }
1053
1054 static void
1055 gen6_pipeline_state_binding_tables(struct ilo_3d_pipeline *p,
1056 const struct ilo_context *ilo,
1057 int shader_type,
1058 struct gen6_pipeline_session *session)
1059 {
1060 uint32_t *binding_table_state, *surface_state;
1061 int *binding_table_state_size, size;
1062 bool skip = false;
1063
1064 /* BINDING_TABLE_STATE */
1065 switch (shader_type) {
1066 case PIPE_SHADER_VERTEX:
1067 surface_state = p->state.vs.SURFACE_STATE;
1068 binding_table_state = &p->state.vs.BINDING_TABLE_STATE;
1069 binding_table_state_size = &p->state.vs.BINDING_TABLE_STATE_size;
1070
1071 skip = !session->binding_table_vs_changed;
1072 break;
1073 case PIPE_SHADER_GEOMETRY:
1074 surface_state = p->state.gs.SURFACE_STATE;
1075 binding_table_state = &p->state.gs.BINDING_TABLE_STATE;
1076 binding_table_state_size = &p->state.gs.BINDING_TABLE_STATE_size;
1077
1078 skip = !session->binding_table_gs_changed;
1079 break;
1080 case PIPE_SHADER_FRAGMENT:
1081 surface_state = p->state.wm.SURFACE_STATE;
1082 binding_table_state = &p->state.wm.BINDING_TABLE_STATE;
1083 binding_table_state_size = &p->state.wm.BINDING_TABLE_STATE_size;
1084
1085 skip = !session->binding_table_fs_changed;
1086 break;
1087 default:
1088 skip = true;
1089 break;
1090 }
1091
1092 if (skip)
1093 return;
1094
1095 /*
1096 * If we have seemingly less SURFACE_STATEs than before, it could be that
1097 * we did not touch those reside at the tail in this upload. Loop over
1098 * them to figure out the real number of SURFACE_STATEs.
1099 */
1100 for (size = *binding_table_state_size;
1101 size > session->num_surfaces[shader_type]; size--) {
1102 if (surface_state[size - 1])
1103 break;
1104 }
1105 if (size < session->num_surfaces[shader_type])
1106 size = session->num_surfaces[shader_type];
1107
1108 *binding_table_state = gen6_emit_BINDING_TABLE_STATE(p->dev,
1109 surface_state, size, p->cp);
1110 *binding_table_state_size = size;
1111 }
1112
1113 static void
1114 gen6_pipeline_state_samplers(struct ilo_3d_pipeline *p,
1115 const struct ilo_context *ilo,
1116 int shader_type,
1117 struct gen6_pipeline_session *session)
1118 {
1119 const struct ilo_sampler_cso * const *samplers =
1120 ilo->sampler[shader_type].cso;
1121 const struct pipe_sampler_view * const *views =
1122 (const struct pipe_sampler_view **) ilo->view[shader_type].states;
1123 const int num_samplers = ilo->sampler[shader_type].count;
1124 const int num_views = ilo->view[shader_type].count;
1125 uint32_t *sampler_state, *border_color_state;
1126 bool emit_border_color = false;
1127 bool skip = false;
1128
1129 /* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */
1130 switch (shader_type) {
1131 case PIPE_SHADER_VERTEX:
1132 if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) {
1133 sampler_state = &p->state.vs.SAMPLER_STATE;
1134 border_color_state = p->state.vs.SAMPLER_BORDER_COLOR_STATE;
1135
1136 if (DIRTY(SAMPLER_VS))
1137 emit_border_color = true;
1138
1139 session->sampler_state_vs_changed = true;
1140 }
1141 else {
1142 skip = true;
1143 }
1144 break;
1145 case PIPE_SHADER_FRAGMENT:
1146 if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) {
1147 sampler_state = &p->state.wm.SAMPLER_STATE;
1148 border_color_state = p->state.wm.SAMPLER_BORDER_COLOR_STATE;
1149
1150 if (DIRTY(SAMPLER_FS))
1151 emit_border_color = true;
1152
1153 session->sampler_state_fs_changed = true;
1154 }
1155 else {
1156 skip = true;
1157 }
1158 break;
1159 default:
1160 skip = true;
1161 break;
1162 }
1163
1164 if (skip)
1165 return;
1166
1167 if (emit_border_color) {
1168 int i;
1169
1170 for (i = 0; i < num_samplers; i++) {
1171 border_color_state[i] = (samplers[i]) ?
1172 gen6_emit_SAMPLER_BORDER_COLOR_STATE(p->dev,
1173 samplers[i], p->cp) : 0;
1174 }
1175 }
1176
1177 /* should we take the minimum of num_samplers and num_views? */
1178 *sampler_state = gen6_emit_SAMPLER_STATE(p->dev,
1179 samplers, views,
1180 border_color_state,
1181 MIN2(num_samplers, num_views), p->cp);
1182 }
1183
1184 static void
1185 gen6_pipeline_state_pcb(struct ilo_3d_pipeline *p,
1186 const struct ilo_context *ilo,
1187 struct gen6_pipeline_session *session)
1188 {
1189 /* push constant buffer for VS */
1190 if (DIRTY(VS) || DIRTY(CBUF) || DIRTY(CLIP)) {
1191 const int cbuf0_size = (ilo->vs) ?
1192 ilo_shader_get_kernel_param(ilo->vs,
1193 ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
1194 const int clip_state_size = (ilo->vs) ?
1195 ilo_shader_get_kernel_param(ilo->vs,
1196 ILO_KERNEL_VS_PCB_UCP_SIZE) : 0;
1197 const int total_size = cbuf0_size + clip_state_size;
1198
1199 if (total_size) {
1200 void *pcb;
1201
1202 p->state.vs.PUSH_CONSTANT_BUFFER =
1203 gen6_emit_push_constant_buffer(p->dev, total_size, &pcb, p->cp);
1204 p->state.vs.PUSH_CONSTANT_BUFFER_size = total_size;
1205
1206 if (cbuf0_size) {
1207 const struct ilo_cbuf_state *cbuf =
1208 &ilo->cbuf[PIPE_SHADER_VERTEX];
1209
1210 if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
1211 memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
1212 }
1213 else {
1214 memcpy(pcb, cbuf->cso[0].user_buffer,
1215 cbuf->cso[0].user_buffer_size);
1216 memset(pcb + cbuf->cso[0].user_buffer_size, 0,
1217 cbuf0_size - cbuf->cso[0].user_buffer_size);
1218 }
1219
1220 pcb += cbuf0_size;
1221 }
1222
1223 if (clip_state_size)
1224 memcpy(pcb, &ilo->clip, clip_state_size);
1225
1226 session->pcb_state_vs_changed = true;
1227 }
1228 else if (p->state.vs.PUSH_CONSTANT_BUFFER_size) {
1229 p->state.vs.PUSH_CONSTANT_BUFFER = 0;
1230 p->state.vs.PUSH_CONSTANT_BUFFER_size = 0;
1231
1232 session->pcb_state_vs_changed = true;
1233 }
1234 }
1235
1236 /* push constant buffer for FS */
1237 if (DIRTY(FS) || DIRTY(CBUF)) {
1238 const int cbuf0_size = (ilo->fs) ?
1239 ilo_shader_get_kernel_param(ilo->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0;
1240
1241 if (cbuf0_size) {
1242 const struct ilo_cbuf_state *cbuf = &ilo->cbuf[PIPE_SHADER_FRAGMENT];
1243 void *pcb;
1244
1245 p->state.wm.PUSH_CONSTANT_BUFFER =
1246 gen6_emit_push_constant_buffer(p->dev, cbuf0_size, &pcb, p->cp);
1247 p->state.wm.PUSH_CONSTANT_BUFFER_size = cbuf0_size;
1248
1249 if (cbuf0_size <= cbuf->cso[0].user_buffer_size) {
1250 memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size);
1251 }
1252 else {
1253 memcpy(pcb, cbuf->cso[0].user_buffer,
1254 cbuf->cso[0].user_buffer_size);
1255 memset(pcb + cbuf->cso[0].user_buffer_size, 0,
1256 cbuf0_size - cbuf->cso[0].user_buffer_size);
1257 }
1258
1259 session->pcb_state_fs_changed = true;
1260 }
1261 else if (p->state.wm.PUSH_CONSTANT_BUFFER_size) {
1262 p->state.wm.PUSH_CONSTANT_BUFFER = 0;
1263 p->state.wm.PUSH_CONSTANT_BUFFER_size = 0;
1264
1265 session->pcb_state_fs_changed = true;
1266 }
1267 }
1268 }
1269
1270 #undef DIRTY
1271
1272 static void
1273 gen6_pipeline_commands(struct ilo_3d_pipeline *p,
1274 const struct ilo_context *ilo,
1275 struct gen6_pipeline_session *session)
1276 {
1277 /*
1278 * We try to keep the order of the commands match, as closely as possible,
1279 * that of the classic i965 driver. It allows us to compare the command
1280 * streams easily.
1281 */
1282 gen6_pipeline_common_select(p, ilo, session);
1283 gen6_pipeline_gs_svbi(p, ilo, session);
1284 gen6_pipeline_common_sip(p, ilo, session);
1285 gen6_pipeline_vf_statistics(p, ilo, session);
1286 gen6_pipeline_common_base_address(p, ilo, session);
1287 gen6_pipeline_common_pointers_1(p, ilo, session);
1288 gen6_pipeline_common_urb(p, ilo, session);
1289 gen6_pipeline_common_pointers_2(p, ilo, session);
1290 gen6_pipeline_wm_multisample(p, ilo, session);
1291 gen6_pipeline_vs(p, ilo, session);
1292 gen6_pipeline_gs(p, ilo, session);
1293 gen6_pipeline_clip(p, ilo, session);
1294 gen6_pipeline_sf(p, ilo, session);
1295 gen6_pipeline_wm(p, ilo, session);
1296 gen6_pipeline_common_pointers_3(p, ilo, session);
1297 gen6_pipeline_wm_depth(p, ilo, session);
1298 gen6_pipeline_wm_raster(p, ilo, session);
1299 gen6_pipeline_sf_rect(p, ilo, session);
1300 gen6_pipeline_vf(p, ilo, session);
1301 gen6_pipeline_vf_draw(p, ilo, session);
1302 }
1303
1304 void
1305 gen6_pipeline_states(struct ilo_3d_pipeline *p,
1306 const struct ilo_context *ilo,
1307 struct gen6_pipeline_session *session)
1308 {
1309 int shader_type;
1310
1311 gen6_pipeline_state_viewports(p, ilo, session);
1312 gen6_pipeline_state_cc(p, ilo, session);
1313 gen6_pipeline_state_scissors(p, ilo, session);
1314 gen6_pipeline_state_pcb(p, ilo, session);
1315
1316 /*
1317 * upload all SURAFCE_STATEs together so that we know there are minimal
1318 * paddings
1319 */
1320 gen6_pipeline_state_surfaces_rt(p, ilo, session);
1321 gen6_pipeline_state_surfaces_so(p, ilo, session);
1322 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
1323 gen6_pipeline_state_surfaces_view(p, ilo, shader_type, session);
1324 gen6_pipeline_state_surfaces_const(p, ilo, shader_type, session);
1325 }
1326
1327 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
1328 gen6_pipeline_state_samplers(p, ilo, shader_type, session);
1329 /* this must be called after all SURFACE_STATEs are uploaded */
1330 gen6_pipeline_state_binding_tables(p, ilo, shader_type, session);
1331 }
1332 }
1333
1334 void
1335 gen6_pipeline_prepare(const struct ilo_3d_pipeline *p,
1336 const struct ilo_context *ilo,
1337 struct gen6_pipeline_session *session)
1338 {
1339 memset(session, 0, sizeof(*session));
1340 session->pipe_dirty = ilo->dirty;
1341 session->reduced_prim = u_reduced_prim(ilo->draw->mode);
1342
1343 /* available space before the session */
1344 session->init_cp_space = ilo_cp_space(p->cp);
1345
1346 session->hw_ctx_changed =
1347 (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_HW);
1348
1349 if (session->hw_ctx_changed) {
1350 /* these should be enough to make everything uploaded */
1351 session->batch_bo_changed = true;
1352 session->state_bo_changed = true;
1353 session->kernel_bo_changed = true;
1354 session->prim_changed = true;
1355 session->primitive_restart_changed = true;
1356 }
1357 else {
1358 /*
1359 * Any state that involves resources needs to be re-emitted when the
1360 * batch bo changed. This is because we do not pin the resources and
1361 * their offsets (or existence) may change between batch buffers.
1362 *
1363 * Since we messed around with ILO_3D_PIPELINE_INVALIDATE_BATCH_BO in
1364 * handle_invalid_batch_bo(), use ILO_3D_PIPELINE_INVALIDATE_STATE_BO as
1365 * a temporary workaround.
1366 */
1367 session->batch_bo_changed =
1368 (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_STATE_BO);
1369
1370 session->state_bo_changed =
1371 (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_STATE_BO);
1372 session->kernel_bo_changed =
1373 (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO);
1374 session->prim_changed = (p->state.reduced_prim != session->reduced_prim);
1375 session->primitive_restart_changed =
1376 (p->state.primitive_restart != ilo->draw->primitive_restart);
1377 }
1378 }
1379
1380 void
1381 gen6_pipeline_draw(struct ilo_3d_pipeline *p,
1382 const struct ilo_context *ilo,
1383 struct gen6_pipeline_session *session)
1384 {
1385 /* force all states to be uploaded if the state bo changed */
1386 if (session->state_bo_changed)
1387 session->pipe_dirty = ILO_DIRTY_ALL;
1388 else
1389 session->pipe_dirty = ilo->dirty;
1390
1391 session->emit_draw_states(p, ilo, session);
1392
1393 /* force all commands to be uploaded if the HW context changed */
1394 if (session->hw_ctx_changed)
1395 session->pipe_dirty = ILO_DIRTY_ALL;
1396 else
1397 session->pipe_dirty = ilo->dirty;
1398
1399 session->emit_draw_commands(p, ilo, session);
1400 }
1401
1402 void
1403 gen6_pipeline_end(struct ilo_3d_pipeline *p,
1404 const struct ilo_context *ilo,
1405 struct gen6_pipeline_session *session)
1406 {
1407 /* sanity check size estimation */
1408 assert(session->init_cp_space - ilo_cp_space(p->cp) <=
1409 ilo_3d_pipeline_estimate_size(p, ILO_3D_PIPELINE_DRAW, ilo));
1410
1411 p->state.reduced_prim = session->reduced_prim;
1412 p->state.primitive_restart = ilo->draw->primitive_restart;
1413 }
1414
1415 static void
1416 ilo_3d_pipeline_emit_draw_gen6(struct ilo_3d_pipeline *p,
1417 const struct ilo_context *ilo)
1418 {
1419 struct gen6_pipeline_session session;
1420
1421 gen6_pipeline_prepare(p, ilo, &session);
1422
1423 session.emit_draw_states = gen6_pipeline_states;
1424 session.emit_draw_commands = gen6_pipeline_commands;
1425
1426 gen6_pipeline_draw(p, ilo, &session);
1427 gen6_pipeline_end(p, ilo, &session);
1428 }
1429
1430 void
1431 ilo_3d_pipeline_emit_flush_gen6(struct ilo_3d_pipeline *p)
1432 {
1433 if (p->dev->gen == ILO_GEN(6))
1434 gen6_wa_pipe_control_post_sync(p, false);
1435
1436 gen6_emit_PIPE_CONTROL(p->dev,
1437 PIPE_CONTROL_INSTRUCTION_FLUSH |
1438 PIPE_CONTROL_WRITE_FLUSH |
1439 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1440 PIPE_CONTROL_VF_CACHE_INVALIDATE |
1441 PIPE_CONTROL_TC_FLUSH |
1442 PIPE_CONTROL_NO_WRITE |
1443 PIPE_CONTROL_CS_STALL,
1444 0, 0, false, p->cp);
1445 }
1446
1447 void
1448 ilo_3d_pipeline_emit_write_timestamp_gen6(struct ilo_3d_pipeline *p,
1449 struct intel_bo *bo, int index)
1450 {
1451 if (p->dev->gen == ILO_GEN(6))
1452 gen6_wa_pipe_control_post_sync(p, true);
1453
1454 gen6_emit_PIPE_CONTROL(p->dev,
1455 PIPE_CONTROL_WRITE_TIMESTAMP,
1456 bo, index * sizeof(uint64_t) | PIPE_CONTROL_GLOBAL_GTT_WRITE,
1457 true, p->cp);
1458 }
1459
1460 void
1461 ilo_3d_pipeline_emit_write_depth_count_gen6(struct ilo_3d_pipeline *p,
1462 struct intel_bo *bo, int index)
1463 {
1464 if (p->dev->gen == ILO_GEN(6))
1465 gen6_wa_pipe_control_post_sync(p, false);
1466
1467 gen6_emit_PIPE_CONTROL(p->dev,
1468 PIPE_CONTROL_DEPTH_STALL |
1469 PIPE_CONTROL_WRITE_DEPTH_COUNT,
1470 bo, index * sizeof(uint64_t) | PIPE_CONTROL_GLOBAL_GTT_WRITE,
1471 true, p->cp);
1472 }
1473
1474 static int
1475 gen6_pipeline_estimate_commands(const struct ilo_3d_pipeline *p,
1476 const struct ilo_context *ilo)
1477 {
1478 static int size;
1479 enum ilo_gpe_gen6_command cmd;
1480
1481 if (size)
1482 return size;
1483
1484 for (cmd = 0; cmd < ILO_GPE_GEN6_COMMAND_COUNT; cmd++) {
1485 int count;
1486
1487 switch (cmd) {
1488 case ILO_GPE_GEN6_PIPE_CONTROL:
1489 /* for the workaround */
1490 count = 2;
1491 /* another one after 3DSTATE_URB */
1492 count += 1;
1493 /* and another one after 3DSTATE_CONSTANT_VS */
1494 count += 1;
1495 break;
1496 case ILO_GPE_GEN6_3DSTATE_GS_SVB_INDEX:
1497 /* there are 4 SVBIs */
1498 count = 4;
1499 break;
1500 case ILO_GPE_GEN6_3DSTATE_VERTEX_BUFFERS:
1501 count = 33;
1502 break;
1503 case ILO_GPE_GEN6_3DSTATE_VERTEX_ELEMENTS:
1504 count = 34;
1505 break;
1506 case ILO_GPE_GEN6_MEDIA_VFE_STATE:
1507 case ILO_GPE_GEN6_MEDIA_CURBE_LOAD:
1508 case ILO_GPE_GEN6_MEDIA_INTERFACE_DESCRIPTOR_LOAD:
1509 case ILO_GPE_GEN6_MEDIA_GATEWAY_STATE:
1510 case ILO_GPE_GEN6_MEDIA_STATE_FLUSH:
1511 case ILO_GPE_GEN6_MEDIA_OBJECT_WALKER:
1512 /* media commands */
1513 count = 0;
1514 break;
1515 default:
1516 count = 1;
1517 break;
1518 }
1519
1520 if (count)
1521 size += ilo_gpe_gen6_estimate_command_size(p->dev, cmd, count);
1522 }
1523
1524 return size;
1525 }
1526
1527 static int
1528 gen6_pipeline_estimate_states(const struct ilo_3d_pipeline *p,
1529 const struct ilo_context *ilo)
1530 {
1531 static int static_size;
1532 int shader_type, count, size;
1533
1534 if (!static_size) {
1535 struct {
1536 enum ilo_gpe_gen6_state state;
1537 int count;
1538 } static_states[] = {
1539 /* viewports */
1540 { ILO_GPE_GEN6_SF_VIEWPORT, 1 },
1541 { ILO_GPE_GEN6_CLIP_VIEWPORT, 1 },
1542 { ILO_GPE_GEN6_CC_VIEWPORT, 1 },
1543 /* cc */
1544 { ILO_GPE_GEN6_COLOR_CALC_STATE, 1 },
1545 { ILO_GPE_GEN6_BLEND_STATE, ILO_MAX_DRAW_BUFFERS },
1546 { ILO_GPE_GEN6_DEPTH_STENCIL_STATE, 1 },
1547 /* scissors */
1548 { ILO_GPE_GEN6_SCISSOR_RECT, 1 },
1549 /* binding table (vs, gs, fs) */
1550 { ILO_GPE_GEN6_BINDING_TABLE_STATE, ILO_MAX_VS_SURFACES },
1551 { ILO_GPE_GEN6_BINDING_TABLE_STATE, ILO_MAX_GS_SURFACES },
1552 { ILO_GPE_GEN6_BINDING_TABLE_STATE, ILO_MAX_WM_SURFACES },
1553 };
1554 int i;
1555
1556 for (i = 0; i < Elements(static_states); i++) {
1557 static_size += ilo_gpe_gen6_estimate_state_size(p->dev,
1558 static_states[i].state,
1559 static_states[i].count);
1560 }
1561 }
1562
1563 size = static_size;
1564
1565 /*
1566 * render targets (fs)
1567 * stream outputs (gs)
1568 * sampler views (vs, fs)
1569 * constant buffers (vs, fs)
1570 */
1571 count = ilo->fb.state.nr_cbufs;
1572
1573 if (ilo->gs) {
1574 const struct pipe_stream_output_info *so_info =
1575 ilo_shader_get_kernel_so_info(ilo->gs);
1576
1577 count += so_info->num_outputs;
1578 }
1579 else if (ilo->vs) {
1580 const struct pipe_stream_output_info *so_info =
1581 ilo_shader_get_kernel_so_info(ilo->vs);
1582
1583 count += so_info->num_outputs;
1584 }
1585
1586 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
1587 count += ilo->view[shader_type].count;
1588 count += util_bitcount(ilo->cbuf[shader_type].enabled_mask);
1589 }
1590
1591 if (count) {
1592 size += ilo_gpe_gen6_estimate_state_size(p->dev,
1593 ILO_GPE_GEN6_SURFACE_STATE, count);
1594 }
1595
1596 /* samplers (vs, fs) */
1597 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
1598 count = ilo->sampler[shader_type].count;
1599 if (count) {
1600 size += ilo_gpe_gen6_estimate_state_size(p->dev,
1601 ILO_GPE_GEN6_SAMPLER_BORDER_COLOR_STATE, count);
1602 size += ilo_gpe_gen6_estimate_state_size(p->dev,
1603 ILO_GPE_GEN6_SAMPLER_STATE, count);
1604 }
1605 }
1606
1607 /* pcb (vs) */
1608 if (ilo->vs) {
1609 const int cbuf0_size =
1610 ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_PCB_CBUF0_SIZE);
1611 const int ucp_size =
1612 ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_VS_PCB_UCP_SIZE);
1613
1614 size += ilo_gpe_gen6_estimate_state_size(p->dev,
1615 ILO_GPE_GEN6_PUSH_CONSTANT_BUFFER, cbuf0_size + ucp_size);
1616 }
1617
1618 /* pcb (fs) */
1619 if (ilo->fs) {
1620 const int cbuf0_size =
1621 ilo_shader_get_kernel_param(ilo->fs, ILO_KERNEL_PCB_CBUF0_SIZE);
1622
1623 size += ilo_gpe_gen6_estimate_state_size(p->dev,
1624 ILO_GPE_GEN6_PUSH_CONSTANT_BUFFER, cbuf0_size);
1625 }
1626
1627 return size;
1628 }
1629
1630 static int
1631 ilo_3d_pipeline_estimate_size_gen6(struct ilo_3d_pipeline *p,
1632 enum ilo_3d_pipeline_action action,
1633 const void *arg)
1634 {
1635 int size;
1636
1637 switch (action) {
1638 case ILO_3D_PIPELINE_DRAW:
1639 {
1640 const struct ilo_context *ilo = arg;
1641
1642 size = gen6_pipeline_estimate_commands(p, ilo) +
1643 gen6_pipeline_estimate_states(p, ilo);
1644 }
1645 break;
1646 case ILO_3D_PIPELINE_FLUSH:
1647 size = ilo_gpe_gen6_estimate_command_size(p->dev,
1648 ILO_GPE_GEN6_PIPE_CONTROL, 1) * 3;
1649 break;
1650 case ILO_3D_PIPELINE_WRITE_TIMESTAMP:
1651 size = ilo_gpe_gen6_estimate_command_size(p->dev,
1652 ILO_GPE_GEN6_PIPE_CONTROL, 1) * 2;
1653 break;
1654 case ILO_3D_PIPELINE_WRITE_DEPTH_COUNT:
1655 size = ilo_gpe_gen6_estimate_command_size(p->dev,
1656 ILO_GPE_GEN6_PIPE_CONTROL, 1) * 3;
1657 break;
1658 default:
1659 assert(!"unknown 3D pipeline action");
1660 size = 0;
1661 break;
1662 }
1663
1664 return size;
1665 }
1666
1667 void
1668 ilo_3d_pipeline_init_gen6(struct ilo_3d_pipeline *p)
1669 {
1670 p->estimate_size = ilo_3d_pipeline_estimate_size_gen6;
1671 p->emit_draw = ilo_3d_pipeline_emit_draw_gen6;
1672 p->emit_flush = ilo_3d_pipeline_emit_flush_gen6;
1673 p->emit_write_timestamp = ilo_3d_pipeline_emit_write_timestamp_gen6;
1674 p->emit_write_depth_count = ilo_3d_pipeline_emit_write_depth_count_gen6;
1675 }