cc1b2985bc476cfdc4c6d15f327aefa790a69c56
[mesa.git] / src / gallium / drivers / ilo / ilo_3d_pipeline_gen6.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "util/u_dual_blend.h"
29 #include "util/u_prim.h"
30 #include "intel_reg.h"
31
32 #include "ilo_context.h"
33 #include "ilo_cp.h"
34 #include "ilo_gpe_gen6.h"
35 #include "ilo_shader.h"
36 #include "ilo_state.h"
37 #include "ilo_3d_pipeline.h"
38 #include "ilo_3d_pipeline_gen6.h"
39
40 /**
41 * This should be called before any depth stall flush (including those
42 * produced by non-pipelined state commands) or cache flush on GEN6.
43 *
44 * \see intel_emit_post_sync_nonzero_flush()
45 */
46 static void
47 gen6_wa_pipe_control_post_sync(struct ilo_3d_pipeline *p,
48 bool caller_post_sync)
49 {
50 assert(p->dev->gen == ILO_GEN(6));
51
52 /* emit once */
53 if (p->state.has_gen6_wa_pipe_control)
54 return;
55
56 p->state.has_gen6_wa_pipe_control = true;
57
58 /*
59 * From the Sandy Bridge PRM, volume 2 part 1, page 60:
60 *
61 * "Pipe-control with CS-stall bit set must be sent BEFORE the
62 * pipe-control with a post-sync op and no write-cache flushes."
63 *
64 * The workaround below necessitates this workaround.
65 */
66 p->gen6_PIPE_CONTROL(p->dev,
67 PIPE_CONTROL_CS_STALL |
68 PIPE_CONTROL_STALL_AT_SCOREBOARD,
69 NULL, 0, false, p->cp);
70
71 /* the caller will emit the post-sync op */
72 if (caller_post_sync)
73 return;
74
75 /*
76 * From the Sandy Bridge PRM, volume 2 part 1, page 60:
77 *
78 * "Before any depth stall flush (including those produced by
79 * non-pipelined state commands), software needs to first send a
80 * PIPE_CONTROL with no bits set except Post-Sync Operation != 0."
81 *
82 * "Before a PIPE_CONTROL with Write Cache Flush Enable =1, a
83 * PIPE_CONTROL with any non-zero post-sync-op is required."
84 */
85 p->gen6_PIPE_CONTROL(p->dev,
86 PIPE_CONTROL_WRITE_IMMEDIATE,
87 p->workaround_bo, 0, false, p->cp);
88 }
89
90 static void
91 gen6_wa_pipe_control_wm_multisample_flush(struct ilo_3d_pipeline *p)
92 {
93 assert(p->dev->gen == ILO_GEN(6));
94
95 gen6_wa_pipe_control_post_sync(p, false);
96
97 /*
98 * From the Sandy Bridge PRM, volume 2 part 1, page 305:
99 *
100 * "Driver must guarentee that all the caches in the depth pipe are
101 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
102 * requires driver to send a PIPE_CONTROL with a CS stall along with a
103 * Depth Flush prior to this command."
104 */
105 p->gen6_PIPE_CONTROL(p->dev,
106 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
107 PIPE_CONTROL_CS_STALL,
108 0, 0, false, p->cp);
109 }
110
111 static void
112 gen6_wa_pipe_control_wm_depth_flush(struct ilo_3d_pipeline *p)
113 {
114 assert(p->dev->gen == ILO_GEN(6));
115
116 gen6_wa_pipe_control_post_sync(p, false);
117
118 /*
119 * According to intel_emit_depth_stall_flushes() of classic i965, we need
120 * to emit a sequence of PIPE_CONTROLs prior to emitting depth related
121 * commands.
122 */
123 p->gen6_PIPE_CONTROL(p->dev,
124 PIPE_CONTROL_DEPTH_STALL,
125 NULL, 0, false, p->cp);
126
127 p->gen6_PIPE_CONTROL(p->dev,
128 PIPE_CONTROL_DEPTH_CACHE_FLUSH,
129 NULL, 0, false, p->cp);
130
131 p->gen6_PIPE_CONTROL(p->dev,
132 PIPE_CONTROL_DEPTH_STALL,
133 NULL, 0, false, p->cp);
134 }
135
136 static void
137 gen6_wa_pipe_control_wm_max_threads_stall(struct ilo_3d_pipeline *p)
138 {
139 assert(p->dev->gen == ILO_GEN(6));
140
141 /* the post-sync workaround should cover this already */
142 if (p->state.has_gen6_wa_pipe_control)
143 return;
144
145 /*
146 * From the Sandy Bridge PRM, volume 2 part 1, page 274:
147 *
148 * "A PIPE_CONTROL command, with only the Stall At Pixel Scoreboard
149 * field set (DW1 Bit 1), must be issued prior to any change to the
150 * value in this field (Maximum Number of Threads in 3DSTATE_WM)"
151 */
152 p->gen6_PIPE_CONTROL(p->dev,
153 PIPE_CONTROL_STALL_AT_SCOREBOARD,
154 NULL, 0, false, p->cp);
155
156 }
157
158 static void
159 gen6_wa_pipe_control_vs_const_flush(struct ilo_3d_pipeline *p)
160 {
161 assert(p->dev->gen == ILO_GEN(6));
162
163 gen6_wa_pipe_control_post_sync(p, false);
164
165 /*
166 * According to upload_vs_state() of classic i965, we need to emit
167 * PIPE_CONTROL after 3DSTATE_CONSTANT_VS so that the command is kept being
168 * buffered by VS FF, to the point that the FF dies.
169 */
170 p->gen6_PIPE_CONTROL(p->dev,
171 PIPE_CONTROL_DEPTH_STALL |
172 PIPE_CONTROL_INSTRUCTION_FLUSH |
173 PIPE_CONTROL_STATE_CACHE_INVALIDATE,
174 NULL, 0, false, p->cp);
175 }
176
177 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
178
179 void
180 gen6_pipeline_common_select(struct ilo_3d_pipeline *p,
181 const struct ilo_context *ilo,
182 struct gen6_pipeline_session *session)
183 {
184 /* PIPELINE_SELECT */
185 if (session->hw_ctx_changed) {
186 if (p->dev->gen == ILO_GEN(6))
187 gen6_wa_pipe_control_post_sync(p, false);
188
189 p->gen6_PIPELINE_SELECT(p->dev, 0x0, p->cp);
190 }
191 }
192
193 void
194 gen6_pipeline_common_sip(struct ilo_3d_pipeline *p,
195 const struct ilo_context *ilo,
196 struct gen6_pipeline_session *session)
197 {
198 /* STATE_SIP */
199 if (session->hw_ctx_changed) {
200 if (p->dev->gen == ILO_GEN(6))
201 gen6_wa_pipe_control_post_sync(p, false);
202
203 p->gen6_STATE_SIP(p->dev, 0, p->cp);
204 }
205 }
206
207 void
208 gen6_pipeline_common_base_address(struct ilo_3d_pipeline *p,
209 const struct ilo_context *ilo,
210 struct gen6_pipeline_session *session)
211 {
212 /* STATE_BASE_ADDRESS */
213 if (session->state_bo_changed || session->instruction_bo_changed) {
214 if (p->dev->gen == ILO_GEN(6))
215 gen6_wa_pipe_control_post_sync(p, false);
216
217 p->gen6_STATE_BASE_ADDRESS(p->dev,
218 NULL, p->cp->bo, p->cp->bo, NULL, ilo->shader_cache->bo,
219 0, 0, 0, 0, p->cp);
220
221 /*
222 * From the Sandy Bridge PRM, volume 1 part 1, page 28:
223 *
224 * "The following commands must be reissued following any change to
225 * the base addresses:
226 *
227 * * 3DSTATE_BINDING_TABLE_POINTERS
228 * * 3DSTATE_SAMPLER_STATE_POINTERS
229 * * 3DSTATE_VIEWPORT_STATE_POINTERS
230 * * 3DSTATE_CC_POINTERS
231 * * MEDIA_STATE_POINTERS"
232 *
233 * 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
234 * reasonable to also reissue the command. Same to PCB.
235 */
236 session->viewport_state_changed = true;
237
238 session->cc_state_blend_changed = true;
239 session->cc_state_dsa_changed = true;
240 session->cc_state_cc_changed = true;
241
242 session->scissor_state_changed = true;
243
244 session->binding_table_vs_changed = true;
245 session->binding_table_gs_changed = true;
246 session->binding_table_fs_changed = true;
247
248 session->sampler_state_vs_changed = true;
249 session->sampler_state_gs_changed = true;
250 session->sampler_state_fs_changed = true;
251
252 session->pcb_state_vs_changed = true;
253 session->pcb_state_gs_changed = true;
254 session->pcb_state_fs_changed = true;
255 }
256 }
257
258 static void
259 gen6_pipeline_common_urb(struct ilo_3d_pipeline *p,
260 const struct ilo_context *ilo,
261 struct gen6_pipeline_session *session)
262 {
263 /* 3DSTATE_URB */
264 if (DIRTY(VERTEX_ELEMENTS) || DIRTY(VS) || DIRTY(GS)) {
265 const struct ilo_shader *vs = (ilo->vs) ? ilo->vs->shader : NULL;
266 const struct ilo_shader *gs = (ilo->gs) ? ilo->gs->shader : NULL;
267 const bool gs_active = (gs || (vs && vs->stream_output));
268 int vs_entry_size, gs_entry_size;
269 int vs_total_size, gs_total_size;
270
271 vs_entry_size = (vs) ? vs->out.count : 0;
272
273 /*
274 * As indicated by 2e712e41db0c0676e9f30fc73172c0e8de8d84d4, VF and VS
275 * share VUE handles. The VUE allocation size must be large enough to
276 * store either VF outputs (number of VERTEX_ELEMENTs) and VS outputs.
277 *
278 * I am not sure if the PRM explicitly states that VF and VS share VUE
279 * handles. But here is a citation that implies so:
280 *
281 * From the Sandy Bridge PRM, volume 2 part 1, page 44:
282 *
283 * "Once a FF stage that spawn threads has sufficient input to
284 * initiate a thread, it must guarantee that it is safe to request
285 * the thread initiation. For all these FF stages, this check is
286 * based on :
287 *
288 * - The availability of output URB entries:
289 * - VS: As the input URB entries are overwritten with the
290 * VS-generated output data, output URB availability isn't a
291 * factor."
292 */
293 if (vs_entry_size < ilo->ve->count)
294 vs_entry_size = ilo->ve->count;
295
296 gs_entry_size = (gs) ? gs->out.count :
297 (vs && vs->stream_output) ? vs_entry_size : 0;
298
299 /* in bytes */
300 vs_entry_size *= sizeof(float) * 4;
301 gs_entry_size *= sizeof(float) * 4;
302 vs_total_size = ilo->dev->urb_size;
303
304 if (gs_active) {
305 vs_total_size /= 2;
306 gs_total_size = vs_total_size;
307 }
308 else {
309 gs_total_size = 0;
310 }
311
312 p->gen6_3DSTATE_URB(p->dev, vs_total_size, gs_total_size,
313 vs_entry_size, gs_entry_size, p->cp);
314
315 /*
316 * From the Sandy Bridge PRM, volume 2 part 1, page 27:
317 *
318 * "Because of a urb corruption caused by allocating a previous
319 * gsunit's urb entry to vsunit software is required to send a
320 * "GS NULL Fence" (Send URB fence with VS URB size == 1 and GS URB
321 * size == 0) plus a dummy DRAW call before any case where VS will
322 * be taking over GS URB space."
323 */
324 if (p->state.gs.active && !gs_active)
325 ilo_3d_pipeline_emit_flush_gen6(p);
326
327 p->state.gs.active = gs_active;
328 }
329 }
330
331 static void
332 gen6_pipeline_common_pointers_1(struct ilo_3d_pipeline *p,
333 const struct ilo_context *ilo,
334 struct gen6_pipeline_session *session)
335 {
336 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
337 if (session->viewport_state_changed) {
338 p->gen6_3DSTATE_VIEWPORT_STATE_POINTERS(p->dev,
339 p->state.CLIP_VIEWPORT,
340 p->state.SF_VIEWPORT,
341 p->state.CC_VIEWPORT, p->cp);
342 }
343 }
344
345 static void
346 gen6_pipeline_common_pointers_2(struct ilo_3d_pipeline *p,
347 const struct ilo_context *ilo,
348 struct gen6_pipeline_session *session)
349 {
350 /* 3DSTATE_CC_STATE_POINTERS */
351 if (session->cc_state_blend_changed ||
352 session->cc_state_dsa_changed ||
353 session->cc_state_cc_changed) {
354 p->gen6_3DSTATE_CC_STATE_POINTERS(p->dev,
355 p->state.BLEND_STATE,
356 p->state.DEPTH_STENCIL_STATE,
357 p->state.COLOR_CALC_STATE, p->cp);
358 }
359
360 /* 3DSTATE_SAMPLER_STATE_POINTERS */
361 if (session->sampler_state_vs_changed ||
362 session->sampler_state_gs_changed ||
363 session->sampler_state_fs_changed) {
364 p->gen6_3DSTATE_SAMPLER_STATE_POINTERS(p->dev,
365 p->state.vs.SAMPLER_STATE,
366 0,
367 p->state.wm.SAMPLER_STATE, p->cp);
368 }
369 }
370
371 static void
372 gen6_pipeline_common_pointers_3(struct ilo_3d_pipeline *p,
373 const struct ilo_context *ilo,
374 struct gen6_pipeline_session *session)
375 {
376 /* 3DSTATE_SCISSOR_STATE_POINTERS */
377 if (session->scissor_state_changed) {
378 p->gen6_3DSTATE_SCISSOR_STATE_POINTERS(p->dev,
379 p->state.SCISSOR_RECT, p->cp);
380 }
381
382 /* 3DSTATE_BINDING_TABLE_POINTERS */
383 if (session->binding_table_vs_changed ||
384 session->binding_table_gs_changed ||
385 session->binding_table_fs_changed) {
386 p->gen6_3DSTATE_BINDING_TABLE_POINTERS(p->dev,
387 p->state.vs.BINDING_TABLE_STATE,
388 p->state.gs.BINDING_TABLE_STATE,
389 p->state.wm.BINDING_TABLE_STATE, p->cp);
390 }
391 }
392
393 void
394 gen6_pipeline_vf(struct ilo_3d_pipeline *p,
395 const struct ilo_context *ilo,
396 struct gen6_pipeline_session *session)
397 {
398 /* 3DSTATE_INDEX_BUFFER */
399 if (DIRTY(INDEX_BUFFER)) {
400 p->gen6_3DSTATE_INDEX_BUFFER(p->dev,
401 &ilo->ib.state, session->info->primitive_restart, p->cp);
402 }
403
404 /* 3DSTATE_VERTEX_BUFFERS */
405 if (DIRTY(VERTEX_BUFFERS)) {
406 p->gen6_3DSTATE_VERTEX_BUFFERS(p->dev,
407 ilo->vb.states, NULL, ilo->vb.enabled_mask, p->cp);
408 }
409
410 /* 3DSTATE_VERTEX_ELEMENTS */
411 if (DIRTY(VERTEX_ELEMENTS) || DIRTY(VS)) {
412 const struct ilo_ve_state *ve = ilo->ve;
413 bool last_velement_edgeflag = false;
414 bool prepend_generate_ids = false;
415
416 if (ilo->vs) {
417 const struct ilo_shader_info *info = &ilo->vs->info;
418
419 if (info->edgeflag_in >= 0) {
420 /* we rely on the state tracker here */
421 assert(info->edgeflag_in == ve->count - 1);
422 last_velement_edgeflag = true;
423 }
424
425 prepend_generate_ids = (info->has_instanceid || info->has_vertexid);
426 }
427
428 p->gen6_3DSTATE_VERTEX_ELEMENTS(p->dev,
429 ve->states, ve->count,
430 last_velement_edgeflag, prepend_generate_ids, p->cp);
431 }
432 }
433
434 void
435 gen6_pipeline_vf_statistics(struct ilo_3d_pipeline *p,
436 const struct ilo_context *ilo,
437 struct gen6_pipeline_session *session)
438 {
439 /* 3DSTATE_VF_STATISTICS */
440 if (session->hw_ctx_changed)
441 p->gen6_3DSTATE_VF_STATISTICS(p->dev, false, p->cp);
442 }
443
444 void
445 gen6_pipeline_vf_draw(struct ilo_3d_pipeline *p,
446 const struct ilo_context *ilo,
447 struct gen6_pipeline_session *session)
448 {
449 /* 3DPRIMITIVE */
450 p->gen6_3DPRIMITIVE(p->dev, session->info, false, p->cp);
451 p->state.has_gen6_wa_pipe_control = false;
452 }
453
454 void
455 gen6_pipeline_vs(struct ilo_3d_pipeline *p,
456 const struct ilo_context *ilo,
457 struct gen6_pipeline_session *session)
458 {
459 const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(VERTEX_SAMPLERS));
460 const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
461
462 /*
463 * the classic i965 does this in upload_vs_state(), citing a spec that I
464 * cannot find
465 */
466 if (emit_3dstate_vs && p->dev->gen == ILO_GEN(6))
467 gen6_wa_pipe_control_post_sync(p, false);
468
469 /* 3DSTATE_CONSTANT_VS */
470 if (emit_3dstate_constant_vs) {
471 p->gen6_3DSTATE_CONSTANT_VS(p->dev,
472 &p->state.vs.PUSH_CONSTANT_BUFFER,
473 &p->state.vs.PUSH_CONSTANT_BUFFER_size,
474 1, p->cp);
475 }
476
477 /* 3DSTATE_VS */
478 if (emit_3dstate_vs) {
479 const struct ilo_shader *vs = (ilo->vs)? ilo->vs->shader : NULL;
480 const int num_samplers = ilo->sampler[PIPE_SHADER_VERTEX].count;
481
482 p->gen6_3DSTATE_VS(p->dev, vs, num_samplers, p->cp);
483 }
484
485 if (emit_3dstate_constant_vs && p->dev->gen == ILO_GEN(6))
486 gen6_wa_pipe_control_vs_const_flush(p);
487 }
488
489 static void
490 gen6_pipeline_gs(struct ilo_3d_pipeline *p,
491 const struct ilo_context *ilo,
492 struct gen6_pipeline_session *session)
493 {
494 /* 3DSTATE_CONSTANT_GS */
495 if (session->pcb_state_gs_changed)
496 p->gen6_3DSTATE_CONSTANT_GS(p->dev, NULL, NULL, 0, p->cp);
497
498 /* 3DSTATE_GS */
499 if (DIRTY(GS) || DIRTY(VS) || session->prim_changed) {
500 const struct ilo_shader *gs = (ilo->gs)? ilo->gs->shader : NULL;
501 const struct ilo_shader *vs = (ilo->vs)? ilo->vs->shader : NULL;
502 const int num_vertices = u_vertices_per_prim(session->reduced_prim);
503
504 if (gs)
505 assert(!gs->pcb.clip_state_size);
506
507 p->gen6_3DSTATE_GS(p->dev, gs, vs,
508 (vs) ? vs->cache_offset + vs->gs_offsets[num_vertices - 1] : 0,
509 p->cp);
510 }
511 }
512
513 bool
514 gen6_pipeline_update_max_svbi(struct ilo_3d_pipeline *p,
515 const struct ilo_context *ilo,
516 struct gen6_pipeline_session *session)
517 {
518 if (DIRTY(VS) || DIRTY(GS) || DIRTY(STREAM_OUTPUT_TARGETS)) {
519 const struct pipe_stream_output_info *so_info =
520 (ilo->gs) ? &ilo->gs->info.stream_output :
521 (ilo->vs) ? &ilo->vs->info.stream_output : NULL;
522 unsigned max_svbi = 0xffffffff;
523 int i;
524
525 for (i = 0; i < so_info->num_outputs; i++) {
526 const int output_buffer = so_info->output[i].output_buffer;
527 const struct pipe_stream_output_target *so =
528 ilo->so.states[output_buffer];
529 const int struct_size = so_info->stride[output_buffer] * 4;
530 const int elem_size = so_info->output[i].num_components * 4;
531 int buf_size, count;
532
533 if (!so) {
534 max_svbi = 0;
535 break;
536 }
537
538 buf_size = so->buffer_size - so_info->output[i].dst_offset * 4;
539
540 count = buf_size / struct_size;
541 if (buf_size % struct_size >= elem_size)
542 count++;
543
544 if (count < max_svbi)
545 max_svbi = count;
546 }
547
548 if (p->state.so_max_vertices != max_svbi) {
549 p->state.so_max_vertices = max_svbi;
550 return true;
551 }
552 }
553
554 return false;
555 }
556
557 static void
558 gen6_pipeline_gs_svbi(struct ilo_3d_pipeline *p,
559 const struct ilo_context *ilo,
560 struct gen6_pipeline_session *session)
561 {
562 const bool emit = gen6_pipeline_update_max_svbi(p, ilo, session);
563
564 /* 3DSTATE_GS_SVB_INDEX */
565 if (emit) {
566 if (p->dev->gen == ILO_GEN(6))
567 gen6_wa_pipe_control_post_sync(p, false);
568
569 p->gen6_3DSTATE_GS_SVB_INDEX(p->dev,
570 0, p->state.so_num_vertices, p->state.so_max_vertices,
571 false, p->cp);
572
573 if (session->hw_ctx_changed) {
574 int i;
575
576 /*
577 * From the Sandy Bridge PRM, volume 2 part 1, page 148:
578 *
579 * "If a buffer is not enabled then the SVBI must be set to 0x0
580 * in order to not cause overflow in that SVBI."
581 *
582 * "If a buffer is not enabled then the MaxSVBI must be set to
583 * 0xFFFFFFFF in order to not cause overflow in that SVBI."
584 */
585 for (i = 1; i < 4; i++) {
586 p->gen6_3DSTATE_GS_SVB_INDEX(p->dev,
587 i, 0, 0xffffffff, false, p->cp);
588 }
589 }
590 }
591 }
592
593 void
594 gen6_pipeline_clip(struct ilo_3d_pipeline *p,
595 const struct ilo_context *ilo,
596 struct gen6_pipeline_session *session)
597 {
598 /* 3DSTATE_CLIP */
599 if (DIRTY(RASTERIZER) || DIRTY(FS) ||
600 DIRTY(VIEWPORT) || DIRTY(FRAMEBUFFER)) {
601 const struct pipe_viewport_state *vp = &ilo->viewport.states[0];
602 bool enable_guardband;
603 float x1, x2, y1, y2;
604
605 /*
606 * We do not do 2D clipping yet. Guard band test should only be enabled
607 * when the viewport is larger than the framebuffer.
608 */
609 x1 = fabs(vp->scale[0]) * -1.0f + vp->translate[0];
610 x2 = fabs(vp->scale[0]) * 1.0f + vp->translate[0];
611 y1 = fabs(vp->scale[1]) * -1.0f + vp->translate[1];
612 y2 = fabs(vp->scale[1]) * 1.0f + vp->translate[1];
613 enable_guardband =
614 (x1 <= 0.0f && x2 >= (float) ilo->fb.state.width &&
615 y1 <= 0.0f && y2 >= (float) ilo->fb.state.height);
616
617 p->gen6_3DSTATE_CLIP(p->dev,
618 &ilo->rasterizer->state,
619 (ilo->fs && ilo->fs->shader->in.has_linear_interp),
620 enable_guardband, 1, p->cp);
621 }
622 }
623
624 static void
625 gen6_pipeline_sf(struct ilo_3d_pipeline *p,
626 const struct ilo_context *ilo,
627 struct gen6_pipeline_session *session)
628 {
629 /* 3DSTATE_SF */
630 if (DIRTY(RASTERIZER) || DIRTY(VS) || DIRTY(GS) || DIRTY(FS)) {
631 const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL;
632 const struct ilo_shader *last_sh =
633 (ilo->gs)? ilo->gs->shader :
634 (ilo->vs)? ilo->vs->shader : NULL;
635
636 p->gen6_3DSTATE_SF(p->dev,
637 &ilo->rasterizer->state, fs, last_sh, p->cp);
638 }
639 }
640
641 void
642 gen6_pipeline_sf_rect(struct ilo_3d_pipeline *p,
643 const struct ilo_context *ilo,
644 struct gen6_pipeline_session *session)
645 {
646 /* 3DSTATE_DRAWING_RECTANGLE */
647 if (DIRTY(FRAMEBUFFER)) {
648 if (p->dev->gen == ILO_GEN(6))
649 gen6_wa_pipe_control_post_sync(p, false);
650
651 p->gen6_3DSTATE_DRAWING_RECTANGLE(p->dev, 0, 0,
652 ilo->fb.state.width, ilo->fb.state.height, p->cp);
653 }
654 }
655
656 static void
657 gen6_pipeline_wm(struct ilo_3d_pipeline *p,
658 const struct ilo_context *ilo,
659 struct gen6_pipeline_session *session)
660 {
661 /* 3DSTATE_CONSTANT_PS */
662 if (session->pcb_state_fs_changed)
663 p->gen6_3DSTATE_CONSTANT_PS(p->dev, NULL, NULL, 0, p->cp);
664
665 /* 3DSTATE_WM */
666 if (DIRTY(FS) || DIRTY(FRAGMENT_SAMPLERS) ||
667 DIRTY(BLEND) || DIRTY(DEPTH_STENCIL_ALPHA) ||
668 DIRTY(RASTERIZER)) {
669 const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL;
670 const int num_samplers = ilo->sampler[PIPE_SHADER_FRAGMENT].count;
671 const bool dual_blend =
672 (!ilo->blend->state.logicop_enable &&
673 ilo->blend->state.rt[0].blend_enable &&
674 util_blend_state_is_dual(&ilo->blend->state, 0));
675 const bool cc_may_kill = (ilo->dsa->state.alpha.enabled ||
676 ilo->blend->state.alpha_to_coverage);
677
678 if (fs)
679 assert(!fs->pcb.clip_state_size);
680
681 if (p->dev->gen == ILO_GEN(6) && session->hw_ctx_changed)
682 gen6_wa_pipe_control_wm_max_threads_stall(p);
683
684 p->gen6_3DSTATE_WM(p->dev, fs, num_samplers,
685 &ilo->rasterizer->state, dual_blend, cc_may_kill, p->cp);
686 }
687 }
688
689 static void
690 gen6_pipeline_wm_multisample(struct ilo_3d_pipeline *p,
691 const struct ilo_context *ilo,
692 struct gen6_pipeline_session *session)
693 {
694 /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
695 if (DIRTY(SAMPLE_MASK) || DIRTY(FRAMEBUFFER)) {
696 const uint32_t *packed_sample_pos;
697
698 packed_sample_pos = (ilo->fb.num_samples > 1) ?
699 &p->packed_sample_position_4x : &p->packed_sample_position_1x;
700
701 if (p->dev->gen == ILO_GEN(6)) {
702 gen6_wa_pipe_control_post_sync(p, false);
703 gen6_wa_pipe_control_wm_multisample_flush(p);
704 }
705
706 p->gen6_3DSTATE_MULTISAMPLE(p->dev,
707 ilo->fb.num_samples, packed_sample_pos,
708 ilo->rasterizer->state.half_pixel_center, p->cp);
709
710 p->gen6_3DSTATE_SAMPLE_MASK(p->dev,
711 (ilo->fb.num_samples > 1) ? ilo->sample_mask : 0x1, p->cp);
712 }
713 }
714
715 static void
716 gen6_pipeline_wm_depth(struct ilo_3d_pipeline *p,
717 const struct ilo_context *ilo,
718 struct gen6_pipeline_session *session)
719 {
720 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
721 if (DIRTY(FRAMEBUFFER)) {
722 if (p->dev->gen == ILO_GEN(6)) {
723 gen6_wa_pipe_control_post_sync(p, false);
724 gen6_wa_pipe_control_wm_depth_flush(p);
725 }
726
727 p->gen6_3DSTATE_DEPTH_BUFFER(p->dev,
728 ilo->fb.state.zsbuf, false, p->cp);
729
730 /* TODO */
731 p->gen6_3DSTATE_CLEAR_PARAMS(p->dev, 0, p->cp);
732 }
733 }
734
735 void
736 gen6_pipeline_wm_raster(struct ilo_3d_pipeline *p,
737 const struct ilo_context *ilo,
738 struct gen6_pipeline_session *session)
739 {
740 /* 3DSTATE_POLY_STIPPLE_PATTERN and 3DSTATE_POLY_STIPPLE_OFFSET */
741 if ((DIRTY(RASTERIZER) || DIRTY(POLY_STIPPLE)) &&
742 ilo->rasterizer->state.poly_stipple_enable) {
743 if (p->dev->gen == ILO_GEN(6))
744 gen6_wa_pipe_control_post_sync(p, false);
745
746 p->gen6_3DSTATE_POLY_STIPPLE_PATTERN(p->dev,
747 &ilo->poly_stipple, p->cp);
748
749 p->gen6_3DSTATE_POLY_STIPPLE_OFFSET(p->dev, 0, 0, p->cp);
750 }
751
752 /* 3DSTATE_LINE_STIPPLE */
753 if (DIRTY(RASTERIZER) && ilo->rasterizer->state.line_stipple_enable) {
754 if (p->dev->gen == ILO_GEN(6))
755 gen6_wa_pipe_control_post_sync(p, false);
756
757 p->gen6_3DSTATE_LINE_STIPPLE(p->dev,
758 ilo->rasterizer->state.line_stipple_pattern,
759 ilo->rasterizer->state.line_stipple_factor + 1, p->cp);
760 }
761
762 /* 3DSTATE_AA_LINE_PARAMETERS */
763 if (DIRTY(RASTERIZER) && ilo->rasterizer->state.line_smooth) {
764 if (p->dev->gen == ILO_GEN(6))
765 gen6_wa_pipe_control_post_sync(p, false);
766
767 p->gen6_3DSTATE_AA_LINE_PARAMETERS(p->dev, p->cp);
768 }
769 }
770
771 static void
772 gen6_pipeline_state_viewports(struct ilo_3d_pipeline *p,
773 const struct ilo_context *ilo,
774 struct gen6_pipeline_session *session)
775 {
776 /* SF_CLIP_VIEWPORT and CC_VIEWPORT */
777 if (p->dev->gen >= ILO_GEN(7) && DIRTY(VIEWPORT)) {
778 p->state.SF_CLIP_VIEWPORT = p->gen7_SF_CLIP_VIEWPORT(p->dev,
779 ilo->viewport.states, ilo->viewport.count, p->cp);
780
781 p->state.CC_VIEWPORT = p->gen6_CC_VIEWPORT(p->dev,
782 ilo->viewport.states, ilo->viewport.count, p->cp);
783
784 session->viewport_state_changed = true;
785 }
786 /* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */
787 else if (DIRTY(VIEWPORT)) {
788 p->state.CLIP_VIEWPORT = p->gen6_CLIP_VIEWPORT(p->dev,
789 ilo->viewport.states, ilo->viewport.count, p->cp);
790
791 p->state.SF_VIEWPORT = p->gen6_SF_VIEWPORT(p->dev,
792 ilo->viewport.states, ilo->viewport.count, p->cp);
793
794 p->state.CC_VIEWPORT = p->gen6_CC_VIEWPORT(p->dev,
795 ilo->viewport.states, ilo->viewport.count, p->cp);
796
797 session->viewport_state_changed = true;
798 }
799 }
800
801 static void
802 gen6_pipeline_state_cc(struct ilo_3d_pipeline *p,
803 const struct ilo_context *ilo,
804 struct gen6_pipeline_session *session)
805 {
806 /* BLEND_STATE */
807 if (DIRTY(BLEND) || DIRTY(FRAMEBUFFER) || DIRTY(DEPTH_STENCIL_ALPHA)) {
808 p->state.BLEND_STATE = p->gen6_BLEND_STATE(p->dev,
809 &ilo->blend->state, &ilo->fb, &ilo->dsa->state.alpha, p->cp);
810
811 session->cc_state_blend_changed = true;
812 }
813
814 /* COLOR_CALC_STATE */
815 if (DIRTY(DEPTH_STENCIL_ALPHA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) {
816 p->state.COLOR_CALC_STATE =
817 p->gen6_COLOR_CALC_STATE(p->dev, &ilo->stencil_ref,
818 ilo->dsa->state.alpha.ref_value, &ilo->blend_color, p->cp);
819
820 session->cc_state_cc_changed = true;
821 }
822
823 /* DEPTH_STENCIL_STATE */
824 if (DIRTY(DEPTH_STENCIL_ALPHA)) {
825 p->state.DEPTH_STENCIL_STATE =
826 p->gen6_DEPTH_STENCIL_STATE(p->dev, &ilo->dsa->state, p->cp);
827
828 session->cc_state_dsa_changed = true;
829 }
830 }
831
832 static void
833 gen6_pipeline_state_scissors(struct ilo_3d_pipeline *p,
834 const struct ilo_context *ilo,
835 struct gen6_pipeline_session *session)
836 {
837 /* SCISSOR_RECT */
838 if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) {
839 /* there should be as many scissors as there are viewports */
840 p->state.SCISSOR_RECT = p->gen6_SCISSOR_RECT(p->dev,
841 ilo->scissor.states, ilo->viewport.count, p->cp);
842
843 session->scissor_state_changed = true;
844 }
845 }
846
847 static void
848 gen6_pipeline_state_surfaces_rt(struct ilo_3d_pipeline *p,
849 const struct ilo_context *ilo,
850 struct gen6_pipeline_session *session)
851 {
852 /* SURFACE_STATEs for render targets */
853 if (DIRTY(FRAMEBUFFER)) {
854 const int offset = ILO_WM_DRAW_SURFACE(0);
855 uint32_t *surface_state = &p->state.wm.SURFACE_STATE[offset];
856 int i;
857
858 for (i = 0; i < ilo->fb.state.nr_cbufs; i++) {
859 const struct pipe_surface *surface = ilo->fb.state.cbufs[i];
860
861 assert(surface);
862 surface_state[i] =
863 p->gen6_surf_SURFACE_STATE(p->dev, surface, p->cp);
864 }
865
866 /*
867 * Upload at least one render target, as
868 * brw_update_renderbuffer_surfaces() does. I don't know why.
869 */
870 if (i == 0) {
871 struct pipe_surface null_surface;
872
873 memset(&null_surface, 0, sizeof(null_surface));
874 null_surface.width = ilo->fb.state.width;
875 null_surface.height = ilo->fb.state.height;
876
877 surface_state[i] =
878 p->gen6_surf_SURFACE_STATE(p->dev, &null_surface, p->cp);
879
880 i++;
881 }
882
883 memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4);
884
885 if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i)
886 session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i;
887
888 session->binding_table_fs_changed = true;
889 }
890 }
891
892 static void
893 gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p,
894 const struct ilo_context *ilo,
895 struct gen6_pipeline_session *session)
896 {
897 const struct ilo_shader_state *vs = ilo->vs;
898 const struct ilo_shader_state *gs = ilo->gs;
899 const struct pipe_stream_output_target **so_targets =
900 (const struct pipe_stream_output_target **) ilo->so.states;
901 const int num_so_targets = ilo->so.count;
902
903 if (p->dev->gen != ILO_GEN(6))
904 return;
905
906 /* SURFACE_STATEs for stream output targets */
907 if (DIRTY(VS) || DIRTY(GS) || DIRTY(STREAM_OUTPUT_TARGETS)) {
908 const struct pipe_stream_output_info *so_info =
909 (gs) ? &gs->info.stream_output :
910 (vs) ? &vs->info.stream_output : NULL;
911 const int offset = ILO_GS_SO_SURFACE(0);
912 uint32_t *surface_state = &p->state.gs.SURFACE_STATE[offset];
913 int i;
914
915 for (i = 0; so_info && i < so_info->num_outputs; i++) {
916 const int target = so_info->output[i].output_buffer;
917 const struct pipe_stream_output_target *so_target =
918 (target < num_so_targets) ? so_targets[target] : NULL;
919
920 if (so_target) {
921 surface_state[i] = p->gen6_so_SURFACE_STATE(p->dev,
922 so_target, so_info, i, p->cp);
923 }
924 else {
925 surface_state[i] = 0;
926 }
927 }
928
929 memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4);
930
931 if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i)
932 session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i;
933
934 session->binding_table_gs_changed = true;
935 }
936 }
937
938 static void
939 gen6_pipeline_state_surfaces_view(struct ilo_3d_pipeline *p,
940 const struct ilo_context *ilo,
941 int shader_type,
942 struct gen6_pipeline_session *session)
943 {
944 const struct pipe_sampler_view **views =
945 (const struct pipe_sampler_view **) ilo->view[shader_type].states;
946 const int num_views = ilo->view[shader_type].count;
947 uint32_t *surface_state;
948 int offset, i;
949 bool skip = false;
950
951 /* SURFACE_STATEs for sampler views */
952 switch (shader_type) {
953 case PIPE_SHADER_VERTEX:
954 if (DIRTY(VERTEX_SAMPLER_VIEWS)) {
955 offset = ILO_VS_TEXTURE_SURFACE(0);
956 surface_state = &p->state.vs.SURFACE_STATE[offset];
957
958 session->binding_table_vs_changed = true;
959 }
960 else {
961 skip = true;
962 }
963 break;
964 case PIPE_SHADER_FRAGMENT:
965 if (DIRTY(FRAGMENT_SAMPLER_VIEWS)) {
966 offset = ILO_WM_TEXTURE_SURFACE(0);
967 surface_state = &p->state.wm.SURFACE_STATE[offset];
968
969 session->binding_table_fs_changed = true;
970 }
971 else {
972 skip = true;
973 }
974 break;
975 default:
976 skip = true;
977 break;
978 }
979
980 if (skip)
981 return;
982
983 for (i = 0; i < num_views; i++) {
984 if (views[i]) {
985 surface_state[i] =
986 p->gen6_view_SURFACE_STATE(p->dev, views[i], p->cp);
987 }
988 else {
989 surface_state[i] = 0;
990 }
991 }
992
993 memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4);
994
995 if (i && session->num_surfaces[shader_type] < offset + i)
996 session->num_surfaces[shader_type] = offset + i;
997 }
998
999 static void
1000 gen6_pipeline_state_surfaces_const(struct ilo_3d_pipeline *p,
1001 const struct ilo_context *ilo,
1002 int shader_type,
1003 struct gen6_pipeline_session *session)
1004 {
1005 const struct pipe_constant_buffer *buffers =
1006 ilo->cbuf[shader_type].states;
1007 const int num_buffers = ilo->cbuf[shader_type].count;
1008 uint32_t *surface_state;
1009 int offset, i;
1010 bool skip = false;
1011
1012 /* SURFACE_STATEs for constant buffers */
1013 switch (shader_type) {
1014 case PIPE_SHADER_VERTEX:
1015 if (DIRTY(CONSTANT_BUFFER)) {
1016 offset = ILO_VS_CONST_SURFACE(0);
1017 surface_state = &p->state.vs.SURFACE_STATE[offset];
1018
1019 session->binding_table_vs_changed = true;
1020 }
1021 else {
1022 skip = true;
1023 }
1024 break;
1025 case PIPE_SHADER_FRAGMENT:
1026 if (DIRTY(CONSTANT_BUFFER)) {
1027 offset = ILO_WM_CONST_SURFACE(0);
1028 surface_state = &p->state.wm.SURFACE_STATE[offset];
1029
1030 session->binding_table_fs_changed = true;
1031 }
1032 else {
1033 skip = true;
1034 }
1035 break;
1036 default:
1037 skip = true;
1038 break;
1039 }
1040
1041 if (skip)
1042 return;
1043
1044 for (i = 0; i < num_buffers; i++) {
1045 if (buffers[i].buffer) {
1046 surface_state[i] =
1047 p->gen6_cbuf_SURFACE_STATE(p->dev, &buffers[i], p->cp);
1048 }
1049 else {
1050 surface_state[i] = 0;
1051 }
1052 }
1053
1054 memset(&surface_state[i], 0, (ILO_MAX_CONST_BUFFERS - i) * 4);
1055
1056 if (i && session->num_surfaces[shader_type] < offset + i)
1057 session->num_surfaces[shader_type] = offset + i;
1058 }
1059
1060 static void
1061 gen6_pipeline_state_binding_tables(struct ilo_3d_pipeline *p,
1062 const struct ilo_context *ilo,
1063 int shader_type,
1064 struct gen6_pipeline_session *session)
1065 {
1066 uint32_t *binding_table_state, *surface_state;
1067 int *binding_table_state_size, size;
1068 bool skip = false;
1069
1070 /* BINDING_TABLE_STATE */
1071 switch (shader_type) {
1072 case PIPE_SHADER_VERTEX:
1073 surface_state = p->state.vs.SURFACE_STATE;
1074 binding_table_state = &p->state.vs.BINDING_TABLE_STATE;
1075 binding_table_state_size = &p->state.vs.BINDING_TABLE_STATE_size;
1076
1077 skip = !session->binding_table_vs_changed;
1078 break;
1079 case PIPE_SHADER_GEOMETRY:
1080 surface_state = p->state.gs.SURFACE_STATE;
1081 binding_table_state = &p->state.gs.BINDING_TABLE_STATE;
1082 binding_table_state_size = &p->state.gs.BINDING_TABLE_STATE_size;
1083
1084 skip = !session->binding_table_gs_changed;
1085 break;
1086 case PIPE_SHADER_FRAGMENT:
1087 surface_state = p->state.wm.SURFACE_STATE;
1088 binding_table_state = &p->state.wm.BINDING_TABLE_STATE;
1089 binding_table_state_size = &p->state.wm.BINDING_TABLE_STATE_size;
1090
1091 skip = !session->binding_table_fs_changed;
1092 break;
1093 default:
1094 skip = true;
1095 break;
1096 }
1097
1098 if (skip)
1099 return;
1100
1101 /*
1102 * If we have seemingly less SURFACE_STATEs than before, it could be that
1103 * we did not touch those reside at the tail in this upload. Loop over
1104 * them to figure out the real number of SURFACE_STATEs.
1105 */
1106 for (size = *binding_table_state_size;
1107 size > session->num_surfaces[shader_type]; size--) {
1108 if (surface_state[size - 1])
1109 break;
1110 }
1111 if (size < session->num_surfaces[shader_type])
1112 size = session->num_surfaces[shader_type];
1113
1114 *binding_table_state = p->gen6_BINDING_TABLE_STATE(p->dev,
1115 surface_state, size, p->cp);
1116 *binding_table_state_size = size;
1117 }
1118
1119 static void
1120 gen6_pipeline_state_samplers(struct ilo_3d_pipeline *p,
1121 const struct ilo_context *ilo,
1122 int shader_type,
1123 struct gen6_pipeline_session *session)
1124 {
1125 const struct pipe_sampler_state **samplers =
1126 (const struct pipe_sampler_state **) ilo->sampler[shader_type].states;
1127 const struct pipe_sampler_view **views =
1128 (const struct pipe_sampler_view **) ilo->view[shader_type].states;
1129 const int num_samplers = ilo->sampler[shader_type].count;
1130 const int num_views = ilo->view[shader_type].count;
1131 uint32_t *sampler_state, *border_color_state;
1132 bool emit_border_color = false;
1133 bool skip = false;
1134
1135 /* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */
1136 switch (shader_type) {
1137 case PIPE_SHADER_VERTEX:
1138 if (DIRTY(VERTEX_SAMPLERS) || DIRTY(VERTEX_SAMPLER_VIEWS)) {
1139 sampler_state = &p->state.vs.SAMPLER_STATE;
1140 border_color_state = p->state.vs.SAMPLER_BORDER_COLOR_STATE;
1141
1142 if (DIRTY(VERTEX_SAMPLERS))
1143 emit_border_color = true;
1144
1145 session->sampler_state_vs_changed = true;
1146 }
1147 else {
1148 skip = true;
1149 }
1150 break;
1151 case PIPE_SHADER_FRAGMENT:
1152 if (DIRTY(FRAGMENT_SAMPLERS) || DIRTY(FRAGMENT_SAMPLER_VIEWS)) {
1153 sampler_state = &p->state.wm.SAMPLER_STATE;
1154 border_color_state = p->state.wm.SAMPLER_BORDER_COLOR_STATE;
1155
1156 if (DIRTY(FRAGMENT_SAMPLERS))
1157 emit_border_color = true;
1158
1159 session->sampler_state_fs_changed = true;
1160 }
1161 else {
1162 skip = true;
1163 }
1164 break;
1165 default:
1166 skip = true;
1167 break;
1168 }
1169
1170 if (skip)
1171 return;
1172
1173 if (emit_border_color) {
1174 int i;
1175
1176 for (i = 0; i < num_samplers; i++) {
1177 border_color_state[i] = (samplers[i]) ?
1178 p->gen6_SAMPLER_BORDER_COLOR_STATE(p->dev,
1179 &samplers[i]->border_color, p->cp) : 0;
1180 }
1181 }
1182
1183 /* should we take the minimum of num_samplers and num_views? */
1184 *sampler_state = p->gen6_SAMPLER_STATE(p->dev,
1185 samplers, views,
1186 border_color_state,
1187 MIN2(num_samplers, num_views), p->cp);
1188 }
1189
1190 static void
1191 gen6_pipeline_state_pcb(struct ilo_3d_pipeline *p,
1192 const struct ilo_context *ilo,
1193 struct gen6_pipeline_session *session)
1194 {
1195 /* push constant buffer for VS */
1196 if (DIRTY(VS) || DIRTY(CLIP)) {
1197 const struct ilo_shader *vs = (ilo->vs)? ilo->vs->shader : NULL;
1198
1199 if (vs && vs->pcb.clip_state_size) {
1200 void *pcb;
1201
1202 p->state.vs.PUSH_CONSTANT_BUFFER_size = vs->pcb.clip_state_size;
1203 p->state.vs.PUSH_CONSTANT_BUFFER =
1204 p->gen6_push_constant_buffer(p->dev,
1205 p->state.vs.PUSH_CONSTANT_BUFFER_size, &pcb, p->cp);
1206
1207 memcpy(pcb, &ilo->clip, vs->pcb.clip_state_size);
1208 }
1209 else {
1210 p->state.vs.PUSH_CONSTANT_BUFFER_size = 0;
1211 p->state.vs.PUSH_CONSTANT_BUFFER = 0;
1212 }
1213
1214 session->pcb_state_vs_changed = true;
1215 }
1216 }
1217
1218 #undef DIRTY
1219
1220 static void
1221 gen6_pipeline_commands(struct ilo_3d_pipeline *p,
1222 const struct ilo_context *ilo,
1223 struct gen6_pipeline_session *session)
1224 {
1225 /*
1226 * We try to keep the order of the commands match, as closely as possible,
1227 * that of the classic i965 driver. It allows us to compare the command
1228 * streams easily.
1229 */
1230 gen6_pipeline_common_select(p, ilo, session);
1231 gen6_pipeline_gs_svbi(p, ilo, session);
1232 gen6_pipeline_common_sip(p, ilo, session);
1233 gen6_pipeline_vf_statistics(p, ilo, session);
1234 gen6_pipeline_common_base_address(p, ilo, session);
1235 gen6_pipeline_common_pointers_1(p, ilo, session);
1236 gen6_pipeline_common_urb(p, ilo, session);
1237 gen6_pipeline_common_pointers_2(p, ilo, session);
1238 gen6_pipeline_wm_multisample(p, ilo, session);
1239 gen6_pipeline_vs(p, ilo, session);
1240 gen6_pipeline_gs(p, ilo, session);
1241 gen6_pipeline_clip(p, ilo, session);
1242 gen6_pipeline_sf(p, ilo, session);
1243 gen6_pipeline_wm(p, ilo, session);
1244 gen6_pipeline_common_pointers_3(p, ilo, session);
1245 gen6_pipeline_wm_depth(p, ilo, session);
1246 gen6_pipeline_wm_raster(p, ilo, session);
1247 gen6_pipeline_sf_rect(p, ilo, session);
1248 gen6_pipeline_vf(p, ilo, session);
1249 gen6_pipeline_vf_draw(p, ilo, session);
1250 }
1251
1252 void
1253 gen6_pipeline_states(struct ilo_3d_pipeline *p,
1254 const struct ilo_context *ilo,
1255 struct gen6_pipeline_session *session)
1256 {
1257 int shader_type;
1258
1259 gen6_pipeline_state_viewports(p, ilo, session);
1260 gen6_pipeline_state_cc(p, ilo, session);
1261 gen6_pipeline_state_scissors(p, ilo, session);
1262 gen6_pipeline_state_pcb(p, ilo, session);
1263
1264 /*
1265 * upload all SURAFCE_STATEs together so that we know there are minimal
1266 * paddings
1267 */
1268 gen6_pipeline_state_surfaces_rt(p, ilo, session);
1269 gen6_pipeline_state_surfaces_so(p, ilo, session);
1270 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
1271 gen6_pipeline_state_surfaces_view(p, ilo, shader_type, session);
1272 gen6_pipeline_state_surfaces_const(p, ilo, shader_type, session);
1273 }
1274
1275 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
1276 gen6_pipeline_state_samplers(p, ilo, shader_type, session);
1277 /* this must be called after all SURFACE_STATEs are uploaded */
1278 gen6_pipeline_state_binding_tables(p, ilo, shader_type, session);
1279 }
1280 }
1281
1282 void
1283 gen6_pipeline_prepare(const struct ilo_3d_pipeline *p,
1284 const struct ilo_context *ilo,
1285 const struct pipe_draw_info *info,
1286 struct gen6_pipeline_session *session)
1287 {
1288 memset(session, 0, sizeof(*session));
1289 session->info = info;
1290 session->pipe_dirty = ilo->dirty;
1291 session->reduced_prim = u_reduced_prim(info->mode);
1292
1293 /* available space before the session */
1294 session->init_cp_space = ilo_cp_space(p->cp);
1295
1296 session->hw_ctx_changed =
1297 (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_HW);
1298
1299 if (session->hw_ctx_changed) {
1300 /* these should be enough to make everything uploaded */
1301 session->state_bo_changed = true;
1302 session->instruction_bo_changed = true;
1303 session->prim_changed = true;
1304 }
1305 else {
1306 session->state_bo_changed =
1307 (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_STATE_BO);
1308 session->instruction_bo_changed =
1309 (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO);
1310 session->prim_changed = (p->state.reduced_prim != session->reduced_prim);
1311 }
1312 }
1313
1314 void
1315 gen6_pipeline_draw(struct ilo_3d_pipeline *p,
1316 const struct ilo_context *ilo,
1317 struct gen6_pipeline_session *session)
1318 {
1319 /* force all states to be uploaded if the state bo changed */
1320 if (session->state_bo_changed)
1321 session->pipe_dirty = ILO_DIRTY_ALL;
1322 else
1323 session->pipe_dirty = ilo->dirty;
1324
1325 session->emit_draw_states(p, ilo, session);
1326
1327 /* force all commands to be uploaded if the HW context changed */
1328 if (session->hw_ctx_changed)
1329 session->pipe_dirty = ILO_DIRTY_ALL;
1330 else
1331 session->pipe_dirty = ilo->dirty;
1332
1333 session->emit_draw_commands(p, ilo, session);
1334 }
1335
1336 void
1337 gen6_pipeline_end(struct ilo_3d_pipeline *p,
1338 const struct ilo_context *ilo,
1339 struct gen6_pipeline_session *session)
1340 {
1341 int used, estimate;
1342
1343 /* sanity check size estimation */
1344 used = session->init_cp_space - ilo_cp_space(p->cp);
1345 estimate = ilo_3d_pipeline_estimate_size(p, ILO_3D_PIPELINE_DRAW, ilo);
1346 assert(used <= estimate);
1347
1348 p->state.reduced_prim = session->reduced_prim;
1349 }
1350
1351 static void
1352 ilo_3d_pipeline_emit_draw_gen6(struct ilo_3d_pipeline *p,
1353 const struct ilo_context *ilo,
1354 const struct pipe_draw_info *info)
1355 {
1356 struct gen6_pipeline_session session;
1357
1358 gen6_pipeline_prepare(p, ilo, info, &session);
1359
1360 session.emit_draw_states = gen6_pipeline_states;
1361 session.emit_draw_commands = gen6_pipeline_commands;
1362
1363 gen6_pipeline_draw(p, ilo, &session);
1364 gen6_pipeline_end(p, ilo, &session);
1365 }
1366
1367 void
1368 ilo_3d_pipeline_emit_flush_gen6(struct ilo_3d_pipeline *p)
1369 {
1370 if (p->dev->gen == ILO_GEN(6))
1371 gen6_wa_pipe_control_post_sync(p, false);
1372
1373 p->gen6_PIPE_CONTROL(p->dev,
1374 PIPE_CONTROL_INSTRUCTION_FLUSH |
1375 PIPE_CONTROL_WRITE_FLUSH |
1376 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1377 PIPE_CONTROL_VF_CACHE_INVALIDATE |
1378 PIPE_CONTROL_TC_FLUSH |
1379 PIPE_CONTROL_NO_WRITE |
1380 PIPE_CONTROL_CS_STALL,
1381 0, 0, false, p->cp);
1382 }
1383
1384 void
1385 ilo_3d_pipeline_emit_write_timestamp_gen6(struct ilo_3d_pipeline *p,
1386 struct intel_bo *bo, int index)
1387 {
1388 if (p->dev->gen == ILO_GEN(6))
1389 gen6_wa_pipe_control_post_sync(p, true);
1390
1391 p->gen6_PIPE_CONTROL(p->dev,
1392 PIPE_CONTROL_WRITE_TIMESTAMP,
1393 bo, index * sizeof(uint64_t) | PIPE_CONTROL_GLOBAL_GTT_WRITE,
1394 true, p->cp);
1395 }
1396
1397 void
1398 ilo_3d_pipeline_emit_write_depth_count_gen6(struct ilo_3d_pipeline *p,
1399 struct intel_bo *bo, int index)
1400 {
1401 if (p->dev->gen == ILO_GEN(6))
1402 gen6_wa_pipe_control_post_sync(p, false);
1403
1404 p->gen6_PIPE_CONTROL(p->dev,
1405 PIPE_CONTROL_DEPTH_STALL |
1406 PIPE_CONTROL_WRITE_DEPTH_COUNT,
1407 bo, index * sizeof(uint64_t) | PIPE_CONTROL_GLOBAL_GTT_WRITE,
1408 true, p->cp);
1409 }
1410
1411 static int
1412 gen6_pipeline_estimate_commands(const struct ilo_3d_pipeline *p,
1413 const struct ilo_gpe_gen6 *gen6,
1414 const struct ilo_context *ilo)
1415 {
1416 static int size;
1417 enum ilo_gpe_gen6_command cmd;
1418
1419 if (size)
1420 return size;
1421
1422 for (cmd = 0; cmd < ILO_GPE_GEN6_COMMAND_COUNT; cmd++) {
1423 int count;
1424
1425 switch (cmd) {
1426 case ILO_GPE_GEN6_PIPE_CONTROL:
1427 /* for the workaround */
1428 count = 2;
1429 /* another one after 3DSTATE_URB */
1430 count += 1;
1431 /* and another one after 3DSTATE_CONSTANT_VS */
1432 count += 1;
1433 break;
1434 case ILO_GPE_GEN6_3DSTATE_GS_SVB_INDEX:
1435 /* there are 4 SVBIs */
1436 count = 4;
1437 break;
1438 case ILO_GPE_GEN6_3DSTATE_VERTEX_BUFFERS:
1439 count = 33;
1440 break;
1441 case ILO_GPE_GEN6_3DSTATE_VERTEX_ELEMENTS:
1442 count = 34;
1443 break;
1444 case ILO_GPE_GEN6_MEDIA_VFE_STATE:
1445 case ILO_GPE_GEN6_MEDIA_CURBE_LOAD:
1446 case ILO_GPE_GEN6_MEDIA_INTERFACE_DESCRIPTOR_LOAD:
1447 case ILO_GPE_GEN6_MEDIA_GATEWAY_STATE:
1448 case ILO_GPE_GEN6_MEDIA_STATE_FLUSH:
1449 case ILO_GPE_GEN6_MEDIA_OBJECT_WALKER:
1450 /* media commands */
1451 count = 0;
1452 break;
1453 default:
1454 count = 1;
1455 break;
1456 }
1457
1458 if (count)
1459 size += gen6->estimate_command_size(p->dev, cmd, count);
1460 }
1461
1462 return size;
1463 }
1464
1465 static int
1466 gen6_pipeline_estimate_states(const struct ilo_3d_pipeline *p,
1467 const struct ilo_gpe_gen6 *gen6,
1468 const struct ilo_context *ilo)
1469 {
1470 static int static_size;
1471 int shader_type, count, size;
1472
1473 if (!static_size) {
1474 struct {
1475 enum ilo_gpe_gen6_state state;
1476 int count;
1477 } static_states[] = {
1478 /* viewports */
1479 { ILO_GPE_GEN6_SF_VIEWPORT, 1 },
1480 { ILO_GPE_GEN6_CLIP_VIEWPORT, 1 },
1481 { ILO_GPE_GEN6_CC_VIEWPORT, 1 },
1482 /* cc */
1483 { ILO_GPE_GEN6_COLOR_CALC_STATE, 1 },
1484 { ILO_GPE_GEN6_BLEND_STATE, ILO_MAX_DRAW_BUFFERS },
1485 { ILO_GPE_GEN6_DEPTH_STENCIL_STATE, 1 },
1486 /* scissors */
1487 { ILO_GPE_GEN6_SCISSOR_RECT, 1 },
1488 /* binding table (vs, gs, fs) */
1489 { ILO_GPE_GEN6_BINDING_TABLE_STATE, ILO_MAX_VS_SURFACES },
1490 { ILO_GPE_GEN6_BINDING_TABLE_STATE, ILO_MAX_GS_SURFACES },
1491 { ILO_GPE_GEN6_BINDING_TABLE_STATE, ILO_MAX_WM_SURFACES },
1492 };
1493 int i;
1494
1495 for (i = 0; i < Elements(static_states); i++) {
1496 static_size += gen6->estimate_state_size(p->dev,
1497 static_states[i].state,
1498 static_states[i].count);
1499 }
1500 }
1501
1502 size = static_size;
1503
1504 /*
1505 * render targets (fs)
1506 * stream outputs (gs)
1507 * sampler views (vs, fs)
1508 * constant buffers (vs, fs)
1509 */
1510 count = ilo->fb.state.nr_cbufs;
1511
1512 if (ilo->gs)
1513 count += ilo->gs->info.stream_output.num_outputs;
1514 else if (ilo->vs)
1515 count += ilo->vs->info.stream_output.num_outputs;
1516
1517 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
1518 count += ilo->view[shader_type].count;
1519 count += ilo->cbuf[shader_type].count;
1520 }
1521
1522 if (count) {
1523 size += gen6->estimate_state_size(p->dev,
1524 ILO_GPE_GEN6_SURFACE_STATE, count);
1525 }
1526
1527 /* samplers (vs, fs) */
1528 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
1529 count = ilo->sampler[shader_type].count;
1530 if (count) {
1531 size += gen6->estimate_state_size(p->dev,
1532 ILO_GPE_GEN6_SAMPLER_BORDER_COLOR_STATE, count);
1533 size += gen6->estimate_state_size(p->dev,
1534 ILO_GPE_GEN6_SAMPLER_STATE, count);
1535 }
1536 }
1537
1538 /* pcb (vs) */
1539 if (ilo->vs && ilo->vs->shader->pcb.clip_state_size) {
1540 const int pcb_size = ilo->vs->shader->pcb.clip_state_size;
1541
1542 size += gen6->estimate_state_size(p->dev,
1543 ILO_GPE_GEN6_PUSH_CONSTANT_BUFFER, pcb_size);
1544 }
1545
1546 return size;
1547 }
1548
1549 static int
1550 ilo_3d_pipeline_estimate_size_gen6(struct ilo_3d_pipeline *p,
1551 enum ilo_3d_pipeline_action action,
1552 const void *arg)
1553 {
1554 const struct ilo_gpe_gen6 *gen6 = ilo_gpe_gen6_get();
1555 int size;
1556
1557 switch (action) {
1558 case ILO_3D_PIPELINE_DRAW:
1559 {
1560 const struct ilo_context *ilo = arg;
1561
1562 size = gen6_pipeline_estimate_commands(p, gen6, ilo) +
1563 gen6_pipeline_estimate_states(p, gen6, ilo);
1564 }
1565 break;
1566 case ILO_3D_PIPELINE_FLUSH:
1567 size = gen6->estimate_command_size(p->dev,
1568 ILO_GPE_GEN6_PIPE_CONTROL, 1) * 3;
1569 break;
1570 case ILO_3D_PIPELINE_WRITE_TIMESTAMP:
1571 size = gen6->estimate_command_size(p->dev,
1572 ILO_GPE_GEN6_PIPE_CONTROL, 1) * 2;
1573 break;
1574 case ILO_3D_PIPELINE_WRITE_DEPTH_COUNT:
1575 size = gen6->estimate_command_size(p->dev,
1576 ILO_GPE_GEN6_PIPE_CONTROL, 1) * 3;
1577 break;
1578 default:
1579 assert(!"unknown 3D pipeline action");
1580 size = 0;
1581 break;
1582 }
1583
1584 return size;
1585 }
1586
1587 void
1588 ilo_3d_pipeline_init_gen6(struct ilo_3d_pipeline *p)
1589 {
1590 const struct ilo_gpe_gen6 *gen6 = ilo_gpe_gen6_get();
1591
1592 p->estimate_size = ilo_3d_pipeline_estimate_size_gen6;
1593 p->emit_draw = ilo_3d_pipeline_emit_draw_gen6;
1594 p->emit_flush = ilo_3d_pipeline_emit_flush_gen6;
1595 p->emit_write_timestamp = ilo_3d_pipeline_emit_write_timestamp_gen6;
1596 p->emit_write_depth_count = ilo_3d_pipeline_emit_write_depth_count_gen6;
1597
1598 #define GEN6_USE(p, name, from) \
1599 p->gen6_ ## name = from->emit_ ## name
1600 GEN6_USE(p, STATE_BASE_ADDRESS, gen6);
1601 GEN6_USE(p, STATE_SIP, gen6);
1602 GEN6_USE(p, PIPELINE_SELECT, gen6);
1603 GEN6_USE(p, 3DSTATE_BINDING_TABLE_POINTERS, gen6);
1604 GEN6_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS, gen6);
1605 GEN6_USE(p, 3DSTATE_URB, gen6);
1606 GEN6_USE(p, 3DSTATE_VERTEX_BUFFERS, gen6);
1607 GEN6_USE(p, 3DSTATE_VERTEX_ELEMENTS, gen6);
1608 GEN6_USE(p, 3DSTATE_INDEX_BUFFER, gen6);
1609 GEN6_USE(p, 3DSTATE_VF_STATISTICS, gen6);
1610 GEN6_USE(p, 3DSTATE_VIEWPORT_STATE_POINTERS, gen6);
1611 GEN6_USE(p, 3DSTATE_CC_STATE_POINTERS, gen6);
1612 GEN6_USE(p, 3DSTATE_SCISSOR_STATE_POINTERS, gen6);
1613 GEN6_USE(p, 3DSTATE_VS, gen6);
1614 GEN6_USE(p, 3DSTATE_GS, gen6);
1615 GEN6_USE(p, 3DSTATE_CLIP, gen6);
1616 GEN6_USE(p, 3DSTATE_SF, gen6);
1617 GEN6_USE(p, 3DSTATE_WM, gen6);
1618 GEN6_USE(p, 3DSTATE_CONSTANT_VS, gen6);
1619 GEN6_USE(p, 3DSTATE_CONSTANT_GS, gen6);
1620 GEN6_USE(p, 3DSTATE_CONSTANT_PS, gen6);
1621 GEN6_USE(p, 3DSTATE_SAMPLE_MASK, gen6);
1622 GEN6_USE(p, 3DSTATE_DRAWING_RECTANGLE, gen6);
1623 GEN6_USE(p, 3DSTATE_DEPTH_BUFFER, gen6);
1624 GEN6_USE(p, 3DSTATE_POLY_STIPPLE_OFFSET, gen6);
1625 GEN6_USE(p, 3DSTATE_POLY_STIPPLE_PATTERN, gen6);
1626 GEN6_USE(p, 3DSTATE_LINE_STIPPLE, gen6);
1627 GEN6_USE(p, 3DSTATE_AA_LINE_PARAMETERS, gen6);
1628 GEN6_USE(p, 3DSTATE_GS_SVB_INDEX, gen6);
1629 GEN6_USE(p, 3DSTATE_MULTISAMPLE, gen6);
1630 GEN6_USE(p, 3DSTATE_STENCIL_BUFFER, gen6);
1631 GEN6_USE(p, 3DSTATE_HIER_DEPTH_BUFFER, gen6);
1632 GEN6_USE(p, 3DSTATE_CLEAR_PARAMS, gen6);
1633 GEN6_USE(p, PIPE_CONTROL, gen6);
1634 GEN6_USE(p, 3DPRIMITIVE, gen6);
1635 GEN6_USE(p, INTERFACE_DESCRIPTOR_DATA, gen6);
1636 GEN6_USE(p, SF_VIEWPORT, gen6);
1637 GEN6_USE(p, CLIP_VIEWPORT, gen6);
1638 GEN6_USE(p, CC_VIEWPORT, gen6);
1639 GEN6_USE(p, COLOR_CALC_STATE, gen6);
1640 GEN6_USE(p, BLEND_STATE, gen6);
1641 GEN6_USE(p, DEPTH_STENCIL_STATE, gen6);
1642 GEN6_USE(p, SCISSOR_RECT, gen6);
1643 GEN6_USE(p, BINDING_TABLE_STATE, gen6);
1644 GEN6_USE(p, surf_SURFACE_STATE, gen6);
1645 GEN6_USE(p, view_SURFACE_STATE, gen6);
1646 GEN6_USE(p, cbuf_SURFACE_STATE, gen6);
1647 GEN6_USE(p, so_SURFACE_STATE, gen6);
1648 GEN6_USE(p, SAMPLER_STATE, gen6);
1649 GEN6_USE(p, SAMPLER_BORDER_COLOR_STATE, gen6);
1650 GEN6_USE(p, push_constant_buffer, gen6);
1651 #undef GEN6_USE
1652 }