ilo: clean up ilo_blitter_pipe_begin()
[mesa.git] / src / gallium / drivers / ilo / ilo_3d_pipeline_gen7.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "util/u_dual_blend.h"
29 #include "intel_reg.h"
30
31 #include "ilo_common.h"
32 #include "ilo_context.h"
33 #include "ilo_cp.h"
34 #include "ilo_gpe_gen7.h"
35 #include "ilo_shader.h"
36 #include "ilo_state.h"
37 #include "ilo_3d_pipeline.h"
38 #include "ilo_3d_pipeline_gen6.h"
39 #include "ilo_3d_pipeline_gen7.h"
40
41 static void
42 gen7_wa_pipe_control_cs_stall(struct ilo_3d_pipeline *p,
43 bool change_multisample_state,
44 bool change_depth_state)
45 {
46 struct intel_bo *bo = NULL;
47 uint32_t dw1 = PIPE_CONTROL_CS_STALL;
48
49 assert(p->dev->gen == ILO_GEN(7));
50
51 /* emit once */
52 if (p->state.has_gen6_wa_pipe_control)
53 return;
54 p->state.has_gen6_wa_pipe_control = true;
55
56 /*
57 * From the Ivy Bridge PRM, volume 2 part 1, page 258:
58 *
59 * "Due to an HW issue driver needs to send a pipe control with stall
60 * when ever there is state change in depth bias related state"
61 *
62 * From the Ivy Bridge PRM, volume 2 part 1, page 292:
63 *
64 * "A PIPE_CONTOL command with the CS Stall bit set must be programmed
65 * in the ring after this instruction
66 * (3DSTATE_PUSH_CONSTANT_ALLOC_PS)."
67 *
68 * From the Ivy Bridge PRM, volume 2 part 1, page 304:
69 *
70 * "Driver must ierarchi that all the caches in the depth pipe are
71 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
72 * requires driver to send a PIPE_CONTROL with a CS stall along with a
73 * Depth Flush prior to this command.
74 *
75 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
76 *
77 * "Driver must send a least one PIPE_CONTROL command with CS Stall and
78 * a post sync operation prior to the group of depth
79 * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
80 * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
81 */
82
83 if (change_multisample_state)
84 dw1 |= PIPE_CONTROL_DEPTH_CACHE_FLUSH;
85
86 if (change_depth_state) {
87 dw1 |= PIPE_CONTROL_WRITE_IMMEDIATE;
88 bo = p->workaround_bo;
89 }
90
91 p->gen6_PIPE_CONTROL(p->dev, dw1, bo, 0, false, p->cp);
92 }
93
94 static void
95 gen7_wa_pipe_control_vs_depth_stall(struct ilo_3d_pipeline *p)
96 {
97 assert(p->dev->gen == ILO_GEN(7));
98
99 /*
100 * From the Ivy Bridge PRM, volume 2 part 1, page 106:
101 *
102 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
103 * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
104 * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
105 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
106 * needs to be sent before any combination of VS associated 3DSTATE."
107 */
108 p->gen6_PIPE_CONTROL(p->dev,
109 PIPE_CONTROL_DEPTH_STALL |
110 PIPE_CONTROL_WRITE_IMMEDIATE,
111 p->workaround_bo, 0, false, p->cp);
112 }
113
114 static void
115 gen7_wa_pipe_control_wm_depth_stall(struct ilo_3d_pipeline *p,
116 bool change_depth_buffer)
117 {
118 assert(p->dev->gen == ILO_GEN(7));
119
120 /*
121 * From the Ivy Bridge PRM, volume 2 part 1, page 276:
122 *
123 * "The driver must make sure a PIPE_CONTROL with the Depth Stall
124 * Enable bit set after all the following states are programmed:
125 *
126 * * 3DSTATE_PS
127 * * 3DSTATE_VIEWPORT_STATE_POINTERS_CC
128 * * 3DSTATE_CONSTANT_PS
129 * * 3DSTATE_BINDING_TABLE_POINTERS_PS
130 * * 3DSTATE_SAMPLER_STATE_POINTERS_PS
131 * * 3DSTATE_CC_STATE_POINTERS
132 * * 3DSTATE_BLEND_STATE_POINTERS
133 * * 3DSTATE_DEPTH_STENCIL_STATE_POINTERS"
134 *
135 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
136 *
137 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
138 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
139 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
140 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
141 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
142 * Depth Flush Bit set, followed by another pipelined depth stall
143 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
144 * guarantee that the pipeline from WM onwards is already flushed
145 * (e.g., via a preceding MI_FLUSH)."
146 */
147 p->gen6_PIPE_CONTROL(p->dev,
148 PIPE_CONTROL_DEPTH_STALL,
149 NULL, 0, false, p->cp);
150
151 if (!change_depth_buffer)
152 return;
153
154 p->gen6_PIPE_CONTROL(p->dev,
155 PIPE_CONTROL_DEPTH_CACHE_FLUSH,
156 NULL, 0, false, p->cp);
157
158 p->gen6_PIPE_CONTROL(p->dev,
159 PIPE_CONTROL_DEPTH_STALL,
160 NULL, 0, false, p->cp);
161 }
162
163 static void
164 gen7_wa_pipe_control_wm_max_threads_stall(struct ilo_3d_pipeline *p)
165 {
166 assert(p->dev->gen == ILO_GEN(7));
167
168 /*
169 * From the Ivy Bridge PRM, volume 2 part 1, page 286:
170 *
171 * "If this field (Maximum Number of Threads in 3DSTATE_WM) is changed
172 * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at
173 * Pixel Scoreboard set is required to be issued."
174 */
175 p->gen6_PIPE_CONTROL(p->dev,
176 PIPE_CONTROL_STALL_AT_SCOREBOARD,
177 NULL, 0, false, p->cp);
178
179 }
180
181 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
182
183 static void
184 gen7_pipeline_common_urb(struct ilo_3d_pipeline *p,
185 const struct ilo_context *ilo,
186 struct gen6_pipeline_session *session)
187 {
188 /* 3DSTATE_URB_{VS,GS,HS,DS} */
189 if (DIRTY(VE) || DIRTY(VS)) {
190 /* the first 16KB are reserved for VS and PS PCBs */
191 const int offset = 16 * 1024;
192 int vs_entry_size, vs_total_size;
193
194 vs_entry_size = (ilo->vs) ?
195 ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_OUTPUT_COUNT) : 0;
196
197 /*
198 * From the Ivy Bridge PRM, volume 2 part 1, page 35:
199 *
200 * "Programming Restriction: As the VS URB entry serves as both the
201 * per-vertex input and output of the VS shader, the VS URB
202 * Allocation Size must be sized to the maximum of the vertex input
203 * and output structures."
204 */
205 if (vs_entry_size < ilo->ve->count)
206 vs_entry_size = ilo->ve->count;
207
208 vs_entry_size *= sizeof(float) * 4;
209 vs_total_size = ilo->dev->urb_size - offset;
210
211 gen7_wa_pipe_control_vs_depth_stall(p);
212
213 p->gen7_3DSTATE_URB_VS(p->dev,
214 offset, vs_total_size, vs_entry_size, p->cp);
215
216 p->gen7_3DSTATE_URB_GS(p->dev, offset, 0, 0, p->cp);
217 p->gen7_3DSTATE_URB_HS(p->dev, offset, 0, 0, p->cp);
218 p->gen7_3DSTATE_URB_DS(p->dev, offset, 0, 0, p->cp);
219 }
220 }
221
222 static void
223 gen7_pipeline_common_pcb_alloc(struct ilo_3d_pipeline *p,
224 const struct ilo_context *ilo,
225 struct gen6_pipeline_session *session)
226 {
227 /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */
228 if (session->hw_ctx_changed) {
229 /*
230 * push constant buffers are only allowed to take up at most the first
231 * 16KB of the URB
232 */
233 p->gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(p->dev,
234 0, 8192, p->cp);
235
236 p->gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(p->dev,
237 8192, 8192, p->cp);
238
239 gen7_wa_pipe_control_cs_stall(p, true, true);
240 }
241 }
242
243 static void
244 gen7_pipeline_common_pointers_1(struct ilo_3d_pipeline *p,
245 const struct ilo_context *ilo,
246 struct gen6_pipeline_session *session)
247 {
248 /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
249 if (session->viewport_state_changed) {
250 p->gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(p->dev,
251 p->state.CC_VIEWPORT, p->cp);
252
253 p->gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(p->dev,
254 p->state.SF_CLIP_VIEWPORT, p->cp);
255 }
256 }
257
258 static void
259 gen7_pipeline_common_pointers_2(struct ilo_3d_pipeline *p,
260 const struct ilo_context *ilo,
261 struct gen6_pipeline_session *session)
262 {
263 /* 3DSTATE_BLEND_STATE_POINTERS */
264 if (session->cc_state_blend_changed) {
265 p->gen7_3DSTATE_BLEND_STATE_POINTERS(p->dev,
266 p->state.BLEND_STATE, p->cp);
267 }
268
269 /* 3DSTATE_CC_STATE_POINTERS */
270 if (session->cc_state_cc_changed) {
271 p->gen7_3DSTATE_CC_STATE_POINTERS(p->dev,
272 p->state.COLOR_CALC_STATE, p->cp);
273 }
274
275 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
276 if (session->cc_state_dsa_changed) {
277 p->gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(p->dev,
278 p->state.DEPTH_STENCIL_STATE, p->cp);
279 }
280 }
281
282 static void
283 gen7_pipeline_vs(struct ilo_3d_pipeline *p,
284 const struct ilo_context *ilo,
285 struct gen6_pipeline_session *session)
286 {
287 const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
288 const bool emit_3dstate_sampler_state = session->sampler_state_vs_changed;
289 /* see gen6_pipeline_vs() */
290 const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
291 const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS));
292
293 /* emit depth stall before any of the VS commands */
294 if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
295 emit_3dstate_constant_vs || emit_3dstate_vs)
296 gen7_wa_pipe_control_vs_depth_stall(p);
297
298 /* 3DSTATE_BINDING_TABLE_POINTERS_VS */
299 if (emit_3dstate_binding_table) {
300 p->gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(p->dev,
301 p->state.vs.BINDING_TABLE_STATE, p->cp);
302 }
303
304 /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */
305 if (emit_3dstate_sampler_state) {
306 p->gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(p->dev,
307 p->state.vs.SAMPLER_STATE, p->cp);
308 }
309
310 gen6_pipeline_vs(p, ilo, session);
311 }
312
313 static void
314 gen7_pipeline_hs(struct ilo_3d_pipeline *p,
315 const struct ilo_context *ilo,
316 struct gen6_pipeline_session *session)
317 {
318 /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
319 if (session->hw_ctx_changed) {
320 p->gen7_3DSTATE_CONSTANT_HS(p->dev, 0, 0, 0, p->cp);
321 p->gen7_3DSTATE_HS(p->dev, NULL, 0, p->cp);
322 }
323
324 /* 3DSTATE_BINDING_TABLE_POINTERS_HS */
325 if (session->hw_ctx_changed)
326 p->gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(p->dev, 0, p->cp);
327 }
328
329 static void
330 gen7_pipeline_te(struct ilo_3d_pipeline *p,
331 const struct ilo_context *ilo,
332 struct gen6_pipeline_session *session)
333 {
334 /* 3DSTATE_TE */
335 if (session->hw_ctx_changed)
336 p->gen7_3DSTATE_TE(p->dev, p->cp);
337 }
338
339 static void
340 gen7_pipeline_ds(struct ilo_3d_pipeline *p,
341 const struct ilo_context *ilo,
342 struct gen6_pipeline_session *session)
343 {
344 /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
345 if (session->hw_ctx_changed) {
346 p->gen7_3DSTATE_CONSTANT_DS(p->dev, 0, 0, 0, p->cp);
347 p->gen7_3DSTATE_DS(p->dev, NULL, 0, p->cp);
348 }
349
350 /* 3DSTATE_BINDING_TABLE_POINTERS_DS */
351 if (session->hw_ctx_changed)
352 p->gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(p->dev, 0, p->cp);
353
354 }
355
356 static void
357 gen7_pipeline_gs(struct ilo_3d_pipeline *p,
358 const struct ilo_context *ilo,
359 struct gen6_pipeline_session *session)
360 {
361 /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
362 if (session->hw_ctx_changed) {
363 p->gen6_3DSTATE_CONSTANT_GS(p->dev, 0, 0, 0, p->cp);
364 p->gen7_3DSTATE_GS(p->dev, NULL, 0, p->cp);
365 }
366
367 /* 3DSTATE_BINDING_TABLE_POINTERS_GS */
368 if (session->binding_table_gs_changed) {
369 p->gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(p->dev,
370 p->state.gs.BINDING_TABLE_STATE, p->cp);
371 }
372 }
373
374 static void
375 gen7_pipeline_sol(struct ilo_3d_pipeline *p,
376 const struct ilo_context *ilo,
377 struct gen6_pipeline_session *session)
378 {
379 const struct pipe_stream_output_info *so_info;
380 const struct ilo_shader_state *shader;
381 bool dirty_sh = false;
382
383 if (ilo->gs) {
384 shader = ilo->gs;
385 dirty_sh = DIRTY(GS);
386 }
387 else {
388 shader = ilo->vs;
389 dirty_sh = DIRTY(VS);
390 }
391
392 so_info = ilo_shader_get_kernel_so_info(shader);
393
394 gen6_pipeline_update_max_svbi(p, ilo, session);
395
396 /* 3DSTATE_SO_BUFFER */
397 if ((DIRTY(SO) || dirty_sh || session->batch_bo_changed) &&
398 ilo->so.enabled) {
399 int i;
400
401 for (i = 0; i < ilo->so.count; i++) {
402 const int stride = so_info->stride[i] * 4; /* in bytes */
403 int base = 0;
404
405 /* reset HW write offsets and offset buffer base */
406 if (!p->cp->render_ctx) {
407 ilo_cp_set_one_off_flags(p->cp, INTEL_EXEC_GEN7_SOL_RESET);
408 base += p->state.so_num_vertices * stride;
409 }
410
411 p->gen7_3DSTATE_SO_BUFFER(p->dev, i, base, stride,
412 ilo->so.states[i], p->cp);
413 }
414
415 for (; i < 4; i++)
416 p->gen7_3DSTATE_SO_BUFFER(p->dev, i, 0, 0, NULL, p->cp);
417 }
418
419 /* 3DSTATE_SO_DECL_LIST */
420 if (dirty_sh && ilo->so.enabled)
421 p->gen7_3DSTATE_SO_DECL_LIST(p->dev, so_info, p->cp);
422
423 /* 3DSTATE_STREAMOUT */
424 if (DIRTY(SO) || DIRTY(RASTERIZER) || dirty_sh) {
425 const unsigned buffer_mask = (1 << ilo->so.count) - 1;
426 const int output_count = ilo_shader_get_kernel_param(shader,
427 ILO_KERNEL_OUTPUT_COUNT);
428
429 p->gen7_3DSTATE_STREAMOUT(p->dev, buffer_mask, output_count,
430 ilo->rasterizer->state.rasterizer_discard, p->cp);
431 }
432 }
433
434 static void
435 gen7_pipeline_sf(struct ilo_3d_pipeline *p,
436 const struct ilo_context *ilo,
437 struct gen6_pipeline_session *session)
438 {
439 /* 3DSTATE_SBE */
440 if (DIRTY(RASTERIZER) || DIRTY(VS) || DIRTY(GS) || DIRTY(FS)) {
441 p->gen7_3DSTATE_SBE(p->dev, ilo->rasterizer, ilo->fs,
442 (ilo->gs) ? ilo->gs : ilo->vs, ilo->cp);
443 }
444
445 /* 3DSTATE_SF */
446 if (DIRTY(RASTERIZER) || DIRTY(FB)) {
447 gen7_wa_pipe_control_cs_stall(p, true, true);
448 p->gen7_3DSTATE_SF(p->dev, ilo->rasterizer, ilo->fb.state.zsbuf, p->cp);
449 }
450 }
451
452 static void
453 gen7_pipeline_wm(struct ilo_3d_pipeline *p,
454 const struct ilo_context *ilo,
455 struct gen6_pipeline_session *session)
456 {
457 /* 3DSTATE_WM */
458 if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DSA) || DIRTY(RASTERIZER)) {
459 const bool cc_may_kill = (ilo->dsa->alpha.enabled ||
460 ilo->blend->alpha_to_coverage);
461
462 if (p->dev->gen == ILO_GEN(7) && session->hw_ctx_changed)
463 gen7_wa_pipe_control_wm_max_threads_stall(p);
464
465 p->gen7_3DSTATE_WM(p->dev, ilo->fs,
466 ilo->rasterizer, cc_may_kill, p->cp);
467 }
468
469 /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
470 if (session->binding_table_fs_changed) {
471 p->gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(p->dev,
472 p->state.wm.BINDING_TABLE_STATE, p->cp);
473 }
474
475 /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
476 if (session->sampler_state_fs_changed) {
477 p->gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(p->dev,
478 p->state.wm.SAMPLER_STATE, p->cp);
479 }
480
481 /* 3DSTATE_CONSTANT_PS */
482 if (session->pcb_state_fs_changed)
483 p->gen6_3DSTATE_CONSTANT_PS(p->dev, NULL, NULL, 0, p->cp);
484
485 /* 3DSTATE_PS */
486 if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) ||
487 session->kernel_bo_changed) {
488 const int num_samplers = ilo->sampler[PIPE_SHADER_FRAGMENT].count;
489 const bool dual_blend = ilo->blend->dual_blend;
490
491 p->gen7_3DSTATE_PS(p->dev, ilo->fs, num_samplers, dual_blend, p->cp);
492 }
493
494 /* 3DSTATE_SCISSOR_STATE_POINTERS */
495 if (session->scissor_state_changed) {
496 p->gen6_3DSTATE_SCISSOR_STATE_POINTERS(p->dev,
497 p->state.SCISSOR_RECT, p->cp);
498 }
499
500 /* XXX what is the best way to know if this workaround is needed? */
501 {
502 const bool emit_3dstate_ps =
503 (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND));
504 const bool emit_3dstate_depth_buffer =
505 (DIRTY(FB) || DIRTY(DSA) || session->state_bo_changed);
506
507 if (emit_3dstate_ps ||
508 emit_3dstate_depth_buffer ||
509 session->pcb_state_fs_changed ||
510 session->viewport_state_changed ||
511 session->binding_table_fs_changed ||
512 session->sampler_state_fs_changed ||
513 session->cc_state_cc_changed ||
514 session->cc_state_blend_changed ||
515 session->cc_state_dsa_changed)
516 gen7_wa_pipe_control_wm_depth_stall(p, emit_3dstate_depth_buffer);
517 }
518
519 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
520 if (DIRTY(FB) || session->batch_bo_changed) {
521 const struct ilo_zs_surface *zs;
522
523 if (ilo->fb.state.zsbuf) {
524 const struct ilo_surface_cso *surface =
525 (const struct ilo_surface_cso *) ilo->fb.state.zsbuf;
526
527 assert(!surface->is_rt);
528 zs = &surface->u.zs;
529 }
530 else {
531 zs = &ilo->fb.null_zs;
532 }
533
534 p->gen7_3DSTATE_DEPTH_BUFFER(p->dev, zs, p->cp);
535 p->gen6_3DSTATE_HIER_DEPTH_BUFFER(p->dev, zs, p->cp);
536 p->gen6_3DSTATE_STENCIL_BUFFER(p->dev, zs, p->cp);
537
538 /* TODO */
539 p->gen6_3DSTATE_CLEAR_PARAMS(p->dev, 0, p->cp);
540 }
541 }
542
543 static void
544 gen7_pipeline_wm_multisample(struct ilo_3d_pipeline *p,
545 const struct ilo_context *ilo,
546 struct gen6_pipeline_session *session)
547 {
548 /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
549 if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) {
550 const uint32_t *packed_sample_pos;
551
552 gen7_wa_pipe_control_cs_stall(p, true, true);
553
554 packed_sample_pos =
555 (ilo->fb.num_samples > 4) ? p->packed_sample_position_8x :
556 (ilo->fb.num_samples > 1) ? &p->packed_sample_position_4x :
557 &p->packed_sample_position_1x;
558
559 p->gen6_3DSTATE_MULTISAMPLE(p->dev,
560 ilo->fb.num_samples, packed_sample_pos,
561 ilo->rasterizer->state.half_pixel_center, p->cp);
562
563 p->gen7_3DSTATE_SAMPLE_MASK(p->dev,
564 (ilo->fb.num_samples > 1) ? ilo->sample_mask : 0x1,
565 ilo->fb.num_samples, p->cp);
566 }
567 }
568
569 static void
570 gen7_pipeline_commands(struct ilo_3d_pipeline *p,
571 const struct ilo_context *ilo,
572 struct gen6_pipeline_session *session)
573 {
574 /*
575 * We try to keep the order of the commands match, as closely as possible,
576 * that of the classic i965 driver. It allows us to compare the command
577 * streams easily.
578 */
579 gen6_pipeline_common_select(p, ilo, session);
580 gen6_pipeline_common_sip(p, ilo, session);
581 gen6_pipeline_vf_statistics(p, ilo, session);
582 gen7_pipeline_common_pcb_alloc(p, ilo, session);
583 gen6_pipeline_common_base_address(p, ilo, session);
584 gen7_pipeline_common_pointers_1(p, ilo, session);
585 gen7_pipeline_common_urb(p, ilo, session);
586 gen7_pipeline_common_pointers_2(p, ilo, session);
587 gen7_pipeline_wm_multisample(p, ilo, session);
588 gen7_pipeline_gs(p, ilo, session);
589 gen7_pipeline_hs(p, ilo, session);
590 gen7_pipeline_te(p, ilo, session);
591 gen7_pipeline_ds(p, ilo, session);
592 gen7_pipeline_vs(p, ilo, session);
593 gen7_pipeline_sol(p, ilo, session);
594 gen6_pipeline_clip(p, ilo, session);
595 gen7_pipeline_sf(p, ilo, session);
596 gen7_pipeline_wm(p, ilo, session);
597 gen6_pipeline_wm_raster(p, ilo, session);
598 gen6_pipeline_sf_rect(p, ilo, session);
599 gen6_pipeline_vf(p, ilo, session);
600 gen6_pipeline_vf_draw(p, ilo, session);
601 }
602
603 static void
604 ilo_3d_pipeline_emit_draw_gen7(struct ilo_3d_pipeline *p,
605 const struct ilo_context *ilo)
606 {
607 struct gen6_pipeline_session session;
608
609 gen6_pipeline_prepare(p, ilo, &session);
610
611 session.emit_draw_states = gen6_pipeline_states;
612 session.emit_draw_commands = gen7_pipeline_commands;
613
614 gen6_pipeline_draw(p, ilo, &session);
615 gen6_pipeline_end(p, ilo, &session);
616 }
617
618 static int
619 gen7_pipeline_estimate_commands(const struct ilo_3d_pipeline *p,
620 const struct ilo_gpe_gen7 *gen7,
621 const struct ilo_context *ilo)
622 {
623 static int size;
624 enum ilo_gpe_gen7_command cmd;
625
626 if (size)
627 return size;
628
629 for (cmd = 0; cmd < ILO_GPE_GEN7_COMMAND_COUNT; cmd++) {
630 int count;
631
632 switch (cmd) {
633 case ILO_GPE_GEN7_PIPE_CONTROL:
634 /* for the workaround */
635 count = 2;
636 /* another one after 3DSTATE_URB */
637 count += 1;
638 /* and another one after 3DSTATE_CONSTANT_VS */
639 count += 1;
640 break;
641 case ILO_GPE_GEN7_3DSTATE_VERTEX_BUFFERS:
642 count = 33;
643 break;
644 case ILO_GPE_GEN7_3DSTATE_VERTEX_ELEMENTS:
645 count = 34;
646 break;
647 case ILO_GPE_GEN7_MEDIA_VFE_STATE:
648 case ILO_GPE_GEN7_MEDIA_CURBE_LOAD:
649 case ILO_GPE_GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD:
650 case ILO_GPE_GEN7_MEDIA_STATE_FLUSH:
651 case ILO_GPE_GEN7_GPGPU_WALKER:
652 /* media commands */
653 count = 0;
654 break;
655 default:
656 count = 1;
657 break;
658 }
659
660 if (count) {
661 size += gen7->estimate_command_size(p->dev,
662 cmd, count);
663 }
664 }
665
666 return size;
667 }
668
669 static int
670 gen7_pipeline_estimate_states(const struct ilo_3d_pipeline *p,
671 const struct ilo_gpe_gen7 *gen7,
672 const struct ilo_context *ilo)
673 {
674 static int static_size;
675 int shader_type, count, size;
676
677 if (!static_size) {
678 struct {
679 enum ilo_gpe_gen7_state state;
680 int count;
681 } static_states[] = {
682 /* viewports */
683 { ILO_GPE_GEN7_SF_CLIP_VIEWPORT, 1 },
684 { ILO_GPE_GEN7_CC_VIEWPORT, 1 },
685 /* cc */
686 { ILO_GPE_GEN7_COLOR_CALC_STATE, 1 },
687 { ILO_GPE_GEN7_BLEND_STATE, ILO_MAX_DRAW_BUFFERS },
688 { ILO_GPE_GEN7_DEPTH_STENCIL_STATE, 1 },
689 /* scissors */
690 { ILO_GPE_GEN7_SCISSOR_RECT, 1 },
691 /* binding table (vs, gs, fs) */
692 { ILO_GPE_GEN7_BINDING_TABLE_STATE, ILO_MAX_VS_SURFACES },
693 { ILO_GPE_GEN7_BINDING_TABLE_STATE, ILO_MAX_GS_SURFACES },
694 { ILO_GPE_GEN7_BINDING_TABLE_STATE, ILO_MAX_WM_SURFACES },
695 };
696 int i;
697
698 for (i = 0; i < Elements(static_states); i++) {
699 static_size += gen7->estimate_state_size(p->dev,
700 static_states[i].state,
701 static_states[i].count);
702 }
703 }
704
705 size = static_size;
706
707 /*
708 * render targets (fs)
709 * sampler views (vs, fs)
710 * constant buffers (vs, fs)
711 */
712 count = ilo->fb.state.nr_cbufs;
713 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
714 count += ilo->view[shader_type].count;
715 count += util_bitcount(ilo->cbuf[shader_type].enabled_mask);
716 }
717
718 if (count) {
719 size += gen7->estimate_state_size(p->dev,
720 ILO_GPE_GEN7_SURFACE_STATE, count);
721 }
722
723 /* samplers (vs, fs) */
724 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
725 count = ilo->sampler[shader_type].count;
726 if (count) {
727 size += gen7->estimate_state_size(p->dev,
728 ILO_GPE_GEN7_SAMPLER_BORDER_COLOR_STATE, count);
729 size += gen7->estimate_state_size(p->dev,
730 ILO_GPE_GEN7_SAMPLER_STATE, count);
731 }
732 }
733
734 /* pcb (vs) */
735 if (ilo->vs &&
736 ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_VS_PCB_UCP_SIZE)) {
737 const int pcb_size =
738 ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_VS_PCB_UCP_SIZE);
739
740 size += gen7->estimate_state_size(p->dev,
741 ILO_GPE_GEN7_PUSH_CONSTANT_BUFFER, pcb_size);
742 }
743
744 return size;
745 }
746
747 static int
748 ilo_3d_pipeline_estimate_size_gen7(struct ilo_3d_pipeline *p,
749 enum ilo_3d_pipeline_action action,
750 const void *arg)
751 {
752 const struct ilo_gpe_gen7 *gen7 = ilo_gpe_gen7_get();
753 int size;
754
755 switch (action) {
756 case ILO_3D_PIPELINE_DRAW:
757 {
758 const struct ilo_context *ilo = arg;
759
760 size = gen7_pipeline_estimate_commands(p, gen7, ilo) +
761 gen7_pipeline_estimate_states(p, gen7, ilo);
762 }
763 break;
764 case ILO_3D_PIPELINE_FLUSH:
765 case ILO_3D_PIPELINE_WRITE_TIMESTAMP:
766 case ILO_3D_PIPELINE_WRITE_DEPTH_COUNT:
767 size = gen7->estimate_command_size(p->dev,
768 ILO_GPE_GEN7_PIPE_CONTROL, 1);
769 break;
770 default:
771 assert(!"unknown 3D pipeline action");
772 size = 0;
773 break;
774 }
775
776 return size;
777 }
778
779 void
780 ilo_3d_pipeline_init_gen7(struct ilo_3d_pipeline *p)
781 {
782 const struct ilo_gpe_gen7 *gen7 = ilo_gpe_gen7_get();
783
784 p->estimate_size = ilo_3d_pipeline_estimate_size_gen7;
785 p->emit_draw = ilo_3d_pipeline_emit_draw_gen7;
786 p->emit_flush = ilo_3d_pipeline_emit_flush_gen6;
787 p->emit_write_timestamp = ilo_3d_pipeline_emit_write_timestamp_gen6;
788 p->emit_write_depth_count = ilo_3d_pipeline_emit_write_depth_count_gen6;
789
790 #define GEN6_USE(p, name, from) \
791 p->gen6_ ## name = from->emit_ ## name
792 GEN6_USE(p, STATE_BASE_ADDRESS, gen7);
793 GEN6_USE(p, STATE_SIP, gen7);
794 GEN6_USE(p, PIPELINE_SELECT, gen7);
795 GEN6_USE(p, 3DSTATE_VERTEX_BUFFERS, gen7);
796 GEN6_USE(p, 3DSTATE_VERTEX_ELEMENTS, gen7);
797 GEN6_USE(p, 3DSTATE_INDEX_BUFFER, gen7);
798 GEN6_USE(p, 3DSTATE_VF_STATISTICS, gen7);
799 GEN6_USE(p, 3DSTATE_SCISSOR_STATE_POINTERS, gen7);
800 GEN6_USE(p, 3DSTATE_VS, gen7);
801 GEN6_USE(p, 3DSTATE_CLIP, gen7);
802 GEN6_USE(p, 3DSTATE_CONSTANT_VS, gen7);
803 GEN6_USE(p, 3DSTATE_CONSTANT_GS, gen7);
804 GEN6_USE(p, 3DSTATE_CONSTANT_PS, gen7);
805 GEN6_USE(p, 3DSTATE_DRAWING_RECTANGLE, gen7);
806 GEN6_USE(p, 3DSTATE_POLY_STIPPLE_OFFSET, gen7);
807 GEN6_USE(p, 3DSTATE_POLY_STIPPLE_PATTERN, gen7);
808 GEN6_USE(p, 3DSTATE_LINE_STIPPLE, gen7);
809 GEN6_USE(p, 3DSTATE_AA_LINE_PARAMETERS, gen7);
810 GEN6_USE(p, 3DSTATE_MULTISAMPLE, gen7);
811 GEN6_USE(p, 3DSTATE_STENCIL_BUFFER, gen7);
812 GEN6_USE(p, 3DSTATE_HIER_DEPTH_BUFFER, gen7);
813 GEN6_USE(p, 3DSTATE_CLEAR_PARAMS, gen7);
814 GEN6_USE(p, PIPE_CONTROL, gen7);
815 GEN6_USE(p, 3DPRIMITIVE, gen7);
816 GEN6_USE(p, INTERFACE_DESCRIPTOR_DATA, gen7);
817 GEN6_USE(p, CC_VIEWPORT, gen7);
818 GEN6_USE(p, COLOR_CALC_STATE, gen7);
819 GEN6_USE(p, BLEND_STATE, gen7);
820 GEN6_USE(p, DEPTH_STENCIL_STATE, gen7);
821 GEN6_USE(p, SCISSOR_RECT, gen7);
822 GEN6_USE(p, BINDING_TABLE_STATE, gen7);
823 GEN6_USE(p, SURFACE_STATE, gen7);
824 GEN6_USE(p, SAMPLER_STATE, gen7);
825 GEN6_USE(p, SAMPLER_BORDER_COLOR_STATE, gen7);
826 GEN6_USE(p, push_constant_buffer, gen7);
827 #undef GEN6_USE
828
829 #define GEN7_USE(p, name, from) \
830 p->gen7_ ## name = from->emit_ ## name
831 GEN7_USE(p, 3DSTATE_DEPTH_BUFFER, gen7);
832 GEN7_USE(p, 3DSTATE_CC_STATE_POINTERS, gen7);
833 GEN7_USE(p, 3DSTATE_GS, gen7);
834 GEN7_USE(p, 3DSTATE_SF, gen7);
835 GEN7_USE(p, 3DSTATE_WM, gen7);
836 GEN7_USE(p, 3DSTATE_SAMPLE_MASK, gen7);
837 GEN7_USE(p, 3DSTATE_CONSTANT_HS, gen7);
838 GEN7_USE(p, 3DSTATE_CONSTANT_DS, gen7);
839 GEN7_USE(p, 3DSTATE_HS, gen7);
840 GEN7_USE(p, 3DSTATE_TE, gen7);
841 GEN7_USE(p, 3DSTATE_DS, gen7);
842 GEN7_USE(p, 3DSTATE_STREAMOUT, gen7);
843 GEN7_USE(p, 3DSTATE_SBE, gen7);
844 GEN7_USE(p, 3DSTATE_PS, gen7);
845 GEN7_USE(p, 3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, gen7);
846 GEN7_USE(p, 3DSTATE_VIEWPORT_STATE_POINTERS_CC, gen7);
847 GEN7_USE(p, 3DSTATE_BLEND_STATE_POINTERS, gen7);
848 GEN7_USE(p, 3DSTATE_DEPTH_STENCIL_STATE_POINTERS, gen7);
849 GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_VS, gen7);
850 GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_HS, gen7);
851 GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_DS, gen7);
852 GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_GS, gen7);
853 GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_PS, gen7);
854 GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_VS, gen7);
855 GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_HS, gen7);
856 GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_DS, gen7);
857 GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_GS, gen7);
858 GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_PS, gen7);
859 GEN7_USE(p, 3DSTATE_URB_VS, gen7);
860 GEN7_USE(p, 3DSTATE_URB_HS, gen7);
861 GEN7_USE(p, 3DSTATE_URB_DS, gen7);
862 GEN7_USE(p, 3DSTATE_URB_GS, gen7);
863 GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_VS, gen7);
864 GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_HS, gen7);
865 GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_DS, gen7);
866 GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_GS, gen7);
867 GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_PS, gen7);
868 GEN7_USE(p, 3DSTATE_SO_DECL_LIST, gen7);
869 GEN7_USE(p, 3DSTATE_SO_BUFFER, gen7);
870 GEN7_USE(p, SF_CLIP_VIEWPORT, gen7);
871 #undef GEN7_USE
872 }