etnaviv: gallium driver for Vivante GPUs
[mesa.git] / src / gallium / drivers / ilo / ilo_blit.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "util/u_surface.h"
29
30 #include "ilo_blitter.h"
31 #include "ilo_context.h"
32 #include "ilo_blit.h"
33
34 static void
35 ilo_resource_copy_region(struct pipe_context *pipe,
36 struct pipe_resource *dst,
37 unsigned dst_level,
38 unsigned dstx, unsigned dsty, unsigned dstz,
39 struct pipe_resource *src,
40 unsigned src_level,
41 const struct pipe_box *src_box)
42 {
43 struct ilo_context *ilo = ilo_context(pipe);
44
45 if (ilo_blitter_blt_copy_resource(ilo->blitter,
46 dst, dst_level, dstx, dsty, dstz,
47 src, src_level, src_box))
48 return;
49
50 if (ilo_blitter_pipe_copy_resource(ilo->blitter,
51 dst, dst_level, dstx, dsty, dstz,
52 src, src_level, src_box))
53 return;
54
55 util_resource_copy_region(&ilo->base, dst, dst_level,
56 dstx, dsty, dstz, src, src_level, src_box);
57 }
58
59 static void
60 ilo_clear(struct pipe_context *pipe,
61 unsigned buffers,
62 const union pipe_color_union *color,
63 double depth,
64 unsigned stencil)
65 {
66 struct ilo_context *ilo = ilo_context(pipe);
67 struct ilo_state_vector *vec = &ilo->state_vector;
68
69 if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && vec->fb.state.zsbuf) {
70 if (ilo_blitter_rectlist_clear_zs(ilo->blitter, vec->fb.state.zsbuf,
71 buffers & PIPE_CLEAR_DEPTHSTENCIL, depth, stencil))
72 buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
73
74 if (!buffers)
75 return;
76 }
77
78 ilo_blitter_pipe_clear_fb(ilo->blitter, buffers, color, depth, stencil);
79 }
80
81 static void
82 ilo_clear_render_target(struct pipe_context *pipe,
83 struct pipe_surface *dst,
84 const union pipe_color_union *color,
85 unsigned dstx, unsigned dsty,
86 unsigned width, unsigned height,
87 bool render_condition_enabled)
88 {
89 struct ilo_context *ilo = ilo_context(pipe);
90
91 if (!width || !height || dstx >= dst->width || dsty >= dst->height)
92 return;
93
94 if (dstx + width > dst->width)
95 width = dst->width - dstx;
96 if (dsty + height > dst->height)
97 height = dst->height - dsty;
98
99 if (ilo_blitter_blt_clear_rt(ilo->blitter,
100 dst, color, dstx, dsty, width, height))
101 return;
102
103 ilo_blitter_pipe_clear_rt(ilo->blitter,
104 dst, color, dstx, dsty, width, height);
105 }
106
107 static void
108 ilo_clear_depth_stencil(struct pipe_context *pipe,
109 struct pipe_surface *dst,
110 unsigned clear_flags,
111 double depth,
112 unsigned stencil,
113 unsigned dstx, unsigned dsty,
114 unsigned width, unsigned height,
115 bool render_condition_enabled)
116 {
117 struct ilo_context *ilo = ilo_context(pipe);
118
119 if (!width || !height || dstx >= dst->width || dsty >= dst->height)
120 return;
121
122 if (dstx + width > dst->width)
123 width = dst->width - dstx;
124 if (dsty + height > dst->height)
125 height = dst->height - dsty;
126
127 if (ilo_blitter_blt_clear_zs(ilo->blitter,
128 dst, clear_flags, depth, stencil, dstx, dsty, width, height))
129 return;
130
131 ilo_blitter_pipe_clear_zs(ilo->blitter,
132 dst, clear_flags, depth, stencil, dstx, dsty, width, height);
133 }
134
135 static void
136 ilo_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
137 {
138 struct ilo_context *ilo = ilo_context(pipe);
139
140 ilo_blitter_pipe_blit(ilo->blitter, info);
141 }
142
143 static void
144 ilo_flush_resource(struct pipe_context *pipe, struct pipe_resource *res)
145 {
146 struct ilo_context *ilo = ilo_context(pipe);
147 const unsigned flags = ILO_TEXTURE_CPU_READ |
148 ILO_TEXTURE_BLT_READ |
149 ILO_TEXTURE_RENDER_READ;
150
151 ilo_blit_resolve_resource(ilo, res, flags);
152 }
153
154 void
155 ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
156 struct pipe_resource *res, unsigned level,
157 unsigned first_slice, unsigned num_slices,
158 unsigned resolve_flags)
159 {
160 struct ilo_texture *tex = ilo_texture(res);
161 const unsigned any_reader =
162 ILO_TEXTURE_RENDER_READ |
163 ILO_TEXTURE_BLT_READ |
164 ILO_TEXTURE_CPU_READ;
165 const unsigned other_writers =
166 ILO_TEXTURE_BLT_WRITE |
167 ILO_TEXTURE_CPU_WRITE;
168 unsigned i;
169
170 assert(tex->base.target != PIPE_BUFFER &&
171 ilo_image_can_enable_aux(&tex->image, level));
172
173 if (resolve_flags & ILO_TEXTURE_RENDER_WRITE) {
174 /*
175 * When ILO_TEXTURE_RENDER_WRITE is set, there can be no reader. We
176 * need to perform a HiZ Buffer Resolve in case the resource was
177 * previously written by another writer, unless this is a clear.
178 *
179 * When slices have different clear values, we perform a Depth Buffer
180 * Resolve on all slices not sharing the clear value of the first slice.
181 * After resolving, those slices do not use 3DSTATE_CLEAR_PARAMS and can
182 * be made to have the same clear value as the first slice does. This
183 * way,
184 *
185 * - 3DSTATE_CLEAR_PARAMS can be set to the clear value of any slice
186 * - we will not resolve unnecessarily next time this function is
187 * called
188 *
189 * Since slice clear value is the value the slice is cleared to when
190 * ILO_TEXTURE_CLEAR is set, the bit needs to be unset.
191 */
192 assert(!(resolve_flags & (other_writers | any_reader)));
193
194 if (!(resolve_flags & ILO_TEXTURE_CLEAR)) {
195 const uint32_t first_clear_value = ilo_texture_get_slice(tex,
196 level, first_slice)->clear_value;
197 bool set_clear_value = false;
198
199 for (i = 0; i < num_slices; i++) {
200 const struct ilo_texture_slice *slice =
201 ilo_texture_get_slice(tex, level, first_slice + i);
202
203 if (slice->flags & other_writers) {
204 ilo_blitter_rectlist_resolve_hiz(ilo->blitter,
205 res, level, first_slice + i);
206 } else if (slice->clear_value != first_clear_value &&
207 (slice->flags & ILO_TEXTURE_RENDER_WRITE)) {
208 ilo_blitter_rectlist_resolve_z(ilo->blitter,
209 res, level, first_slice + i);
210 set_clear_value = true;
211 }
212 }
213
214 if (set_clear_value) {
215 /* ILO_TEXTURE_CLEAR will be cleared later */
216 ilo_texture_set_slice_clear_value(tex, level,
217 first_slice, num_slices, first_clear_value);
218 }
219 }
220 }
221 else if ((resolve_flags & any_reader) ||
222 ((resolve_flags & other_writers) &&
223 !(resolve_flags & ILO_TEXTURE_CLEAR))) {
224 /*
225 * When there is at least a reader or writer, we need to perform a
226 * Depth Buffer Resolve in case the resource was previously written
227 * by ILO_TEXTURE_RENDER_WRITE.
228 */
229 for (i = 0; i < num_slices; i++) {
230 const struct ilo_texture_slice *slice =
231 ilo_texture_get_slice(tex, level, first_slice + i);
232
233 if (slice->flags & ILO_TEXTURE_RENDER_WRITE) {
234 ilo_blitter_rectlist_resolve_z(ilo->blitter,
235 &tex->base, level, first_slice + i);
236 }
237 }
238 }
239 }
240
241 /**
242 * Initialize blit-related functions.
243 */
244 void
245 ilo_init_blit_functions(struct ilo_context *ilo)
246 {
247 ilo->base.resource_copy_region = ilo_resource_copy_region;
248 ilo->base.blit = ilo_blit;
249 ilo->base.flush_resource = ilo_flush_resource;
250
251 ilo->base.clear = ilo_clear;
252 ilo->base.clear_render_target = ilo_clear_render_target;
253 ilo->base.clear_depth_stencil = ilo_clear_depth_stencil;
254 }