008dd46a73c6005b36a395ca6b2b4a4e84302d01
[mesa.git] / src / gallium / drivers / ilo / ilo_blit.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_BLIT_H
29 #define ILO_BLIT_H
30
31 #include "ilo_common.h"
32 #include "ilo_context.h"
33 #include "ilo_state.h"
34 #include "ilo_resource.h"
35
36 void
37 ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
38 struct pipe_resource *res, unsigned level,
39 unsigned first_slice, unsigned num_slices,
40 unsigned resolve_flags);
41
42 static inline void
43 ilo_blit_resolve_slices(struct ilo_context *ilo,
44 struct pipe_resource *res, unsigned level,
45 unsigned first_slice, unsigned num_slices,
46 unsigned resolve_flags)
47 {
48 struct ilo_texture *tex;
49 unsigned slice_mask;
50
51 if (res->target == PIPE_BUFFER)
52 return;
53
54 tex = ilo_texture(res);
55
56 /*
57 * This function is called frequently and we need to make it run faster.
58 * As it is only used to resolve HiZ right now, return early when there is
59 * no HiZ.
60 */
61 if (tex->image.aux.type != ILO_IMAGE_AUX_HIZ ||
62 !ilo_image_can_enable_aux(&tex->image, level))
63 return;
64
65 if (tex->image.aux.type == ILO_IMAGE_AUX_HIZ &&
66 ilo_image_can_enable_aux(&tex->image, level)) {
67 ilo_blit_resolve_slices_for_hiz(ilo, res, level,
68 first_slice, num_slices, resolve_flags);
69 }
70
71 slice_mask =
72 ILO_TEXTURE_CPU_WRITE |
73 ILO_TEXTURE_BLT_WRITE |
74 ILO_TEXTURE_RENDER_WRITE;
75 /* when there is a new writer, we may need to clear ILO_TEXTURE_CLEAR */
76 if (resolve_flags & slice_mask)
77 slice_mask |= ILO_TEXTURE_CLEAR;
78
79 ilo_texture_set_slice_flags(tex, level,
80 first_slice, num_slices, slice_mask, resolve_flags);
81 }
82
83 static inline void
84 ilo_blit_resolve_resource(struct ilo_context *ilo,
85 struct pipe_resource *res,
86 unsigned resolve_flags)
87 {
88 unsigned lv;
89
90 for (lv = 0; lv <= res->last_level; lv++) {
91 const unsigned num_slices = (res->target == PIPE_TEXTURE_3D) ?
92 u_minify(res->depth0, lv) : res->array_size;
93
94 ilo_blit_resolve_slices(ilo, res, lv, 0, num_slices, resolve_flags);
95 }
96 }
97
98 static inline void
99 ilo_blit_resolve_surface(struct ilo_context *ilo,
100 struct pipe_surface *surf,
101 unsigned resolve_flags)
102 {
103 if (surf->texture->target == PIPE_BUFFER)
104 return;
105
106 ilo_blit_resolve_slices(ilo, surf->texture,
107 surf->u.tex.level, surf->u.tex.first_layer,
108 surf->u.tex.last_layer - surf->u.tex.first_layer + 1,
109 resolve_flags);
110 }
111
112 static inline void
113 ilo_blit_resolve_transfer(struct ilo_context *ilo,
114 const struct pipe_transfer *xfer)
115 {
116 unsigned resolve_flags = 0;
117
118 if (xfer->resource->target == PIPE_BUFFER)
119 return;
120
121 if (xfer->usage & PIPE_TRANSFER_READ)
122 resolve_flags |= ILO_TEXTURE_CPU_READ;
123 if (xfer->usage & PIPE_TRANSFER_WRITE)
124 resolve_flags |= ILO_TEXTURE_CPU_WRITE;
125
126 ilo_blit_resolve_slices(ilo, xfer->resource, xfer->level,
127 xfer->box.z, xfer->box.depth, resolve_flags);
128 }
129
130 static inline void
131 ilo_blit_resolve_view(struct ilo_context *ilo,
132 const struct pipe_sampler_view *view)
133 {
134 const unsigned resolve_flags = ILO_TEXTURE_RENDER_READ;
135 unsigned lv;
136
137 if (view->texture->target == PIPE_BUFFER)
138 return;
139
140 for (lv = view->u.tex.first_level; lv <= view->u.tex.last_level; lv++) {
141 unsigned first_slice, num_slices;
142
143 if (view->texture->target == PIPE_TEXTURE_3D) {
144 first_slice = 0;
145 num_slices = u_minify(view->texture->depth0, lv);
146 }
147 else {
148 first_slice = view->u.tex.first_layer;
149 num_slices = view->u.tex.last_layer - view->u.tex.first_layer + 1;
150 }
151
152 ilo_blit_resolve_slices(ilo, view->texture,
153 lv, first_slice, num_slices, resolve_flags);
154 }
155 }
156
157 static inline void
158 ilo_blit_resolve_framebuffer(struct ilo_context *ilo)
159 {
160 struct ilo_state_vector *vec = &ilo->state_vector;
161 const struct pipe_framebuffer_state *fb = &vec->fb.state;
162 unsigned sh, i;
163
164 /* Not all bound views are sampled by the shaders. How do we tell? */
165 for (sh = 0; sh < ARRAY_SIZE(vec->view); sh++) {
166 for (i = 0; i < vec->view[sh].count; i++) {
167 if (vec->view[sh].states[i])
168 ilo_blit_resolve_view(ilo, vec->view[sh].states[i]);
169 }
170 }
171
172 for (i = 0; i < fb->nr_cbufs; i++) {
173 struct pipe_surface *surf = fb->cbufs[i];
174 if (surf)
175 ilo_blit_resolve_surface(ilo, surf, ILO_TEXTURE_RENDER_WRITE);
176 }
177
178 if (fb->zsbuf)
179 ilo_blit_resolve_surface(ilo, fb->zsbuf, ILO_TEXTURE_RENDER_WRITE);
180 }
181
182 void
183 ilo_init_blit_functions(struct ilo_context *ilo);
184
185 #endif /* ILO_BLIT_H */