1e954083983f79eea47457ccceeb9cdfa9d29106
[mesa.git] / src / gallium / drivers / ilo / ilo_blit.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_BLIT_H
29 #define ILO_BLIT_H
30
31 #include "ilo_common.h"
32 #include "ilo_context.h"
33 #include "ilo_gpe.h"
34 #include "ilo_resource.h"
35
36 struct ilo_context;
37
38 void
39 ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
40 struct pipe_resource *res, unsigned level,
41 unsigned first_slice, unsigned num_slices,
42 unsigned resolve_flags);
43
44 static inline void
45 ilo_blit_resolve_slices(struct ilo_context *ilo,
46 struct pipe_resource *res, unsigned level,
47 unsigned first_slice, unsigned num_slices,
48 unsigned resolve_flags)
49 {
50 struct ilo_texture *tex;
51 unsigned slice_mask;
52
53 if (res->target == PIPE_BUFFER)
54 return;
55
56 tex = ilo_texture(res);
57
58 /*
59 * This function is called frequently and we need to make it run faster.
60 * As it is only used to resolve HiZ right now, return early when there is
61 * no HiZ.
62 */
63 if (!ilo_texture_can_enable_hiz(tex, level, first_slice, num_slices))
64 return;
65
66 if (ilo_texture_can_enable_hiz(tex, level, first_slice, num_slices)) {
67 ilo_blit_resolve_slices_for_hiz(ilo, res, level,
68 first_slice, num_slices, resolve_flags);
69 }
70
71 slice_mask =
72 ILO_TEXTURE_CPU_WRITE |
73 ILO_TEXTURE_BLT_WRITE |
74 ILO_TEXTURE_RENDER_WRITE;
75 /* when there is a new writer, we may need to clear ILO_TEXTURE_CLEAR */
76 if (resolve_flags & slice_mask)
77 slice_mask |= ILO_TEXTURE_CLEAR;
78
79 ilo_texture_set_slice_flags(tex, level,
80 first_slice, num_slices, slice_mask, resolve_flags);
81 }
82
83 static inline void
84 ilo_blit_resolve_resource(struct ilo_context *ilo,
85 struct pipe_resource *res,
86 unsigned resolve_flags)
87 {
88 unsigned lv;
89
90 for (lv = 0; lv <= res->last_level; lv++) {
91 const unsigned num_slices = (res->target == PIPE_TEXTURE_3D) ?
92 u_minify(res->depth0, lv) : res->array_size;
93
94 ilo_blit_resolve_slices(ilo, res, lv, 0, num_slices, resolve_flags);
95 }
96 }
97
98 static inline void
99 ilo_blit_resolve_surface(struct ilo_context *ilo,
100 struct pipe_surface *surf,
101 unsigned resolve_flags)
102 {
103 if (surf->texture->target == PIPE_BUFFER)
104 return;
105
106 ilo_blit_resolve_slices(ilo, surf->texture,
107 surf->u.tex.level, surf->u.tex.first_layer,
108 surf->u.tex.last_layer - surf->u.tex.first_layer + 1,
109 resolve_flags);
110 }
111
112 static inline void
113 ilo_blit_resolve_transfer(struct ilo_context *ilo,
114 const struct pipe_transfer *xfer)
115 {
116 unsigned resolve_flags = 0;
117
118 if (xfer->resource->target == PIPE_BUFFER)
119 return;
120
121 if (xfer->usage & PIPE_TRANSFER_READ)
122 resolve_flags |= ILO_TEXTURE_CPU_READ;
123 if (xfer->usage & PIPE_TRANSFER_WRITE)
124 resolve_flags |= ILO_TEXTURE_CPU_WRITE;
125
126 ilo_blit_resolve_slices(ilo, xfer->resource, xfer->level,
127 xfer->box.z, xfer->box.depth, resolve_flags);
128 }
129
130 static inline void
131 ilo_blit_resolve_view(struct ilo_context *ilo,
132 const struct pipe_sampler_view *view)
133 {
134 const unsigned resolve_flags = ILO_TEXTURE_RENDER_READ;
135 unsigned lv;
136
137 if (view->texture->target == PIPE_BUFFER)
138 return;
139
140 for (lv = view->u.tex.first_level; lv <= view->u.tex.last_level; lv++) {
141 unsigned first_slice, num_slices;
142
143 if (view->texture->target == PIPE_TEXTURE_3D) {
144 first_slice = 0;
145 num_slices = u_minify(view->texture->depth0, lv);
146 }
147 else {
148 first_slice = view->u.tex.first_layer;
149 num_slices = view->u.tex.last_layer - view->u.tex.first_layer + 1;
150 }
151
152 ilo_blit_resolve_slices(ilo, view->texture,
153 lv, first_slice, num_slices, resolve_flags);
154 }
155 }
156
157 static inline void
158 ilo_blit_resolve_framebuffer(struct ilo_context *ilo)
159 {
160 const struct pipe_framebuffer_state *fb = &ilo->fb.state;
161 unsigned sh, i;
162
163 /* Not all bound views are sampled by the shaders. How do we tell? */
164 for (sh = 0; sh < Elements(ilo->view); sh++) {
165 for (i = 0; i < ilo->view[sh].count; i++) {
166 if (ilo->view[sh].states[i])
167 ilo_blit_resolve_view(ilo, ilo->view[sh].states[i]);
168 }
169 }
170
171 for (i = 0; i < fb->nr_cbufs; i++) {
172 struct pipe_surface *surf = fb->cbufs[i];
173 if (surf)
174 ilo_blit_resolve_surface(ilo, surf, ILO_TEXTURE_RENDER_WRITE);
175 }
176
177 if (fb->zsbuf)
178 ilo_blit_resolve_surface(ilo, fb->zsbuf, ILO_TEXTURE_RENDER_WRITE);
179 }
180
181 void
182 ilo_init_blit_functions(struct ilo_context *ilo);
183
184 #endif /* ILO_BLIT_H */