ilo: add ilo_state_sol
[mesa.git] / src / gallium / drivers / ilo / ilo_blit.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_BLIT_H
29 #define ILO_BLIT_H
30
31 #include "ilo_common.h"
32 #include "ilo_context.h"
33 #include "ilo_state.h"
34 #include "ilo_resource.h"
35
36 void
37 ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
38 struct pipe_resource *res, unsigned level,
39 unsigned first_slice, unsigned num_slices,
40 unsigned resolve_flags);
41
42 static inline void
43 ilo_blit_resolve_slices(struct ilo_context *ilo,
44 struct pipe_resource *res, unsigned level,
45 unsigned first_slice, unsigned num_slices,
46 unsigned resolve_flags)
47 {
48 struct ilo_texture *tex;
49 unsigned slice_mask;
50
51 if (res->target == PIPE_BUFFER)
52 return;
53
54 tex = ilo_texture(res);
55
56 /*
57 * This function is called frequently and we need to make it run faster.
58 * As it is only used to resolve HiZ right now, return early when there is
59 * no HiZ.
60 */
61 if (!ilo_image_can_enable_aux(&tex->image, level))
62 return;
63
64 if (ilo_image_can_enable_aux(&tex->image, level)) {
65 ilo_blit_resolve_slices_for_hiz(ilo, res, level,
66 first_slice, num_slices, resolve_flags);
67 }
68
69 slice_mask =
70 ILO_TEXTURE_CPU_WRITE |
71 ILO_TEXTURE_BLT_WRITE |
72 ILO_TEXTURE_RENDER_WRITE;
73 /* when there is a new writer, we may need to clear ILO_TEXTURE_CLEAR */
74 if (resolve_flags & slice_mask)
75 slice_mask |= ILO_TEXTURE_CLEAR;
76
77 ilo_texture_set_slice_flags(tex, level,
78 first_slice, num_slices, slice_mask, resolve_flags);
79 }
80
81 static inline void
82 ilo_blit_resolve_resource(struct ilo_context *ilo,
83 struct pipe_resource *res,
84 unsigned resolve_flags)
85 {
86 unsigned lv;
87
88 for (lv = 0; lv <= res->last_level; lv++) {
89 const unsigned num_slices = (res->target == PIPE_TEXTURE_3D) ?
90 u_minify(res->depth0, lv) : res->array_size;
91
92 ilo_blit_resolve_slices(ilo, res, lv, 0, num_slices, resolve_flags);
93 }
94 }
95
96 static inline void
97 ilo_blit_resolve_surface(struct ilo_context *ilo,
98 struct pipe_surface *surf,
99 unsigned resolve_flags)
100 {
101 if (surf->texture->target == PIPE_BUFFER)
102 return;
103
104 ilo_blit_resolve_slices(ilo, surf->texture,
105 surf->u.tex.level, surf->u.tex.first_layer,
106 surf->u.tex.last_layer - surf->u.tex.first_layer + 1,
107 resolve_flags);
108 }
109
110 static inline void
111 ilo_blit_resolve_transfer(struct ilo_context *ilo,
112 const struct pipe_transfer *xfer)
113 {
114 unsigned resolve_flags = 0;
115
116 if (xfer->resource->target == PIPE_BUFFER)
117 return;
118
119 if (xfer->usage & PIPE_TRANSFER_READ)
120 resolve_flags |= ILO_TEXTURE_CPU_READ;
121 if (xfer->usage & PIPE_TRANSFER_WRITE)
122 resolve_flags |= ILO_TEXTURE_CPU_WRITE;
123
124 ilo_blit_resolve_slices(ilo, xfer->resource, xfer->level,
125 xfer->box.z, xfer->box.depth, resolve_flags);
126 }
127
128 static inline void
129 ilo_blit_resolve_view(struct ilo_context *ilo,
130 const struct pipe_sampler_view *view)
131 {
132 const unsigned resolve_flags = ILO_TEXTURE_RENDER_READ;
133 unsigned lv;
134
135 if (view->texture->target == PIPE_BUFFER)
136 return;
137
138 for (lv = view->u.tex.first_level; lv <= view->u.tex.last_level; lv++) {
139 unsigned first_slice, num_slices;
140
141 if (view->texture->target == PIPE_TEXTURE_3D) {
142 first_slice = 0;
143 num_slices = u_minify(view->texture->depth0, lv);
144 }
145 else {
146 first_slice = view->u.tex.first_layer;
147 num_slices = view->u.tex.last_layer - view->u.tex.first_layer + 1;
148 }
149
150 ilo_blit_resolve_slices(ilo, view->texture,
151 lv, first_slice, num_slices, resolve_flags);
152 }
153 }
154
155 static inline void
156 ilo_blit_resolve_framebuffer(struct ilo_context *ilo)
157 {
158 struct ilo_state_vector *vec = &ilo->state_vector;
159 const struct pipe_framebuffer_state *fb = &vec->fb.state;
160 unsigned sh, i;
161
162 /* Not all bound views are sampled by the shaders. How do we tell? */
163 for (sh = 0; sh < Elements(vec->view); sh++) {
164 for (i = 0; i < vec->view[sh].count; i++) {
165 if (vec->view[sh].states[i])
166 ilo_blit_resolve_view(ilo, vec->view[sh].states[i]);
167 }
168 }
169
170 for (i = 0; i < fb->nr_cbufs; i++) {
171 struct pipe_surface *surf = fb->cbufs[i];
172 if (surf)
173 ilo_blit_resolve_surface(ilo, surf, ILO_TEXTURE_RENDER_WRITE);
174 }
175
176 if (fb->zsbuf)
177 ilo_blit_resolve_surface(ilo, fb->zsbuf, ILO_TEXTURE_RENDER_WRITE);
178 }
179
180 void
181 ilo_init_blit_functions(struct ilo_context *ilo);
182
183 #endif /* ILO_BLIT_H */