ilo: add BLT-based blitting methods to ilo_blitter
[mesa.git] / src / gallium / drivers / ilo / ilo_blitter_pipe.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "util/u_blitter.h"
29 #include "util/u_surface.h"
30
31 #include "ilo_context.h"
32 #include "ilo_blitter.h"
33
34 enum ilo_blitter_pipe_op {
35 ILO_BLITTER_PIPE_BLIT,
36 ILO_BLITTER_PIPE_COPY,
37 ILO_BLITTER_PIPE_CLEAR,
38 ILO_BLITTER_PIPE_CLEAR_FB,
39 };
40
41 static void
42 ilo_blitter_pipe_begin(struct ilo_blitter *blitter,
43 enum ilo_blitter_pipe_op op)
44 {
45 struct blitter_context *b = blitter->pipe_blitter;
46 struct ilo_context *ilo = blitter->ilo;
47
48 /* as documented in util/u_blitter.h */
49 util_blitter_save_vertex_buffer_slot(b, ilo->vb.states);
50 util_blitter_save_vertex_elements(b, (void *) ilo->ve);
51 util_blitter_save_vertex_shader(b, ilo->vs);
52 util_blitter_save_geometry_shader(b, ilo->gs);
53 util_blitter_save_so_targets(b, ilo->so.count, ilo->so.states);
54
55 util_blitter_save_fragment_shader(b, ilo->fs);
56 util_blitter_save_depth_stencil_alpha(b, (void *) ilo->dsa);
57 util_blitter_save_blend(b, (void *) ilo->blend);
58
59 /* undocumented? */
60 util_blitter_save_viewport(b, &ilo->viewport.viewport0);
61 util_blitter_save_stencil_ref(b, &ilo->stencil_ref);
62 util_blitter_save_sample_mask(b, ilo->sample_mask);
63
64 switch (op) {
65 case ILO_BLITTER_PIPE_BLIT:
66 case ILO_BLITTER_PIPE_COPY:
67 util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
68 util_blitter_save_framebuffer(b, &ilo->fb.state);
69
70 util_blitter_save_fragment_sampler_states(b,
71 ilo->sampler[PIPE_SHADER_FRAGMENT].count,
72 (void **) ilo->sampler[PIPE_SHADER_FRAGMENT].cso);
73
74 util_blitter_save_fragment_sampler_views(b,
75 ilo->view[PIPE_SHADER_FRAGMENT].count,
76 ilo->view[PIPE_SHADER_FRAGMENT].states);
77
78 /* disable render condition? */
79 break;
80 case ILO_BLITTER_PIPE_CLEAR:
81 util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
82 util_blitter_save_framebuffer(b, &ilo->fb.state);
83
84 /* disable render condition? */
85 break;
86 case ILO_BLITTER_PIPE_CLEAR_FB:
87 util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
88 break;
89 default:
90 break;
91 }
92 }
93
94 static void
95 ilo_blitter_pipe_end(struct ilo_blitter *blitter)
96 {
97 }
98
99 bool
100 ilo_blitter_pipe_blit(struct ilo_blitter *blitter,
101 const struct pipe_blit_info *info)
102 {
103 struct blitter_context *b = blitter->pipe_blitter;
104 struct pipe_blit_info skip_stencil;
105
106 if (util_try_blit_via_copy_region(&blitter->ilo->base, info))
107 return true;
108
109 if (!util_blitter_is_blit_supported(b, info)) {
110 /* try without stencil */
111 if (info->mask & PIPE_MASK_S) {
112 skip_stencil = *info;
113 skip_stencil.mask = info->mask & ~PIPE_MASK_S;
114
115 if (util_blitter_is_blit_supported(blitter->pipe_blitter,
116 &skip_stencil)) {
117 ilo_warn("ignore stencil buffer blitting\n");
118 info = &skip_stencil;
119 }
120 }
121
122 if (info != &skip_stencil) {
123 ilo_warn("failed to blit with pipe blitter\n");
124 return false;
125 }
126 }
127
128 ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_BLIT);
129 util_blitter_blit(b, info);
130 ilo_blitter_pipe_end(blitter);
131
132 return true;
133 }
134
135 bool
136 ilo_blitter_pipe_copy_resource(struct ilo_blitter *blitter,
137 struct pipe_resource *dst, unsigned dst_level,
138 unsigned dst_x, unsigned dst_y, unsigned dst_z,
139 struct pipe_resource *src, unsigned src_level,
140 const struct pipe_box *src_box)
141 {
142 return false;
143 }
144
145 bool
146 ilo_blitter_pipe_clear_rt(struct ilo_blitter *blitter,
147 struct pipe_surface *rt,
148 const union pipe_color_union *color,
149 unsigned x, unsigned y,
150 unsigned width, unsigned height)
151 {
152 ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR);
153
154 util_blitter_clear_render_target(blitter->pipe_blitter,
155 rt, color, x, y, width, height);
156
157 ilo_blitter_pipe_end(blitter);
158
159 return true;
160 }
161
162 bool
163 ilo_blitter_pipe_clear_zs(struct ilo_blitter *blitter,
164 struct pipe_surface *zs,
165 unsigned clear_flags,
166 double depth, unsigned stencil,
167 unsigned x, unsigned y,
168 unsigned width, unsigned height)
169 {
170 ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR);
171
172 util_blitter_clear_depth_stencil(blitter->pipe_blitter,
173 zs, clear_flags, depth, stencil, x, y, width, height);
174
175 ilo_blitter_pipe_end(blitter);
176
177 return true;
178 }
179
180 bool
181 ilo_blitter_pipe_clear_fb(struct ilo_blitter *blitter,
182 unsigned buffers,
183 const union pipe_color_union *color,
184 double depth, unsigned stencil)
185 {
186 /* TODO we should pause/resume some queries */
187 ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR_FB);
188
189 util_blitter_clear(blitter->pipe_blitter,
190 blitter->ilo->fb.state.width, blitter->ilo->fb.state.height,
191 buffers, color, depth, stencil);
192
193 ilo_blitter_pipe_end(blitter);
194
195 return true;
196 }