nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result
[mesa.git] / src / gallium / drivers / ilo / ilo_context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "util/u_upload_mgr.h"
29
30 #include "ilo_3d.h"
31 #include "ilo_blit.h"
32 #include "ilo_blitter.h"
33 #include "ilo_cp.h"
34 #include "ilo_gpgpu.h"
35 #include "ilo_query.h"
36 #include "ilo_resource.h"
37 #include "ilo_screen.h"
38 #include "ilo_shader.h"
39 #include "ilo_state.h"
40 #include "ilo_transfer.h"
41 #include "ilo_video.h"
42 #include "ilo_context.h"
43
44 static void
45 ilo_context_cp_flushed(struct ilo_cp *cp, void *data)
46 {
47 struct ilo_context *ilo = ilo_context(data);
48
49 if (ilo->last_cp_bo)
50 intel_bo_unreference(ilo->last_cp_bo);
51
52 /* remember the just flushed bo, on which fences could wait */
53 ilo->last_cp_bo = cp->bo;
54 intel_bo_reference(ilo->last_cp_bo);
55
56 ilo_3d_cp_flushed(ilo->hw3d);
57 }
58
59 static void
60 ilo_flush(struct pipe_context *pipe,
61 struct pipe_fence_handle **f,
62 unsigned flags)
63 {
64 struct ilo_context *ilo = ilo_context(pipe);
65
66 if (f) {
67 struct ilo_fence *fence;
68
69 fence = CALLOC_STRUCT(ilo_fence);
70 if (fence) {
71 pipe_reference_init(&fence->reference, 1);
72
73 /* reference the batch bo that we want to wait on */
74 if (ilo_cp_empty(ilo->cp))
75 fence->bo = ilo->last_cp_bo;
76 else
77 fence->bo = ilo->cp->bo;
78
79 if (fence->bo)
80 intel_bo_reference(fence->bo);
81 }
82
83 *f = (struct pipe_fence_handle *) fence;
84 }
85
86 ilo_cp_flush(ilo->cp,
87 (flags & PIPE_FLUSH_END_OF_FRAME) ? "frame end" : "user request");
88 }
89
90 static void
91 ilo_context_destroy(struct pipe_context *pipe)
92 {
93 struct ilo_context *ilo = ilo_context(pipe);
94
95 ilo_cleanup_states(ilo);
96
97 if (ilo->last_cp_bo)
98 intel_bo_unreference(ilo->last_cp_bo);
99
100 if (ilo->uploader)
101 u_upload_destroy(ilo->uploader);
102
103 if (ilo->blitter)
104 ilo_blitter_destroy(ilo->blitter);
105 if (ilo->hw3d)
106 ilo_3d_destroy(ilo->hw3d);
107 if (ilo->shader_cache)
108 ilo_shader_cache_destroy(ilo->shader_cache);
109 if (ilo->cp)
110 ilo_cp_destroy(ilo->cp);
111
112 util_slab_destroy(&ilo->transfer_mempool);
113
114 FREE(ilo);
115 }
116
117 static struct pipe_context *
118 ilo_context_create(struct pipe_screen *screen, void *priv)
119 {
120 struct ilo_screen *is = ilo_screen(screen);
121 struct ilo_context *ilo;
122 int cp_size;
123
124 ilo = CALLOC_STRUCT(ilo_context);
125 if (!ilo)
126 return NULL;
127
128 ilo->winsys = is->winsys;
129 ilo->dev = &is->dev;
130
131 /*
132 * initialize first, otherwise it may not be safe to call
133 * ilo_context_destroy() on errors
134 */
135 util_slab_create(&ilo->transfer_mempool,
136 sizeof(struct ilo_transfer), 64, UTIL_SLAB_SINGLETHREADED);
137
138 /* 8192 DWords */
139 cp_size = 8192;
140 if (cp_size * 4 > is->dev.max_batch_size)
141 cp_size = is->dev.max_batch_size / 4;
142
143 ilo->cp = ilo_cp_create(ilo->winsys, cp_size, is->dev.has_llc);
144 ilo->shader_cache = ilo_shader_cache_create();
145 if (ilo->cp)
146 ilo->hw3d = ilo_3d_create(ilo->cp, ilo->dev);
147
148 if (!ilo->cp || !ilo->shader_cache || !ilo->hw3d) {
149 ilo_context_destroy(&ilo->base);
150 return NULL;
151 }
152
153 ilo_cp_set_flush_callback(ilo->cp,
154 ilo_context_cp_flushed, (void *) ilo);
155
156 ilo->base.screen = screen;
157 ilo->base.priv = priv;
158
159 ilo->base.destroy = ilo_context_destroy;
160 ilo->base.flush = ilo_flush;
161
162 ilo_init_3d_functions(ilo);
163 ilo_init_query_functions(ilo);
164 ilo_init_state_functions(ilo);
165 ilo_init_blit_functions(ilo);
166 ilo_init_transfer_functions(ilo);
167 ilo_init_video_functions(ilo);
168 ilo_init_gpgpu_functions(ilo);
169
170 ilo_init_states(ilo);
171
172 /*
173 * These must be called last as u_upload/u_blitter are clients of the pipe
174 * context.
175 */
176 ilo->uploader = u_upload_create(&ilo->base, 1024 * 1024, 16,
177 PIPE_BIND_CONSTANT_BUFFER | PIPE_BIND_INDEX_BUFFER);
178 if (!ilo->uploader) {
179 ilo_context_destroy(&ilo->base);
180 return NULL;
181 }
182
183 ilo->blitter = ilo_blitter_create(ilo);
184 if (!ilo->blitter) {
185 ilo_context_destroy(&ilo->base);
186 return NULL;
187 }
188
189 return &ilo->base;
190 }
191
192 /**
193 * Initialize context-related functions.
194 */
195 void
196 ilo_init_context_functions(struct ilo_screen *is)
197 {
198 is->base.context_create = ilo_context_create;
199 }