ilo: add image_get_gen{6,7}_alignment()
[mesa.git] / src / gallium / drivers / ilo / ilo_context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "util/u_upload_mgr.h"
29
30 #include "ilo_blit.h"
31 #include "ilo_blitter.h"
32 #include "ilo_cp.h"
33 #include "ilo_draw.h"
34 #include "ilo_gpgpu.h"
35 #include "ilo_query.h"
36 #include "ilo_render.h"
37 #include "ilo_resource.h"
38 #include "ilo_screen.h"
39 #include "ilo_shader.h"
40 #include "ilo_state.h"
41 #include "ilo_transfer.h"
42 #include "ilo_video.h"
43 #include "ilo_context.h"
44
45 static void
46 ilo_context_cp_submitted(struct ilo_cp *cp, void *data)
47 {
48 struct ilo_context *ilo = ilo_context(data);
49
50 /* builder buffers are reallocated */
51 ilo_render_invalidate_builder(ilo->render);
52 }
53
54 static void
55 ilo_flush(struct pipe_context *pipe,
56 struct pipe_fence_handle **f,
57 unsigned flags)
58 {
59 struct ilo_context *ilo = ilo_context(pipe);
60
61 ilo_cp_submit(ilo->cp,
62 (flags & PIPE_FLUSH_END_OF_FRAME) ? "frame end" : "user request");
63
64 if (f) {
65 *f = ilo_screen_fence_create(pipe->screen, ilo->cp->last_submitted_bo);
66 }
67 }
68
69 static void
70 ilo_render_condition(struct pipe_context *pipe,
71 struct pipe_query *query,
72 boolean condition,
73 uint mode)
74 {
75 struct ilo_context *ilo = ilo_context(pipe);
76
77 /* reference count? */
78 ilo->render_condition.query = query;
79 ilo->render_condition.condition = condition;
80 ilo->render_condition.mode = mode;
81 }
82
83 bool
84 ilo_skip_rendering(struct ilo_context *ilo)
85 {
86 uint64_t result;
87 bool wait;
88
89 if (!ilo->render_condition.query)
90 return false;
91
92 switch (ilo->render_condition.mode) {
93 case PIPE_RENDER_COND_WAIT:
94 case PIPE_RENDER_COND_BY_REGION_WAIT:
95 wait = true;
96 break;
97 case PIPE_RENDER_COND_NO_WAIT:
98 case PIPE_RENDER_COND_BY_REGION_NO_WAIT:
99 default:
100 wait = false;
101 break;
102 }
103
104 if (ilo->base.get_query_result(&ilo->base, ilo->render_condition.query,
105 wait, (union pipe_query_result *) &result))
106 return ((bool) result == ilo->render_condition.condition);
107 else
108 return false;
109 }
110
111 static void
112 ilo_context_destroy(struct pipe_context *pipe)
113 {
114 struct ilo_context *ilo = ilo_context(pipe);
115
116 ilo_state_vector_cleanup(&ilo->state_vector);
117
118 if (ilo->uploader)
119 u_upload_destroy(ilo->uploader);
120
121 if (ilo->blitter)
122 ilo_blitter_destroy(ilo->blitter);
123 if (ilo->render)
124 ilo_render_destroy(ilo->render);
125 if (ilo->shader_cache)
126 ilo_shader_cache_destroy(ilo->shader_cache);
127 if (ilo->cp)
128 ilo_cp_destroy(ilo->cp);
129
130 util_slab_destroy(&ilo->transfer_mempool);
131
132 FREE(ilo);
133 }
134
135 static struct pipe_context *
136 ilo_context_create(struct pipe_screen *screen, void *priv)
137 {
138 struct ilo_screen *is = ilo_screen(screen);
139 struct ilo_context *ilo;
140
141 ilo = CALLOC_STRUCT(ilo_context);
142 if (!ilo)
143 return NULL;
144
145 ilo->winsys = is->dev.winsys;
146 ilo->dev = &is->dev;
147
148 /*
149 * initialize first, otherwise it may not be safe to call
150 * ilo_context_destroy() on errors
151 */
152 util_slab_create(&ilo->transfer_mempool,
153 sizeof(struct ilo_transfer), 64, UTIL_SLAB_SINGLETHREADED);
154
155 ilo->shader_cache = ilo_shader_cache_create();
156 ilo->cp = ilo_cp_create(ilo->dev, ilo->winsys, ilo->shader_cache);
157 if (ilo->cp)
158 ilo->render = ilo_render_create(&ilo->cp->builder);
159
160 if (!ilo->cp || !ilo->shader_cache || !ilo->render) {
161 ilo_context_destroy(&ilo->base);
162 return NULL;
163 }
164
165 ilo_cp_set_submit_callback(ilo->cp,
166 ilo_context_cp_submitted, (void *) ilo);
167
168 ilo->base.screen = screen;
169 ilo->base.priv = priv;
170
171 ilo->base.destroy = ilo_context_destroy;
172 ilo->base.flush = ilo_flush;
173 ilo->base.render_condition = ilo_render_condition;
174
175 ilo_init_draw_functions(ilo);
176 ilo_init_query_functions(ilo);
177 ilo_init_state_functions(ilo);
178 ilo_init_blit_functions(ilo);
179 ilo_init_transfer_functions(ilo);
180 ilo_init_video_functions(ilo);
181 ilo_init_gpgpu_functions(ilo);
182
183 ilo_init_draw(ilo);
184 ilo_state_vector_init(ilo->dev, &ilo->state_vector);
185
186 /*
187 * These must be called last as u_upload/u_blitter are clients of the pipe
188 * context.
189 */
190 ilo->uploader = u_upload_create(&ilo->base, 1024 * 1024, 16,
191 PIPE_BIND_CONSTANT_BUFFER | PIPE_BIND_INDEX_BUFFER);
192 if (!ilo->uploader) {
193 ilo_context_destroy(&ilo->base);
194 return NULL;
195 }
196
197 ilo->blitter = ilo_blitter_create(ilo);
198 if (!ilo->blitter) {
199 ilo_context_destroy(&ilo->base);
200 return NULL;
201 }
202
203 return &ilo->base;
204 }
205
206 /**
207 * Initialize context-related functions.
208 */
209 void
210 ilo_init_context_functions(struct ilo_screen *is)
211 {
212 is->base.context_create = ilo_context_create;
213 }