ilo: replace a boolean by bool
[mesa.git] / src / gallium / drivers / ilo / ilo_context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "intel_chipset.h"
29
30 #include "ilo_3d.h"
31 #include "ilo_blit.h"
32 #include "ilo_blitter.h"
33 #include "ilo_cp.h"
34 #include "ilo_gpgpu.h"
35 #include "ilo_query.h"
36 #include "ilo_resource.h"
37 #include "ilo_screen.h"
38 #include "ilo_shader.h"
39 #include "ilo_state.h"
40 #include "ilo_transfer.h"
41 #include "ilo_video.h"
42 #include "ilo_context.h"
43
44 static void
45 ilo_context_cp_flushed(struct ilo_cp *cp, void *data)
46 {
47 struct ilo_context *ilo = ilo_context(data);
48
49 if (ilo->last_cp_bo)
50 intel_bo_unreference(ilo->last_cp_bo);
51
52 /* remember the just flushed bo, on which fences could wait */
53 ilo->last_cp_bo = cp->bo;
54 intel_bo_reference(ilo->last_cp_bo);
55
56 ilo_3d_cp_flushed(ilo->hw3d);
57 }
58
59 static void
60 ilo_flush(struct pipe_context *pipe,
61 struct pipe_fence_handle **f,
62 unsigned flags)
63 {
64 struct ilo_context *ilo = ilo_context(pipe);
65
66 if (f) {
67 struct ilo_fence *fence;
68
69 fence = CALLOC_STRUCT(ilo_fence);
70 if (fence) {
71 pipe_reference_init(&fence->reference, 1);
72
73 /* reference the batch bo that we want to wait on */
74 if (ilo_cp_empty(ilo->cp))
75 fence->bo = ilo->last_cp_bo;
76 else
77 fence->bo = ilo->cp->bo;
78
79 if (fence->bo)
80 intel_bo_reference(fence->bo);
81 }
82
83 *f = (struct pipe_fence_handle *) fence;
84 }
85
86 ilo_cp_flush(ilo->cp);
87 }
88
89 static void
90 ilo_context_destroy(struct pipe_context *pipe)
91 {
92 struct ilo_context *ilo = ilo_context(pipe);
93
94 ilo_cleanup_states(ilo);
95
96 if (ilo->last_cp_bo)
97 intel_bo_unreference(ilo->last_cp_bo);
98
99 util_slab_destroy(&ilo->transfer_mempool);
100
101 if (ilo->blitter)
102 ilo_blitter_destroy(ilo->blitter);
103 if (ilo->hw3d)
104 ilo_3d_destroy(ilo->hw3d);
105 if (ilo->shader_cache)
106 ilo_shader_cache_destroy(ilo->shader_cache);
107 if (ilo->cp)
108 ilo_cp_destroy(ilo->cp);
109
110 FREE(ilo);
111 }
112
113 static struct pipe_context *
114 ilo_context_create(struct pipe_screen *screen, void *priv)
115 {
116 struct ilo_screen *is = ilo_screen(screen);
117 struct ilo_context *ilo;
118
119 ilo = CALLOC_STRUCT(ilo_context);
120 if (!ilo)
121 return NULL;
122
123 ilo->winsys = is->winsys;
124 ilo->dev = &is->dev;
125
126 ilo->cp = ilo_cp_create(ilo->winsys, is->dev.has_llc);
127 ilo->shader_cache = ilo_shader_cache_create();
128 if (ilo->cp)
129 ilo->hw3d = ilo_3d_create(ilo->cp, ilo->dev);
130
131 if (!ilo->cp || !ilo->shader_cache || !ilo->hw3d) {
132 ilo_context_destroy(&ilo->base);
133 return NULL;
134 }
135
136 ilo_cp_set_flush_callback(ilo->cp,
137 ilo_context_cp_flushed, (void *) ilo);
138
139 util_slab_create(&ilo->transfer_mempool,
140 sizeof(struct ilo_transfer), 64, UTIL_SLAB_SINGLETHREADED);
141
142 ilo->base.screen = screen;
143 ilo->base.priv = priv;
144
145 ilo->base.destroy = ilo_context_destroy;
146 ilo->base.flush = ilo_flush;
147
148 ilo_init_3d_functions(ilo);
149 ilo_init_query_functions(ilo);
150 ilo_init_state_functions(ilo);
151 ilo_init_blit_functions(ilo);
152 ilo_init_transfer_functions(ilo);
153 ilo_init_video_functions(ilo);
154 ilo_init_gpgpu_functions(ilo);
155
156 ilo_init_states(ilo);
157
158 /* this must be called last as u_blitter is a client of the pipe context */
159 ilo->blitter = ilo_blitter_create(ilo);
160 if (!ilo->blitter) {
161 ilo_context_destroy(&ilo->base);
162 return NULL;
163 }
164
165 return &ilo->base;
166 }
167
168 /**
169 * Initialize context-related functions.
170 */
171 void
172 ilo_init_context_functions(struct ilo_screen *is)
173 {
174 is->base.context_create = ilo_context_create;
175 }