ilo: switch to ilo states for WM stage
[mesa.git] / src / gallium / drivers / ilo / ilo_context.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_CONTEXT_H
29 #define ILO_CONTEXT_H
30
31 #include "pipe/p_context.h"
32
33 #include "ilo_gpe.h"
34 #include "ilo_common.h"
35
36 struct blitter_context;
37 struct intel_winsys;
38 struct intel_bo;
39 struct ilo_3d;
40 struct ilo_cp;
41 struct ilo_screen;
42 struct ilo_shader_state;
43
44 struct ilo_context {
45 struct pipe_context base;
46
47 struct intel_winsys *winsys;
48 struct ilo_dev_info *dev;
49
50 struct ilo_cp *cp;
51 struct intel_bo *last_cp_bo;
52
53 struct ilo_shader_cache *shader_cache;
54 struct ilo_3d *hw3d;
55 struct blitter_context *blitter;
56
57 uint32_t dirty;
58
59 struct ilo_vb_state vb;
60 const struct ilo_ve_state *ve;
61 struct ilo_ib_state ib;
62
63 struct ilo_so_state so;
64
65 struct pipe_clip_state clip;
66 struct ilo_viewport_state viewport;
67 struct ilo_scissor_state scissor;
68
69 const struct ilo_rasterizer_state *rasterizer;
70 struct pipe_poly_stipple poly_stipple;
71 unsigned sample_mask;
72
73 struct pipe_blend_state *blend;
74 struct pipe_depth_stencil_alpha_state *depth_stencil_alpha;
75 struct ilo_shader_state *fs;
76 struct ilo_shader_state *vs;
77 struct ilo_shader_state *gs;
78
79 struct pipe_blend_color blend_color;
80 struct pipe_stencil_ref stencil_ref;
81 struct pipe_framebuffer_state framebuffer;
82
83 struct {
84 struct pipe_sampler_state *samplers[ILO_MAX_SAMPLERS];
85 unsigned num_samplers;
86 } samplers[PIPE_SHADER_TYPES];
87
88 struct {
89 struct pipe_sampler_view *views[ILO_MAX_SAMPLER_VIEWS];
90 unsigned num_views;
91 } sampler_views[PIPE_SHADER_TYPES];
92
93 struct {
94 struct pipe_constant_buffer buffers[ILO_MAX_CONST_BUFFERS];
95 unsigned num_buffers;
96 } constant_buffers[PIPE_SHADER_TYPES];
97
98 struct {
99 struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
100 unsigned num_surfaces;
101 } shader_resources;
102
103 struct ilo_shader_state *compute;
104
105 struct {
106 struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
107 unsigned num_surfaces;
108 } compute_resources;
109
110 struct {
111 /*
112 * XXX These should not be treated as real resources (and there could be
113 * thousands of them). They should be treated as regions in GLOBAL
114 * resource, which is the only real resource.
115 *
116 * That is, a resource here should instead be
117 *
118 * struct ilo_global_region {
119 * struct pipe_resource base;
120 * int offset;
121 * int size;
122 * };
123 *
124 * and it describes the region [offset, offset + size) in GLOBAL
125 * resource.
126 */
127 struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
128 uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
129 unsigned num_resources;
130 } global_binding;
131 };
132
133 static inline struct ilo_context *
134 ilo_context(struct pipe_context *pipe)
135 {
136 return (struct ilo_context *) pipe;
137 }
138
139 void
140 ilo_init_context_functions(struct ilo_screen *is);
141
142 #endif /* ILO_CONTEXT_H */