ilo: make ilo_cp based on ilo_builder
[mesa.git] / src / gallium / drivers / ilo / ilo_context.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_CONTEXT_H
29 #define ILO_CONTEXT_H
30
31 #include "pipe/p_context.h"
32 #include "util/u_slab.h"
33
34 #include "ilo_gpe.h"
35 #include "ilo_common.h"
36
37 struct pipe_draw_info;
38 struct u_upload_mgr;
39 struct intel_winsys;
40 struct intel_bo;
41 struct ilo_3d;
42 struct ilo_blitter;
43 struct ilo_cp;
44 struct ilo_screen;
45 struct ilo_shader_state;
46
47 struct ilo_context {
48 struct pipe_context base;
49
50 struct intel_winsys *winsys;
51 struct ilo_dev_info *dev;
52
53 struct util_slab_mempool transfer_mempool;
54
55 struct ilo_cp *cp;
56
57 struct ilo_shader_cache *shader_cache;
58 struct ilo_3d *hw3d;
59 struct ilo_blitter *blitter;
60
61 struct u_upload_mgr *uploader;
62
63 const struct pipe_draw_info *draw;
64 uint32_t dirty;
65
66 struct ilo_vb_state vb;
67 const struct ilo_ve_state *ve;
68 struct ilo_ib_state ib;
69
70 struct ilo_shader_state *vs;
71 struct ilo_shader_state *gs;
72
73 struct ilo_so_state so;
74
75 struct pipe_clip_state clip;
76 struct ilo_viewport_state viewport;
77 struct ilo_scissor_state scissor;
78
79 const struct ilo_rasterizer_state *rasterizer;
80 struct pipe_poly_stipple poly_stipple;
81 unsigned sample_mask;
82
83 struct ilo_shader_state *fs;
84
85 const struct ilo_dsa_state *dsa;
86 struct pipe_stencil_ref stencil_ref;
87 const struct ilo_blend_state *blend;
88 struct pipe_blend_color blend_color;
89 struct ilo_fb_state fb;
90
91 /* shader resources */
92 struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
93 struct ilo_view_state view[PIPE_SHADER_TYPES];
94 struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
95 struct ilo_resource_state resource;
96
97 /* GPGPU */
98 struct ilo_shader_state *cs;
99 struct ilo_resource_state cs_resource;
100 struct ilo_global_binding global_binding;
101 };
102
103 static inline struct ilo_context *
104 ilo_context(struct pipe_context *pipe)
105 {
106 return (struct ilo_context *) pipe;
107 }
108
109 void
110 ilo_init_context_functions(struct ilo_screen *is);
111
112 #endif /* ILO_CONTEXT_H */