2 * Mesa 3-D graphics library
4 * Copyright (C) 2012-2013 LunarG, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
25 * Chia-I Wu <olv@lunarg.com>
31 #include "pipe/p_context.h"
34 #include "ilo_common.h"
36 struct blitter_context
;
42 struct ilo_shader_state
;
45 struct pipe_context base
;
47 struct intel_winsys
*winsys
;
48 struct ilo_dev_info
*dev
;
51 struct intel_bo
*last_cp_bo
;
53 struct ilo_shader_cache
*shader_cache
;
55 struct blitter_context
*blitter
;
59 struct ilo_vb_state vb
;
60 const struct ilo_ve_state
*ve
;
61 struct ilo_ib_state ib
;
63 struct pipe_blend_state
*blend
;
64 struct pipe_rasterizer_state
*rasterizer
;
65 struct pipe_depth_stencil_alpha_state
*depth_stencil_alpha
;
66 struct ilo_shader_state
*fs
;
67 struct ilo_shader_state
*vs
;
68 struct ilo_shader_state
*gs
;
70 struct pipe_blend_color blend_color
;
71 struct pipe_stencil_ref stencil_ref
;
73 struct pipe_clip_state clip
;
74 struct pipe_framebuffer_state framebuffer
;
75 struct pipe_poly_stipple poly_stipple
;
76 struct pipe_scissor_state scissor
;
77 struct pipe_viewport_state viewport
;
80 struct pipe_sampler_state
*samplers
[ILO_MAX_SAMPLERS
];
81 unsigned num_samplers
;
82 } samplers
[PIPE_SHADER_TYPES
];
85 struct pipe_sampler_view
*views
[ILO_MAX_SAMPLER_VIEWS
];
87 } sampler_views
[PIPE_SHADER_TYPES
];
90 struct pipe_constant_buffer buffers
[ILO_MAX_CONST_BUFFERS
];
92 } constant_buffers
[PIPE_SHADER_TYPES
];
95 struct pipe_stream_output_target
*targets
[ILO_MAX_SO_BUFFERS
];
97 unsigned append_bitmask
;
98 } stream_output_targets
;
101 struct pipe_surface
*surfaces
[PIPE_MAX_SHADER_RESOURCES
];
102 unsigned num_surfaces
;
105 struct ilo_shader_state
*compute
;
108 struct pipe_surface
*surfaces
[PIPE_MAX_SHADER_RESOURCES
];
109 unsigned num_surfaces
;
114 * XXX These should not be treated as real resources (and there could be
115 * thousands of them). They should be treated as regions in GLOBAL
116 * resource, which is the only real resource.
118 * That is, a resource here should instead be
120 * struct ilo_global_region {
121 * struct pipe_resource base;
126 * and it describes the region [offset, offset + size) in GLOBAL
129 struct pipe_resource
*resources
[PIPE_MAX_SHADER_RESOURCES
];
130 uint32_t *handles
[PIPE_MAX_SHADER_RESOURCES
];
131 unsigned num_resources
;
135 static inline struct ilo_context
*
136 ilo_context(struct pipe_context
*pipe
)
138 return (struct ilo_context
*) pipe
;
142 ilo_init_context_functions(struct ilo_screen
*is
);
144 #endif /* ILO_CONTEXT_H */