ilo: switch to ilo states for VF stage
[mesa.git] / src / gallium / drivers / ilo / ilo_context.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_CONTEXT_H
29 #define ILO_CONTEXT_H
30
31 #include "pipe/p_context.h"
32
33 #include "ilo_gpe.h"
34 #include "ilo_common.h"
35
36 struct blitter_context;
37 struct intel_winsys;
38 struct intel_bo;
39 struct ilo_3d;
40 struct ilo_cp;
41 struct ilo_screen;
42 struct ilo_shader_state;
43
44 struct ilo_context {
45 struct pipe_context base;
46
47 struct intel_winsys *winsys;
48 struct ilo_dev_info *dev;
49
50 struct ilo_cp *cp;
51 struct intel_bo *last_cp_bo;
52
53 struct ilo_shader_cache *shader_cache;
54 struct ilo_3d *hw3d;
55 struct blitter_context *blitter;
56
57 uint32_t dirty;
58
59 struct ilo_vb_state vb;
60 const struct ilo_ve_state *ve;
61 struct ilo_ib_state ib;
62
63 struct pipe_blend_state *blend;
64 struct pipe_rasterizer_state *rasterizer;
65 struct pipe_depth_stencil_alpha_state *depth_stencil_alpha;
66 struct ilo_shader_state *fs;
67 struct ilo_shader_state *vs;
68 struct ilo_shader_state *gs;
69
70 struct pipe_blend_color blend_color;
71 struct pipe_stencil_ref stencil_ref;
72 unsigned sample_mask;
73 struct pipe_clip_state clip;
74 struct pipe_framebuffer_state framebuffer;
75 struct pipe_poly_stipple poly_stipple;
76 struct pipe_scissor_state scissor;
77 struct pipe_viewport_state viewport;
78
79 struct {
80 struct pipe_sampler_state *samplers[ILO_MAX_SAMPLERS];
81 unsigned num_samplers;
82 } samplers[PIPE_SHADER_TYPES];
83
84 struct {
85 struct pipe_sampler_view *views[ILO_MAX_SAMPLER_VIEWS];
86 unsigned num_views;
87 } sampler_views[PIPE_SHADER_TYPES];
88
89 struct {
90 struct pipe_constant_buffer buffers[ILO_MAX_CONST_BUFFERS];
91 unsigned num_buffers;
92 } constant_buffers[PIPE_SHADER_TYPES];
93
94 struct {
95 struct pipe_stream_output_target *targets[ILO_MAX_SO_BUFFERS];
96 unsigned num_targets;
97 unsigned append_bitmask;
98 } stream_output_targets;
99
100 struct {
101 struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
102 unsigned num_surfaces;
103 } shader_resources;
104
105 struct ilo_shader_state *compute;
106
107 struct {
108 struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
109 unsigned num_surfaces;
110 } compute_resources;
111
112 struct {
113 /*
114 * XXX These should not be treated as real resources (and there could be
115 * thousands of them). They should be treated as regions in GLOBAL
116 * resource, which is the only real resource.
117 *
118 * That is, a resource here should instead be
119 *
120 * struct ilo_global_region {
121 * struct pipe_resource base;
122 * int offset;
123 * int size;
124 * };
125 *
126 * and it describes the region [offset, offset + size) in GLOBAL
127 * resource.
128 */
129 struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
130 uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
131 unsigned num_resources;
132 } global_binding;
133 };
134
135 static inline struct ilo_context *
136 ilo_context(struct pipe_context *pipe)
137 {
138 return (struct ilo_context *) pipe;
139 }
140
141 void
142 ilo_init_context_functions(struct ilo_screen *is);
143
144 #endif /* ILO_CONTEXT_H */