ilo: add ilo_dev_info shared by the screen and contexts
[mesa.git] / src / gallium / drivers / ilo / ilo_context.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_CONTEXT_H
29 #define ILO_CONTEXT_H
30
31 #include "pipe/p_context.h"
32
33 #include "ilo_common.h"
34
35 /**
36 * \see brw_context.h
37 */
38 #define ILO_MAX_DRAW_BUFFERS 8
39 #define ILO_MAX_CONST_BUFFERS 1
40 #define ILO_MAX_SAMPLER_VIEWS 16
41 #define ILO_MAX_SAMPLERS 16
42 #define ILO_MAX_SO_BINDINGS 64
43 #define ILO_MAX_SO_BUFFERS 4
44
45 #define ILO_MAX_VS_SURFACES (ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
46 #define ILO_VS_CONST_SURFACE(i) (i)
47 #define ILO_VS_TEXTURE_SURFACE(i) (ILO_MAX_CONST_BUFFERS + i)
48
49 #define ILO_MAX_GS_SURFACES (ILO_MAX_SO_BINDINGS)
50 #define ILO_GS_SO_SURFACE(i) (i)
51
52 #define ILO_MAX_WM_SURFACES (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
53 #define ILO_WM_DRAW_SURFACE(i) (i)
54 #define ILO_WM_CONST_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + i)
55 #define ILO_WM_TEXTURE_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + i)
56
57 struct blitter_context;
58 struct intel_winsys;
59 struct intel_bo;
60 struct ilo_3d;
61 struct ilo_cp;
62 struct ilo_screen;
63 struct ilo_shader_state;
64
65 struct ilo_vertex_element {
66 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
67 unsigned num_elements;
68 };
69
70 struct ilo_context {
71 struct pipe_context base;
72
73 struct intel_winsys *winsys;
74 struct ilo_dev_info *dev;
75
76 int max_vs_threads;
77 int max_gs_threads;
78 int max_wm_threads;
79 struct {
80 int size;
81 int max_vs_entries;
82 int max_gs_entries;
83 } urb;
84
85 struct ilo_cp *cp;
86 struct intel_bo *last_cp_bo;
87
88 struct ilo_shader_cache *shader_cache;
89 struct ilo_3d *hw3d;
90 struct blitter_context *blitter;
91
92 uint32_t dirty;
93
94 struct pipe_blend_state *blend;
95 struct pipe_rasterizer_state *rasterizer;
96 struct pipe_depth_stencil_alpha_state *depth_stencil_alpha;
97 struct ilo_shader_state *fs;
98 struct ilo_shader_state *vs;
99 struct ilo_shader_state *gs;
100 struct ilo_vertex_element *vertex_elements;
101
102 struct pipe_blend_color blend_color;
103 struct pipe_stencil_ref stencil_ref;
104 unsigned sample_mask;
105 struct pipe_clip_state clip;
106 struct pipe_framebuffer_state framebuffer;
107 struct pipe_poly_stipple poly_stipple;
108 struct pipe_scissor_state scissor;
109 struct pipe_viewport_state viewport;
110 struct pipe_index_buffer index_buffer;
111
112 struct {
113 struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS];
114 unsigned num_buffers;
115 } vertex_buffers;
116
117 struct {
118 struct pipe_sampler_state *samplers[ILO_MAX_SAMPLERS];
119 unsigned num_samplers;
120 } samplers[PIPE_SHADER_TYPES];
121
122 struct {
123 struct pipe_sampler_view *views[ILO_MAX_SAMPLER_VIEWS];
124 unsigned num_views;
125 } sampler_views[PIPE_SHADER_TYPES];
126
127 struct {
128 struct pipe_constant_buffer buffers[ILO_MAX_CONST_BUFFERS];
129 unsigned num_buffers;
130 } constant_buffers[PIPE_SHADER_TYPES];
131
132 struct {
133 struct pipe_stream_output_target *targets[ILO_MAX_SO_BUFFERS];
134 unsigned num_targets;
135 unsigned append_bitmask;
136 } stream_output_targets;
137
138 struct {
139 struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
140 unsigned num_surfaces;
141 } shader_resources;
142
143 struct ilo_shader_state *compute;
144
145 struct {
146 struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
147 unsigned num_surfaces;
148 } compute_resources;
149
150 struct {
151 /*
152 * XXX These should not be treated as real resources (and there could be
153 * thousands of them). They should be treated as regions in GLOBAL
154 * resource, which is the only real resource.
155 *
156 * That is, a resource here should instead be
157 *
158 * struct ilo_global_region {
159 * struct pipe_resource base;
160 * int offset;
161 * int size;
162 * };
163 *
164 * and it describes the region [offset, offset + size) in GLOBAL
165 * resource.
166 */
167 struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
168 uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
169 unsigned num_resources;
170 } global_binding;
171 };
172
173 static inline struct ilo_context *
174 ilo_context(struct pipe_context *pipe)
175 {
176 return (struct ilo_context *) pipe;
177 }
178
179 void
180 ilo_init_context_functions(struct ilo_screen *is);
181
182 #endif /* ILO_CONTEXT_H */