ilo: move device limits to ilo_dev_info or to GPEs
[mesa.git] / src / gallium / drivers / ilo / ilo_context.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_CONTEXT_H
29 #define ILO_CONTEXT_H
30
31 #include "pipe/p_context.h"
32
33 #include "ilo_common.h"
34
35 /**
36 * \see brw_context.h
37 */
38 #define ILO_MAX_DRAW_BUFFERS 8
39 #define ILO_MAX_CONST_BUFFERS 1
40 #define ILO_MAX_SAMPLER_VIEWS 16
41 #define ILO_MAX_SAMPLERS 16
42 #define ILO_MAX_SO_BINDINGS 64
43 #define ILO_MAX_SO_BUFFERS 4
44
45 #define ILO_MAX_VS_SURFACES (ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
46 #define ILO_VS_CONST_SURFACE(i) (i)
47 #define ILO_VS_TEXTURE_SURFACE(i) (ILO_MAX_CONST_BUFFERS + i)
48
49 #define ILO_MAX_GS_SURFACES (ILO_MAX_SO_BINDINGS)
50 #define ILO_GS_SO_SURFACE(i) (i)
51
52 #define ILO_MAX_WM_SURFACES (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
53 #define ILO_WM_DRAW_SURFACE(i) (i)
54 #define ILO_WM_CONST_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + i)
55 #define ILO_WM_TEXTURE_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + i)
56
57 struct blitter_context;
58 struct intel_winsys;
59 struct intel_bo;
60 struct ilo_3d;
61 struct ilo_cp;
62 struct ilo_screen;
63 struct ilo_shader_state;
64
65 struct ilo_vertex_element {
66 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
67 unsigned num_elements;
68 };
69
70 struct ilo_context {
71 struct pipe_context base;
72
73 struct intel_winsys *winsys;
74 struct ilo_dev_info *dev;
75
76 struct ilo_cp *cp;
77 struct intel_bo *last_cp_bo;
78
79 struct ilo_shader_cache *shader_cache;
80 struct ilo_3d *hw3d;
81 struct blitter_context *blitter;
82
83 uint32_t dirty;
84
85 struct pipe_blend_state *blend;
86 struct pipe_rasterizer_state *rasterizer;
87 struct pipe_depth_stencil_alpha_state *depth_stencil_alpha;
88 struct ilo_shader_state *fs;
89 struct ilo_shader_state *vs;
90 struct ilo_shader_state *gs;
91 struct ilo_vertex_element *vertex_elements;
92
93 struct pipe_blend_color blend_color;
94 struct pipe_stencil_ref stencil_ref;
95 unsigned sample_mask;
96 struct pipe_clip_state clip;
97 struct pipe_framebuffer_state framebuffer;
98 struct pipe_poly_stipple poly_stipple;
99 struct pipe_scissor_state scissor;
100 struct pipe_viewport_state viewport;
101 struct pipe_index_buffer index_buffer;
102
103 struct {
104 struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS];
105 unsigned num_buffers;
106 } vertex_buffers;
107
108 struct {
109 struct pipe_sampler_state *samplers[ILO_MAX_SAMPLERS];
110 unsigned num_samplers;
111 } samplers[PIPE_SHADER_TYPES];
112
113 struct {
114 struct pipe_sampler_view *views[ILO_MAX_SAMPLER_VIEWS];
115 unsigned num_views;
116 } sampler_views[PIPE_SHADER_TYPES];
117
118 struct {
119 struct pipe_constant_buffer buffers[ILO_MAX_CONST_BUFFERS];
120 unsigned num_buffers;
121 } constant_buffers[PIPE_SHADER_TYPES];
122
123 struct {
124 struct pipe_stream_output_target *targets[ILO_MAX_SO_BUFFERS];
125 unsigned num_targets;
126 unsigned append_bitmask;
127 } stream_output_targets;
128
129 struct {
130 struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
131 unsigned num_surfaces;
132 } shader_resources;
133
134 struct ilo_shader_state *compute;
135
136 struct {
137 struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
138 unsigned num_surfaces;
139 } compute_resources;
140
141 struct {
142 /*
143 * XXX These should not be treated as real resources (and there could be
144 * thousands of them). They should be treated as regions in GLOBAL
145 * resource, which is the only real resource.
146 *
147 * That is, a resource here should instead be
148 *
149 * struct ilo_global_region {
150 * struct pipe_resource base;
151 * int offset;
152 * int size;
153 * };
154 *
155 * and it describes the region [offset, offset + size) in GLOBAL
156 * resource.
157 */
158 struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
159 uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
160 unsigned num_resources;
161 } global_binding;
162 };
163
164 static inline struct ilo_context *
165 ilo_context(struct pipe_context *pipe)
166 {
167 return (struct ilo_context *) pipe;
168 }
169
170 void
171 ilo_init_context_functions(struct ilo_screen *is);
172
173 #endif /* ILO_CONTEXT_H */