ilo: hook up pipe context 3D functions
[mesa.git] / src / gallium / drivers / ilo / ilo_context.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_CONTEXT_H
29 #define ILO_CONTEXT_H
30
31 #include "pipe/p_context.h"
32
33 #include "ilo_common.h"
34
35 /**
36 * \see brw_context.h
37 */
38 #define ILO_MAX_DRAW_BUFFERS 8
39 #define ILO_MAX_CONST_BUFFERS 1
40 #define ILO_MAX_SAMPLER_VIEWS 16
41 #define ILO_MAX_SAMPLERS 16
42 #define ILO_MAX_SO_BINDINGS 64
43 #define ILO_MAX_SO_BUFFERS 4
44
45 #define ILO_MAX_VS_SURFACES (ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
46 #define ILO_VS_CONST_SURFACE(i) (i)
47 #define ILO_VS_TEXTURE_SURFACE(i) (ILO_MAX_CONST_BUFFERS + i)
48
49 #define ILO_MAX_GS_SURFACES (ILO_MAX_SO_BINDINGS)
50 #define ILO_GS_SO_SURFACE(i) (i)
51
52 #define ILO_MAX_WM_SURFACES (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
53 #define ILO_WM_DRAW_SURFACE(i) (i)
54 #define ILO_WM_CONST_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + i)
55 #define ILO_WM_TEXTURE_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + i)
56
57 struct blitter_context;
58 struct intel_winsys;
59 struct intel_bo;
60 struct ilo_3d;
61 struct ilo_cp;
62 struct ilo_screen;
63 struct ilo_shader_state;
64
65 struct ilo_vertex_element {
66 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
67 unsigned num_elements;
68 };
69
70 struct ilo_context {
71 struct pipe_context base;
72
73 struct intel_winsys *winsys;
74 int devid;
75 int gen;
76 int gt;
77
78 int max_vs_threads;
79 int max_gs_threads;
80 int max_wm_threads;
81 struct {
82 int size;
83 int max_vs_entries;
84 int max_gs_entries;
85 } urb;
86
87 struct ilo_cp *cp;
88 struct intel_bo *last_cp_bo;
89
90 struct ilo_shader_cache *shader_cache;
91 struct ilo_3d *hw3d;
92 struct blitter_context *blitter;
93
94 uint32_t dirty;
95
96 struct pipe_blend_state *blend;
97 struct pipe_rasterizer_state *rasterizer;
98 struct pipe_depth_stencil_alpha_state *depth_stencil_alpha;
99 struct ilo_shader_state *fs;
100 struct ilo_shader_state *vs;
101 struct ilo_shader_state *gs;
102 struct ilo_vertex_element *vertex_elements;
103
104 struct pipe_blend_color blend_color;
105 struct pipe_stencil_ref stencil_ref;
106 unsigned sample_mask;
107 struct pipe_clip_state clip;
108 struct pipe_framebuffer_state framebuffer;
109 struct pipe_poly_stipple poly_stipple;
110 struct pipe_scissor_state scissor;
111 struct pipe_viewport_state viewport;
112 struct pipe_index_buffer index_buffer;
113
114 struct {
115 struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS];
116 unsigned num_buffers;
117 } vertex_buffers;
118
119 struct {
120 struct pipe_sampler_state *samplers[ILO_MAX_SAMPLERS];
121 unsigned num_samplers;
122 } samplers[PIPE_SHADER_TYPES];
123
124 struct {
125 struct pipe_sampler_view *views[ILO_MAX_SAMPLER_VIEWS];
126 unsigned num_views;
127 } sampler_views[PIPE_SHADER_TYPES];
128
129 struct {
130 struct pipe_constant_buffer buffers[ILO_MAX_CONST_BUFFERS];
131 unsigned num_buffers;
132 } constant_buffers[PIPE_SHADER_TYPES];
133
134 struct {
135 struct pipe_stream_output_target *targets[ILO_MAX_SO_BUFFERS];
136 unsigned num_targets;
137 unsigned append_bitmask;
138 } stream_output_targets;
139
140 struct {
141 struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
142 unsigned num_surfaces;
143 } shader_resources;
144
145 struct ilo_shader_state *compute;
146
147 struct {
148 struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
149 unsigned num_surfaces;
150 } compute_resources;
151
152 struct {
153 /*
154 * XXX These should not be treated as real resources (and there could be
155 * thousands of them). They should be treated as regions in GLOBAL
156 * resource, which is the only real resource.
157 *
158 * That is, a resource here should instead be
159 *
160 * struct ilo_global_region {
161 * struct pipe_resource base;
162 * int offset;
163 * int size;
164 * };
165 *
166 * and it describes the region [offset, offset + size) in GLOBAL
167 * resource.
168 */
169 struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
170 uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
171 unsigned num_resources;
172 } global_binding;
173 };
174
175 static inline struct ilo_context *
176 ilo_context(struct pipe_context *pipe)
177 {
178 return (struct ilo_context *) pipe;
179 }
180
181 void
182 ilo_init_context_functions(struct ilo_screen *is);
183
184 #endif /* ILO_CONTEXT_H */