2 * Mesa 3-D graphics library
4 * Copyright (C) 2012-2013 LunarG, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
25 * Chia-I Wu <olv@lunarg.com>
31 #include "pipe/p_context.h"
33 #include "ilo_common.h"
38 #define ILO_MAX_DRAW_BUFFERS 8
39 #define ILO_MAX_CONST_BUFFERS 1
40 #define ILO_MAX_SAMPLER_VIEWS 16
41 #define ILO_MAX_SAMPLERS 16
42 #define ILO_MAX_SO_BINDINGS 64
43 #define ILO_MAX_SO_BUFFERS 4
45 #define ILO_MAX_VS_SURFACES (ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
46 #define ILO_VS_CONST_SURFACE(i) (i)
47 #define ILO_VS_TEXTURE_SURFACE(i) (ILO_MAX_CONST_BUFFERS + i)
49 #define ILO_MAX_GS_SURFACES (ILO_MAX_SO_BINDINGS)
50 #define ILO_GS_SO_SURFACE(i) (i)
52 #define ILO_MAX_WM_SURFACES (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
53 #define ILO_WM_DRAW_SURFACE(i) (i)
54 #define ILO_WM_CONST_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + i)
55 #define ILO_WM_TEXTURE_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + i)
57 struct blitter_context
;
63 struct ilo_shader_state
;
65 struct ilo_vertex_element
{
66 struct pipe_vertex_element elements
[PIPE_MAX_ATTRIBS
];
67 unsigned num_elements
;
71 struct pipe_context base
;
73 struct intel_winsys
*winsys
;
88 struct intel_bo
*last_cp_bo
;
90 struct ilo_shader_cache
*shader_cache
;
92 struct blitter_context
*blitter
;
96 struct pipe_blend_state
*blend
;
97 struct pipe_rasterizer_state
*rasterizer
;
98 struct pipe_depth_stencil_alpha_state
*depth_stencil_alpha
;
99 struct ilo_shader_state
*fs
;
100 struct ilo_shader_state
*vs
;
101 struct ilo_shader_state
*gs
;
102 struct ilo_vertex_element
*vertex_elements
;
104 struct pipe_blend_color blend_color
;
105 struct pipe_stencil_ref stencil_ref
;
106 unsigned sample_mask
;
107 struct pipe_clip_state clip
;
108 struct pipe_framebuffer_state framebuffer
;
109 struct pipe_poly_stipple poly_stipple
;
110 struct pipe_scissor_state scissor
;
111 struct pipe_viewport_state viewport
;
112 struct pipe_index_buffer index_buffer
;
115 struct pipe_vertex_buffer buffers
[PIPE_MAX_ATTRIBS
];
116 unsigned num_buffers
;
120 struct pipe_sampler_state
*samplers
[ILO_MAX_SAMPLERS
];
121 unsigned num_samplers
;
122 } samplers
[PIPE_SHADER_TYPES
];
125 struct pipe_sampler_view
*views
[ILO_MAX_SAMPLER_VIEWS
];
127 } sampler_views
[PIPE_SHADER_TYPES
];
130 struct pipe_constant_buffer buffers
[ILO_MAX_CONST_BUFFERS
];
131 unsigned num_buffers
;
132 } constant_buffers
[PIPE_SHADER_TYPES
];
135 struct pipe_stream_output_target
*targets
[ILO_MAX_SO_BUFFERS
];
136 unsigned num_targets
;
137 unsigned append_bitmask
;
138 } stream_output_targets
;
141 struct pipe_surface
*surfaces
[PIPE_MAX_SHADER_RESOURCES
];
142 unsigned num_surfaces
;
145 struct ilo_shader_state
*compute
;
148 struct pipe_surface
*surfaces
[PIPE_MAX_SHADER_RESOURCES
];
149 unsigned num_surfaces
;
154 * XXX These should not be treated as real resources (and there could be
155 * thousands of them). They should be treated as regions in GLOBAL
156 * resource, which is the only real resource.
158 * That is, a resource here should instead be
160 * struct ilo_global_region {
161 * struct pipe_resource base;
166 * and it describes the region [offset, offset + size) in GLOBAL
169 struct pipe_resource
*resources
[PIPE_MAX_SHADER_RESOURCES
];
170 uint32_t *handles
[PIPE_MAX_SHADER_RESOURCES
];
171 unsigned num_resources
;
175 static inline struct ilo_context
*
176 ilo_context(struct pipe_context
*pipe
)
178 return (struct ilo_context
*) pipe
;
182 ilo_init_context_functions(struct ilo_screen
*is
);
184 #endif /* ILO_CONTEXT_H */