ilo: embed ilo_state_sbe in ilo_shader
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen6.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "genhw/genhw.h"
29 #include "core/ilo_builder_3d.h"
30 #include "core/ilo_builder_mi.h"
31 #include "core/ilo_builder_render.h"
32 #include "util/u_prim.h"
33
34 #include "ilo_blitter.h"
35 #include "ilo_query.h"
36 #include "ilo_shader.h"
37 #include "ilo_state.h"
38 #include "ilo_render_gen.h"
39
40 /**
41 * This should be called before PIPE_CONTROL.
42 */
43 void
44 gen6_wa_pre_pipe_control(struct ilo_render *r, uint32_t dw1)
45 {
46 /*
47 * From the Sandy Bridge PRM, volume 2 part 1, page 60:
48 *
49 * "Pipe-control with CS-stall bit set must be sent BEFORE the
50 * pipe-control with a post-sync op and no write-cache flushes."
51 *
52 * This WA may also be triggered indirectly by the other two WAs on the
53 * same page:
54 *
55 * "Before any depth stall flush (including those produced by
56 * non-pipelined state commands), software needs to first send a
57 * PIPE_CONTROL with no bits set except Post-Sync Operation != 0."
58 *
59 * "Before a PIPE_CONTROL with Write Cache Flush Enable =1, a
60 * PIPE_CONTROL with any non-zero post-sync-op is required."
61 */
62 const bool direct_wa_cond = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) &&
63 !(dw1 & GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH);
64 const bool indirect_wa_cond = (dw1 & GEN6_PIPE_CONTROL_DEPTH_STALL) |
65 (dw1 & GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH);
66
67 ILO_DEV_ASSERT(r->dev, 6, 6);
68
69 if (!direct_wa_cond && !indirect_wa_cond)
70 return;
71
72 if (!(r->state.current_pipe_control_dw1 & GEN6_PIPE_CONTROL_CS_STALL)) {
73 /*
74 * From the Sandy Bridge PRM, volume 2 part 1, page 73:
75 *
76 * "1 of the following must also be set (when CS stall is set):
77 *
78 * - Depth Cache Flush Enable ([0] of DW1)
79 * - Stall at Pixel Scoreboard ([1] of DW1)
80 * - Depth Stall ([13] of DW1)
81 * - Post-Sync Operation ([13] of DW1)
82 * - Render Target Cache Flush Enable ([12] of DW1)
83 * - Notify Enable ([8] of DW1)"
84 *
85 * Because of the WAs above, we have to pick Stall at Pixel Scoreboard.
86 */
87 const uint32_t direct_wa = GEN6_PIPE_CONTROL_CS_STALL |
88 GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
89
90 ilo_render_pipe_control(r, direct_wa);
91 }
92
93 if (indirect_wa_cond &&
94 !(r->state.current_pipe_control_dw1 & GEN6_PIPE_CONTROL_WRITE__MASK)) {
95 const uint32_t indirect_wa = GEN6_PIPE_CONTROL_WRITE_IMM;
96
97 ilo_render_pipe_control(r, indirect_wa);
98 }
99 }
100
101 /**
102 * This should be called before any non-pipelined state command.
103 */
104 static void
105 gen6_wa_pre_non_pipelined(struct ilo_render *r)
106 {
107 ILO_DEV_ASSERT(r->dev, 6, 6);
108
109 /* non-pipelined state commands produce depth stall */
110 gen6_wa_pre_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
111 }
112
113 static void
114 gen6_wa_post_3dstate_urb_no_gs(struct ilo_render *r)
115 {
116 /*
117 * From the Sandy Bridge PRM, volume 2 part 1, page 27:
118 *
119 * "Because of a urb corruption caused by allocating a previous
120 * gsunit's urb entry to vsunit software is required to send a
121 * "GS NULL Fence" (Send URB fence with VS URB size == 1 and GS URB
122 * size == 0) plus a dummy DRAW call before any case where VS will
123 * be taking over GS URB space."
124 */
125 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
126
127 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
128 gen6_wa_pre_pipe_control(r, dw1);
129 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
130 ilo_render_pipe_control(r, dw1);
131 }
132
133 static void
134 gen6_wa_post_3dstate_constant_vs(struct ilo_render *r)
135 {
136 /*
137 * According to upload_vs_state() of the classic driver, we need to emit a
138 * PIPE_CONTROL after 3DSTATE_CONSTANT_VS, otherwise the command is kept
139 * being buffered by VS FF, to the point that the FF dies.
140 */
141 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
142 GEN6_PIPE_CONTROL_INSTRUCTION_CACHE_INVALIDATE |
143 GEN6_PIPE_CONTROL_STATE_CACHE_INVALIDATE;
144
145 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
146 gen6_wa_pre_pipe_control(r, dw1);
147 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
148 ilo_render_pipe_control(r, dw1);
149 }
150
151 static void
152 gen6_wa_pre_3dstate_vs_toggle(struct ilo_render *r)
153 {
154 /*
155 * The classic driver has this undocumented WA:
156 *
157 * From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
158 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
159 *
160 * [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
161 * command that causes the VS Function Enable to toggle. Pipeline
162 * flush can be executed by sending a PIPE_CONTROL command with CS
163 * stall bit set and a post sync operation.
164 */
165 const uint32_t dw1 = GEN6_PIPE_CONTROL_WRITE_IMM |
166 GEN6_PIPE_CONTROL_CS_STALL;
167
168 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
169 gen6_wa_pre_pipe_control(r, dw1);
170 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
171 ilo_render_pipe_control(r, dw1);
172 }
173
174 static void
175 gen6_wa_pre_3dstate_wm_max_threads(struct ilo_render *r)
176 {
177 /*
178 * From the Sandy Bridge PRM, volume 2 part 1, page 274:
179 *
180 * "A PIPE_CONTROL command, with only the Stall At Pixel Scoreboard
181 * field set (DW1 Bit 1), must be issued prior to any change to the
182 * value in this field (Maximum Number of Threads in 3DSTATE_WM)"
183 */
184 const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
185
186 ILO_DEV_ASSERT(r->dev, 6, 6);
187
188 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
189 gen6_wa_pre_pipe_control(r, dw1);
190 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
191 ilo_render_pipe_control(r, dw1);
192 }
193
194 static void
195 gen6_wa_pre_3dstate_multisample(struct ilo_render *r)
196 {
197 /*
198 * From the Sandy Bridge PRM, volume 2 part 1, page 305:
199 *
200 * "Driver must guarentee that all the caches in the depth pipe are
201 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
202 * requires driver to send a PIPE_CONTROL with a CS stall along with a
203 * Depth Flush prior to this command."
204 */
205 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
206 GEN6_PIPE_CONTROL_CS_STALL;
207
208 ILO_DEV_ASSERT(r->dev, 6, 6);
209
210 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
211 gen6_wa_pre_pipe_control(r, dw1);
212 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
213 ilo_render_pipe_control(r, dw1);
214 }
215
216 static void
217 gen6_wa_pre_depth(struct ilo_render *r)
218 {
219 ILO_DEV_ASSERT(r->dev, 6, 6);
220
221 /*
222 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
223 *
224 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
225 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
226 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
227 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
228 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
229 * Depth Flush Bit set, followed by another pipelined depth stall
230 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
231 * guarantee that the pipeline from WM onwards is already flushed
232 * (e.g., via a preceding MI_FLUSH)."
233 *
234 * According to the classic driver, it also applies for GEN6.
235 */
236 gen6_wa_pre_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL |
237 GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
238
239 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
240 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
241 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
242 }
243
244 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
245
246 void
247 gen6_draw_common_select(struct ilo_render *r,
248 const struct ilo_state_vector *vec,
249 struct ilo_render_draw_session *session)
250 {
251 /* PIPELINE_SELECT */
252 if (r->hw_ctx_changed) {
253 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
254 gen6_wa_pre_non_pipelined(r);
255
256 gen6_PIPELINE_SELECT(r->builder, 0x0);
257 }
258 }
259
260 void
261 gen6_draw_common_sip(struct ilo_render *r,
262 const struct ilo_state_vector *vec,
263 struct ilo_render_draw_session *session)
264 {
265 /* STATE_SIP */
266 if (r->hw_ctx_changed) {
267 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
268 gen6_wa_pre_non_pipelined(r);
269
270 gen6_STATE_SIP(r->builder, 0);
271 }
272 }
273
274 void
275 gen6_draw_common_base_address(struct ilo_render *r,
276 const struct ilo_state_vector *vec,
277 struct ilo_render_draw_session *session)
278 {
279 /* STATE_BASE_ADDRESS */
280 if (r->state_bo_changed || r->instruction_bo_changed ||
281 r->batch_bo_changed) {
282 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
283 gen6_wa_pre_non_pipelined(r);
284
285 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
286 gen8_state_base_address(r->builder, r->hw_ctx_changed);
287 else
288 gen6_state_base_address(r->builder, r->hw_ctx_changed);
289
290 /*
291 * From the Sandy Bridge PRM, volume 1 part 1, page 28:
292 *
293 * "The following commands must be reissued following any change to
294 * the base addresses:
295 *
296 * * 3DSTATE_BINDING_TABLE_POINTERS
297 * * 3DSTATE_SAMPLER_STATE_POINTERS
298 * * 3DSTATE_VIEWPORT_STATE_POINTERS
299 * * 3DSTATE_CC_POINTERS
300 * * MEDIA_STATE_POINTERS"
301 *
302 * 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
303 * reasonable to also reissue the command. Same to PCB.
304 */
305 session->viewport_changed = true;
306
307 session->scissor_changed = true;
308
309 session->blend_changed = true;
310 session->dsa_changed = true;
311 session->cc_changed = true;
312
313 session->sampler_vs_changed = true;
314 session->sampler_gs_changed = true;
315 session->sampler_fs_changed = true;
316
317 session->pcb_vs_changed = true;
318 session->pcb_gs_changed = true;
319 session->pcb_fs_changed = true;
320
321 session->binding_table_vs_changed = true;
322 session->binding_table_gs_changed = true;
323 session->binding_table_fs_changed = true;
324 }
325 }
326
327 static void
328 gen6_draw_common_urb(struct ilo_render *r,
329 const struct ilo_state_vector *vec,
330 struct ilo_render_draw_session *session)
331 {
332 const bool gs_active = (vec->gs || (vec->vs &&
333 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)));
334
335 /* 3DSTATE_URB */
336 if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_URB_VS |
337 ILO_STATE_URB_3DSTATE_URB_GS)) {
338 gen6_3DSTATE_URB(r->builder, &vec->urb);
339
340 if (r->state.gs.active && !gs_active)
341 gen6_wa_post_3dstate_urb_no_gs(r);
342 }
343
344 r->state.gs.active = gs_active;
345 }
346
347 static void
348 gen6_draw_common_pointers_1(struct ilo_render *r,
349 const struct ilo_state_vector *vec,
350 struct ilo_render_draw_session *session)
351 {
352 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
353 if (session->viewport_changed) {
354 gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
355 r->state.CLIP_VIEWPORT,
356 r->state.SF_VIEWPORT,
357 r->state.CC_VIEWPORT);
358 }
359 }
360
361 static void
362 gen6_draw_common_pointers_2(struct ilo_render *r,
363 const struct ilo_state_vector *vec,
364 struct ilo_render_draw_session *session)
365 {
366 /* 3DSTATE_CC_STATE_POINTERS */
367 if (session->blend_changed ||
368 session->dsa_changed ||
369 session->cc_changed) {
370 gen6_3DSTATE_CC_STATE_POINTERS(r->builder,
371 r->state.BLEND_STATE,
372 r->state.DEPTH_STENCIL_STATE,
373 r->state.COLOR_CALC_STATE);
374 }
375
376 /* 3DSTATE_SAMPLER_STATE_POINTERS */
377 if (session->sampler_vs_changed ||
378 session->sampler_gs_changed ||
379 session->sampler_fs_changed) {
380 gen6_3DSTATE_SAMPLER_STATE_POINTERS(r->builder,
381 r->state.vs.SAMPLER_STATE,
382 0,
383 r->state.wm.SAMPLER_STATE);
384 }
385 }
386
387 static void
388 gen6_draw_common_pointers_3(struct ilo_render *r,
389 const struct ilo_state_vector *vec,
390 struct ilo_render_draw_session *session)
391 {
392 /* 3DSTATE_SCISSOR_STATE_POINTERS */
393 if (session->scissor_changed) {
394 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
395 r->state.SCISSOR_RECT);
396 }
397
398 /* 3DSTATE_BINDING_TABLE_POINTERS */
399 if (session->binding_table_vs_changed ||
400 session->binding_table_gs_changed ||
401 session->binding_table_fs_changed) {
402 gen6_3DSTATE_BINDING_TABLE_POINTERS(r->builder,
403 r->state.vs.BINDING_TABLE_STATE,
404 r->state.gs.BINDING_TABLE_STATE,
405 r->state.wm.BINDING_TABLE_STATE);
406 }
407 }
408
409 void
410 gen6_draw_vf(struct ilo_render *r,
411 const struct ilo_state_vector *vec,
412 struct ilo_render_draw_session *session)
413 {
414 if (ilo_dev_gen(r->dev) >= ILO_GEN(7.5)) {
415 /* 3DSTATE_INDEX_BUFFER */
416 if (DIRTY(IB) || r->batch_bo_changed) {
417 gen6_3DSTATE_INDEX_BUFFER(r->builder,
418 &vec->ib, false);
419 }
420
421 /* 3DSTATE_VF */
422 if (session->primitive_restart_changed) {
423 gen75_3DSTATE_VF(r->builder, vec->draw->primitive_restart,
424 vec->draw->restart_index);
425 }
426 }
427 else {
428 /* 3DSTATE_INDEX_BUFFER */
429 if (DIRTY(IB) || session->primitive_restart_changed ||
430 r->batch_bo_changed) {
431 gen6_3DSTATE_INDEX_BUFFER(r->builder,
432 &vec->ib, vec->draw->primitive_restart);
433 }
434 }
435
436 /* 3DSTATE_VERTEX_BUFFERS */
437 if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) {
438 gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->vb, vec->ve->vb_mapping,
439 vec->ve->instance_divisors, vec->ve->vb_count);
440 }
441
442 /* 3DSTATE_VERTEX_ELEMENTS */
443 if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_ELEMENTS)
444 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &vec->ve->vf);
445 }
446
447 void
448 gen6_draw_vf_statistics(struct ilo_render *r,
449 const struct ilo_state_vector *vec,
450 struct ilo_render_draw_session *session)
451 {
452 /* 3DSTATE_VF_STATISTICS */
453 if (r->hw_ctx_changed)
454 gen6_3DSTATE_VF_STATISTICS(r->builder, false);
455 }
456
457 void
458 gen6_draw_vs(struct ilo_render *r,
459 const struct ilo_state_vector *vec,
460 struct ilo_render_draw_session *session)
461 {
462 /* 3DSTATE_CONSTANT_VS */
463 if (session->pcb_vs_changed) {
464 gen6_3DSTATE_CONSTANT_VS(r->builder,
465 &r->state.vs.PUSH_CONSTANT_BUFFER,
466 &r->state.vs.PUSH_CONSTANT_BUFFER_size,
467 1);
468
469 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
470 gen6_wa_post_3dstate_constant_vs(r);
471 }
472
473 /* 3DSTATE_VS */
474 if (DIRTY(VS) || r->instruction_bo_changed) {
475 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
476 gen6_wa_pre_3dstate_vs_toggle(r);
477
478 gen6_3DSTATE_VS(r->builder, vec->vs);
479 }
480 }
481
482 static void
483 gen6_draw_gs(struct ilo_render *r,
484 const struct ilo_state_vector *vec,
485 struct ilo_render_draw_session *session)
486 {
487 /* 3DSTATE_CONSTANT_GS */
488 if (session->pcb_gs_changed)
489 gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
490
491 /* 3DSTATE_GS */
492 if (DIRTY(GS) || DIRTY(VS) ||
493 session->prim_changed || r->instruction_bo_changed) {
494 if (vec->gs) {
495 gen6_3DSTATE_GS(r->builder, vec->gs);
496 } else if (vec->vs &&
497 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
498 const int verts_per_prim = u_vertices_per_prim(session->reduced_prim);
499 gen6_so_3DSTATE_GS(r->builder, vec->vs, verts_per_prim);
500 } else {
501 gen6_disable_3DSTATE_GS(r->builder);
502 }
503 }
504 }
505
506 static bool
507 gen6_draw_update_max_svbi(struct ilo_render *r,
508 const struct ilo_state_vector *vec,
509 struct ilo_render_draw_session *session)
510 {
511 if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
512 const struct pipe_stream_output_info *so_info =
513 (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
514 (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
515 unsigned max_svbi = 0xffffffff;
516 int i;
517
518 for (i = 0; i < so_info->num_outputs; i++) {
519 const int output_buffer = so_info->output[i].output_buffer;
520 const struct pipe_stream_output_target *so =
521 vec->so.states[output_buffer];
522 const int struct_size = so_info->stride[output_buffer] * 4;
523 const int elem_size = so_info->output[i].num_components * 4;
524 int buf_size, count;
525
526 if (!so) {
527 max_svbi = 0;
528 break;
529 }
530
531 buf_size = so->buffer_size - so_info->output[i].dst_offset * 4;
532
533 count = buf_size / struct_size;
534 if (buf_size % struct_size >= elem_size)
535 count++;
536
537 if (count < max_svbi)
538 max_svbi = count;
539 }
540
541 if (r->state.so_max_vertices != max_svbi) {
542 r->state.so_max_vertices = max_svbi;
543 return true;
544 }
545 }
546
547 return false;
548 }
549
550 static void
551 gen6_draw_gs_svbi(struct ilo_render *r,
552 const struct ilo_state_vector *vec,
553 struct ilo_render_draw_session *session)
554 {
555 const bool emit = gen6_draw_update_max_svbi(r, vec, session);
556
557 /* 3DSTATE_GS_SVB_INDEX */
558 if (emit) {
559 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
560 gen6_wa_pre_non_pipelined(r);
561
562 gen6_3DSTATE_GS_SVB_INDEX(r->builder,
563 0, 0, r->state.so_max_vertices,
564 false);
565
566 if (r->hw_ctx_changed) {
567 int i;
568
569 /*
570 * From the Sandy Bridge PRM, volume 2 part 1, page 148:
571 *
572 * "If a buffer is not enabled then the SVBI must be set to 0x0
573 * in order to not cause overflow in that SVBI."
574 *
575 * "If a buffer is not enabled then the MaxSVBI must be set to
576 * 0xFFFFFFFF in order to not cause overflow in that SVBI."
577 */
578 for (i = 1; i < 4; i++) {
579 gen6_3DSTATE_GS_SVB_INDEX(r->builder,
580 i, 0, 0xffffffff, false);
581 }
582 }
583 }
584 }
585
586 void
587 gen6_draw_clip(struct ilo_render *r,
588 const struct ilo_state_vector *vec,
589 struct ilo_render_draw_session *session)
590 {
591 /* 3DSTATE_CLIP */
592 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_CLIP)
593 gen6_3DSTATE_CLIP(r->builder, &vec->rasterizer->rs);
594 }
595
596 static void
597 gen6_draw_sf(struct ilo_render *r,
598 const struct ilo_state_vector *vec,
599 struct ilo_render_draw_session *session)
600 {
601 /* 3DSTATE_SF */
602 if ((session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) || DIRTY(FS)) {
603 const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
604 gen6_3DSTATE_SF(r->builder, &vec->rasterizer->rs, sbe);
605 }
606 }
607
608 void
609 gen6_draw_sf_rect(struct ilo_render *r,
610 const struct ilo_state_vector *vec,
611 struct ilo_render_draw_session *session)
612 {
613 /* 3DSTATE_DRAWING_RECTANGLE */
614 if (DIRTY(FB)) {
615 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
616 gen6_wa_pre_non_pipelined(r);
617
618 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
619 vec->fb.state.width, vec->fb.state.height);
620 }
621 }
622
623 static void
624 gen6_draw_wm(struct ilo_render *r,
625 const struct ilo_state_vector *vec,
626 struct ilo_render_draw_session *session)
627 {
628 /* 3DSTATE_CONSTANT_PS */
629 if (session->pcb_fs_changed) {
630 gen6_3DSTATE_CONSTANT_PS(r->builder,
631 &r->state.wm.PUSH_CONSTANT_BUFFER,
632 &r->state.wm.PUSH_CONSTANT_BUFFER_size,
633 1);
634 }
635
636 /* 3DSTATE_WM */
637 if (DIRTY(FS) || DIRTY(BLEND) ||
638 (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM) ||
639 r->instruction_bo_changed) {
640 if (ilo_dev_gen(r->dev) == ILO_GEN(6) && r->hw_ctx_changed)
641 gen6_wa_pre_3dstate_wm_max_threads(r);
642
643 gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs, vec->fs,
644 vec->blend->dual_blend, vec->blend->alpha_may_kill);
645 }
646 }
647
648 static void
649 gen6_draw_wm_multisample(struct ilo_render *r,
650 const struct ilo_state_vector *vec,
651 struct ilo_render_draw_session *session)
652 {
653 /* 3DSTATE_MULTISAMPLE */
654 if (DIRTY(FB) || (session->rs_delta.dirty &
655 ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
656 const uint32_t *pattern;
657
658 pattern = (vec->fb.num_samples > 1) ?
659 &r->sample_pattern_4x : &r->sample_pattern_1x;
660
661 if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
662 gen6_wa_pre_non_pipelined(r);
663 gen6_wa_pre_3dstate_multisample(r);
664 }
665
666 gen6_3DSTATE_MULTISAMPLE(r->builder,
667 &vec->rasterizer->rs, pattern, 1);
668 }
669
670 /* 3DSTATE_SAMPLE_MASK */
671 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
672 gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
673 }
674
675 static void
676 gen6_draw_wm_depth(struct ilo_render *r,
677 const struct ilo_state_vector *vec,
678 struct ilo_render_draw_session *session)
679 {
680 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
681 if (DIRTY(FB) || r->batch_bo_changed) {
682 const struct ilo_state_zs *zs;
683 uint32_t clear_params;
684
685 if (vec->fb.state.zsbuf) {
686 const struct ilo_surface_cso *surface =
687 (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
688 const struct ilo_texture_slice *slice =
689 ilo_texture_get_slice(ilo_texture(surface->base.texture),
690 surface->base.u.tex.level, surface->base.u.tex.first_layer);
691
692 assert(!surface->is_rt);
693
694 zs = &surface->u.zs;
695 clear_params = slice->clear_value;
696 }
697 else {
698 zs = &vec->fb.null_zs;
699 clear_params = 0;
700 }
701
702 if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
703 gen6_wa_pre_non_pipelined(r);
704 gen6_wa_pre_depth(r);
705 }
706
707 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
708 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
709 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
710 gen6_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
711 }
712 }
713
714 void
715 gen6_draw_wm_raster(struct ilo_render *r,
716 const struct ilo_state_vector *vec,
717 struct ilo_render_draw_session *session)
718 {
719 /* 3DSTATE_POLY_STIPPLE_PATTERN and 3DSTATE_POLY_STIPPLE_OFFSET */
720 if ((DIRTY(RASTERIZER) || DIRTY(POLY_STIPPLE)) &&
721 vec->rasterizer->state.poly_stipple_enable) {
722 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
723 gen6_wa_pre_non_pipelined(r);
724
725 gen6_3DSTATE_POLY_STIPPLE_PATTERN(r->builder,
726 &vec->poly_stipple);
727
728 gen6_3DSTATE_POLY_STIPPLE_OFFSET(r->builder, 0, 0);
729 }
730
731 /* 3DSTATE_LINE_STIPPLE */
732 if (DIRTY(RASTERIZER) && vec->rasterizer->state.line_stipple_enable) {
733 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
734 gen6_wa_pre_non_pipelined(r);
735
736 gen6_3DSTATE_LINE_STIPPLE(r->builder,
737 vec->rasterizer->state.line_stipple_pattern,
738 vec->rasterizer->state.line_stipple_factor + 1);
739 }
740
741 /* 3DSTATE_AA_LINE_PARAMETERS */
742 if (DIRTY(RASTERIZER) && vec->rasterizer->state.line_smooth) {
743 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
744 gen6_wa_pre_non_pipelined(r);
745
746 gen6_3DSTATE_AA_LINE_PARAMETERS(r->builder);
747 }
748 }
749
750 #undef DIRTY
751
752 void
753 ilo_render_emit_draw_commands_gen6(struct ilo_render *render,
754 const struct ilo_state_vector *vec,
755 struct ilo_render_draw_session *session)
756 {
757 ILO_DEV_ASSERT(render->dev, 6, 6);
758
759 /*
760 * We try to keep the order of the commands match, as closely as possible,
761 * that of the classic i965 driver. It allows us to compare the command
762 * streams easily.
763 */
764 gen6_draw_common_select(render, vec, session);
765 gen6_draw_gs_svbi(render, vec, session);
766 gen6_draw_common_sip(render, vec, session);
767 gen6_draw_vf_statistics(render, vec, session);
768 gen6_draw_common_base_address(render, vec, session);
769 gen6_draw_common_pointers_1(render, vec, session);
770 gen6_draw_common_urb(render, vec, session);
771 gen6_draw_common_pointers_2(render, vec, session);
772 gen6_draw_wm_multisample(render, vec, session);
773 gen6_draw_vs(render, vec, session);
774 gen6_draw_gs(render, vec, session);
775 gen6_draw_clip(render, vec, session);
776 gen6_draw_sf(render, vec, session);
777 gen6_draw_wm(render, vec, session);
778 gen6_draw_common_pointers_3(render, vec, session);
779 gen6_draw_wm_depth(render, vec, session);
780 gen6_draw_wm_raster(render, vec, session);
781 gen6_draw_sf_rect(render, vec, session);
782 gen6_draw_vf(render, vec, session);
783
784 ilo_render_3dprimitive(render, vec->draw, &vec->ib);
785 }
786
787 static void
788 gen6_rectlist_vs_to_sf(struct ilo_render *r,
789 const struct ilo_blitter *blitter)
790 {
791 gen6_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
792 gen6_wa_post_3dstate_constant_vs(r);
793
794 gen6_wa_pre_3dstate_vs_toggle(r);
795 gen6_disable_3DSTATE_VS(r->builder);
796
797 gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
798 gen6_disable_3DSTATE_GS(r->builder);
799
800 gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
801 gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, &blitter->sbe);
802 }
803
804 static void
805 gen6_rectlist_wm(struct ilo_render *r,
806 const struct ilo_blitter *blitter)
807 {
808 gen6_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
809
810 gen6_wa_pre_3dstate_wm_max_threads(r);
811 gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, NULL, false, false);
812 }
813
814 static void
815 gen6_rectlist_wm_depth(struct ilo_render *r,
816 const struct ilo_blitter *blitter)
817 {
818 gen6_wa_pre_depth(r);
819
820 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
821 ILO_BLITTER_USE_FB_STENCIL))
822 gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
823
824 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
825 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
826 &blitter->fb.dst.u.zs);
827 }
828
829 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
830 gen6_3DSTATE_STENCIL_BUFFER(r->builder,
831 &blitter->fb.dst.u.zs);
832 }
833
834 gen6_3DSTATE_CLEAR_PARAMS(r->builder,
835 blitter->depth_clear_value);
836 }
837
838 static void
839 gen6_rectlist_wm_multisample(struct ilo_render *r,
840 const struct ilo_blitter *blitter)
841 {
842 const uint32_t *pattern = (blitter->fb.num_samples > 1) ?
843 &r->sample_pattern_4x : &r->sample_pattern_1x;
844
845 gen6_wa_pre_3dstate_multisample(r);
846
847 gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs, pattern, true);
848 gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
849 }
850
851 int
852 ilo_render_get_rectlist_commands_len_gen6(const struct ilo_render *render,
853 const struct ilo_blitter *blitter)
854 {
855 ILO_DEV_ASSERT(render->dev, 6, 7.5);
856
857 return 256;
858 }
859
860 void
861 ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r,
862 const struct ilo_blitter *blitter,
863 const struct ilo_render_rectlist_session *session)
864 {
865 ILO_DEV_ASSERT(r->dev, 6, 6);
866
867 gen6_wa_pre_non_pipelined(r);
868
869 gen6_rectlist_wm_multisample(r, blitter);
870
871 gen6_state_base_address(r->builder, true);
872
873 gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
874 session->vb_start, session->vb_end,
875 sizeof(blitter->vertices[0]));
876
877 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf);
878
879 gen6_3DSTATE_URB(r->builder, &blitter->urb);
880
881 if (r->state.gs.active) {
882 gen6_wa_post_3dstate_urb_no_gs(r);
883 r->state.gs.active = false;
884 }
885
886 if (blitter->uses &
887 (ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) {
888 gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0,
889 r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE);
890 }
891
892 gen6_rectlist_vs_to_sf(r, blitter);
893 gen6_rectlist_wm(r, blitter);
894
895 if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
896 gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
897 0, 0, r->state.CC_VIEWPORT);
898 }
899
900 gen6_rectlist_wm_depth(r, blitter);
901
902 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
903 blitter->fb.width, blitter->fb.height);
904
905 ilo_render_3dprimitive(r, &blitter->draw, NULL);
906 }
907
908 int
909 ilo_render_get_draw_commands_len_gen6(const struct ilo_render *render,
910 const struct ilo_state_vector *vec)
911 {
912 static int len;
913
914 ILO_DEV_ASSERT(render->dev, 6, 6);
915
916 if (!len) {
917 len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 3;
918 len += GEN6_3DSTATE_GS_SVB_INDEX__SIZE * 4;
919 len += GEN6_PIPE_CONTROL__SIZE * 5;
920
921 len +=
922 GEN6_STATE_BASE_ADDRESS__SIZE +
923 GEN6_STATE_SIP__SIZE +
924 GEN6_3DSTATE_VF_STATISTICS__SIZE +
925 GEN6_PIPELINE_SELECT__SIZE +
926 GEN6_3DSTATE_BINDING_TABLE_POINTERS__SIZE +
927 GEN6_3DSTATE_SAMPLER_STATE_POINTERS__SIZE +
928 GEN6_3DSTATE_URB__SIZE +
929 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
930 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
931 GEN6_3DSTATE_INDEX_BUFFER__SIZE +
932 GEN6_3DSTATE_VIEWPORT_STATE_POINTERS__SIZE +
933 GEN6_3DSTATE_CC_STATE_POINTERS__SIZE +
934 GEN6_3DSTATE_SCISSOR_STATE_POINTERS__SIZE +
935 GEN6_3DSTATE_VS__SIZE +
936 GEN6_3DSTATE_GS__SIZE +
937 GEN6_3DSTATE_CLIP__SIZE +
938 GEN6_3DSTATE_SF__SIZE +
939 GEN6_3DSTATE_WM__SIZE +
940 GEN6_3DSTATE_SAMPLE_MASK__SIZE +
941 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
942 GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
943 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
944 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
945 GEN6_3DSTATE_LINE_STIPPLE__SIZE +
946 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
947 GEN6_3DSTATE_MULTISAMPLE__SIZE +
948 GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
949 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
950 GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
951 GEN6_3DPRIMITIVE__SIZE;
952 }
953
954 return len;
955 }