ff0bf2fb820bbd80b50f5ca95d391fb4629f15dc
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen6.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "genhw/genhw.h"
29 #include "core/ilo_builder_3d.h"
30 #include "core/ilo_builder_mi.h"
31 #include "core/ilo_builder_render.h"
32 #include "util/u_prim.h"
33
34 #include "ilo_blitter.h"
35 #include "ilo_query.h"
36 #include "ilo_shader.h"
37 #include "ilo_state.h"
38 #include "ilo_render_gen.h"
39
40 /**
41 * This should be called before PIPE_CONTROL.
42 */
43 void
44 gen6_wa_pre_pipe_control(struct ilo_render *r, uint32_t dw1)
45 {
46 /*
47 * From the Sandy Bridge PRM, volume 2 part 1, page 60:
48 *
49 * "Pipe-control with CS-stall bit set must be sent BEFORE the
50 * pipe-control with a post-sync op and no write-cache flushes."
51 *
52 * This WA may also be triggered indirectly by the other two WAs on the
53 * same page:
54 *
55 * "Before any depth stall flush (including those produced by
56 * non-pipelined state commands), software needs to first send a
57 * PIPE_CONTROL with no bits set except Post-Sync Operation != 0."
58 *
59 * "Before a PIPE_CONTROL with Write Cache Flush Enable =1, a
60 * PIPE_CONTROL with any non-zero post-sync-op is required."
61 */
62 const bool direct_wa_cond = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) &&
63 !(dw1 & GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH);
64 const bool indirect_wa_cond = (dw1 & GEN6_PIPE_CONTROL_DEPTH_STALL) |
65 (dw1 & GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH);
66
67 ILO_DEV_ASSERT(r->dev, 6, 6);
68
69 if (!direct_wa_cond && !indirect_wa_cond)
70 return;
71
72 if (!(r->state.current_pipe_control_dw1 & GEN6_PIPE_CONTROL_CS_STALL)) {
73 /*
74 * From the Sandy Bridge PRM, volume 2 part 1, page 73:
75 *
76 * "1 of the following must also be set (when CS stall is set):
77 *
78 * - Depth Cache Flush Enable ([0] of DW1)
79 * - Stall at Pixel Scoreboard ([1] of DW1)
80 * - Depth Stall ([13] of DW1)
81 * - Post-Sync Operation ([13] of DW1)
82 * - Render Target Cache Flush Enable ([12] of DW1)
83 * - Notify Enable ([8] of DW1)"
84 *
85 * Because of the WAs above, we have to pick Stall at Pixel Scoreboard.
86 */
87 const uint32_t direct_wa = GEN6_PIPE_CONTROL_CS_STALL |
88 GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
89
90 ilo_render_pipe_control(r, direct_wa);
91 }
92
93 if (indirect_wa_cond &&
94 !(r->state.current_pipe_control_dw1 & GEN6_PIPE_CONTROL_WRITE__MASK)) {
95 const uint32_t indirect_wa = GEN6_PIPE_CONTROL_WRITE_IMM;
96
97 ilo_render_pipe_control(r, indirect_wa);
98 }
99 }
100
101 /**
102 * This should be called before any non-pipelined state command.
103 */
104 static void
105 gen6_wa_pre_non_pipelined(struct ilo_render *r)
106 {
107 ILO_DEV_ASSERT(r->dev, 6, 6);
108
109 /* non-pipelined state commands produce depth stall */
110 gen6_wa_pre_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
111 }
112
113 static void
114 gen6_wa_post_3dstate_urb_no_gs(struct ilo_render *r)
115 {
116 /*
117 * From the Sandy Bridge PRM, volume 2 part 1, page 27:
118 *
119 * "Because of a urb corruption caused by allocating a previous
120 * gsunit's urb entry to vsunit software is required to send a
121 * "GS NULL Fence" (Send URB fence with VS URB size == 1 and GS URB
122 * size == 0) plus a dummy DRAW call before any case where VS will
123 * be taking over GS URB space."
124 */
125 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
126
127 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
128 gen6_wa_pre_pipe_control(r, dw1);
129 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
130 ilo_render_pipe_control(r, dw1);
131 }
132
133 static void
134 gen6_wa_post_3dstate_constant_vs(struct ilo_render *r)
135 {
136 /*
137 * According to upload_vs_state() of the classic driver, we need to emit a
138 * PIPE_CONTROL after 3DSTATE_CONSTANT_VS, otherwise the command is kept
139 * being buffered by VS FF, to the point that the FF dies.
140 */
141 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
142 GEN6_PIPE_CONTROL_INSTRUCTION_CACHE_INVALIDATE |
143 GEN6_PIPE_CONTROL_STATE_CACHE_INVALIDATE;
144
145 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
146 gen6_wa_pre_pipe_control(r, dw1);
147 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
148 ilo_render_pipe_control(r, dw1);
149 }
150
151 static void
152 gen6_wa_pre_3dstate_vs_toggle(struct ilo_render *r)
153 {
154 /*
155 * The classic driver has this undocumented WA:
156 *
157 * From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
158 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
159 *
160 * [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
161 * command that causes the VS Function Enable to toggle. Pipeline
162 * flush can be executed by sending a PIPE_CONTROL command with CS
163 * stall bit set and a post sync operation.
164 */
165 const uint32_t dw1 = GEN6_PIPE_CONTROL_WRITE_IMM |
166 GEN6_PIPE_CONTROL_CS_STALL;
167
168 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
169 gen6_wa_pre_pipe_control(r, dw1);
170 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
171 ilo_render_pipe_control(r, dw1);
172 }
173
174 static void
175 gen6_wa_pre_3dstate_wm_max_threads(struct ilo_render *r)
176 {
177 /*
178 * From the Sandy Bridge PRM, volume 2 part 1, page 274:
179 *
180 * "A PIPE_CONTROL command, with only the Stall At Pixel Scoreboard
181 * field set (DW1 Bit 1), must be issued prior to any change to the
182 * value in this field (Maximum Number of Threads in 3DSTATE_WM)"
183 */
184 const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
185
186 ILO_DEV_ASSERT(r->dev, 6, 6);
187
188 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
189 gen6_wa_pre_pipe_control(r, dw1);
190 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
191 ilo_render_pipe_control(r, dw1);
192 }
193
194 static void
195 gen6_wa_pre_3dstate_multisample(struct ilo_render *r)
196 {
197 /*
198 * From the Sandy Bridge PRM, volume 2 part 1, page 305:
199 *
200 * "Driver must guarentee that all the caches in the depth pipe are
201 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
202 * requires driver to send a PIPE_CONTROL with a CS stall along with a
203 * Depth Flush prior to this command."
204 */
205 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
206 GEN6_PIPE_CONTROL_CS_STALL;
207
208 ILO_DEV_ASSERT(r->dev, 6, 6);
209
210 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
211 gen6_wa_pre_pipe_control(r, dw1);
212 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
213 ilo_render_pipe_control(r, dw1);
214 }
215
216 static void
217 gen6_wa_pre_depth(struct ilo_render *r)
218 {
219 ILO_DEV_ASSERT(r->dev, 6, 6);
220
221 /*
222 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
223 *
224 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
225 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
226 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
227 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
228 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
229 * Depth Flush Bit set, followed by another pipelined depth stall
230 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
231 * guarantee that the pipeline from WM onwards is already flushed
232 * (e.g., via a preceding MI_FLUSH)."
233 *
234 * According to the classic driver, it also applies for GEN6.
235 */
236 gen6_wa_pre_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL |
237 GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
238
239 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
240 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
241 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
242 }
243
244 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
245
246 void
247 gen6_draw_common_select(struct ilo_render *r,
248 const struct ilo_state_vector *vec,
249 struct ilo_render_draw_session *session)
250 {
251 /* PIPELINE_SELECT */
252 if (r->hw_ctx_changed) {
253 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
254 gen6_wa_pre_non_pipelined(r);
255
256 gen6_PIPELINE_SELECT(r->builder, 0x0);
257 }
258 }
259
260 void
261 gen6_draw_common_sip(struct ilo_render *r,
262 const struct ilo_state_vector *vec,
263 struct ilo_render_draw_session *session)
264 {
265 /* STATE_SIP */
266 if (r->hw_ctx_changed) {
267 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
268 gen6_wa_pre_non_pipelined(r);
269
270 gen6_STATE_SIP(r->builder, 0);
271 }
272 }
273
274 void
275 gen6_draw_common_base_address(struct ilo_render *r,
276 const struct ilo_state_vector *vec,
277 struct ilo_render_draw_session *session)
278 {
279 /* STATE_BASE_ADDRESS */
280 if (r->state_bo_changed || r->instruction_bo_changed ||
281 r->batch_bo_changed) {
282 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
283 gen6_wa_pre_non_pipelined(r);
284
285 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
286 gen8_state_base_address(r->builder, r->hw_ctx_changed);
287 else
288 gen6_state_base_address(r->builder, r->hw_ctx_changed);
289
290 /*
291 * From the Sandy Bridge PRM, volume 1 part 1, page 28:
292 *
293 * "The following commands must be reissued following any change to
294 * the base addresses:
295 *
296 * * 3DSTATE_BINDING_TABLE_POINTERS
297 * * 3DSTATE_SAMPLER_STATE_POINTERS
298 * * 3DSTATE_VIEWPORT_STATE_POINTERS
299 * * 3DSTATE_CC_POINTERS
300 * * MEDIA_STATE_POINTERS"
301 *
302 * 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
303 * reasonable to also reissue the command. Same to PCB.
304 */
305 session->viewport_changed = true;
306
307 session->scissor_changed = true;
308
309 session->blend_changed = true;
310 session->dsa_changed = true;
311 session->cc_changed = true;
312
313 session->sampler_vs_changed = true;
314 session->sampler_gs_changed = true;
315 session->sampler_fs_changed = true;
316
317 session->pcb_vs_changed = true;
318 session->pcb_gs_changed = true;
319 session->pcb_fs_changed = true;
320
321 session->binding_table_vs_changed = true;
322 session->binding_table_gs_changed = true;
323 session->binding_table_fs_changed = true;
324 }
325 }
326
327 static void
328 gen6_draw_common_urb(struct ilo_render *r,
329 const struct ilo_state_vector *vec,
330 struct ilo_render_draw_session *session)
331 {
332 /* 3DSTATE_URB */
333 if (DIRTY(VE) || DIRTY(VS) || DIRTY(GS)) {
334 const bool gs_active = (vec->gs || (vec->vs &&
335 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)));
336 int vs_entry_size, gs_entry_size;
337 int vs_total_size, gs_total_size;
338
339 vs_entry_size = (vec->vs) ?
340 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_OUTPUT_COUNT) : 0;
341
342 /*
343 * As indicated by 2e712e41db0c0676e9f30fc73172c0e8de8d84d4, VF and VS
344 * share VUE handles. The VUE allocation size must be large enough to
345 * store either VF outputs (number of VERTEX_ELEMENTs) and VS outputs.
346 *
347 * I am not sure if the PRM explicitly states that VF and VS share VUE
348 * handles. But here is a citation that implies so:
349 *
350 * From the Sandy Bridge PRM, volume 2 part 1, page 44:
351 *
352 * "Once a FF stage that spawn threads has sufficient input to
353 * initiate a thread, it must guarantee that it is safe to request
354 * the thread initiation. For all these FF stages, this check is
355 * based on :
356 *
357 * - The availability of output URB entries:
358 * - VS: As the input URB entries are overwritten with the
359 * VS-generated output data, output URB availability isn't a
360 * factor."
361 */
362 if (vs_entry_size < vec->ve->count + vec->ve->prepend_nosrc_cso)
363 vs_entry_size = vec->ve->count + vec->ve->prepend_nosrc_cso;
364
365 gs_entry_size = (vec->gs) ?
366 ilo_shader_get_kernel_param(vec->gs, ILO_KERNEL_OUTPUT_COUNT) :
367 (gs_active) ? vs_entry_size : 0;
368
369 /* in bytes */
370 vs_entry_size *= sizeof(float) * 4;
371 gs_entry_size *= sizeof(float) * 4;
372 vs_total_size = r->dev->urb_size;
373
374 if (gs_active) {
375 vs_total_size /= 2;
376 gs_total_size = vs_total_size;
377 }
378 else {
379 gs_total_size = 0;
380 }
381
382 gen6_3DSTATE_URB(r->builder, vs_total_size, gs_total_size,
383 vs_entry_size, gs_entry_size);
384
385 if (r->state.gs.active && !gs_active)
386 gen6_wa_post_3dstate_urb_no_gs(r);
387
388 r->state.gs.active = gs_active;
389 }
390 }
391
392 static void
393 gen6_draw_common_pointers_1(struct ilo_render *r,
394 const struct ilo_state_vector *vec,
395 struct ilo_render_draw_session *session)
396 {
397 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
398 if (session->viewport_changed) {
399 gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
400 r->state.CLIP_VIEWPORT,
401 r->state.SF_VIEWPORT,
402 r->state.CC_VIEWPORT);
403 }
404 }
405
406 static void
407 gen6_draw_common_pointers_2(struct ilo_render *r,
408 const struct ilo_state_vector *vec,
409 struct ilo_render_draw_session *session)
410 {
411 /* 3DSTATE_CC_STATE_POINTERS */
412 if (session->blend_changed ||
413 session->dsa_changed ||
414 session->cc_changed) {
415 gen6_3DSTATE_CC_STATE_POINTERS(r->builder,
416 r->state.BLEND_STATE,
417 r->state.DEPTH_STENCIL_STATE,
418 r->state.COLOR_CALC_STATE);
419 }
420
421 /* 3DSTATE_SAMPLER_STATE_POINTERS */
422 if (session->sampler_vs_changed ||
423 session->sampler_gs_changed ||
424 session->sampler_fs_changed) {
425 gen6_3DSTATE_SAMPLER_STATE_POINTERS(r->builder,
426 r->state.vs.SAMPLER_STATE,
427 0,
428 r->state.wm.SAMPLER_STATE);
429 }
430 }
431
432 static void
433 gen6_draw_common_pointers_3(struct ilo_render *r,
434 const struct ilo_state_vector *vec,
435 struct ilo_render_draw_session *session)
436 {
437 /* 3DSTATE_SCISSOR_STATE_POINTERS */
438 if (session->scissor_changed) {
439 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
440 r->state.SCISSOR_RECT);
441 }
442
443 /* 3DSTATE_BINDING_TABLE_POINTERS */
444 if (session->binding_table_vs_changed ||
445 session->binding_table_gs_changed ||
446 session->binding_table_fs_changed) {
447 gen6_3DSTATE_BINDING_TABLE_POINTERS(r->builder,
448 r->state.vs.BINDING_TABLE_STATE,
449 r->state.gs.BINDING_TABLE_STATE,
450 r->state.wm.BINDING_TABLE_STATE);
451 }
452 }
453
454 void
455 gen6_draw_vf(struct ilo_render *r,
456 const struct ilo_state_vector *vec,
457 struct ilo_render_draw_session *session)
458 {
459 if (ilo_dev_gen(r->dev) >= ILO_GEN(7.5)) {
460 /* 3DSTATE_INDEX_BUFFER */
461 if (DIRTY(IB) || r->batch_bo_changed) {
462 gen6_3DSTATE_INDEX_BUFFER(r->builder,
463 &vec->ib, false);
464 }
465
466 /* 3DSTATE_VF */
467 if (session->primitive_restart_changed) {
468 gen75_3DSTATE_VF(r->builder, vec->draw->primitive_restart,
469 vec->draw->restart_index);
470 }
471 }
472 else {
473 /* 3DSTATE_INDEX_BUFFER */
474 if (DIRTY(IB) || session->primitive_restart_changed ||
475 r->batch_bo_changed) {
476 gen6_3DSTATE_INDEX_BUFFER(r->builder,
477 &vec->ib, vec->draw->primitive_restart);
478 }
479 }
480
481 /* 3DSTATE_VERTEX_BUFFERS */
482 if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed)
483 gen6_3DSTATE_VERTEX_BUFFERS(r->builder, vec->ve, &vec->vb);
484
485 /* 3DSTATE_VERTEX_ELEMENTS */
486 if (DIRTY(VE))
487 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, vec->ve);
488 }
489
490 void
491 gen6_draw_vf_statistics(struct ilo_render *r,
492 const struct ilo_state_vector *vec,
493 struct ilo_render_draw_session *session)
494 {
495 /* 3DSTATE_VF_STATISTICS */
496 if (r->hw_ctx_changed)
497 gen6_3DSTATE_VF_STATISTICS(r->builder, false);
498 }
499
500 void
501 gen6_draw_vs(struct ilo_render *r,
502 const struct ilo_state_vector *vec,
503 struct ilo_render_draw_session *session)
504 {
505 /* 3DSTATE_CONSTANT_VS */
506 if (session->pcb_vs_changed) {
507 gen6_3DSTATE_CONSTANT_VS(r->builder,
508 &r->state.vs.PUSH_CONSTANT_BUFFER,
509 &r->state.vs.PUSH_CONSTANT_BUFFER_size,
510 1);
511
512 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
513 gen6_wa_post_3dstate_constant_vs(r);
514 }
515
516 /* 3DSTATE_VS */
517 if (DIRTY(VS) || r->instruction_bo_changed) {
518 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
519 gen6_wa_pre_3dstate_vs_toggle(r);
520
521 gen6_3DSTATE_VS(r->builder, vec->vs);
522 }
523 }
524
525 static void
526 gen6_draw_gs(struct ilo_render *r,
527 const struct ilo_state_vector *vec,
528 struct ilo_render_draw_session *session)
529 {
530 /* 3DSTATE_CONSTANT_GS */
531 if (session->pcb_gs_changed)
532 gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
533
534 /* 3DSTATE_GS */
535 if (DIRTY(GS) || DIRTY(VS) ||
536 session->prim_changed || r->instruction_bo_changed) {
537 if (vec->gs) {
538 gen6_3DSTATE_GS(r->builder, vec->gs);
539 } else if (vec->vs &&
540 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
541 const int verts_per_prim = u_vertices_per_prim(session->reduced_prim);
542 gen6_so_3DSTATE_GS(r->builder, vec->vs, verts_per_prim);
543 } else {
544 gen6_disable_3DSTATE_GS(r->builder);
545 }
546 }
547 }
548
549 static bool
550 gen6_draw_update_max_svbi(struct ilo_render *r,
551 const struct ilo_state_vector *vec,
552 struct ilo_render_draw_session *session)
553 {
554 if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
555 const struct pipe_stream_output_info *so_info =
556 (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
557 (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
558 unsigned max_svbi = 0xffffffff;
559 int i;
560
561 for (i = 0; i < so_info->num_outputs; i++) {
562 const int output_buffer = so_info->output[i].output_buffer;
563 const struct pipe_stream_output_target *so =
564 vec->so.states[output_buffer];
565 const int struct_size = so_info->stride[output_buffer] * 4;
566 const int elem_size = so_info->output[i].num_components * 4;
567 int buf_size, count;
568
569 if (!so) {
570 max_svbi = 0;
571 break;
572 }
573
574 buf_size = so->buffer_size - so_info->output[i].dst_offset * 4;
575
576 count = buf_size / struct_size;
577 if (buf_size % struct_size >= elem_size)
578 count++;
579
580 if (count < max_svbi)
581 max_svbi = count;
582 }
583
584 if (r->state.so_max_vertices != max_svbi) {
585 r->state.so_max_vertices = max_svbi;
586 return true;
587 }
588 }
589
590 return false;
591 }
592
593 static void
594 gen6_draw_gs_svbi(struct ilo_render *r,
595 const struct ilo_state_vector *vec,
596 struct ilo_render_draw_session *session)
597 {
598 const bool emit = gen6_draw_update_max_svbi(r, vec, session);
599
600 /* 3DSTATE_GS_SVB_INDEX */
601 if (emit) {
602 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
603 gen6_wa_pre_non_pipelined(r);
604
605 gen6_3DSTATE_GS_SVB_INDEX(r->builder,
606 0, 0, r->state.so_max_vertices,
607 false);
608
609 if (r->hw_ctx_changed) {
610 int i;
611
612 /*
613 * From the Sandy Bridge PRM, volume 2 part 1, page 148:
614 *
615 * "If a buffer is not enabled then the SVBI must be set to 0x0
616 * in order to not cause overflow in that SVBI."
617 *
618 * "If a buffer is not enabled then the MaxSVBI must be set to
619 * 0xFFFFFFFF in order to not cause overflow in that SVBI."
620 */
621 for (i = 1; i < 4; i++) {
622 gen6_3DSTATE_GS_SVB_INDEX(r->builder,
623 i, 0, 0xffffffff, false);
624 }
625 }
626 }
627 }
628
629 void
630 gen6_draw_clip(struct ilo_render *r,
631 const struct ilo_state_vector *vec,
632 struct ilo_render_draw_session *session)
633 {
634 /* 3DSTATE_CLIP */
635 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_CLIP)
636 gen6_3DSTATE_CLIP(r->builder, &vec->rasterizer->rs);
637 }
638
639 static void
640 gen6_draw_sf(struct ilo_render *r,
641 const struct ilo_state_vector *vec,
642 struct ilo_render_draw_session *session)
643 {
644 /* 3DSTATE_SF */
645 if ((session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) ||
646 DIRTY(RASTERIZER) || DIRTY(FS)) {
647 gen6_3DSTATE_SF(r->builder, &vec->rasterizer->rs,
648 vec->rasterizer->state.sprite_coord_mode, vec->fs);
649 }
650 }
651
652 void
653 gen6_draw_sf_rect(struct ilo_render *r,
654 const struct ilo_state_vector *vec,
655 struct ilo_render_draw_session *session)
656 {
657 /* 3DSTATE_DRAWING_RECTANGLE */
658 if (DIRTY(FB)) {
659 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
660 gen6_wa_pre_non_pipelined(r);
661
662 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
663 vec->fb.state.width, vec->fb.state.height);
664 }
665 }
666
667 static void
668 gen6_draw_wm(struct ilo_render *r,
669 const struct ilo_state_vector *vec,
670 struct ilo_render_draw_session *session)
671 {
672 /* 3DSTATE_CONSTANT_PS */
673 if (session->pcb_fs_changed) {
674 gen6_3DSTATE_CONSTANT_PS(r->builder,
675 &r->state.wm.PUSH_CONSTANT_BUFFER,
676 &r->state.wm.PUSH_CONSTANT_BUFFER_size,
677 1);
678 }
679
680 /* 3DSTATE_WM */
681 if (DIRTY(FS) || DIRTY(BLEND) ||
682 (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM) ||
683 r->instruction_bo_changed) {
684 if (ilo_dev_gen(r->dev) == ILO_GEN(6) && r->hw_ctx_changed)
685 gen6_wa_pre_3dstate_wm_max_threads(r);
686
687 gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs, vec->fs,
688 vec->blend->dual_blend, vec->blend->alpha_may_kill);
689 }
690 }
691
692 static void
693 gen6_draw_wm_multisample(struct ilo_render *r,
694 const struct ilo_state_vector *vec,
695 struct ilo_render_draw_session *session)
696 {
697 /* 3DSTATE_MULTISAMPLE */
698 if (DIRTY(FB) || (session->rs_delta.dirty &
699 ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
700 const uint32_t *pattern;
701
702 pattern = (vec->fb.num_samples > 1) ?
703 &r->sample_pattern_4x : &r->sample_pattern_1x;
704
705 if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
706 gen6_wa_pre_non_pipelined(r);
707 gen6_wa_pre_3dstate_multisample(r);
708 }
709
710 gen6_3DSTATE_MULTISAMPLE(r->builder,
711 &vec->rasterizer->rs, pattern, 1);
712 }
713
714 /* 3DSTATE_SAMPLE_MASK */
715 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
716 gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
717 }
718
719 static void
720 gen6_draw_wm_depth(struct ilo_render *r,
721 const struct ilo_state_vector *vec,
722 struct ilo_render_draw_session *session)
723 {
724 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
725 if (DIRTY(FB) || r->batch_bo_changed) {
726 const struct ilo_state_zs *zs;
727 uint32_t clear_params;
728
729 if (vec->fb.state.zsbuf) {
730 const struct ilo_surface_cso *surface =
731 (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
732 const struct ilo_texture_slice *slice =
733 ilo_texture_get_slice(ilo_texture(surface->base.texture),
734 surface->base.u.tex.level, surface->base.u.tex.first_layer);
735
736 assert(!surface->is_rt);
737
738 zs = &surface->u.zs;
739 clear_params = slice->clear_value;
740 }
741 else {
742 zs = &vec->fb.null_zs;
743 clear_params = 0;
744 }
745
746 if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
747 gen6_wa_pre_non_pipelined(r);
748 gen6_wa_pre_depth(r);
749 }
750
751 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
752 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
753 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
754 gen6_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
755 }
756 }
757
758 void
759 gen6_draw_wm_raster(struct ilo_render *r,
760 const struct ilo_state_vector *vec,
761 struct ilo_render_draw_session *session)
762 {
763 /* 3DSTATE_POLY_STIPPLE_PATTERN and 3DSTATE_POLY_STIPPLE_OFFSET */
764 if ((DIRTY(RASTERIZER) || DIRTY(POLY_STIPPLE)) &&
765 vec->rasterizer->state.poly_stipple_enable) {
766 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
767 gen6_wa_pre_non_pipelined(r);
768
769 gen6_3DSTATE_POLY_STIPPLE_PATTERN(r->builder,
770 &vec->poly_stipple);
771
772 gen6_3DSTATE_POLY_STIPPLE_OFFSET(r->builder, 0, 0);
773 }
774
775 /* 3DSTATE_LINE_STIPPLE */
776 if (DIRTY(RASTERIZER) && vec->rasterizer->state.line_stipple_enable) {
777 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
778 gen6_wa_pre_non_pipelined(r);
779
780 gen6_3DSTATE_LINE_STIPPLE(r->builder,
781 vec->rasterizer->state.line_stipple_pattern,
782 vec->rasterizer->state.line_stipple_factor + 1);
783 }
784
785 /* 3DSTATE_AA_LINE_PARAMETERS */
786 if (DIRTY(RASTERIZER) && vec->rasterizer->state.line_smooth) {
787 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
788 gen6_wa_pre_non_pipelined(r);
789
790 gen6_3DSTATE_AA_LINE_PARAMETERS(r->builder);
791 }
792 }
793
794 #undef DIRTY
795
796 void
797 ilo_render_emit_draw_commands_gen6(struct ilo_render *render,
798 const struct ilo_state_vector *vec,
799 struct ilo_render_draw_session *session)
800 {
801 ILO_DEV_ASSERT(render->dev, 6, 6);
802
803 /*
804 * We try to keep the order of the commands match, as closely as possible,
805 * that of the classic i965 driver. It allows us to compare the command
806 * streams easily.
807 */
808 gen6_draw_common_select(render, vec, session);
809 gen6_draw_gs_svbi(render, vec, session);
810 gen6_draw_common_sip(render, vec, session);
811 gen6_draw_vf_statistics(render, vec, session);
812 gen6_draw_common_base_address(render, vec, session);
813 gen6_draw_common_pointers_1(render, vec, session);
814 gen6_draw_common_urb(render, vec, session);
815 gen6_draw_common_pointers_2(render, vec, session);
816 gen6_draw_wm_multisample(render, vec, session);
817 gen6_draw_vs(render, vec, session);
818 gen6_draw_gs(render, vec, session);
819 gen6_draw_clip(render, vec, session);
820 gen6_draw_sf(render, vec, session);
821 gen6_draw_wm(render, vec, session);
822 gen6_draw_common_pointers_3(render, vec, session);
823 gen6_draw_wm_depth(render, vec, session);
824 gen6_draw_wm_raster(render, vec, session);
825 gen6_draw_sf_rect(render, vec, session);
826 gen6_draw_vf(render, vec, session);
827
828 ilo_render_3dprimitive(render, vec->draw, &vec->ib);
829 }
830
831 static void
832 gen6_rectlist_vs_to_sf(struct ilo_render *r,
833 const struct ilo_blitter *blitter)
834 {
835 gen6_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
836 gen6_wa_post_3dstate_constant_vs(r);
837
838 gen6_wa_pre_3dstate_vs_toggle(r);
839 gen6_disable_3DSTATE_VS(r->builder);
840
841 gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
842 gen6_disable_3DSTATE_GS(r->builder);
843
844 gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
845 gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, 0, NULL);
846 }
847
848 static void
849 gen6_rectlist_wm(struct ilo_render *r,
850 const struct ilo_blitter *blitter)
851 {
852 gen6_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
853
854 gen6_wa_pre_3dstate_wm_max_threads(r);
855 gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, NULL, false, false);
856 }
857
858 static void
859 gen6_rectlist_wm_depth(struct ilo_render *r,
860 const struct ilo_blitter *blitter)
861 {
862 gen6_wa_pre_depth(r);
863
864 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
865 ILO_BLITTER_USE_FB_STENCIL))
866 gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
867
868 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
869 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
870 &blitter->fb.dst.u.zs);
871 }
872
873 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
874 gen6_3DSTATE_STENCIL_BUFFER(r->builder,
875 &blitter->fb.dst.u.zs);
876 }
877
878 gen6_3DSTATE_CLEAR_PARAMS(r->builder,
879 blitter->depth_clear_value);
880 }
881
882 static void
883 gen6_rectlist_wm_multisample(struct ilo_render *r,
884 const struct ilo_blitter *blitter)
885 {
886 const uint32_t *pattern = (blitter->fb.num_samples > 1) ?
887 &r->sample_pattern_4x : &r->sample_pattern_1x;
888
889 gen6_wa_pre_3dstate_multisample(r);
890
891 gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs, pattern, true);
892 gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
893 }
894
895 int
896 ilo_render_get_rectlist_commands_len_gen6(const struct ilo_render *render,
897 const struct ilo_blitter *blitter)
898 {
899 ILO_DEV_ASSERT(render->dev, 6, 7.5);
900
901 return 256;
902 }
903
904 void
905 ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r,
906 const struct ilo_blitter *blitter,
907 const struct ilo_render_rectlist_session *session)
908 {
909 ILO_DEV_ASSERT(r->dev, 6, 6);
910
911 gen6_wa_pre_non_pipelined(r);
912
913 gen6_rectlist_wm_multisample(r, blitter);
914
915 gen6_state_base_address(r->builder, true);
916
917 gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
918 session->vb_start, session->vb_end,
919 sizeof(blitter->vertices[0]));
920
921 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->ve);
922
923 gen6_3DSTATE_URB(r->builder, r->dev->urb_size, 0,
924 (blitter->ve.count + blitter->ve.prepend_nosrc_cso) * 4 * sizeof(float),
925 0);
926
927 if (r->state.gs.active) {
928 gen6_wa_post_3dstate_urb_no_gs(r);
929 r->state.gs.active = false;
930 }
931
932 if (blitter->uses &
933 (ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) {
934 gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0,
935 r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE);
936 }
937
938 gen6_rectlist_vs_to_sf(r, blitter);
939 gen6_rectlist_wm(r, blitter);
940
941 if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
942 gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
943 0, 0, r->state.CC_VIEWPORT);
944 }
945
946 gen6_rectlist_wm_depth(r, blitter);
947
948 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
949 blitter->fb.width, blitter->fb.height);
950
951 ilo_render_3dprimitive(r, &blitter->draw, NULL);
952 }
953
954 int
955 ilo_render_get_draw_commands_len_gen6(const struct ilo_render *render,
956 const struct ilo_state_vector *vec)
957 {
958 static int len;
959
960 ILO_DEV_ASSERT(render->dev, 6, 6);
961
962 if (!len) {
963 len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 3;
964 len += GEN6_3DSTATE_GS_SVB_INDEX__SIZE * 4;
965 len += GEN6_PIPE_CONTROL__SIZE * 5;
966
967 len +=
968 GEN6_STATE_BASE_ADDRESS__SIZE +
969 GEN6_STATE_SIP__SIZE +
970 GEN6_3DSTATE_VF_STATISTICS__SIZE +
971 GEN6_PIPELINE_SELECT__SIZE +
972 GEN6_3DSTATE_BINDING_TABLE_POINTERS__SIZE +
973 GEN6_3DSTATE_SAMPLER_STATE_POINTERS__SIZE +
974 GEN6_3DSTATE_URB__SIZE +
975 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
976 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
977 GEN6_3DSTATE_INDEX_BUFFER__SIZE +
978 GEN6_3DSTATE_VIEWPORT_STATE_POINTERS__SIZE +
979 GEN6_3DSTATE_CC_STATE_POINTERS__SIZE +
980 GEN6_3DSTATE_SCISSOR_STATE_POINTERS__SIZE +
981 GEN6_3DSTATE_VS__SIZE +
982 GEN6_3DSTATE_GS__SIZE +
983 GEN6_3DSTATE_CLIP__SIZE +
984 GEN6_3DSTATE_SF__SIZE +
985 GEN6_3DSTATE_WM__SIZE +
986 GEN6_3DSTATE_SAMPLE_MASK__SIZE +
987 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
988 GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
989 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
990 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
991 GEN6_3DSTATE_LINE_STIPPLE__SIZE +
992 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
993 GEN6_3DSTATE_MULTISAMPLE__SIZE +
994 GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
995 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
996 GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
997 GEN6_3DPRIMITIVE__SIZE;
998 }
999
1000 return len;
1001 }