ilo: make ilo_render_emit_query() direct
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen7.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "genhw/genhw.h"
29 #include "util/u_dual_blend.h"
30
31 #include "ilo_blitter.h"
32 #include "ilo_builder_3d.h"
33 #include "ilo_builder_render.h"
34 #include "ilo_shader.h"
35 #include "ilo_state.h"
36 #include "ilo_render.h"
37 #include "ilo_render_gen.h"
38 #include "ilo_render_gen7.h"
39
40 /**
41 * A wrapper for gen6_PIPE_CONTROL().
42 */
43 static inline void
44 gen7_pipe_control(struct ilo_render *r, uint32_t dw1)
45 {
46 struct intel_bo *bo = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) ?
47 r->workaround_bo : NULL;
48
49 ILO_DEV_ASSERT(r->dev, 7, 7.5);
50
51 if (dw1 & GEN6_PIPE_CONTROL_CS_STALL) {
52 /* CS stall cannot be set alone */
53 const uint32_t mask = GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH |
54 GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
55 GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL |
56 GEN6_PIPE_CONTROL_DEPTH_STALL |
57 GEN6_PIPE_CONTROL_WRITE__MASK;
58 if (!(dw1 & mask))
59 dw1 |= GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
60 }
61
62 gen6_PIPE_CONTROL(r->builder, dw1, bo, 0, false);
63
64
65 r->state.current_pipe_control_dw1 |= dw1;
66 r->state.deferred_pipe_control_dw1 &= ~dw1;
67 }
68
69 static void
70 gen7_wa_post_3dstate_push_constant_alloc_ps(struct ilo_render *r)
71 {
72 /*
73 * From the Ivy Bridge PRM, volume 2 part 1, page 292:
74 *
75 * "A PIPE_CONTOL command with the CS Stall bit set must be programmed
76 * in the ring after this instruction
77 * (3DSTATE_PUSH_CONSTANT_ALLOC_PS)."
78 */
79 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
80
81 ILO_DEV_ASSERT(r->dev, 7, 7.5);
82
83 r->state.deferred_pipe_control_dw1 |= dw1;
84 }
85
86 static void
87 gen7_wa_pre_vs(struct ilo_render *r)
88 {
89 /*
90 * From the Ivy Bridge PRM, volume 2 part 1, page 106:
91 *
92 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
93 * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
94 * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
95 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
96 * needs to be sent before any combination of VS associated 3DSTATE."
97 */
98 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
99 GEN6_PIPE_CONTROL_WRITE_IMM;
100
101 ILO_DEV_ASSERT(r->dev, 7, 7.5);
102
103 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
104 gen7_pipe_control(r, dw1);
105 }
106
107 static void
108 gen7_wa_pre_3dstate_sf_depth_bias(struct ilo_render *r)
109 {
110 /*
111 * From the Ivy Bridge PRM, volume 2 part 1, page 258:
112 *
113 * "Due to an HW issue driver needs to send a pipe control with stall
114 * when ever there is state change in depth bias related state (in
115 * 3DSTATE_SF)"
116 */
117 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
118
119 ILO_DEV_ASSERT(r->dev, 7, 7.5);
120
121 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
122 gen7_pipe_control(r, dw1);
123 }
124
125 static void
126 gen7_wa_pre_3dstate_multisample(struct ilo_render *r)
127 {
128 /*
129 * From the Ivy Bridge PRM, volume 2 part 1, page 304:
130 *
131 * "Driver must ierarchi that all the caches in the depth pipe are
132 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
133 * requires driver to send a PIPE_CONTROL with a CS stall along with a
134 * Depth Flush prior to this command.
135 */
136 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
137 GEN6_PIPE_CONTROL_CS_STALL;
138
139 ILO_DEV_ASSERT(r->dev, 7, 7.5);
140
141 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
142 gen7_pipe_control(r, dw1);
143 }
144
145 static void
146 gen7_wa_pre_depth(struct ilo_render *r)
147 {
148 /*
149 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
150 *
151 * "Driver must send a least one PIPE_CONTROL command with CS Stall and
152 * a post sync operation prior to the group of depth
153 * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
154 * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
155 */
156 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL |
157 GEN6_PIPE_CONTROL_WRITE_IMM;
158
159 ILO_DEV_ASSERT(r->dev, 7, 7.5);
160
161 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
162 gen7_pipe_control(r, dw1);
163
164 /*
165 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
166 *
167 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
168 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
169 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
170 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
171 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
172 * Depth Flush Bit set, followed by another pipelined depth stall
173 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
174 * guarantee that the pipeline from WM onwards is already flushed
175 * (e.g., via a preceding MI_FLUSH)."
176 */
177 gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
178 gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
179 gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
180 }
181
182 static void
183 gen7_wa_pre_3dstate_ps_max_threads(struct ilo_render *r)
184 {
185 /*
186 * From the Ivy Bridge PRM, volume 2 part 1, page 286:
187 *
188 * "If this field (Maximum Number of Threads in 3DSTATE_PS) is changed
189 * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at
190 * Pixel Scoreboard set is required to be issued."
191 */
192 const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
193
194 ILO_DEV_ASSERT(r->dev, 7, 7.5);
195
196 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
197 gen7_pipe_control(r, dw1);
198 }
199
200 static void
201 gen7_wa_post_ps_and_later(struct ilo_render *r)
202 {
203 /*
204 * From the Ivy Bridge PRM, volume 2 part 1, page 276:
205 *
206 * "The driver must make sure a PIPE_CONTROL with the Depth Stall
207 * Enable bit set after all the following states are programmed:
208 *
209 * - 3DSTATE_PS
210 * - 3DSTATE_VIEWPORT_STATE_POINTERS_CC
211 * - 3DSTATE_CONSTANT_PS
212 * - 3DSTATE_BINDING_TABLE_POINTERS_PS
213 * - 3DSTATE_SAMPLER_STATE_POINTERS_PS
214 * - 3DSTATE_CC_STATE_POINTERS
215 * - 3DSTATE_BLEND_STATE_POINTERS
216 * - 3DSTATE_DEPTH_STENCIL_STATE_POINTERS"
217 */
218 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL;
219
220 ILO_DEV_ASSERT(r->dev, 7, 7.5);
221
222 r->state.deferred_pipe_control_dw1 |= dw1;
223 }
224
225 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
226
227 static void
228 gen7_draw_common_urb(struct ilo_render *r,
229 const struct ilo_state_vector *vec,
230 struct gen6_draw_session *session)
231 {
232 /* 3DSTATE_URB_{VS,GS,HS,DS} */
233 if (DIRTY(VE) || DIRTY(VS)) {
234 /* the first 16KB are reserved for VS and PS PCBs */
235 const int offset = (ilo_dev_gen(r->dev) == ILO_GEN(7.5) &&
236 r->dev->gt == 3) ? 32768 : 16384;
237 int vs_entry_size, vs_total_size;
238
239 vs_entry_size = (vec->vs) ?
240 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_OUTPUT_COUNT) : 0;
241
242 /*
243 * From the Ivy Bridge PRM, volume 2 part 1, page 35:
244 *
245 * "Programming Restriction: As the VS URB entry serves as both the
246 * per-vertex input and output of the VS shader, the VS URB
247 * Allocation Size must be sized to the maximum of the vertex input
248 * and output structures."
249 */
250 if (vs_entry_size < vec->ve->count)
251 vs_entry_size = vec->ve->count;
252
253 vs_entry_size *= sizeof(float) * 4;
254 vs_total_size = r->dev->urb_size - offset;
255
256 gen7_wa_pre_vs(r);
257
258 gen7_3DSTATE_URB_VS(r->builder,
259 offset, vs_total_size, vs_entry_size);
260
261 gen7_3DSTATE_URB_GS(r->builder, offset, 0, 0);
262 gen7_3DSTATE_URB_HS(r->builder, offset, 0, 0);
263 gen7_3DSTATE_URB_DS(r->builder, offset, 0, 0);
264 }
265 }
266
267 static void
268 gen7_draw_common_pcb_alloc(struct ilo_render *r,
269 const struct ilo_state_vector *vec,
270 struct gen6_draw_session *session)
271 {
272 /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */
273 if (r->hw_ctx_changed) {
274 /*
275 * Push constant buffers are only allowed to take up at most the first
276 * 16KB of the URB. Split the space evenly for VS and FS.
277 */
278 const int max_size = (ilo_dev_gen(r->dev) == ILO_GEN(7.5) &&
279 r->dev->gt == 3) ? 32768 : 16384;
280 const int size = max_size / 2;
281 int offset = 0;
282
283 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, offset, size);
284 offset += size;
285
286 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, offset, size);
287
288 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
289 gen7_wa_post_3dstate_push_constant_alloc_ps(r);
290 }
291 }
292
293 static void
294 gen7_draw_common_pointers_1(struct ilo_render *r,
295 const struct ilo_state_vector *vec,
296 struct gen6_draw_session *session)
297 {
298 /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
299 if (session->viewport_state_changed) {
300 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
301 r->state.CC_VIEWPORT);
302
303 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(r->builder,
304 r->state.SF_CLIP_VIEWPORT);
305 }
306 }
307
308 static void
309 gen7_draw_common_pointers_2(struct ilo_render *r,
310 const struct ilo_state_vector *vec,
311 struct gen6_draw_session *session)
312 {
313 /* 3DSTATE_BLEND_STATE_POINTERS */
314 if (session->cc_state_blend_changed) {
315 gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder,
316 r->state.BLEND_STATE);
317 }
318
319 /* 3DSTATE_CC_STATE_POINTERS */
320 if (session->cc_state_cc_changed) {
321 gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
322 r->state.COLOR_CALC_STATE);
323 }
324
325 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
326 if (session->cc_state_dsa_changed) {
327 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
328 r->state.DEPTH_STENCIL_STATE);
329 }
330 }
331
332 static void
333 gen7_draw_vs(struct ilo_render *r,
334 const struct ilo_state_vector *vec,
335 struct gen6_draw_session *session)
336 {
337 const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
338 const bool emit_3dstate_sampler_state = session->sampler_state_vs_changed;
339 /* see gen6_draw_vs() */
340 const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
341 const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) ||
342 r->instruction_bo_changed);
343
344 /* emit depth stall before any of the VS commands */
345 if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
346 emit_3dstate_constant_vs || emit_3dstate_vs)
347 gen7_wa_pre_vs(r);
348
349 /* 3DSTATE_BINDING_TABLE_POINTERS_VS */
350 if (emit_3dstate_binding_table) {
351 gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(r->builder,
352 r->state.vs.BINDING_TABLE_STATE);
353 }
354
355 /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */
356 if (emit_3dstate_sampler_state) {
357 gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(r->builder,
358 r->state.vs.SAMPLER_STATE);
359 }
360
361 /* 3DSTATE_CONSTANT_VS */
362 if (emit_3dstate_constant_vs) {
363 gen7_3DSTATE_CONSTANT_VS(r->builder,
364 &r->state.vs.PUSH_CONSTANT_BUFFER,
365 &r->state.vs.PUSH_CONSTANT_BUFFER_size,
366 1);
367 }
368
369 /* 3DSTATE_VS */
370 if (emit_3dstate_vs) {
371 const int num_samplers = vec->sampler[PIPE_SHADER_VERTEX].count;
372
373 gen6_3DSTATE_VS(r->builder, vec->vs, num_samplers);
374 }
375 }
376
377 static void
378 gen7_draw_hs(struct ilo_render *r,
379 const struct ilo_state_vector *vec,
380 struct gen6_draw_session *session)
381 {
382 /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
383 if (r->hw_ctx_changed) {
384 gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0);
385 gen7_3DSTATE_HS(r->builder, NULL, 0);
386 }
387
388 /* 3DSTATE_BINDING_TABLE_POINTERS_HS */
389 if (r->hw_ctx_changed)
390 gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(r->builder, 0);
391 }
392
393 static void
394 gen7_draw_te(struct ilo_render *r,
395 const struct ilo_state_vector *vec,
396 struct gen6_draw_session *session)
397 {
398 /* 3DSTATE_TE */
399 if (r->hw_ctx_changed)
400 gen7_3DSTATE_TE(r->builder);
401 }
402
403 static void
404 gen7_draw_ds(struct ilo_render *r,
405 const struct ilo_state_vector *vec,
406 struct gen6_draw_session *session)
407 {
408 /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
409 if (r->hw_ctx_changed) {
410 gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0);
411 gen7_3DSTATE_DS(r->builder, NULL, 0);
412 }
413
414 /* 3DSTATE_BINDING_TABLE_POINTERS_DS */
415 if (r->hw_ctx_changed)
416 gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(r->builder, 0);
417
418 }
419
420 static void
421 gen7_draw_gs(struct ilo_render *r,
422 const struct ilo_state_vector *vec,
423 struct gen6_draw_session *session)
424 {
425 /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
426 if (r->hw_ctx_changed) {
427 gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0);
428 gen7_3DSTATE_GS(r->builder, NULL, 0);
429 }
430
431 /* 3DSTATE_BINDING_TABLE_POINTERS_GS */
432 if (session->binding_table_gs_changed) {
433 gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(r->builder,
434 r->state.gs.BINDING_TABLE_STATE);
435 }
436 }
437
438 static void
439 gen7_draw_sol(struct ilo_render *r,
440 const struct ilo_state_vector *vec,
441 struct gen6_draw_session *session)
442 {
443 const struct pipe_stream_output_info *so_info;
444 const struct ilo_shader_state *shader;
445 bool dirty_sh = false;
446
447 if (vec->gs) {
448 shader = vec->gs;
449 dirty_sh = DIRTY(GS);
450 }
451 else {
452 shader = vec->vs;
453 dirty_sh = DIRTY(VS);
454 }
455
456 so_info = ilo_shader_get_kernel_so_info(shader);
457
458 /* 3DSTATE_SO_BUFFER */
459 if ((DIRTY(SO) || dirty_sh || r->batch_bo_changed) &&
460 vec->so.enabled) {
461 int i;
462
463 for (i = 0; i < vec->so.count; i++) {
464 const int stride = so_info->stride[i] * 4; /* in bytes */
465 int base = 0;
466
467 gen7_3DSTATE_SO_BUFFER(r->builder, i, base, stride,
468 vec->so.states[i]);
469 }
470
471 for (; i < 4; i++)
472 gen7_3DSTATE_SO_BUFFER(r->builder, i, 0, 0, NULL);
473 }
474
475 /* 3DSTATE_SO_DECL_LIST */
476 if (dirty_sh && vec->so.enabled)
477 gen7_3DSTATE_SO_DECL_LIST(r->builder, so_info);
478
479 /* 3DSTATE_STREAMOUT */
480 if (DIRTY(SO) || DIRTY(RASTERIZER) || dirty_sh) {
481 const unsigned buffer_mask = (1 << vec->so.count) - 1;
482 const int output_count = ilo_shader_get_kernel_param(shader,
483 ILO_KERNEL_OUTPUT_COUNT);
484
485 gen7_3DSTATE_STREAMOUT(r->builder, buffer_mask, output_count,
486 vec->rasterizer->state.rasterizer_discard);
487 }
488 }
489
490 static void
491 gen7_draw_sf(struct ilo_render *r,
492 const struct ilo_state_vector *vec,
493 struct gen6_draw_session *session)
494 {
495 /* 3DSTATE_SBE */
496 if (DIRTY(RASTERIZER) || DIRTY(FS))
497 gen7_3DSTATE_SBE(r->builder, vec->rasterizer, vec->fs);
498
499 /* 3DSTATE_SF */
500 if (DIRTY(RASTERIZER) || DIRTY(FB)) {
501 struct pipe_surface *zs = vec->fb.state.zsbuf;
502
503 gen7_wa_pre_3dstate_sf_depth_bias(r);
504 gen7_3DSTATE_SF(r->builder, vec->rasterizer,
505 (zs) ? zs->format : PIPE_FORMAT_NONE);
506 }
507 }
508
509 static void
510 gen7_draw_wm(struct ilo_render *r,
511 const struct ilo_state_vector *vec,
512 struct gen6_draw_session *session)
513 {
514 /* 3DSTATE_WM */
515 if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DSA) || DIRTY(RASTERIZER)) {
516 const bool cc_may_kill = (vec->dsa->dw_alpha ||
517 vec->blend->alpha_to_coverage);
518
519 gen7_3DSTATE_WM(r->builder, vec->fs,
520 vec->rasterizer, cc_may_kill, 0);
521 }
522
523 /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
524 if (session->binding_table_fs_changed) {
525 gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
526 r->state.wm.BINDING_TABLE_STATE);
527 }
528
529 /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
530 if (session->sampler_state_fs_changed) {
531 gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
532 r->state.wm.SAMPLER_STATE);
533 }
534
535 /* 3DSTATE_CONSTANT_PS */
536 if (session->pcb_state_fs_changed) {
537 gen7_3DSTATE_CONSTANT_PS(r->builder,
538 &r->state.wm.PUSH_CONSTANT_BUFFER,
539 &r->state.wm.PUSH_CONSTANT_BUFFER_size,
540 1);
541 }
542
543 /* 3DSTATE_PS */
544 if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) ||
545 r->instruction_bo_changed) {
546 const int num_samplers = vec->sampler[PIPE_SHADER_FRAGMENT].count;
547 const bool dual_blend = vec->blend->dual_blend;
548
549 if ((ilo_dev_gen(r->dev) == ILO_GEN(7) ||
550 ilo_dev_gen(r->dev) == ILO_GEN(7.5)) &&
551 r->hw_ctx_changed)
552 gen7_wa_pre_3dstate_ps_max_threads(r);
553
554 gen7_3DSTATE_PS(r->builder, vec->fs, num_samplers, dual_blend);
555 }
556
557 /* 3DSTATE_SCISSOR_STATE_POINTERS */
558 if (session->scissor_state_changed) {
559 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
560 r->state.SCISSOR_RECT);
561 }
562
563 /* XXX what is the best way to know if this workaround is needed? */
564 {
565 const bool emit_3dstate_ps =
566 (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND));
567 const bool emit_3dstate_depth_buffer =
568 (DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);
569
570 if (emit_3dstate_ps ||
571 session->pcb_state_fs_changed ||
572 session->viewport_state_changed ||
573 session->binding_table_fs_changed ||
574 session->sampler_state_fs_changed ||
575 session->cc_state_cc_changed ||
576 session->cc_state_blend_changed ||
577 session->cc_state_dsa_changed)
578 gen7_wa_post_ps_and_later(r);
579
580 if (emit_3dstate_depth_buffer)
581 gen7_wa_pre_depth(r);
582 }
583
584 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
585 if (DIRTY(FB) || r->batch_bo_changed) {
586 const struct ilo_zs_surface *zs;
587 uint32_t clear_params;
588
589 if (vec->fb.state.zsbuf) {
590 const struct ilo_surface_cso *surface =
591 (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
592 const struct ilo_texture_slice *slice =
593 ilo_texture_get_slice(ilo_texture(surface->base.texture),
594 surface->base.u.tex.level, surface->base.u.tex.first_layer);
595
596 assert(!surface->is_rt);
597 zs = &surface->u.zs;
598 clear_params = slice->clear_value;
599 }
600 else {
601 zs = &vec->fb.null_zs;
602 clear_params = 0;
603 }
604
605 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
606 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
607 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
608 gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
609 }
610 }
611
612 static void
613 gen7_draw_wm_multisample(struct ilo_render *r,
614 const struct ilo_state_vector *vec,
615 struct gen6_draw_session *session)
616 {
617 /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
618 if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) {
619 const uint32_t *packed_sample_pos;
620
621 gen7_wa_pre_3dstate_multisample(r);
622
623 packed_sample_pos =
624 (vec->fb.num_samples > 4) ? r->packed_sample_position_8x :
625 (vec->fb.num_samples > 1) ? &r->packed_sample_position_4x :
626 &r->packed_sample_position_1x;
627
628 gen6_3DSTATE_MULTISAMPLE(r->builder,
629 vec->fb.num_samples, packed_sample_pos,
630 vec->rasterizer->state.half_pixel_center);
631
632 gen7_3DSTATE_SAMPLE_MASK(r->builder,
633 (vec->fb.num_samples > 1) ? vec->sample_mask : 0x1,
634 vec->fb.num_samples);
635 }
636 }
637
638 static void
639 gen7_draw_vf_draw(struct ilo_render *r,
640 const struct ilo_state_vector *vec,
641 struct gen6_draw_session *session)
642 {
643 if (r->state.deferred_pipe_control_dw1)
644 gen7_pipe_control(r, r->state.deferred_pipe_control_dw1);
645
646 /* 3DPRIMITIVE */
647 gen7_3DPRIMITIVE(r->builder, vec->draw, &vec->ib);
648
649 r->state.current_pipe_control_dw1 = 0;
650 r->state.deferred_pipe_control_dw1 = 0;
651 }
652
653 static void
654 gen7_draw_commands(struct ilo_render *render,
655 const struct ilo_state_vector *vec,
656 struct gen6_draw_session *session)
657 {
658 /*
659 * We try to keep the order of the commands match, as closely as possible,
660 * that of the classic i965 driver. It allows us to compare the command
661 * streams easily.
662 */
663 gen6_draw_common_select(render, vec, session);
664 gen6_draw_common_sip(render, vec, session);
665 gen6_draw_vf_statistics(render, vec, session);
666 gen7_draw_common_pcb_alloc(render, vec, session);
667 gen6_draw_common_base_address(render, vec, session);
668 gen7_draw_common_pointers_1(render, vec, session);
669 gen7_draw_common_urb(render, vec, session);
670 gen7_draw_common_pointers_2(render, vec, session);
671 gen7_draw_wm_multisample(render, vec, session);
672 gen7_draw_gs(render, vec, session);
673 gen7_draw_hs(render, vec, session);
674 gen7_draw_te(render, vec, session);
675 gen7_draw_ds(render, vec, session);
676 gen7_draw_vs(render, vec, session);
677 gen7_draw_sol(render, vec, session);
678 gen6_draw_clip(render, vec, session);
679 gen7_draw_sf(render, vec, session);
680 gen7_draw_wm(render, vec, session);
681 gen6_draw_wm_raster(render, vec, session);
682 gen6_draw_sf_rect(render, vec, session);
683 gen6_draw_vf(render, vec, session);
684 gen7_draw_vf_draw(render, vec, session);
685 }
686
687 static void
688 ilo_render_emit_draw_gen7(struct ilo_render *render,
689 const struct ilo_state_vector *vec)
690 {
691 struct gen6_draw_session session;
692
693 gen6_draw_prepare(render, vec, &session);
694
695 session.emit_draw_states = gen6_draw_states;
696 session.emit_draw_commands = gen7_draw_commands;
697
698 gen6_draw_emit(render, vec, &session);
699 gen6_draw_end(render, vec, &session);
700 }
701
702 static void
703 gen7_rectlist_pcb_alloc(struct ilo_render *r,
704 const struct ilo_blitter *blitter,
705 struct gen6_rectlist_session *session)
706 {
707 /*
708 * Push constant buffers are only allowed to take up at most the first
709 * 16KB of the URB. Split the space evenly for VS and FS.
710 */
711 const int max_size =
712 (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ? 32768 : 16384;
713 const int size = max_size / 2;
714 int offset = 0;
715
716 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, offset, size);
717 offset += size;
718
719 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, offset, size);
720
721 gen7_wa_post_3dstate_push_constant_alloc_ps(r);
722 }
723
724 static void
725 gen7_rectlist_urb(struct ilo_render *r,
726 const struct ilo_blitter *blitter,
727 struct gen6_rectlist_session *session)
728 {
729 /* the first 16KB are reserved for VS and PS PCBs */
730 const int offset =
731 (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ? 32768 : 16384;
732
733 gen7_3DSTATE_URB_VS(r->builder, offset, r->dev->urb_size - offset,
734 blitter->ve.count * 4 * sizeof(float));
735
736 gen7_3DSTATE_URB_GS(r->builder, offset, 0, 0);
737 gen7_3DSTATE_URB_HS(r->builder, offset, 0, 0);
738 gen7_3DSTATE_URB_DS(r->builder, offset, 0, 0);
739 }
740
741 static void
742 gen7_rectlist_vs_to_sf(struct ilo_render *r,
743 const struct ilo_blitter *blitter,
744 struct gen6_rectlist_session *session)
745 {
746 gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
747 gen6_3DSTATE_VS(r->builder, NULL, 0);
748
749 gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0);
750 gen7_3DSTATE_HS(r->builder, NULL, 0);
751
752 gen7_3DSTATE_TE(r->builder);
753
754 gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0);
755 gen7_3DSTATE_DS(r->builder, NULL, 0);
756
757 gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
758 gen7_3DSTATE_GS(r->builder, NULL, 0);
759
760 gen7_3DSTATE_STREAMOUT(r->builder, 0x0, 0, false);
761
762 gen6_3DSTATE_CLIP(r->builder, NULL, NULL, false, 0);
763
764 gen7_wa_pre_3dstate_sf_depth_bias(r);
765
766 gen7_3DSTATE_SF(r->builder, NULL, blitter->fb.dst.base.format);
767 gen7_3DSTATE_SBE(r->builder, NULL, NULL);
768 }
769
770 static void
771 gen7_rectlist_wm(struct ilo_render *r,
772 const struct ilo_blitter *blitter,
773 struct gen6_rectlist_session *session)
774 {
775 uint32_t hiz_op;
776
777 switch (blitter->op) {
778 case ILO_BLITTER_RECTLIST_CLEAR_ZS:
779 hiz_op = GEN7_WM_DW1_DEPTH_CLEAR;
780 break;
781 case ILO_BLITTER_RECTLIST_RESOLVE_Z:
782 hiz_op = GEN7_WM_DW1_DEPTH_RESOLVE;
783 break;
784 case ILO_BLITTER_RECTLIST_RESOLVE_HIZ:
785 hiz_op = GEN7_WM_DW1_HIZ_RESOLVE;
786 break;
787 default:
788 hiz_op = 0;
789 break;
790 }
791
792 gen7_3DSTATE_WM(r->builder, NULL, NULL, false, hiz_op);
793
794 gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
795
796 gen7_wa_pre_3dstate_ps_max_threads(r);
797 gen7_3DSTATE_PS(r->builder, NULL, 0, false);
798 }
799
800 static void
801 gen7_rectlist_wm_depth(struct ilo_render *r,
802 const struct ilo_blitter *blitter,
803 struct gen6_rectlist_session *session)
804 {
805 gen7_wa_pre_depth(r);
806
807 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
808 ILO_BLITTER_USE_FB_STENCIL)) {
809 gen6_3DSTATE_DEPTH_BUFFER(r->builder,
810 &blitter->fb.dst.u.zs);
811 }
812
813 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
814 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
815 &blitter->fb.dst.u.zs);
816 }
817
818 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
819 gen6_3DSTATE_STENCIL_BUFFER(r->builder,
820 &blitter->fb.dst.u.zs);
821 }
822
823 gen7_3DSTATE_CLEAR_PARAMS(r->builder,
824 blitter->depth_clear_value);
825 }
826
827 static void
828 gen7_rectlist_wm_multisample(struct ilo_render *r,
829 const struct ilo_blitter *blitter,
830 struct gen6_rectlist_session *session)
831 {
832 const uint32_t *packed_sample_pos =
833 (blitter->fb.num_samples > 4) ? r->packed_sample_position_8x :
834 (blitter->fb.num_samples > 1) ? &r->packed_sample_position_4x :
835 &r->packed_sample_position_1x;
836
837 gen7_wa_pre_3dstate_multisample(r);
838
839 gen6_3DSTATE_MULTISAMPLE(r->builder, blitter->fb.num_samples,
840 packed_sample_pos, true);
841
842 gen7_3DSTATE_SAMPLE_MASK(r->builder,
843 (1 << blitter->fb.num_samples) - 1, blitter->fb.num_samples);
844 }
845
846 static void
847 gen7_rectlist_commands(struct ilo_render *r,
848 const struct ilo_blitter *blitter,
849 struct gen6_rectlist_session *session)
850 {
851 gen7_rectlist_wm_multisample(r, blitter, session);
852
853 gen6_state_base_address(r->builder, true);
854
855 gen6_3DSTATE_VERTEX_BUFFERS(r->builder,
856 &blitter->ve, &blitter->vb);
857
858 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder,
859 &blitter->ve, false, false);
860
861 gen7_rectlist_pcb_alloc(r, blitter, session);
862
863 /* needed for any VS-related commands */
864 gen7_wa_pre_vs(r);
865
866 gen7_rectlist_urb(r, blitter, session);
867
868 if (blitter->uses & ILO_BLITTER_USE_DSA) {
869 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
870 session->DEPTH_STENCIL_STATE);
871 }
872
873 if (blitter->uses & ILO_BLITTER_USE_CC) {
874 gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
875 session->COLOR_CALC_STATE);
876 }
877
878 gen7_rectlist_vs_to_sf(r, blitter, session);
879 gen7_rectlist_wm(r, blitter, session);
880
881 if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
882 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
883 session->CC_VIEWPORT);
884 }
885
886 gen7_rectlist_wm_depth(r, blitter, session);
887
888 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
889 blitter->fb.width, blitter->fb.height);
890
891 gen7_3DPRIMITIVE(r->builder, &blitter->draw, NULL);
892 }
893
894 static void
895 gen7_rectlist_states(struct ilo_render *r,
896 const struct ilo_blitter *blitter,
897 struct gen6_rectlist_session *session)
898 {
899 if (blitter->uses & ILO_BLITTER_USE_DSA) {
900 session->DEPTH_STENCIL_STATE =
901 gen6_DEPTH_STENCIL_STATE(r->builder, &blitter->dsa);
902 }
903
904 if (blitter->uses & ILO_BLITTER_USE_CC) {
905 session->COLOR_CALC_STATE =
906 gen6_COLOR_CALC_STATE(r->builder, &blitter->cc.stencil_ref,
907 blitter->cc.alpha_ref, &blitter->cc.blend_color);
908 }
909
910 if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
911 session->CC_VIEWPORT =
912 gen6_CC_VIEWPORT(r->builder, &blitter->viewport, 1);
913 }
914 }
915
916 static void
917 ilo_render_emit_rectlist_gen7(struct ilo_render *render,
918 const struct ilo_blitter *blitter)
919 {
920 struct gen6_rectlist_session session;
921
922 memset(&session, 0, sizeof(session));
923 gen7_rectlist_states(render, blitter, &session);
924 gen7_rectlist_commands(render, blitter, &session);
925 }
926
927 static int
928 gen7_render_max_command_size(const struct ilo_render *render)
929 {
930 static int size;
931
932 if (!size) {
933 size += GEN7_3DSTATE_URB_ANY__SIZE * 4;
934 size += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5;
935 size += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5;
936 size += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4);
937 size += GEN7_3DSTATE_SO_BUFFER__SIZE * 4;
938 size += GEN6_PIPE_CONTROL__SIZE * 5;
939
940 size +=
941 GEN6_STATE_BASE_ADDRESS__SIZE +
942 GEN6_STATE_SIP__SIZE +
943 GEN6_3DSTATE_VF_STATISTICS__SIZE +
944 GEN6_PIPELINE_SELECT__SIZE +
945 GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
946 GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
947 GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
948 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
949 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
950 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
951 GEN6_3DSTATE_INDEX_BUFFER__SIZE +
952 GEN75_3DSTATE_VF__SIZE +
953 GEN6_3DSTATE_VS__SIZE +
954 GEN6_3DSTATE_GS__SIZE +
955 GEN6_3DSTATE_CLIP__SIZE +
956 GEN6_3DSTATE_SF__SIZE +
957 GEN6_3DSTATE_WM__SIZE +
958 GEN6_3DSTATE_SAMPLE_MASK__SIZE +
959 GEN7_3DSTATE_HS__SIZE +
960 GEN7_3DSTATE_TE__SIZE +
961 GEN7_3DSTATE_DS__SIZE +
962 GEN7_3DSTATE_STREAMOUT__SIZE +
963 GEN7_3DSTATE_SBE__SIZE +
964 GEN7_3DSTATE_PS__SIZE +
965 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
966 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
967 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
968 GEN6_3DSTATE_LINE_STIPPLE__SIZE +
969 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
970 GEN6_3DSTATE_MULTISAMPLE__SIZE +
971 GEN7_3DSTATE_SO_DECL_LIST__SIZE +
972 GEN6_3DPRIMITIVE__SIZE;
973 }
974
975 return size;
976 }
977
978 static int
979 ilo_render_estimate_size_gen7(struct ilo_render *render,
980 enum ilo_render_action action,
981 const void *arg)
982 {
983 int size;
984
985 switch (action) {
986 case ILO_RENDER_DRAW:
987 {
988 const struct ilo_state_vector *ilo = arg;
989
990 size = gen7_render_max_command_size(render) +
991 gen6_render_estimate_state_size(render, ilo);
992 }
993 break;
994 case ILO_RENDER_RECTLIST:
995 size = 64 + 256; /* states + commands */
996 break;
997 default:
998 assert(!"unknown render action");
999 size = 0;
1000 break;
1001 }
1002
1003 return size;
1004 }
1005
1006 void
1007 ilo_render_init_gen7(struct ilo_render *render)
1008 {
1009 render->estimate_size = ilo_render_estimate_size_gen7;
1010 render->emit_draw = ilo_render_emit_draw_gen7;
1011 render->emit_rectlist = ilo_render_emit_rectlist_gen7;
1012 }