ilo: clean up gen7_3DSTATE_STREAMOUT()
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen7.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "genhw/genhw.h"
29 #include "util/u_dual_blend.h"
30
31 #include "ilo_blitter.h"
32 #include "ilo_builder_3d.h"
33 #include "ilo_builder_render.h"
34 #include "ilo_shader.h"
35 #include "ilo_state.h"
36 #include "ilo_render_gen.h"
37
38 /**
39 * A wrapper for gen6_PIPE_CONTROL().
40 */
41 static inline void
42 gen7_pipe_control(struct ilo_render *r, uint32_t dw1)
43 {
44 struct intel_bo *bo = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) ?
45 r->workaround_bo : NULL;
46
47 ILO_DEV_ASSERT(r->dev, 7, 7.5);
48
49 if (dw1 & GEN6_PIPE_CONTROL_CS_STALL) {
50 /* CS stall cannot be set alone */
51 const uint32_t mask = GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH |
52 GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
53 GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL |
54 GEN6_PIPE_CONTROL_DEPTH_STALL |
55 GEN6_PIPE_CONTROL_WRITE__MASK;
56 if (!(dw1 & mask))
57 dw1 |= GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
58 }
59
60 gen6_PIPE_CONTROL(r->builder, dw1, bo, 0, false);
61
62
63 r->state.current_pipe_control_dw1 |= dw1;
64 r->state.deferred_pipe_control_dw1 &= ~dw1;
65 }
66
67 static void
68 gen7_wa_post_3dstate_push_constant_alloc_ps(struct ilo_render *r)
69 {
70 /*
71 * From the Ivy Bridge PRM, volume 2 part 1, page 292:
72 *
73 * "A PIPE_CONTOL command with the CS Stall bit set must be programmed
74 * in the ring after this instruction
75 * (3DSTATE_PUSH_CONSTANT_ALLOC_PS)."
76 */
77 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
78
79 ILO_DEV_ASSERT(r->dev, 7, 7.5);
80
81 r->state.deferred_pipe_control_dw1 |= dw1;
82 }
83
84 static void
85 gen7_wa_pre_vs(struct ilo_render *r)
86 {
87 /*
88 * From the Ivy Bridge PRM, volume 2 part 1, page 106:
89 *
90 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
91 * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
92 * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
93 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
94 * needs to be sent before any combination of VS associated 3DSTATE."
95 */
96 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
97 GEN6_PIPE_CONTROL_WRITE_IMM;
98
99 ILO_DEV_ASSERT(r->dev, 7, 7.5);
100
101 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
102 gen7_pipe_control(r, dw1);
103 }
104
105 static void
106 gen7_wa_pre_3dstate_sf_depth_bias(struct ilo_render *r)
107 {
108 /*
109 * From the Ivy Bridge PRM, volume 2 part 1, page 258:
110 *
111 * "Due to an HW issue driver needs to send a pipe control with stall
112 * when ever there is state change in depth bias related state (in
113 * 3DSTATE_SF)"
114 */
115 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
116
117 ILO_DEV_ASSERT(r->dev, 7, 7.5);
118
119 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
120 gen7_pipe_control(r, dw1);
121 }
122
123 static void
124 gen7_wa_pre_3dstate_multisample(struct ilo_render *r)
125 {
126 /*
127 * From the Ivy Bridge PRM, volume 2 part 1, page 304:
128 *
129 * "Driver must ierarchi that all the caches in the depth pipe are
130 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
131 * requires driver to send a PIPE_CONTROL with a CS stall along with a
132 * Depth Flush prior to this command.
133 */
134 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
135 GEN6_PIPE_CONTROL_CS_STALL;
136
137 ILO_DEV_ASSERT(r->dev, 7, 7.5);
138
139 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
140 gen7_pipe_control(r, dw1);
141 }
142
143 static void
144 gen7_wa_pre_depth(struct ilo_render *r)
145 {
146 /*
147 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
148 *
149 * "Driver must send a least one PIPE_CONTROL command with CS Stall and
150 * a post sync operation prior to the group of depth
151 * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
152 * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
153 */
154 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL |
155 GEN6_PIPE_CONTROL_WRITE_IMM;
156
157 ILO_DEV_ASSERT(r->dev, 7, 7.5);
158
159 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
160 gen7_pipe_control(r, dw1);
161
162 /*
163 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
164 *
165 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
166 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
167 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
168 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
169 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
170 * Depth Flush Bit set, followed by another pipelined depth stall
171 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
172 * guarantee that the pipeline from WM onwards is already flushed
173 * (e.g., via a preceding MI_FLUSH)."
174 */
175 gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
176 gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
177 gen7_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
178 }
179
180 static void
181 gen7_wa_pre_3dstate_ps_max_threads(struct ilo_render *r)
182 {
183 /*
184 * From the Ivy Bridge PRM, volume 2 part 1, page 286:
185 *
186 * "If this field (Maximum Number of Threads in 3DSTATE_PS) is changed
187 * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at
188 * Pixel Scoreboard set is required to be issued."
189 */
190 const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
191
192 ILO_DEV_ASSERT(r->dev, 7, 7.5);
193
194 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
195 gen7_pipe_control(r, dw1);
196 }
197
198 static void
199 gen7_wa_post_ps_and_later(struct ilo_render *r)
200 {
201 /*
202 * From the Ivy Bridge PRM, volume 2 part 1, page 276:
203 *
204 * "The driver must make sure a PIPE_CONTROL with the Depth Stall
205 * Enable bit set after all the following states are programmed:
206 *
207 * - 3DSTATE_PS
208 * - 3DSTATE_VIEWPORT_STATE_POINTERS_CC
209 * - 3DSTATE_CONSTANT_PS
210 * - 3DSTATE_BINDING_TABLE_POINTERS_PS
211 * - 3DSTATE_SAMPLER_STATE_POINTERS_PS
212 * - 3DSTATE_CC_STATE_POINTERS
213 * - 3DSTATE_BLEND_STATE_POINTERS
214 * - 3DSTATE_DEPTH_STENCIL_STATE_POINTERS"
215 */
216 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL;
217
218 ILO_DEV_ASSERT(r->dev, 7, 7.5);
219
220 r->state.deferred_pipe_control_dw1 |= dw1;
221 }
222
223 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
224
225 static void
226 gen7_draw_common_urb(struct ilo_render *r,
227 const struct ilo_state_vector *vec,
228 struct ilo_render_draw_session *session)
229 {
230 /* 3DSTATE_URB_{VS,GS,HS,DS} */
231 if (DIRTY(VE) || DIRTY(VS)) {
232 /* the first 16KB are reserved for VS and PS PCBs */
233 const int offset = (ilo_dev_gen(r->dev) == ILO_GEN(7.5) &&
234 r->dev->gt == 3) ? 32768 : 16384;
235 int vs_entry_size, vs_total_size;
236
237 vs_entry_size = (vec->vs) ?
238 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_OUTPUT_COUNT) : 0;
239
240 /*
241 * From the Ivy Bridge PRM, volume 2 part 1, page 35:
242 *
243 * "Programming Restriction: As the VS URB entry serves as both the
244 * per-vertex input and output of the VS shader, the VS URB
245 * Allocation Size must be sized to the maximum of the vertex input
246 * and output structures."
247 */
248 if (vs_entry_size < vec->ve->count + vec->ve->prepend_nosrc_cso)
249 vs_entry_size = vec->ve->count + vec->ve->prepend_nosrc_cso;
250
251 vs_entry_size *= sizeof(float) * 4;
252 vs_total_size = r->dev->urb_size - offset;
253
254 gen7_wa_pre_vs(r);
255
256 gen7_3DSTATE_URB_VS(r->builder,
257 offset, vs_total_size, vs_entry_size);
258
259 gen7_3DSTATE_URB_GS(r->builder, offset, 0, 0);
260 gen7_3DSTATE_URB_HS(r->builder, offset, 0, 0);
261 gen7_3DSTATE_URB_DS(r->builder, offset, 0, 0);
262 }
263 }
264
265 static void
266 gen7_draw_common_pcb_alloc(struct ilo_render *r,
267 const struct ilo_state_vector *vec,
268 struct ilo_render_draw_session *session)
269 {
270 /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */
271 if (r->hw_ctx_changed) {
272 /*
273 * Push constant buffers are only allowed to take up at most the first
274 * 16KB of the URB. Split the space evenly for VS and FS.
275 */
276 const int max_size = (ilo_dev_gen(r->dev) == ILO_GEN(7.5) &&
277 r->dev->gt == 3) ? 32768 : 16384;
278 const int size = max_size / 2;
279 int offset = 0;
280
281 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, offset, size);
282 offset += size;
283
284 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, offset, size);
285
286 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
287 gen7_wa_post_3dstate_push_constant_alloc_ps(r);
288 }
289 }
290
291 static void
292 gen7_draw_common_pointers_1(struct ilo_render *r,
293 const struct ilo_state_vector *vec,
294 struct ilo_render_draw_session *session)
295 {
296 /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
297 if (session->viewport_changed) {
298 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
299 r->state.CC_VIEWPORT);
300
301 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(r->builder,
302 r->state.SF_CLIP_VIEWPORT);
303 }
304 }
305
306 static void
307 gen7_draw_common_pointers_2(struct ilo_render *r,
308 const struct ilo_state_vector *vec,
309 struct ilo_render_draw_session *session)
310 {
311 /* 3DSTATE_BLEND_STATE_POINTERS */
312 if (session->blend_changed) {
313 gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder,
314 r->state.BLEND_STATE);
315 }
316
317 /* 3DSTATE_CC_STATE_POINTERS */
318 if (session->cc_changed) {
319 gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
320 r->state.COLOR_CALC_STATE);
321 }
322
323 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
324 if (session->dsa_changed) {
325 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
326 r->state.DEPTH_STENCIL_STATE);
327 }
328 }
329
330 static void
331 gen7_draw_vs(struct ilo_render *r,
332 const struct ilo_state_vector *vec,
333 struct ilo_render_draw_session *session)
334 {
335 const bool emit_3dstate_binding_table =
336 session->binding_table_vs_changed;
337 const bool emit_3dstate_sampler_state =
338 session->sampler_vs_changed;
339 /* see gen6_draw_vs() */
340 const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
341 const bool emit_3dstate_vs = (DIRTY(VS) || r->instruction_bo_changed);
342
343 /* emit depth stall before any of the VS commands */
344 if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
345 emit_3dstate_constant_vs || emit_3dstate_vs)
346 gen7_wa_pre_vs(r);
347
348 /* 3DSTATE_BINDING_TABLE_POINTERS_VS */
349 if (emit_3dstate_binding_table) {
350 gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(r->builder,
351 r->state.vs.BINDING_TABLE_STATE);
352 }
353
354 /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */
355 if (emit_3dstate_sampler_state) {
356 gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(r->builder,
357 r->state.vs.SAMPLER_STATE);
358 }
359
360 /* 3DSTATE_CONSTANT_VS */
361 if (emit_3dstate_constant_vs) {
362 gen7_3DSTATE_CONSTANT_VS(r->builder,
363 &r->state.vs.PUSH_CONSTANT_BUFFER,
364 &r->state.vs.PUSH_CONSTANT_BUFFER_size,
365 1);
366 }
367
368 /* 3DSTATE_VS */
369 if (emit_3dstate_vs)
370 gen6_3DSTATE_VS(r->builder, vec->vs);
371 }
372
373 static void
374 gen7_draw_hs(struct ilo_render *r,
375 const struct ilo_state_vector *vec,
376 struct ilo_render_draw_session *session)
377 {
378 /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
379 if (r->hw_ctx_changed) {
380 gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0);
381 gen7_disable_3DSTATE_HS(r->builder);
382 }
383
384 /* 3DSTATE_BINDING_TABLE_POINTERS_HS */
385 if (r->hw_ctx_changed)
386 gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(r->builder, 0);
387 }
388
389 static void
390 gen7_draw_te(struct ilo_render *r,
391 const struct ilo_state_vector *vec,
392 struct ilo_render_draw_session *session)
393 {
394 /* 3DSTATE_TE */
395 if (r->hw_ctx_changed)
396 gen7_3DSTATE_TE(r->builder);
397 }
398
399 static void
400 gen7_draw_ds(struct ilo_render *r,
401 const struct ilo_state_vector *vec,
402 struct ilo_render_draw_session *session)
403 {
404 /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
405 if (r->hw_ctx_changed) {
406 gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0);
407 gen7_disable_3DSTATE_DS(r->builder);
408 }
409
410 /* 3DSTATE_BINDING_TABLE_POINTERS_DS */
411 if (r->hw_ctx_changed)
412 gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(r->builder, 0);
413
414 }
415
416 static void
417 gen7_draw_gs(struct ilo_render *r,
418 const struct ilo_state_vector *vec,
419 struct ilo_render_draw_session *session)
420 {
421 /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
422 if (r->hw_ctx_changed) {
423 gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0);
424 gen7_disable_3DSTATE_GS(r->builder);
425 }
426
427 /* 3DSTATE_BINDING_TABLE_POINTERS_GS */
428 if (session->binding_table_gs_changed) {
429 gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(r->builder,
430 r->state.gs.BINDING_TABLE_STATE);
431 }
432 }
433
434 static void
435 gen7_draw_sol(struct ilo_render *r,
436 const struct ilo_state_vector *vec,
437 struct ilo_render_draw_session *session)
438 {
439 const struct pipe_stream_output_info *so_info;
440 const struct ilo_shader_state *shader;
441 bool dirty_sh = false;
442
443 if (vec->gs) {
444 shader = vec->gs;
445 dirty_sh = DIRTY(GS);
446 }
447 else {
448 shader = vec->vs;
449 dirty_sh = DIRTY(VS);
450 }
451
452 so_info = ilo_shader_get_kernel_so_info(shader);
453
454 /* 3DSTATE_SO_BUFFER */
455 if ((DIRTY(SO) || dirty_sh || r->batch_bo_changed) &&
456 vec->so.enabled) {
457 int i;
458
459 for (i = 0; i < vec->so.count; i++) {
460 const int stride = so_info->stride[i] * 4; /* in bytes */
461
462 gen7_3DSTATE_SO_BUFFER(r->builder, i, stride, vec->so.states[i]);
463 }
464
465 for (; i < 4; i++)
466 gen7_disable_3DSTATE_SO_BUFFER(r->builder, i);
467 }
468
469 /* 3DSTATE_SO_DECL_LIST */
470 if (dirty_sh && vec->so.enabled)
471 gen7_3DSTATE_SO_DECL_LIST(r->builder, so_info);
472
473 /* 3DSTATE_STREAMOUT */
474 if (DIRTY(SO) || DIRTY(RASTERIZER) || dirty_sh) {
475 const unsigned buffer_mask = (1 << vec->so.count) - 1;
476 const int output_count = ilo_shader_get_kernel_param(shader,
477 ILO_KERNEL_OUTPUT_COUNT);
478
479 gen7_3DSTATE_STREAMOUT(r->builder, 0,
480 vec->rasterizer->state.rasterizer_discard,
481 buffer_mask, output_count);
482 }
483 }
484
485 static void
486 gen7_draw_sf(struct ilo_render *r,
487 const struct ilo_state_vector *vec,
488 struct ilo_render_draw_session *session)
489 {
490 /* 3DSTATE_SBE */
491 if (DIRTY(RASTERIZER) || DIRTY(FS))
492 gen7_3DSTATE_SBE(r->builder, vec->rasterizer, vec->fs);
493
494 /* 3DSTATE_SF */
495 if (DIRTY(RASTERIZER) || DIRTY(FB)) {
496 struct pipe_surface *zs = vec->fb.state.zsbuf;
497
498 gen7_wa_pre_3dstate_sf_depth_bias(r);
499 gen7_3DSTATE_SF(r->builder, vec->rasterizer,
500 (zs) ? zs->format : PIPE_FORMAT_NONE);
501 }
502 }
503
504 static void
505 gen7_draw_wm(struct ilo_render *r,
506 const struct ilo_state_vector *vec,
507 struct ilo_render_draw_session *session)
508 {
509 /* 3DSTATE_WM */
510 if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DSA) || DIRTY(RASTERIZER)) {
511 const bool cc_may_kill = (vec->dsa->dw_alpha ||
512 vec->blend->alpha_to_coverage);
513
514 gen7_3DSTATE_WM(r->builder, vec->fs, vec->rasterizer, cc_may_kill);
515 }
516
517 /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
518 if (session->binding_table_fs_changed) {
519 gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
520 r->state.wm.BINDING_TABLE_STATE);
521 }
522
523 /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
524 if (session->sampler_fs_changed) {
525 gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
526 r->state.wm.SAMPLER_STATE);
527 }
528
529 /* 3DSTATE_CONSTANT_PS */
530 if (session->pcb_fs_changed) {
531 gen7_3DSTATE_CONSTANT_PS(r->builder,
532 &r->state.wm.PUSH_CONSTANT_BUFFER,
533 &r->state.wm.PUSH_CONSTANT_BUFFER_size,
534 1);
535 }
536
537 /* 3DSTATE_PS */
538 if (DIRTY(FS) || DIRTY(BLEND) || r->instruction_bo_changed) {
539 const bool dual_blend = vec->blend->dual_blend;
540
541 if ((ilo_dev_gen(r->dev) == ILO_GEN(7) ||
542 ilo_dev_gen(r->dev) == ILO_GEN(7.5)) &&
543 r->hw_ctx_changed)
544 gen7_wa_pre_3dstate_ps_max_threads(r);
545
546 gen7_3DSTATE_PS(r->builder, vec->fs, dual_blend);
547 }
548
549 /* 3DSTATE_SCISSOR_STATE_POINTERS */
550 if (session->scissor_changed) {
551 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
552 r->state.SCISSOR_RECT);
553 }
554
555 /* XXX what is the best way to know if this workaround is needed? */
556 {
557 const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(BLEND));
558 const bool emit_3dstate_depth_buffer =
559 (DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);
560
561 if (emit_3dstate_ps ||
562 session->pcb_fs_changed ||
563 session->viewport_changed ||
564 session->binding_table_fs_changed ||
565 session->sampler_fs_changed ||
566 session->cc_changed ||
567 session->blend_changed ||
568 session->dsa_changed)
569 gen7_wa_post_ps_and_later(r);
570
571 if (emit_3dstate_depth_buffer)
572 gen7_wa_pre_depth(r);
573 }
574
575 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
576 if (DIRTY(FB) || r->batch_bo_changed) {
577 const struct ilo_zs_surface *zs;
578 uint32_t clear_params;
579
580 if (vec->fb.state.zsbuf) {
581 const struct ilo_surface_cso *surface =
582 (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
583 const struct ilo_texture_slice *slice =
584 ilo_texture_get_slice(ilo_texture(surface->base.texture),
585 surface->base.u.tex.level, surface->base.u.tex.first_layer);
586
587 assert(!surface->is_rt);
588 zs = &surface->u.zs;
589 clear_params = slice->clear_value;
590 }
591 else {
592 zs = &vec->fb.null_zs;
593 clear_params = 0;
594 }
595
596 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs, false);
597 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
598 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
599 gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
600 }
601 }
602
603 static void
604 gen7_draw_wm_multisample(struct ilo_render *r,
605 const struct ilo_state_vector *vec,
606 struct ilo_render_draw_session *session)
607 {
608 /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
609 if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) {
610 const uint32_t *packed_sample_pos;
611
612 gen7_wa_pre_3dstate_multisample(r);
613
614 packed_sample_pos =
615 (vec->fb.num_samples > 4) ? r->packed_sample_position_8x :
616 (vec->fb.num_samples > 1) ? &r->packed_sample_position_4x :
617 &r->packed_sample_position_1x;
618
619 gen6_3DSTATE_MULTISAMPLE(r->builder,
620 vec->fb.num_samples, packed_sample_pos,
621 vec->rasterizer->state.half_pixel_center);
622
623 gen7_3DSTATE_SAMPLE_MASK(r->builder,
624 (vec->fb.num_samples > 1) ? vec->sample_mask : 0x1,
625 vec->fb.num_samples);
626 }
627 }
628
629 static void
630 gen7_draw_vf_draw(struct ilo_render *r,
631 const struct ilo_state_vector *vec,
632 struct ilo_render_draw_session *session)
633 {
634 if (r->state.deferred_pipe_control_dw1)
635 gen7_pipe_control(r, r->state.deferred_pipe_control_dw1);
636
637 /* 3DPRIMITIVE */
638 gen7_3DPRIMITIVE(r->builder, vec->draw, &vec->ib);
639
640 r->state.current_pipe_control_dw1 = 0;
641 r->state.deferred_pipe_control_dw1 = 0;
642 }
643
644 void
645 ilo_render_emit_draw_commands_gen7(struct ilo_render *render,
646 const struct ilo_state_vector *vec,
647 struct ilo_render_draw_session *session)
648 {
649 ILO_DEV_ASSERT(render->dev, 7, 7.5);
650
651 /*
652 * We try to keep the order of the commands match, as closely as possible,
653 * that of the classic i965 driver. It allows us to compare the command
654 * streams easily.
655 */
656 gen6_draw_common_select(render, vec, session);
657 gen6_draw_common_sip(render, vec, session);
658 gen6_draw_vf_statistics(render, vec, session);
659 gen7_draw_common_pcb_alloc(render, vec, session);
660 gen6_draw_common_base_address(render, vec, session);
661 gen7_draw_common_pointers_1(render, vec, session);
662 gen7_draw_common_urb(render, vec, session);
663 gen7_draw_common_pointers_2(render, vec, session);
664 gen7_draw_wm_multisample(render, vec, session);
665 gen7_draw_gs(render, vec, session);
666 gen7_draw_hs(render, vec, session);
667 gen7_draw_te(render, vec, session);
668 gen7_draw_ds(render, vec, session);
669 gen7_draw_vs(render, vec, session);
670 gen7_draw_sol(render, vec, session);
671 gen6_draw_clip(render, vec, session);
672 gen7_draw_sf(render, vec, session);
673 gen7_draw_wm(render, vec, session);
674 gen6_draw_wm_raster(render, vec, session);
675 gen6_draw_sf_rect(render, vec, session);
676 gen6_draw_vf(render, vec, session);
677 gen7_draw_vf_draw(render, vec, session);
678 }
679
680 static void
681 gen7_rectlist_pcb_alloc(struct ilo_render *r,
682 const struct ilo_blitter *blitter)
683 {
684 /*
685 * Push constant buffers are only allowed to take up at most the first
686 * 16KB of the URB. Split the space evenly for VS and FS.
687 */
688 const int max_size =
689 (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ? 32768 : 16384;
690 const int size = max_size / 2;
691 int offset = 0;
692
693 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, offset, size);
694 offset += size;
695
696 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, offset, size);
697
698 gen7_wa_post_3dstate_push_constant_alloc_ps(r);
699 }
700
701 static void
702 gen7_rectlist_urb(struct ilo_render *r,
703 const struct ilo_blitter *blitter)
704 {
705 /* the first 16KB are reserved for VS and PS PCBs */
706 const int offset =
707 (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ? 32768 : 16384;
708
709 gen7_3DSTATE_URB_VS(r->builder, offset, r->dev->urb_size - offset,
710 (blitter->ve.count + blitter->ve.prepend_nosrc_cso) *
711 4 * sizeof(float));
712
713 gen7_3DSTATE_URB_GS(r->builder, offset, 0, 0);
714 gen7_3DSTATE_URB_HS(r->builder, offset, 0, 0);
715 gen7_3DSTATE_URB_DS(r->builder, offset, 0, 0);
716 }
717
718 static void
719 gen7_rectlist_vs_to_sf(struct ilo_render *r,
720 const struct ilo_blitter *blitter)
721 {
722 gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
723 gen6_disable_3DSTATE_VS(r->builder);
724
725 gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0);
726 gen7_disable_3DSTATE_HS(r->builder);
727
728 gen7_3DSTATE_TE(r->builder);
729
730 gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0);
731 gen7_disable_3DSTATE_DS(r->builder);
732
733 gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
734 gen7_disable_3DSTATE_GS(r->builder);
735
736 gen7_3DSTATE_STREAMOUT(r->builder, 0, false, 0x0, 0);
737
738 gen6_disable_3DSTATE_CLIP(r->builder);
739
740 gen7_wa_pre_3dstate_sf_depth_bias(r);
741
742 gen7_3DSTATE_SF(r->builder, NULL, blitter->fb.dst.base.format);
743 gen7_3DSTATE_SBE(r->builder, NULL, NULL);
744 }
745
746 static void
747 gen7_rectlist_wm(struct ilo_render *r,
748 const struct ilo_blitter *blitter)
749 {
750 uint32_t hiz_op;
751
752 switch (blitter->op) {
753 case ILO_BLITTER_RECTLIST_CLEAR_ZS:
754 hiz_op = GEN7_WM_DW1_DEPTH_CLEAR;
755 break;
756 case ILO_BLITTER_RECTLIST_RESOLVE_Z:
757 hiz_op = GEN7_WM_DW1_DEPTH_RESOLVE;
758 break;
759 case ILO_BLITTER_RECTLIST_RESOLVE_HIZ:
760 hiz_op = GEN7_WM_DW1_HIZ_RESOLVE;
761 break;
762 default:
763 hiz_op = 0;
764 break;
765 }
766
767 gen7_hiz_3DSTATE_WM(r->builder, hiz_op);
768
769 gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
770
771 gen7_wa_pre_3dstate_ps_max_threads(r);
772 gen7_disable_3DSTATE_PS(r->builder);
773 }
774
775 static void
776 gen7_rectlist_wm_depth(struct ilo_render *r,
777 const struct ilo_blitter *blitter)
778 {
779 gen7_wa_pre_depth(r);
780
781 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
782 ILO_BLITTER_USE_FB_STENCIL)) {
783 gen6_3DSTATE_DEPTH_BUFFER(r->builder,
784 &blitter->fb.dst.u.zs, true);
785 }
786
787 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
788 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
789 &blitter->fb.dst.u.zs);
790 }
791
792 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
793 gen6_3DSTATE_STENCIL_BUFFER(r->builder,
794 &blitter->fb.dst.u.zs);
795 }
796
797 gen7_3DSTATE_CLEAR_PARAMS(r->builder,
798 blitter->depth_clear_value);
799 }
800
801 static void
802 gen7_rectlist_wm_multisample(struct ilo_render *r,
803 const struct ilo_blitter *blitter)
804 {
805 const uint32_t *packed_sample_pos =
806 (blitter->fb.num_samples > 4) ? r->packed_sample_position_8x :
807 (blitter->fb.num_samples > 1) ? &r->packed_sample_position_4x :
808 &r->packed_sample_position_1x;
809
810 gen7_wa_pre_3dstate_multisample(r);
811
812 gen6_3DSTATE_MULTISAMPLE(r->builder, blitter->fb.num_samples,
813 packed_sample_pos, true);
814
815 gen7_3DSTATE_SAMPLE_MASK(r->builder,
816 (1 << blitter->fb.num_samples) - 1, blitter->fb.num_samples);
817 }
818
819 void
820 ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r,
821 const struct ilo_blitter *blitter,
822 const struct ilo_render_rectlist_session *session)
823 {
824 ILO_DEV_ASSERT(r->dev, 7, 7.5);
825
826 gen7_rectlist_wm_multisample(r, blitter);
827
828 gen6_state_base_address(r->builder, true);
829
830 gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
831 session->vb_start, session->vb_end,
832 sizeof(blitter->vertices[0]));
833
834 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->ve);
835
836 gen7_rectlist_pcb_alloc(r, blitter);
837
838 /* needed for any VS-related commands */
839 gen7_wa_pre_vs(r);
840
841 gen7_rectlist_urb(r, blitter);
842
843 if (blitter->uses & ILO_BLITTER_USE_DSA) {
844 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
845 r->state.DEPTH_STENCIL_STATE);
846 }
847
848 if (blitter->uses & ILO_BLITTER_USE_CC) {
849 gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
850 r->state.COLOR_CALC_STATE);
851 }
852
853 gen7_rectlist_vs_to_sf(r, blitter);
854 gen7_rectlist_wm(r, blitter);
855
856 if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
857 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
858 r->state.CC_VIEWPORT);
859 }
860
861 gen7_rectlist_wm_depth(r, blitter);
862
863 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
864 blitter->fb.width, blitter->fb.height);
865
866 gen7_3DPRIMITIVE(r->builder, &blitter->draw, NULL);
867 }
868
869 int
870 ilo_render_get_draw_commands_len_gen7(const struct ilo_render *render,
871 const struct ilo_state_vector *vec)
872 {
873 static int len;
874
875 ILO_DEV_ASSERT(render->dev, 7, 7.5);
876
877 if (!len) {
878 len += GEN7_3DSTATE_URB_ANY__SIZE * 4;
879 len += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5;
880 len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5;
881 len += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4);
882 len += GEN7_3DSTATE_SO_BUFFER__SIZE * 4;
883 len += GEN6_PIPE_CONTROL__SIZE * 5;
884
885 len +=
886 GEN6_STATE_BASE_ADDRESS__SIZE +
887 GEN6_STATE_SIP__SIZE +
888 GEN6_3DSTATE_VF_STATISTICS__SIZE +
889 GEN6_PIPELINE_SELECT__SIZE +
890 GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
891 GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
892 GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
893 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
894 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
895 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
896 GEN6_3DSTATE_INDEX_BUFFER__SIZE +
897 GEN75_3DSTATE_VF__SIZE +
898 GEN6_3DSTATE_VS__SIZE +
899 GEN6_3DSTATE_GS__SIZE +
900 GEN6_3DSTATE_CLIP__SIZE +
901 GEN6_3DSTATE_SF__SIZE +
902 GEN6_3DSTATE_WM__SIZE +
903 GEN6_3DSTATE_SAMPLE_MASK__SIZE +
904 GEN7_3DSTATE_HS__SIZE +
905 GEN7_3DSTATE_TE__SIZE +
906 GEN7_3DSTATE_DS__SIZE +
907 GEN7_3DSTATE_STREAMOUT__SIZE +
908 GEN7_3DSTATE_SBE__SIZE +
909 GEN7_3DSTATE_PS__SIZE +
910 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
911 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
912 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
913 GEN6_3DSTATE_LINE_STIPPLE__SIZE +
914 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
915 GEN6_3DSTATE_MULTISAMPLE__SIZE +
916 GEN7_3DSTATE_SO_DECL_LIST__SIZE +
917 GEN6_3DPRIMITIVE__SIZE;
918 }
919
920 return len;
921 }