Merge branch 'wip/nir-vtn' into vulkan
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen7.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "genhw/genhw.h"
29 #include "core/ilo_builder_3d.h"
30 #include "core/ilo_builder_render.h"
31
32 #include "ilo_blitter.h"
33 #include "ilo_resource.h"
34 #include "ilo_shader.h"
35 #include "ilo_state.h"
36 #include "ilo_render_gen.h"
37
38 static void
39 gen7_wa_post_3dstate_push_constant_alloc_ps(struct ilo_render *r)
40 {
41 /*
42 * From the Ivy Bridge PRM, volume 2 part 1, page 292:
43 *
44 * "A PIPE_CONTOL command with the CS Stall bit set must be programmed
45 * in the ring after this instruction
46 * (3DSTATE_PUSH_CONSTANT_ALLOC_PS)."
47 */
48 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
49
50 ILO_DEV_ASSERT(r->dev, 7, 7);
51
52 r->state.deferred_pipe_control_dw1 |= dw1;
53 }
54
55 static void
56 gen7_wa_pre_vs(struct ilo_render *r)
57 {
58 /*
59 * From the Ivy Bridge PRM, volume 2 part 1, page 106:
60 *
61 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
62 * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
63 * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
64 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
65 * needs to be sent before any combination of VS associated 3DSTATE."
66 */
67 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
68 GEN6_PIPE_CONTROL_WRITE_IMM;
69
70 ILO_DEV_ASSERT(r->dev, 7, 7);
71
72 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
73 ilo_render_pipe_control(r, dw1);
74 }
75
76 static void
77 gen7_wa_pre_3dstate_sf_depth_bias(struct ilo_render *r)
78 {
79 /*
80 * From the Ivy Bridge PRM, volume 2 part 1, page 258:
81 *
82 * "Due to an HW issue driver needs to send a pipe control with stall
83 * when ever there is state change in depth bias related state (in
84 * 3DSTATE_SF)"
85 */
86 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
87
88 ILO_DEV_ASSERT(r->dev, 7, 7);
89
90 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
91 ilo_render_pipe_control(r, dw1);
92 }
93
94 static void
95 gen7_wa_pre_3dstate_multisample(struct ilo_render *r)
96 {
97 /*
98 * From the Ivy Bridge PRM, volume 2 part 1, page 304:
99 *
100 * "Driver must ierarchi that all the caches in the depth pipe are
101 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
102 * requires driver to send a PIPE_CONTROL with a CS stall along with a
103 * Depth Flush prior to this command.
104 */
105 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
106 GEN6_PIPE_CONTROL_CS_STALL;
107
108 ILO_DEV_ASSERT(r->dev, 7, 7.5);
109
110 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
111 ilo_render_pipe_control(r, dw1);
112 }
113
114 static void
115 gen7_wa_pre_depth(struct ilo_render *r)
116 {
117 ILO_DEV_ASSERT(r->dev, 7, 7.5);
118
119 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
120 /*
121 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
122 *
123 * "Driver must send a least one PIPE_CONTROL command with CS Stall
124 * and a post sync operation prior to the group of depth
125 * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
126 * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
127 */
128 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL |
129 GEN6_PIPE_CONTROL_WRITE_IMM;
130
131 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
132 ilo_render_pipe_control(r, dw1);
133 }
134
135 /*
136 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
137 *
138 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
139 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
140 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
141 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
142 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
143 * Depth Flush Bit set, followed by another pipelined depth stall
144 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
145 * guarantee that the pipeline from WM onwards is already flushed
146 * (e.g., via a preceding MI_FLUSH)."
147 */
148 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
149 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
150 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
151 }
152
153 static void
154 gen7_wa_pre_3dstate_ps_max_threads(struct ilo_render *r)
155 {
156 /*
157 * From the Ivy Bridge PRM, volume 2 part 1, page 286:
158 *
159 * "If this field (Maximum Number of Threads in 3DSTATE_PS) is changed
160 * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at
161 * Pixel Scoreboard set is required to be issued."
162 */
163 const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
164
165 ILO_DEV_ASSERT(r->dev, 7, 7.5);
166
167 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
168 ilo_render_pipe_control(r, dw1);
169 }
170
171 static void
172 gen7_wa_post_ps_and_later(struct ilo_render *r)
173 {
174 /*
175 * From the Ivy Bridge PRM, volume 2 part 1, page 276:
176 *
177 * "The driver must make sure a PIPE_CONTROL with the Depth Stall
178 * Enable bit set after all the following states are programmed:
179 *
180 * - 3DSTATE_PS
181 * - 3DSTATE_VIEWPORT_STATE_POINTERS_CC
182 * - 3DSTATE_CONSTANT_PS
183 * - 3DSTATE_BINDING_TABLE_POINTERS_PS
184 * - 3DSTATE_SAMPLER_STATE_POINTERS_PS
185 * - 3DSTATE_CC_STATE_POINTERS
186 * - 3DSTATE_BLEND_STATE_POINTERS
187 * - 3DSTATE_DEPTH_STENCIL_STATE_POINTERS"
188 */
189 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL;
190
191 ILO_DEV_ASSERT(r->dev, 7, 7);
192
193 r->state.deferred_pipe_control_dw1 |= dw1;
194 }
195
196 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
197
198 void
199 gen7_draw_common_urb(struct ilo_render *r,
200 const struct ilo_state_vector *vec,
201 struct ilo_render_draw_session *session)
202 {
203 /* 3DSTATE_URB_{VS,GS,HS,DS} */
204 if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_URB_VS |
205 ILO_STATE_URB_3DSTATE_URB_HS |
206 ILO_STATE_URB_3DSTATE_URB_DS |
207 ILO_STATE_URB_3DSTATE_URB_GS)) {
208 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
209 gen7_wa_pre_vs(r);
210
211 gen7_3DSTATE_URB_VS(r->builder, &vec->urb);
212 gen7_3DSTATE_URB_GS(r->builder, &vec->urb);
213 gen7_3DSTATE_URB_HS(r->builder, &vec->urb);
214 gen7_3DSTATE_URB_DS(r->builder, &vec->urb);
215 }
216 }
217
218 void
219 gen7_draw_common_pcb_alloc(struct ilo_render *r,
220 const struct ilo_state_vector *vec,
221 struct ilo_render_draw_session *session)
222 {
223 /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */
224 if (session->urb_delta.dirty &
225 (ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_VS |
226 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_HS |
227 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_DS |
228 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_GS |
229 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_PS)) {
230 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &vec->urb);
231 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_GS(r->builder, &vec->urb);
232 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &vec->urb);
233
234 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
235 gen7_wa_post_3dstate_push_constant_alloc_ps(r);
236 }
237 }
238
239 void
240 gen7_draw_common_pointers_1(struct ilo_render *r,
241 const struct ilo_state_vector *vec,
242 struct ilo_render_draw_session *session)
243 {
244 /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
245 if (session->viewport_changed) {
246 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
247 r->state.CC_VIEWPORT);
248
249 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(r->builder,
250 r->state.SF_CLIP_VIEWPORT);
251 }
252 }
253
254 void
255 gen7_draw_common_pointers_2(struct ilo_render *r,
256 const struct ilo_state_vector *vec,
257 struct ilo_render_draw_session *session)
258 {
259 /* 3DSTATE_BLEND_STATE_POINTERS */
260 if (session->blend_changed) {
261 gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder,
262 r->state.BLEND_STATE);
263 }
264
265 /* 3DSTATE_CC_STATE_POINTERS */
266 if (session->cc_changed) {
267 gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
268 r->state.COLOR_CALC_STATE);
269 }
270
271 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
272 if (ilo_dev_gen(r->dev) < ILO_GEN(8) && session->dsa_changed) {
273 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
274 r->state.DEPTH_STENCIL_STATE);
275 }
276 }
277
278 void
279 gen7_draw_vs(struct ilo_render *r,
280 const struct ilo_state_vector *vec,
281 struct ilo_render_draw_session *session)
282 {
283 const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
284 const bool emit_3dstate_sampler_state = session->sampler_vs_changed;
285 /* see gen6_draw_vs() */
286 const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
287 const bool emit_3dstate_vs = (DIRTY(VS) || r->instruction_bo_changed);
288
289 /* emit depth stall before any of the VS commands */
290 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
291 if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
292 emit_3dstate_constant_vs || emit_3dstate_vs)
293 gen7_wa_pre_vs(r);
294 }
295
296 /* 3DSTATE_BINDING_TABLE_POINTERS_VS */
297 if (emit_3dstate_binding_table) {
298 gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(r->builder,
299 r->state.vs.BINDING_TABLE_STATE);
300 }
301
302 /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */
303 if (emit_3dstate_sampler_state) {
304 gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(r->builder,
305 r->state.vs.SAMPLER_STATE);
306 }
307
308 /* 3DSTATE_CONSTANT_VS */
309 if (emit_3dstate_constant_vs) {
310 gen7_3DSTATE_CONSTANT_VS(r->builder,
311 &r->state.vs.PUSH_CONSTANT_BUFFER,
312 &r->state.vs.PUSH_CONSTANT_BUFFER_size,
313 1);
314 }
315
316 /* 3DSTATE_VS */
317 if (emit_3dstate_vs) {
318 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs);
319 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs);
320
321 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
322 gen8_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
323 else
324 gen6_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
325 }
326 }
327
328 void
329 gen7_draw_hs(struct ilo_render *r,
330 const struct ilo_state_vector *vec,
331 struct ilo_render_draw_session *session)
332 {
333 /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
334 if (r->hw_ctx_changed) {
335 const struct ilo_state_hs *hs = &vec->disabled_hs;
336 const uint32_t kernel_offset = 0;
337
338 gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0);
339
340 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
341 gen8_3DSTATE_HS(r->builder, hs, kernel_offset);
342 else
343 gen7_3DSTATE_HS(r->builder, hs, kernel_offset);
344 }
345
346 /* 3DSTATE_BINDING_TABLE_POINTERS_HS */
347 if (r->hw_ctx_changed)
348 gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(r->builder, 0);
349 }
350
351 void
352 gen7_draw_te(struct ilo_render *r,
353 const struct ilo_state_vector *vec,
354 struct ilo_render_draw_session *session)
355 {
356 /* 3DSTATE_TE */
357 if (r->hw_ctx_changed) {
358 const struct ilo_state_ds *ds = &vec->disabled_ds;
359 gen7_3DSTATE_TE(r->builder, ds);
360 }
361 }
362
363 void
364 gen7_draw_ds(struct ilo_render *r,
365 const struct ilo_state_vector *vec,
366 struct ilo_render_draw_session *session)
367 {
368 /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
369 if (r->hw_ctx_changed) {
370 const struct ilo_state_ds *ds = &vec->disabled_ds;
371 const uint32_t kernel_offset = 0;
372
373 gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0);
374
375 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
376 gen8_3DSTATE_DS(r->builder, ds, kernel_offset);
377 else
378 gen7_3DSTATE_DS(r->builder, ds, kernel_offset);
379 }
380
381 /* 3DSTATE_BINDING_TABLE_POINTERS_DS */
382 if (r->hw_ctx_changed)
383 gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(r->builder, 0);
384
385 }
386
387 void
388 gen7_draw_gs(struct ilo_render *r,
389 const struct ilo_state_vector *vec,
390 struct ilo_render_draw_session *session)
391 {
392 /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
393 if (r->hw_ctx_changed) {
394 const struct ilo_state_gs *gs = &vec->disabled_gs;
395 const uint32_t kernel_offset = 0;
396
397 gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0);
398
399 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
400 gen8_3DSTATE_GS(r->builder, gs, kernel_offset);
401 else
402 gen7_3DSTATE_GS(r->builder, gs, kernel_offset);
403 }
404
405 /* 3DSTATE_BINDING_TABLE_POINTERS_GS */
406 if (session->binding_table_gs_changed) {
407 gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(r->builder,
408 r->state.gs.BINDING_TABLE_STATE);
409 }
410 }
411
412 void
413 gen7_draw_sol(struct ilo_render *r,
414 const struct ilo_state_vector *vec,
415 struct ilo_render_draw_session *session)
416 {
417 const struct ilo_state_sol *sol;
418 const struct ilo_shader_state *shader;
419 bool dirty_sh = false;
420
421 if (vec->gs) {
422 shader = vec->gs;
423 dirty_sh = DIRTY(GS);
424 }
425 else {
426 shader = vec->vs;
427 dirty_sh = DIRTY(VS);
428 }
429
430 sol = ilo_shader_get_kernel_sol(shader);
431
432 /* 3DSTATE_SO_BUFFER */
433 if ((DIRTY(SO) || dirty_sh || r->batch_bo_changed) &&
434 vec->so.enabled) {
435 int i;
436
437 for (i = 0; i < ILO_STATE_SOL_MAX_BUFFER_COUNT; i++) {
438 const struct pipe_stream_output_target *target =
439 (i < vec->so.count && vec->so.states[i]) ?
440 vec->so.states[i] : NULL;
441 const struct ilo_state_sol_buffer *sb = (target) ?
442 &((const struct ilo_stream_output_target *) target)->sb :
443 &vec->so.dummy_sb;
444
445 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
446 gen8_3DSTATE_SO_BUFFER(r->builder, sol, sb, i);
447 else
448 gen7_3DSTATE_SO_BUFFER(r->builder, sol, sb, i);
449 }
450 }
451
452 /* 3DSTATE_SO_DECL_LIST */
453 if (dirty_sh && vec->so.enabled)
454 gen7_3DSTATE_SO_DECL_LIST(r->builder, sol);
455
456 /*
457 * From the Ivy Bridge PRM, volume 2 part 1, page 196-197:
458 *
459 * "Anytime the SOL unit MMIO registers or non-pipeline state are
460 * written, the SOL unit needs to receive a pipeline state update with
461 * SOL unit dirty state for information programmed in MMIO/NP to get
462 * loaded into the SOL unit.
463 *
464 * The SOL unit incorrectly double buffers MMIO/NP registers and only
465 * moves them into the design for usage when control topology is
466 * received with the SOL unit dirty state.
467 *
468 * If the state does not change, need to resend the same state.
469 *
470 * Because of corruption, software must flush the whole fixed function
471 * pipeline when 3DSTATE_STREAMOUT changes state."
472 *
473 * The first and fourth paragraphs are gone on Gen7.5+.
474 */
475
476 /* 3DSTATE_STREAMOUT */
477 gen7_3DSTATE_STREAMOUT(r->builder, sol);
478 }
479
480 static void
481 gen7_draw_sf(struct ilo_render *r,
482 const struct ilo_state_vector *vec,
483 struct ilo_render_draw_session *session)
484 {
485 /* 3DSTATE_SBE */
486 if (DIRTY(FS)) {
487 const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
488 gen7_3DSTATE_SBE(r->builder, sbe);
489 }
490
491 /* 3DSTATE_SF */
492 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) {
493 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
494 gen7_wa_pre_3dstate_sf_depth_bias(r);
495
496 gen7_3DSTATE_SF(r->builder, &vec->rasterizer->rs);
497 }
498 }
499
500 static void
501 gen7_draw_wm(struct ilo_render *r,
502 const struct ilo_state_vector *vec,
503 struct ilo_render_draw_session *session)
504 {
505 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
506 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
507
508 /* 3DSTATE_WM */
509 if (DIRTY(FS) || (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM))
510 gen7_3DSTATE_WM(r->builder, &vec->rasterizer->rs, &cso->ps);
511
512 /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
513 if (session->binding_table_fs_changed) {
514 gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
515 r->state.wm.BINDING_TABLE_STATE);
516 }
517
518 /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
519 if (session->sampler_fs_changed) {
520 gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
521 r->state.wm.SAMPLER_STATE);
522 }
523
524 /* 3DSTATE_CONSTANT_PS */
525 if (session->pcb_fs_changed) {
526 gen7_3DSTATE_CONSTANT_PS(r->builder,
527 &r->state.wm.PUSH_CONSTANT_BUFFER,
528 &r->state.wm.PUSH_CONSTANT_BUFFER_size,
529 1);
530 }
531
532 /* 3DSTATE_PS */
533 if (DIRTY(FS) || r->instruction_bo_changed) {
534 if (r->hw_ctx_changed)
535 gen7_wa_pre_3dstate_ps_max_threads(r);
536
537 gen7_3DSTATE_PS(r->builder, &cso->ps, kernel_offset);
538 }
539
540 /* 3DSTATE_SCISSOR_STATE_POINTERS */
541 if (session->scissor_changed) {
542 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
543 r->state.SCISSOR_RECT);
544 }
545
546 {
547 const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(BLEND));
548 const bool emit_3dstate_depth_buffer =
549 (DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);
550
551 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
552 /* XXX what is the best way to know if this workaround is needed? */
553 if (emit_3dstate_ps ||
554 session->pcb_fs_changed ||
555 session->viewport_changed ||
556 session->binding_table_fs_changed ||
557 session->sampler_fs_changed ||
558 session->cc_changed ||
559 session->blend_changed ||
560 session->dsa_changed)
561 gen7_wa_post_ps_and_later(r);
562 }
563
564 if (emit_3dstate_depth_buffer)
565 gen7_wa_pre_depth(r);
566 }
567
568 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
569 if (DIRTY(FB) || r->batch_bo_changed) {
570 const struct ilo_state_zs *zs;
571 uint32_t clear_params;
572
573 if (vec->fb.state.zsbuf) {
574 const struct ilo_surface_cso *surface =
575 (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
576 const struct ilo_texture_slice *slice =
577 ilo_texture_get_slice(ilo_texture(surface->base.texture),
578 surface->base.u.tex.level, surface->base.u.tex.first_layer);
579
580 assert(!surface->is_rt);
581 zs = &surface->u.zs;
582 clear_params = slice->clear_value;
583 }
584 else {
585 zs = &vec->fb.null_zs;
586 clear_params = 0;
587 }
588
589 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
590 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
591 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
592 gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
593 }
594 }
595
596 static void
597 gen7_draw_wm_multisample(struct ilo_render *r,
598 const struct ilo_state_vector *vec,
599 struct ilo_render_draw_session *session)
600 {
601 /* 3DSTATE_MULTISAMPLE */
602 if (DIRTY(FB) || (session->rs_delta.dirty &
603 ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
604 const uint8_t sample_count = (vec->fb.num_samples > 4) ? 8 :
605 (vec->fb.num_samples > 1) ? 4 : 1;
606
607 gen7_wa_pre_3dstate_multisample(r);
608
609 gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs,
610 &r->sample_pattern, sample_count);
611 }
612
613 /* 3DSTATE_SAMPLE_MASK */
614 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
615 gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
616 }
617
618 void
619 ilo_render_emit_draw_commands_gen7(struct ilo_render *render,
620 const struct ilo_state_vector *vec,
621 struct ilo_render_draw_session *session)
622 {
623 ILO_DEV_ASSERT(render->dev, 7, 7.5);
624
625 /*
626 * We try to keep the order of the commands match, as closely as possible,
627 * that of the classic i965 driver. It allows us to compare the command
628 * streams easily.
629 */
630 gen6_draw_common_select(render, vec, session);
631 gen6_draw_common_sip(render, vec, session);
632 gen6_draw_vf_statistics(render, vec, session);
633 gen7_draw_common_pcb_alloc(render, vec, session);
634 gen6_draw_common_base_address(render, vec, session);
635 gen7_draw_common_pointers_1(render, vec, session);
636 gen7_draw_common_urb(render, vec, session);
637 gen7_draw_common_pointers_2(render, vec, session);
638 gen7_draw_wm_multisample(render, vec, session);
639 gen7_draw_gs(render, vec, session);
640 gen7_draw_hs(render, vec, session);
641 gen7_draw_te(render, vec, session);
642 gen7_draw_ds(render, vec, session);
643 gen7_draw_vs(render, vec, session);
644 gen7_draw_sol(render, vec, session);
645 gen6_draw_clip(render, vec, session);
646 gen7_draw_sf(render, vec, session);
647 gen7_draw_wm(render, vec, session);
648 gen6_draw_wm_raster(render, vec, session);
649 gen6_draw_sf_rect(render, vec, session);
650 gen6_draw_vf(render, vec, session);
651
652 ilo_render_3dprimitive(render, &vec->draw_info);
653 }
654
655 static void
656 gen7_rectlist_pcb_alloc(struct ilo_render *r,
657 const struct ilo_blitter *blitter)
658 {
659 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &blitter->urb);
660 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &blitter->urb);
661
662 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
663 gen7_wa_post_3dstate_push_constant_alloc_ps(r);
664 }
665
666 static void
667 gen7_rectlist_urb(struct ilo_render *r,
668 const struct ilo_blitter *blitter)
669 {
670 gen7_3DSTATE_URB_VS(r->builder, &blitter->urb);
671 gen7_3DSTATE_URB_GS(r->builder, &blitter->urb);
672 gen7_3DSTATE_URB_HS(r->builder, &blitter->urb);
673 gen7_3DSTATE_URB_DS(r->builder, &blitter->urb);
674 }
675
676 static void
677 gen7_rectlist_vs_to_sf(struct ilo_render *r,
678 const struct ilo_blitter *blitter)
679 {
680 gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
681 gen6_3DSTATE_VS(r->builder, &blitter->vs, 0);
682
683 gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0);
684 gen7_3DSTATE_HS(r->builder, &blitter->hs, 0);
685
686 gen7_3DSTATE_TE(r->builder, &blitter->ds);
687
688 gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0);
689 gen7_3DSTATE_DS(r->builder, &blitter->ds, 0);
690
691 gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
692 gen7_3DSTATE_GS(r->builder, &blitter->gs, 0);
693
694 gen7_3DSTATE_STREAMOUT(r->builder, &blitter->sol);
695
696 gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
697
698 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
699 gen7_wa_pre_3dstate_sf_depth_bias(r);
700
701 gen7_3DSTATE_SF(r->builder, &blitter->fb.rs);
702 gen7_3DSTATE_SBE(r->builder, &blitter->sbe);
703 }
704
705 static void
706 gen7_rectlist_wm(struct ilo_render *r,
707 const struct ilo_blitter *blitter)
708 {
709 gen7_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps);
710
711 gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
712
713 gen7_wa_pre_3dstate_ps_max_threads(r);
714 gen7_3DSTATE_PS(r->builder, &blitter->ps, 0);
715 }
716
717 static void
718 gen7_rectlist_wm_depth(struct ilo_render *r,
719 const struct ilo_blitter *blitter)
720 {
721 gen7_wa_pre_depth(r);
722
723 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
724 ILO_BLITTER_USE_FB_STENCIL))
725 gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
726
727 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
728 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
729 &blitter->fb.dst.u.zs);
730 }
731
732 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
733 gen6_3DSTATE_STENCIL_BUFFER(r->builder,
734 &blitter->fb.dst.u.zs);
735 }
736
737 gen7_3DSTATE_CLEAR_PARAMS(r->builder,
738 blitter->depth_clear_value);
739 }
740
741 static void
742 gen7_rectlist_wm_multisample(struct ilo_render *r,
743 const struct ilo_blitter *blitter)
744 {
745 const uint8_t sample_count = (blitter->fb.num_samples > 4) ? 8 :
746 (blitter->fb.num_samples > 1) ? 4 : 1;
747
748 gen7_wa_pre_3dstate_multisample(r);
749
750 gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs,
751 &r->sample_pattern, sample_count);
752
753 gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
754 }
755
756 void
757 ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r,
758 const struct ilo_blitter *blitter,
759 const struct ilo_render_rectlist_session *session)
760 {
761 ILO_DEV_ASSERT(r->dev, 7, 7.5);
762
763 gen7_rectlist_wm_multisample(r, blitter);
764
765 gen6_state_base_address(r->builder, true);
766
767 gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
768 session->vb_start, session->vb_end,
769 sizeof(blitter->vertices[0]));
770
771 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf);
772
773 gen7_rectlist_pcb_alloc(r, blitter);
774
775 /* needed for any VS-related commands */
776 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
777 gen7_wa_pre_vs(r);
778
779 gen7_rectlist_urb(r, blitter);
780
781 if (blitter->uses & ILO_BLITTER_USE_DSA) {
782 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
783 r->state.DEPTH_STENCIL_STATE);
784 }
785
786 if (blitter->uses & ILO_BLITTER_USE_CC) {
787 gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
788 r->state.COLOR_CALC_STATE);
789 }
790
791 gen7_rectlist_vs_to_sf(r, blitter);
792 gen7_rectlist_wm(r, blitter);
793
794 if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
795 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
796 r->state.CC_VIEWPORT);
797 }
798
799 gen7_rectlist_wm_depth(r, blitter);
800
801 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
802 blitter->fb.width, blitter->fb.height);
803
804 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
805 gen7_wa_post_ps_and_later(r);
806
807 ilo_render_3dprimitive(r, &blitter->draw_info);
808 }
809
810 int
811 ilo_render_get_draw_commands_len_gen7(const struct ilo_render *render,
812 const struct ilo_state_vector *vec)
813 {
814 static int len;
815
816 ILO_DEV_ASSERT(render->dev, 7, 7.5);
817
818 if (!len) {
819 len += GEN7_3DSTATE_URB_ANY__SIZE * 4;
820 len += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5;
821 len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5;
822 len += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4);
823 len += GEN7_3DSTATE_SO_BUFFER__SIZE * 4;
824 len += GEN6_PIPE_CONTROL__SIZE * 5;
825
826 len +=
827 GEN6_STATE_BASE_ADDRESS__SIZE +
828 GEN6_STATE_SIP__SIZE +
829 GEN6_3DSTATE_VF_STATISTICS__SIZE +
830 GEN6_PIPELINE_SELECT__SIZE +
831 GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
832 GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
833 GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
834 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
835 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
836 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
837 GEN6_3DSTATE_INDEX_BUFFER__SIZE +
838 GEN75_3DSTATE_VF__SIZE +
839 GEN6_3DSTATE_VS__SIZE +
840 GEN6_3DSTATE_GS__SIZE +
841 GEN6_3DSTATE_CLIP__SIZE +
842 GEN6_3DSTATE_SF__SIZE +
843 GEN6_3DSTATE_WM__SIZE +
844 GEN6_3DSTATE_SAMPLE_MASK__SIZE +
845 GEN7_3DSTATE_HS__SIZE +
846 GEN7_3DSTATE_TE__SIZE +
847 GEN7_3DSTATE_DS__SIZE +
848 GEN7_3DSTATE_STREAMOUT__SIZE +
849 GEN7_3DSTATE_SBE__SIZE +
850 GEN7_3DSTATE_PS__SIZE +
851 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
852 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
853 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
854 GEN6_3DSTATE_LINE_STIPPLE__SIZE +
855 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
856 GEN6_3DSTATE_MULTISAMPLE__SIZE +
857 GEN7_3DSTATE_SO_DECL_LIST__SIZE +
858 GEN6_3DPRIMITIVE__SIZE;
859 }
860
861 return len;
862 }