ilo: add ilo_state_sol_buffer
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen7.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "genhw/genhw.h"
29 #include "core/ilo_builder_3d.h"
30 #include "core/ilo_builder_render.h"
31
32 #include "ilo_blitter.h"
33 #include "ilo_shader.h"
34 #include "ilo_state.h"
35 #include "ilo_render_gen.h"
36
37 static void
38 gen7_wa_post_3dstate_push_constant_alloc_ps(struct ilo_render *r)
39 {
40 /*
41 * From the Ivy Bridge PRM, volume 2 part 1, page 292:
42 *
43 * "A PIPE_CONTOL command with the CS Stall bit set must be programmed
44 * in the ring after this instruction
45 * (3DSTATE_PUSH_CONSTANT_ALLOC_PS)."
46 */
47 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
48
49 ILO_DEV_ASSERT(r->dev, 7, 7);
50
51 r->state.deferred_pipe_control_dw1 |= dw1;
52 }
53
54 static void
55 gen7_wa_pre_vs(struct ilo_render *r)
56 {
57 /*
58 * From the Ivy Bridge PRM, volume 2 part 1, page 106:
59 *
60 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
61 * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
62 * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
63 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
64 * needs to be sent before any combination of VS associated 3DSTATE."
65 */
66 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
67 GEN6_PIPE_CONTROL_WRITE_IMM;
68
69 ILO_DEV_ASSERT(r->dev, 7, 7);
70
71 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
72 ilo_render_pipe_control(r, dw1);
73 }
74
75 static void
76 gen7_wa_pre_3dstate_sf_depth_bias(struct ilo_render *r)
77 {
78 /*
79 * From the Ivy Bridge PRM, volume 2 part 1, page 258:
80 *
81 * "Due to an HW issue driver needs to send a pipe control with stall
82 * when ever there is state change in depth bias related state (in
83 * 3DSTATE_SF)"
84 */
85 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
86
87 ILO_DEV_ASSERT(r->dev, 7, 7);
88
89 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
90 ilo_render_pipe_control(r, dw1);
91 }
92
93 static void
94 gen7_wa_pre_3dstate_multisample(struct ilo_render *r)
95 {
96 /*
97 * From the Ivy Bridge PRM, volume 2 part 1, page 304:
98 *
99 * "Driver must ierarchi that all the caches in the depth pipe are
100 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
101 * requires driver to send a PIPE_CONTROL with a CS stall along with a
102 * Depth Flush prior to this command.
103 */
104 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
105 GEN6_PIPE_CONTROL_CS_STALL;
106
107 ILO_DEV_ASSERT(r->dev, 7, 7.5);
108
109 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
110 ilo_render_pipe_control(r, dw1);
111 }
112
113 static void
114 gen7_wa_pre_depth(struct ilo_render *r)
115 {
116 ILO_DEV_ASSERT(r->dev, 7, 7.5);
117
118 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
119 /*
120 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
121 *
122 * "Driver must send a least one PIPE_CONTROL command with CS Stall
123 * and a post sync operation prior to the group of depth
124 * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
125 * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
126 */
127 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL |
128 GEN6_PIPE_CONTROL_WRITE_IMM;
129
130 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
131 ilo_render_pipe_control(r, dw1);
132 }
133
134 /*
135 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
136 *
137 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
138 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
139 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
140 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
141 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
142 * Depth Flush Bit set, followed by another pipelined depth stall
143 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
144 * guarantee that the pipeline from WM onwards is already flushed
145 * (e.g., via a preceding MI_FLUSH)."
146 */
147 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
148 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
149 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
150 }
151
152 static void
153 gen7_wa_pre_3dstate_ps_max_threads(struct ilo_render *r)
154 {
155 /*
156 * From the Ivy Bridge PRM, volume 2 part 1, page 286:
157 *
158 * "If this field (Maximum Number of Threads in 3DSTATE_PS) is changed
159 * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at
160 * Pixel Scoreboard set is required to be issued."
161 */
162 const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
163
164 ILO_DEV_ASSERT(r->dev, 7, 7.5);
165
166 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
167 ilo_render_pipe_control(r, dw1);
168 }
169
170 static void
171 gen7_wa_post_ps_and_later(struct ilo_render *r)
172 {
173 /*
174 * From the Ivy Bridge PRM, volume 2 part 1, page 276:
175 *
176 * "The driver must make sure a PIPE_CONTROL with the Depth Stall
177 * Enable bit set after all the following states are programmed:
178 *
179 * - 3DSTATE_PS
180 * - 3DSTATE_VIEWPORT_STATE_POINTERS_CC
181 * - 3DSTATE_CONSTANT_PS
182 * - 3DSTATE_BINDING_TABLE_POINTERS_PS
183 * - 3DSTATE_SAMPLER_STATE_POINTERS_PS
184 * - 3DSTATE_CC_STATE_POINTERS
185 * - 3DSTATE_BLEND_STATE_POINTERS
186 * - 3DSTATE_DEPTH_STENCIL_STATE_POINTERS"
187 */
188 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL;
189
190 ILO_DEV_ASSERT(r->dev, 7, 7);
191
192 r->state.deferred_pipe_control_dw1 |= dw1;
193 }
194
195 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
196
197 void
198 gen7_draw_common_urb(struct ilo_render *r,
199 const struct ilo_state_vector *vec,
200 struct ilo_render_draw_session *session)
201 {
202 /* 3DSTATE_URB_{VS,GS,HS,DS} */
203 if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_URB_VS |
204 ILO_STATE_URB_3DSTATE_URB_HS |
205 ILO_STATE_URB_3DSTATE_URB_DS |
206 ILO_STATE_URB_3DSTATE_URB_GS)) {
207 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
208 gen7_wa_pre_vs(r);
209
210 gen7_3DSTATE_URB_VS(r->builder, &vec->urb);
211 gen7_3DSTATE_URB_GS(r->builder, &vec->urb);
212 gen7_3DSTATE_URB_HS(r->builder, &vec->urb);
213 gen7_3DSTATE_URB_DS(r->builder, &vec->urb);
214 }
215 }
216
217 void
218 gen7_draw_common_pcb_alloc(struct ilo_render *r,
219 const struct ilo_state_vector *vec,
220 struct ilo_render_draw_session *session)
221 {
222 /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */
223 if (session->urb_delta.dirty &
224 (ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_VS |
225 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_HS |
226 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_DS |
227 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_GS |
228 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_PS)) {
229 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &vec->urb);
230 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_GS(r->builder, &vec->urb);
231 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &vec->urb);
232
233 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
234 gen7_wa_post_3dstate_push_constant_alloc_ps(r);
235 }
236 }
237
238 void
239 gen7_draw_common_pointers_1(struct ilo_render *r,
240 const struct ilo_state_vector *vec,
241 struct ilo_render_draw_session *session)
242 {
243 /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
244 if (session->viewport_changed) {
245 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
246 r->state.CC_VIEWPORT);
247
248 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(r->builder,
249 r->state.SF_CLIP_VIEWPORT);
250 }
251 }
252
253 void
254 gen7_draw_common_pointers_2(struct ilo_render *r,
255 const struct ilo_state_vector *vec,
256 struct ilo_render_draw_session *session)
257 {
258 /* 3DSTATE_BLEND_STATE_POINTERS */
259 if (session->blend_changed) {
260 gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder,
261 r->state.BLEND_STATE);
262 }
263
264 /* 3DSTATE_CC_STATE_POINTERS */
265 if (session->cc_changed) {
266 gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
267 r->state.COLOR_CALC_STATE);
268 }
269
270 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
271 if (ilo_dev_gen(r->dev) < ILO_GEN(8) && session->dsa_changed) {
272 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
273 r->state.DEPTH_STENCIL_STATE);
274 }
275 }
276
277 void
278 gen7_draw_vs(struct ilo_render *r,
279 const struct ilo_state_vector *vec,
280 struct ilo_render_draw_session *session)
281 {
282 const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
283 const bool emit_3dstate_sampler_state = session->sampler_vs_changed;
284 /* see gen6_draw_vs() */
285 const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
286 const bool emit_3dstate_vs = (DIRTY(VS) || r->instruction_bo_changed);
287
288 /* emit depth stall before any of the VS commands */
289 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
290 if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
291 emit_3dstate_constant_vs || emit_3dstate_vs)
292 gen7_wa_pre_vs(r);
293 }
294
295 /* 3DSTATE_BINDING_TABLE_POINTERS_VS */
296 if (emit_3dstate_binding_table) {
297 gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(r->builder,
298 r->state.vs.BINDING_TABLE_STATE);
299 }
300
301 /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */
302 if (emit_3dstate_sampler_state) {
303 gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(r->builder,
304 r->state.vs.SAMPLER_STATE);
305 }
306
307 /* 3DSTATE_CONSTANT_VS */
308 if (emit_3dstate_constant_vs) {
309 gen7_3DSTATE_CONSTANT_VS(r->builder,
310 &r->state.vs.PUSH_CONSTANT_BUFFER,
311 &r->state.vs.PUSH_CONSTANT_BUFFER_size,
312 1);
313 }
314
315 /* 3DSTATE_VS */
316 if (emit_3dstate_vs) {
317 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs);
318 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs);
319
320 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
321 gen8_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
322 else
323 gen6_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
324 }
325 }
326
327 void
328 gen7_draw_hs(struct ilo_render *r,
329 const struct ilo_state_vector *vec,
330 struct ilo_render_draw_session *session)
331 {
332 /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
333 if (r->hw_ctx_changed) {
334 const struct ilo_state_hs *hs = &vec->disabled_hs;
335 const uint32_t kernel_offset = 0;
336
337 gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0);
338
339 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
340 gen8_3DSTATE_HS(r->builder, hs, kernel_offset);
341 else
342 gen7_3DSTATE_HS(r->builder, hs, kernel_offset);
343 }
344
345 /* 3DSTATE_BINDING_TABLE_POINTERS_HS */
346 if (r->hw_ctx_changed)
347 gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(r->builder, 0);
348 }
349
350 void
351 gen7_draw_te(struct ilo_render *r,
352 const struct ilo_state_vector *vec,
353 struct ilo_render_draw_session *session)
354 {
355 /* 3DSTATE_TE */
356 if (r->hw_ctx_changed) {
357 const struct ilo_state_ds *ds = &vec->disabled_ds;
358 gen7_3DSTATE_TE(r->builder, ds);
359 }
360 }
361
362 void
363 gen7_draw_ds(struct ilo_render *r,
364 const struct ilo_state_vector *vec,
365 struct ilo_render_draw_session *session)
366 {
367 /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
368 if (r->hw_ctx_changed) {
369 const struct ilo_state_ds *ds = &vec->disabled_ds;
370 const uint32_t kernel_offset = 0;
371
372 gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0);
373
374 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
375 gen8_3DSTATE_DS(r->builder, ds, kernel_offset);
376 else
377 gen7_3DSTATE_DS(r->builder, ds, kernel_offset);
378 }
379
380 /* 3DSTATE_BINDING_TABLE_POINTERS_DS */
381 if (r->hw_ctx_changed)
382 gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(r->builder, 0);
383
384 }
385
386 void
387 gen7_draw_gs(struct ilo_render *r,
388 const struct ilo_state_vector *vec,
389 struct ilo_render_draw_session *session)
390 {
391 /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
392 if (r->hw_ctx_changed) {
393 const struct ilo_state_gs *gs = &vec->disabled_gs;
394 const uint32_t kernel_offset = 0;
395
396 gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0);
397
398 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
399 gen8_3DSTATE_GS(r->builder, gs, kernel_offset);
400 else
401 gen7_3DSTATE_GS(r->builder, gs, kernel_offset);
402 }
403
404 /* 3DSTATE_BINDING_TABLE_POINTERS_GS */
405 if (session->binding_table_gs_changed) {
406 gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(r->builder,
407 r->state.gs.BINDING_TABLE_STATE);
408 }
409 }
410
411 void
412 gen7_draw_sol(struct ilo_render *r,
413 const struct ilo_state_vector *vec,
414 struct ilo_render_draw_session *session)
415 {
416 const struct ilo_state_sol *sol;
417 const struct ilo_shader_state *shader;
418 bool dirty_sh = false;
419
420 if (vec->gs) {
421 shader = vec->gs;
422 dirty_sh = DIRTY(GS);
423 }
424 else {
425 shader = vec->vs;
426 dirty_sh = DIRTY(VS);
427 }
428
429 sol = ilo_shader_get_kernel_sol(shader);
430
431 /* 3DSTATE_SO_BUFFER */
432 if ((DIRTY(SO) || dirty_sh || r->batch_bo_changed) &&
433 vec->so.enabled) {
434 int i;
435
436 for (i = 0; i < ILO_STATE_SOL_MAX_BUFFER_COUNT; i++) {
437 const struct pipe_stream_output_target *target =
438 (i < vec->so.count && vec->so.states[i]) ?
439 vec->so.states[i] : NULL;
440 const struct ilo_state_sol_buffer *sb = (target) ?
441 &((const struct ilo_stream_output_target *) target)->sb :
442 &vec->so.dummy_sb;
443
444 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
445 gen8_3DSTATE_SO_BUFFER(r->builder, sol, sb, i);
446 else
447 gen7_3DSTATE_SO_BUFFER(r->builder, sol, sb, i);
448 }
449 }
450
451 /* 3DSTATE_SO_DECL_LIST */
452 if (dirty_sh && vec->so.enabled)
453 gen7_3DSTATE_SO_DECL_LIST(r->builder, sol);
454
455 /*
456 * From the Ivy Bridge PRM, volume 2 part 1, page 196-197:
457 *
458 * "Anytime the SOL unit MMIO registers or non-pipeline state are
459 * written, the SOL unit needs to receive a pipeline state update with
460 * SOL unit dirty state for information programmed in MMIO/NP to get
461 * loaded into the SOL unit.
462 *
463 * The SOL unit incorrectly double buffers MMIO/NP registers and only
464 * moves them into the design for usage when control topology is
465 * received with the SOL unit dirty state.
466 *
467 * If the state does not change, need to resend the same state.
468 *
469 * Because of corruption, software must flush the whole fixed function
470 * pipeline when 3DSTATE_STREAMOUT changes state."
471 *
472 * The first and fourth paragraphs are gone on Gen7.5+.
473 */
474
475 /* 3DSTATE_STREAMOUT */
476 gen7_3DSTATE_STREAMOUT(r->builder, sol);
477 }
478
479 static void
480 gen7_draw_sf(struct ilo_render *r,
481 const struct ilo_state_vector *vec,
482 struct ilo_render_draw_session *session)
483 {
484 /* 3DSTATE_SBE */
485 if (DIRTY(FS)) {
486 const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
487 gen7_3DSTATE_SBE(r->builder, sbe);
488 }
489
490 /* 3DSTATE_SF */
491 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) {
492 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
493 gen7_wa_pre_3dstate_sf_depth_bias(r);
494
495 gen7_3DSTATE_SF(r->builder, &vec->rasterizer->rs);
496 }
497 }
498
499 static void
500 gen7_draw_wm(struct ilo_render *r,
501 const struct ilo_state_vector *vec,
502 struct ilo_render_draw_session *session)
503 {
504 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
505 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
506
507 /* 3DSTATE_WM */
508 if (DIRTY(FS) || (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM))
509 gen7_3DSTATE_WM(r->builder, &vec->rasterizer->rs, &cso->ps);
510
511 /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
512 if (session->binding_table_fs_changed) {
513 gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
514 r->state.wm.BINDING_TABLE_STATE);
515 }
516
517 /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
518 if (session->sampler_fs_changed) {
519 gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
520 r->state.wm.SAMPLER_STATE);
521 }
522
523 /* 3DSTATE_CONSTANT_PS */
524 if (session->pcb_fs_changed) {
525 gen7_3DSTATE_CONSTANT_PS(r->builder,
526 &r->state.wm.PUSH_CONSTANT_BUFFER,
527 &r->state.wm.PUSH_CONSTANT_BUFFER_size,
528 1);
529 }
530
531 /* 3DSTATE_PS */
532 if (DIRTY(FS) || r->instruction_bo_changed) {
533 if (r->hw_ctx_changed)
534 gen7_wa_pre_3dstate_ps_max_threads(r);
535
536 gen7_3DSTATE_PS(r->builder, &cso->ps, kernel_offset);
537 }
538
539 /* 3DSTATE_SCISSOR_STATE_POINTERS */
540 if (session->scissor_changed) {
541 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
542 r->state.SCISSOR_RECT);
543 }
544
545 {
546 const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(BLEND));
547 const bool emit_3dstate_depth_buffer =
548 (DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);
549
550 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
551 /* XXX what is the best way to know if this workaround is needed? */
552 if (emit_3dstate_ps ||
553 session->pcb_fs_changed ||
554 session->viewport_changed ||
555 session->binding_table_fs_changed ||
556 session->sampler_fs_changed ||
557 session->cc_changed ||
558 session->blend_changed ||
559 session->dsa_changed)
560 gen7_wa_post_ps_and_later(r);
561 }
562
563 if (emit_3dstate_depth_buffer)
564 gen7_wa_pre_depth(r);
565 }
566
567 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
568 if (DIRTY(FB) || r->batch_bo_changed) {
569 const struct ilo_state_zs *zs;
570 uint32_t clear_params;
571
572 if (vec->fb.state.zsbuf) {
573 const struct ilo_surface_cso *surface =
574 (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
575 const struct ilo_texture_slice *slice =
576 ilo_texture_get_slice(ilo_texture(surface->base.texture),
577 surface->base.u.tex.level, surface->base.u.tex.first_layer);
578
579 assert(!surface->is_rt);
580 zs = &surface->u.zs;
581 clear_params = slice->clear_value;
582 }
583 else {
584 zs = &vec->fb.null_zs;
585 clear_params = 0;
586 }
587
588 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
589 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
590 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
591 gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
592 }
593 }
594
595 static void
596 gen7_draw_wm_multisample(struct ilo_render *r,
597 const struct ilo_state_vector *vec,
598 struct ilo_render_draw_session *session)
599 {
600 /* 3DSTATE_MULTISAMPLE */
601 if (DIRTY(FB) || (session->rs_delta.dirty &
602 ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
603 const uint8_t sample_count = (vec->fb.num_samples > 4) ? 8 :
604 (vec->fb.num_samples > 1) ? 4 : 1;
605
606 gen7_wa_pre_3dstate_multisample(r);
607
608 gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs,
609 &r->sample_pattern, sample_count);
610 }
611
612 /* 3DSTATE_SAMPLE_MASK */
613 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
614 gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
615 }
616
617 void
618 ilo_render_emit_draw_commands_gen7(struct ilo_render *render,
619 const struct ilo_state_vector *vec,
620 struct ilo_render_draw_session *session)
621 {
622 ILO_DEV_ASSERT(render->dev, 7, 7.5);
623
624 /*
625 * We try to keep the order of the commands match, as closely as possible,
626 * that of the classic i965 driver. It allows us to compare the command
627 * streams easily.
628 */
629 gen6_draw_common_select(render, vec, session);
630 gen6_draw_common_sip(render, vec, session);
631 gen6_draw_vf_statistics(render, vec, session);
632 gen7_draw_common_pcb_alloc(render, vec, session);
633 gen6_draw_common_base_address(render, vec, session);
634 gen7_draw_common_pointers_1(render, vec, session);
635 gen7_draw_common_urb(render, vec, session);
636 gen7_draw_common_pointers_2(render, vec, session);
637 gen7_draw_wm_multisample(render, vec, session);
638 gen7_draw_gs(render, vec, session);
639 gen7_draw_hs(render, vec, session);
640 gen7_draw_te(render, vec, session);
641 gen7_draw_ds(render, vec, session);
642 gen7_draw_vs(render, vec, session);
643 gen7_draw_sol(render, vec, session);
644 gen6_draw_clip(render, vec, session);
645 gen7_draw_sf(render, vec, session);
646 gen7_draw_wm(render, vec, session);
647 gen6_draw_wm_raster(render, vec, session);
648 gen6_draw_sf_rect(render, vec, session);
649 gen6_draw_vf(render, vec, session);
650
651 ilo_render_3dprimitive(render, vec->draw, &vec->ib);
652 }
653
654 static void
655 gen7_rectlist_pcb_alloc(struct ilo_render *r,
656 const struct ilo_blitter *blitter)
657 {
658 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &blitter->urb);
659 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &blitter->urb);
660
661 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
662 gen7_wa_post_3dstate_push_constant_alloc_ps(r);
663 }
664
665 static void
666 gen7_rectlist_urb(struct ilo_render *r,
667 const struct ilo_blitter *blitter)
668 {
669 gen7_3DSTATE_URB_VS(r->builder, &blitter->urb);
670 gen7_3DSTATE_URB_GS(r->builder, &blitter->urb);
671 gen7_3DSTATE_URB_HS(r->builder, &blitter->urb);
672 gen7_3DSTATE_URB_DS(r->builder, &blitter->urb);
673 }
674
675 static void
676 gen7_rectlist_vs_to_sf(struct ilo_render *r,
677 const struct ilo_blitter *blitter)
678 {
679 gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
680 gen6_3DSTATE_VS(r->builder, &blitter->vs, 0);
681
682 gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0);
683 gen7_3DSTATE_HS(r->builder, &blitter->hs, 0);
684
685 gen7_3DSTATE_TE(r->builder, &blitter->ds);
686
687 gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0);
688 gen7_3DSTATE_DS(r->builder, &blitter->ds, 0);
689
690 gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
691 gen7_3DSTATE_GS(r->builder, &blitter->gs, 0);
692
693 gen7_3DSTATE_STREAMOUT(r->builder, &blitter->sol);
694
695 gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
696
697 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
698 gen7_wa_pre_3dstate_sf_depth_bias(r);
699
700 gen7_3DSTATE_SF(r->builder, &blitter->fb.rs);
701 gen7_3DSTATE_SBE(r->builder, &blitter->sbe);
702 }
703
704 static void
705 gen7_rectlist_wm(struct ilo_render *r,
706 const struct ilo_blitter *blitter)
707 {
708 gen7_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps);
709
710 gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
711
712 gen7_wa_pre_3dstate_ps_max_threads(r);
713 gen7_3DSTATE_PS(r->builder, &blitter->ps, 0);
714 }
715
716 static void
717 gen7_rectlist_wm_depth(struct ilo_render *r,
718 const struct ilo_blitter *blitter)
719 {
720 gen7_wa_pre_depth(r);
721
722 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
723 ILO_BLITTER_USE_FB_STENCIL))
724 gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
725
726 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
727 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
728 &blitter->fb.dst.u.zs);
729 }
730
731 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
732 gen6_3DSTATE_STENCIL_BUFFER(r->builder,
733 &blitter->fb.dst.u.zs);
734 }
735
736 gen7_3DSTATE_CLEAR_PARAMS(r->builder,
737 blitter->depth_clear_value);
738 }
739
740 static void
741 gen7_rectlist_wm_multisample(struct ilo_render *r,
742 const struct ilo_blitter *blitter)
743 {
744 const uint8_t sample_count = (blitter->fb.num_samples > 4) ? 8 :
745 (blitter->fb.num_samples > 1) ? 4 : 1;
746
747 gen7_wa_pre_3dstate_multisample(r);
748
749 gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs,
750 &r->sample_pattern, sample_count);
751
752 gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
753 }
754
755 void
756 ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r,
757 const struct ilo_blitter *blitter,
758 const struct ilo_render_rectlist_session *session)
759 {
760 ILO_DEV_ASSERT(r->dev, 7, 7.5);
761
762 gen7_rectlist_wm_multisample(r, blitter);
763
764 gen6_state_base_address(r->builder, true);
765
766 gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
767 session->vb_start, session->vb_end,
768 sizeof(blitter->vertices[0]));
769
770 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf);
771
772 gen7_rectlist_pcb_alloc(r, blitter);
773
774 /* needed for any VS-related commands */
775 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
776 gen7_wa_pre_vs(r);
777
778 gen7_rectlist_urb(r, blitter);
779
780 if (blitter->uses & ILO_BLITTER_USE_DSA) {
781 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
782 r->state.DEPTH_STENCIL_STATE);
783 }
784
785 if (blitter->uses & ILO_BLITTER_USE_CC) {
786 gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
787 r->state.COLOR_CALC_STATE);
788 }
789
790 gen7_rectlist_vs_to_sf(r, blitter);
791 gen7_rectlist_wm(r, blitter);
792
793 if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
794 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
795 r->state.CC_VIEWPORT);
796 }
797
798 gen7_rectlist_wm_depth(r, blitter);
799
800 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
801 blitter->fb.width, blitter->fb.height);
802
803 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
804 gen7_wa_post_ps_and_later(r);
805
806 ilo_render_3dprimitive(r, &blitter->draw, NULL);
807 }
808
809 int
810 ilo_render_get_draw_commands_len_gen7(const struct ilo_render *render,
811 const struct ilo_state_vector *vec)
812 {
813 static int len;
814
815 ILO_DEV_ASSERT(render->dev, 7, 7.5);
816
817 if (!len) {
818 len += GEN7_3DSTATE_URB_ANY__SIZE * 4;
819 len += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5;
820 len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5;
821 len += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4);
822 len += GEN7_3DSTATE_SO_BUFFER__SIZE * 4;
823 len += GEN6_PIPE_CONTROL__SIZE * 5;
824
825 len +=
826 GEN6_STATE_BASE_ADDRESS__SIZE +
827 GEN6_STATE_SIP__SIZE +
828 GEN6_3DSTATE_VF_STATISTICS__SIZE +
829 GEN6_PIPELINE_SELECT__SIZE +
830 GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
831 GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
832 GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
833 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
834 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
835 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
836 GEN6_3DSTATE_INDEX_BUFFER__SIZE +
837 GEN75_3DSTATE_VF__SIZE +
838 GEN6_3DSTATE_VS__SIZE +
839 GEN6_3DSTATE_GS__SIZE +
840 GEN6_3DSTATE_CLIP__SIZE +
841 GEN6_3DSTATE_SF__SIZE +
842 GEN6_3DSTATE_WM__SIZE +
843 GEN6_3DSTATE_SAMPLE_MASK__SIZE +
844 GEN7_3DSTATE_HS__SIZE +
845 GEN7_3DSTATE_TE__SIZE +
846 GEN7_3DSTATE_DS__SIZE +
847 GEN7_3DSTATE_STREAMOUT__SIZE +
848 GEN7_3DSTATE_SBE__SIZE +
849 GEN7_3DSTATE_PS__SIZE +
850 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
851 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
852 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
853 GEN6_3DSTATE_LINE_STIPPLE__SIZE +
854 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
855 GEN6_3DSTATE_MULTISAMPLE__SIZE +
856 GEN7_3DSTATE_SO_DECL_LIST__SIZE +
857 GEN6_3DPRIMITIVE__SIZE;
858 }
859
860 return len;
861 }