2ce71fb161e7dfdc0364fb4a0424ab0a97315f7f
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen8.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "genhw/genhw.h"
29 #include "core/ilo_builder_3d.h"
30 #include "core/ilo_builder_render.h"
31
32 #include "ilo_blitter.h"
33 #include "ilo_shader.h"
34 #include "ilo_state.h"
35 #include "ilo_render_gen.h"
36
37 static void
38 gen8_wa_pre_depth(struct ilo_render *r)
39 {
40 ILO_DEV_ASSERT(r->dev, 8, 8);
41
42 /*
43 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
44 *
45 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
46 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
47 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
48 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
49 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
50 * Depth Flush Bit set, followed by another pipelined depth stall
51 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
52 * guarantee that the pipeline from WM onwards is already flushed
53 * (e.g., via a preceding MI_FLUSH)."
54 */
55 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
56 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
57 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
58 }
59
60 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
61
62 static void
63 gen8_draw_sf(struct ilo_render *r,
64 const struct ilo_state_vector *vec,
65 struct ilo_render_draw_session *session)
66 {
67 /* 3DSTATE_RASTER */
68 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_RASTER)
69 gen8_3DSTATE_RASTER(r->builder, &vec->rasterizer->rs);
70
71 /* 3DSTATE_SBE and 3DSTATE_SBE_SWIZ */
72 if (DIRTY(FS)) {
73 const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
74
75 gen8_3DSTATE_SBE(r->builder, sbe);
76 gen8_3DSTATE_SBE_SWIZ(r->builder, sbe);
77 }
78
79 /* 3DSTATE_SF */
80 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF)
81 gen7_3DSTATE_SF(r->builder, &vec->rasterizer->rs);
82 }
83
84 static void
85 gen8_draw_wm(struct ilo_render *r,
86 const struct ilo_state_vector *vec,
87 struct ilo_render_draw_session *session)
88 {
89 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
90 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
91
92 /* 3DSTATE_WM */
93 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM)
94 gen8_3DSTATE_WM(r->builder, &vec->rasterizer->rs);
95
96 if (session->cc_delta.dirty & ILO_STATE_CC_3DSTATE_WM_DEPTH_STENCIL)
97 gen8_3DSTATE_WM_DEPTH_STENCIL(r->builder, &vec->blend->cc);
98
99 /* 3DSTATE_WM_HZ_OP and 3DSTATE_WM_CHROMAKEY */
100 if (r->hw_ctx_changed) {
101 gen8_disable_3DSTATE_WM_HZ_OP(r->builder);
102 gen8_3DSTATE_WM_CHROMAKEY(r->builder);
103 }
104
105 /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
106 if (session->binding_table_fs_changed) {
107 gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
108 r->state.wm.BINDING_TABLE_STATE);
109 }
110
111 /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
112 if (session->sampler_fs_changed) {
113 gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
114 r->state.wm.SAMPLER_STATE);
115 }
116
117 /* 3DSTATE_CONSTANT_PS */
118 if (session->pcb_fs_changed) {
119 gen7_3DSTATE_CONSTANT_PS(r->builder,
120 &r->state.wm.PUSH_CONSTANT_BUFFER,
121 &r->state.wm.PUSH_CONSTANT_BUFFER_size,
122 1);
123 }
124
125 /* 3DSTATE_PS */
126 if (DIRTY(FS) || r->instruction_bo_changed)
127 gen8_3DSTATE_PS(r->builder, &cso->ps, kernel_offset);
128
129 /* 3DSTATE_PS_EXTRA */
130 if (DIRTY(FS))
131 gen8_3DSTATE_PS_EXTRA(r->builder, &cso->ps);
132
133 /* 3DSTATE_PS_BLEND */
134 if (session->cc_delta.dirty & ILO_STATE_CC_3DSTATE_PS_BLEND)
135 gen8_3DSTATE_PS_BLEND(r->builder, &vec->blend->cc);
136
137 /* 3DSTATE_SCISSOR_STATE_POINTERS */
138 if (session->scissor_changed) {
139 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
140 r->state.SCISSOR_RECT);
141 }
142
143 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
144 if (DIRTY(FB) || r->batch_bo_changed) {
145 const struct ilo_state_zs *zs;
146 uint32_t clear_params;
147
148 if (vec->fb.state.zsbuf) {
149 const struct ilo_surface_cso *surface =
150 (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
151 const struct ilo_texture_slice *slice =
152 ilo_texture_get_slice(ilo_texture(surface->base.texture),
153 surface->base.u.tex.level, surface->base.u.tex.first_layer);
154
155 assert(!surface->is_rt);
156 zs = &surface->u.zs;
157 clear_params = slice->clear_value;
158 }
159 else {
160 zs = &vec->fb.null_zs;
161 clear_params = 0;
162 }
163
164 gen8_wa_pre_depth(r);
165
166 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
167 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
168 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
169 gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
170 }
171 }
172
173 static void
174 gen8_draw_wm_sample_pattern(struct ilo_render *r,
175 const struct ilo_state_vector *vec,
176 struct ilo_render_draw_session *session)
177 {
178 /* 3DSTATE_SAMPLE_PATTERN */
179 if (r->hw_ctx_changed) {
180 gen8_3DSTATE_SAMPLE_PATTERN(r->builder,
181 &r->sample_pattern_1x,
182 &r->sample_pattern_2x,
183 &r->sample_pattern_4x,
184 r->sample_pattern_8x,
185 r->sample_pattern_16x);
186 }
187 }
188
189 static void
190 gen8_draw_wm_multisample(struct ilo_render *r,
191 const struct ilo_state_vector *vec,
192 struct ilo_render_draw_session *session)
193 {
194 /* 3DSTATE_MULTISAMPLE */
195 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)
196 gen8_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs);
197
198 /* 3DSTATE_SAMPLE_MASK */
199 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
200 gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
201 }
202
203 static void
204 gen8_draw_vf(struct ilo_render *r,
205 const struct ilo_state_vector *vec,
206 struct ilo_render_draw_session *session)
207 {
208 int i;
209
210 /* 3DSTATE_INDEX_BUFFER */
211 if (DIRTY(IB) || r->batch_bo_changed)
212 gen8_3DSTATE_INDEX_BUFFER(r->builder, &vec->ib);
213
214 /* 3DSTATE_VF */
215 if (session->primitive_restart_changed) {
216 gen75_3DSTATE_VF(r->builder, vec->draw->primitive_restart,
217 vec->draw->restart_index);
218 }
219
220 /* 3DSTATE_VERTEX_BUFFERS */
221 if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) {
222 gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->vb, vec->ve->vb_mapping,
223 vec->ve->instance_divisors, vec->ve->vb_count);
224 }
225
226 /* 3DSTATE_VERTEX_ELEMENTS */
227 if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_ELEMENTS)
228 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &vec->ve->vf);
229
230 gen8_3DSTATE_VF_TOPOLOGY(r->builder,
231 gen6_3d_translate_pipe_prim(vec->draw->mode));
232
233 for (i = 0; i < vec->ve->vb_count; i++) {
234 gen8_3DSTATE_VF_INSTANCING(r->builder, i,
235 vec->ve->instance_divisors[i]);
236 }
237
238 if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF_SGVS)
239 gen8_3DSTATE_VF_SGVS(r->builder, &vec->ve->vf);
240 }
241
242 void
243 ilo_render_emit_draw_commands_gen8(struct ilo_render *render,
244 const struct ilo_state_vector *vec,
245 struct ilo_render_draw_session *session)
246 {
247 ILO_DEV_ASSERT(render->dev, 8, 8);
248
249 /*
250 * We try to keep the order of the commands match, as closely as possible,
251 * that of the classic i965 driver. It allows us to compare the command
252 * streams easily.
253 */
254 gen6_draw_common_select(render, vec, session);
255 gen6_draw_common_sip(render, vec, session);
256 gen6_draw_vf_statistics(render, vec, session);
257 gen8_draw_wm_sample_pattern(render, vec, session);
258 gen6_draw_common_base_address(render, vec, session);
259 gen7_draw_common_pointers_1(render, vec, session);
260 gen7_draw_common_pcb_alloc(render, vec, session);
261 gen7_draw_common_urb(render, vec, session);
262 gen7_draw_common_pointers_2(render, vec, session);
263 gen8_draw_wm_multisample(render, vec, session);
264 gen7_draw_gs(render, vec, session);
265 gen7_draw_hs(render, vec, session);
266 gen7_draw_te(render, vec, session);
267 gen7_draw_ds(render, vec, session);
268 gen7_draw_vs(render, vec, session);
269 gen7_draw_sol(render, vec, session);
270 gen6_draw_clip(render, vec, session);
271 gen8_draw_sf(render, vec, session);
272 gen8_draw_wm(render, vec, session);
273 gen6_draw_wm_raster(render, vec, session);
274 gen6_draw_sf_rect(render, vec, session);
275 gen8_draw_vf(render, vec, session);
276
277 ilo_render_3dprimitive(render, vec->draw, &vec->ib);
278 }
279
280 int
281 ilo_render_get_draw_commands_len_gen8(const struct ilo_render *render,
282 const struct ilo_state_vector *vec)
283 {
284 static int len;
285
286 ILO_DEV_ASSERT(render->dev, 8, 8);
287
288 if (!len) {
289 len += GEN7_3DSTATE_URB_ANY__SIZE * 4;
290 len += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5;
291 len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5;
292 len += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4);
293 len += GEN7_3DSTATE_SO_BUFFER__SIZE * 4;
294 len += GEN6_PIPE_CONTROL__SIZE * 5;
295
296 len +=
297 GEN6_STATE_BASE_ADDRESS__SIZE +
298 GEN6_STATE_SIP__SIZE +
299 GEN6_3DSTATE_VF_STATISTICS__SIZE +
300 GEN6_PIPELINE_SELECT__SIZE +
301 GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
302 GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
303 GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
304 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
305 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
306 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
307 GEN6_3DSTATE_INDEX_BUFFER__SIZE +
308 GEN75_3DSTATE_VF__SIZE +
309 GEN6_3DSTATE_VS__SIZE +
310 GEN6_3DSTATE_GS__SIZE +
311 GEN6_3DSTATE_CLIP__SIZE +
312 GEN6_3DSTATE_SF__SIZE +
313 GEN6_3DSTATE_WM__SIZE +
314 GEN6_3DSTATE_SAMPLE_MASK__SIZE +
315 GEN7_3DSTATE_HS__SIZE +
316 GEN7_3DSTATE_TE__SIZE +
317 GEN7_3DSTATE_DS__SIZE +
318 GEN7_3DSTATE_STREAMOUT__SIZE +
319 GEN7_3DSTATE_SBE__SIZE +
320 GEN7_3DSTATE_PS__SIZE +
321 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
322 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
323 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
324 GEN6_3DSTATE_LINE_STIPPLE__SIZE +
325 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
326 GEN6_3DSTATE_MULTISAMPLE__SIZE +
327 GEN7_3DSTATE_SO_DECL_LIST__SIZE +
328 GEN6_3DPRIMITIVE__SIZE;
329
330 len +=
331 GEN8_3DSTATE_VF_INSTANCING__SIZE * 33 +
332 GEN8_3DSTATE_VF_SGVS__SIZE +
333 GEN8_3DSTATE_VF_TOPOLOGY__SIZE +
334 GEN8_3DSTATE_SBE_SWIZ__SIZE +
335 GEN8_3DSTATE_RASTER__SIZE +
336 GEN8_3DSTATE_WM_CHROMAKEY__SIZE +
337 GEN8_3DSTATE_WM_DEPTH_STENCIL__SIZE +
338 GEN8_3DSTATE_WM_HZ_OP__SIZE +
339 GEN8_3DSTATE_PS_EXTRA__SIZE +
340 GEN8_3DSTATE_PS_BLEND__SIZE +
341 GEN8_3DSTATE_SAMPLE_PATTERN__SIZE;
342 }
343
344 return len;
345 }
346
347 int
348 ilo_render_get_rectlist_commands_len_gen8(const struct ilo_render *render,
349 const struct ilo_blitter *blitter)
350 {
351 ILO_DEV_ASSERT(render->dev, 8, 8);
352
353 return 96;
354 }
355
356 void
357 ilo_render_emit_rectlist_commands_gen8(struct ilo_render *r,
358 const struct ilo_blitter *blitter,
359 const struct ilo_render_rectlist_session *session)
360 {
361 ILO_DEV_ASSERT(r->dev, 8, 8);
362
363 gen8_wa_pre_depth(r);
364
365 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
366 ILO_BLITTER_USE_FB_STENCIL))
367 gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
368
369 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
370 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
371 &blitter->fb.dst.u.zs);
372 }
373
374 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
375 gen6_3DSTATE_STENCIL_BUFFER(r->builder,
376 &blitter->fb.dst.u.zs);
377 }
378
379 gen7_3DSTATE_CLEAR_PARAMS(r->builder,
380 blitter->depth_clear_value);
381
382 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
383 blitter->fb.width, blitter->fb.height);
384
385 gen8_3DSTATE_WM_HZ_OP(r->builder, &blitter->fb.rs,
386 blitter->fb.width, blitter->fb.height);
387
388 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_WRITE_IMM);
389
390 gen8_disable_3DSTATE_WM_HZ_OP(r->builder);
391 }