etnaviv: gallium driver for Vivante GPUs
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen8.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "genhw/genhw.h"
29 #include "core/ilo_builder_3d.h"
30 #include "core/ilo_builder_render.h"
31
32 #include "ilo_blitter.h"
33 #include "ilo_resource.h"
34 #include "ilo_shader.h"
35 #include "ilo_state.h"
36 #include "ilo_render_gen.h"
37
38 static void
39 gen8_wa_pre_depth(struct ilo_render *r)
40 {
41 ILO_DEV_ASSERT(r->dev, 8, 8);
42
43 /*
44 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
45 *
46 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
47 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
48 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
49 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
50 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
51 * Depth Flush Bit set, followed by another pipelined depth stall
52 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
53 * guarantee that the pipeline from WM onwards is already flushed
54 * (e.g., via a preceding MI_FLUSH)."
55 */
56 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
57 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
58 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
59 }
60
61 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
62
63 static void
64 gen8_draw_sf(struct ilo_render *r,
65 const struct ilo_state_vector *vec,
66 struct ilo_render_draw_session *session)
67 {
68 /* 3DSTATE_RASTER */
69 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_RASTER)
70 gen8_3DSTATE_RASTER(r->builder, &vec->rasterizer->rs);
71
72 /* 3DSTATE_SBE and 3DSTATE_SBE_SWIZ */
73 if (DIRTY(FS)) {
74 const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
75
76 gen8_3DSTATE_SBE(r->builder, sbe);
77 gen8_3DSTATE_SBE_SWIZ(r->builder, sbe);
78 }
79
80 /* 3DSTATE_SF */
81 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF)
82 gen7_3DSTATE_SF(r->builder, &vec->rasterizer->rs);
83 }
84
85 static void
86 gen8_draw_wm(struct ilo_render *r,
87 const struct ilo_state_vector *vec,
88 struct ilo_render_draw_session *session)
89 {
90 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
91 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
92
93 /* 3DSTATE_WM */
94 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM)
95 gen8_3DSTATE_WM(r->builder, &vec->rasterizer->rs);
96
97 if (session->cc_delta.dirty & ILO_STATE_CC_3DSTATE_WM_DEPTH_STENCIL)
98 gen8_3DSTATE_WM_DEPTH_STENCIL(r->builder, &vec->blend->cc);
99
100 /* 3DSTATE_WM_HZ_OP and 3DSTATE_WM_CHROMAKEY */
101 if (r->hw_ctx_changed) {
102 gen8_disable_3DSTATE_WM_HZ_OP(r->builder);
103 gen8_3DSTATE_WM_CHROMAKEY(r->builder);
104 }
105
106 /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
107 if (session->binding_table_fs_changed) {
108 gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
109 r->state.wm.BINDING_TABLE_STATE);
110 }
111
112 /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
113 if (session->sampler_fs_changed) {
114 gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
115 r->state.wm.SAMPLER_STATE);
116 }
117
118 /* 3DSTATE_CONSTANT_PS */
119 if (session->pcb_fs_changed) {
120 gen7_3DSTATE_CONSTANT_PS(r->builder,
121 &r->state.wm.PUSH_CONSTANT_BUFFER,
122 &r->state.wm.PUSH_CONSTANT_BUFFER_size,
123 1);
124 }
125
126 /* 3DSTATE_PS */
127 if (DIRTY(FS) || r->instruction_bo_changed)
128 gen8_3DSTATE_PS(r->builder, &cso->ps, kernel_offset, r->fs_scratch.bo);
129
130 /* 3DSTATE_PS_EXTRA */
131 if (DIRTY(FS))
132 gen8_3DSTATE_PS_EXTRA(r->builder, &cso->ps);
133
134 /* 3DSTATE_PS_BLEND */
135 if (session->cc_delta.dirty & ILO_STATE_CC_3DSTATE_PS_BLEND)
136 gen8_3DSTATE_PS_BLEND(r->builder, &vec->blend->cc);
137
138 /* 3DSTATE_SCISSOR_STATE_POINTERS */
139 if (session->scissor_changed) {
140 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
141 r->state.SCISSOR_RECT);
142 }
143
144 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
145 if (DIRTY(FB) || r->batch_bo_changed) {
146 const struct ilo_state_zs *zs;
147 uint32_t clear_params;
148
149 if (vec->fb.state.zsbuf) {
150 const struct ilo_surface_cso *surface =
151 (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
152 const struct ilo_texture_slice *slice =
153 ilo_texture_get_slice(ilo_texture(surface->base.texture),
154 surface->base.u.tex.level, surface->base.u.tex.first_layer);
155
156 assert(!surface->is_rt);
157 zs = &surface->u.zs;
158 clear_params = slice->clear_value;
159 }
160 else {
161 zs = &vec->fb.null_zs;
162 clear_params = 0;
163 }
164
165 gen8_wa_pre_depth(r);
166
167 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
168 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
169 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
170 gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
171 }
172 }
173
174 static void
175 gen8_draw_wm_sample_pattern(struct ilo_render *r,
176 const struct ilo_state_vector *vec,
177 struct ilo_render_draw_session *session)
178 {
179 /* 3DSTATE_SAMPLE_PATTERN */
180 if (r->hw_ctx_changed)
181 gen8_3DSTATE_SAMPLE_PATTERN(r->builder, &r->sample_pattern);
182 }
183
184 static void
185 gen8_draw_wm_multisample(struct ilo_render *r,
186 const struct ilo_state_vector *vec,
187 struct ilo_render_draw_session *session)
188 {
189 /* 3DSTATE_MULTISAMPLE */
190 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)
191 gen8_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs);
192
193 /* 3DSTATE_SAMPLE_MASK */
194 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
195 gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
196 }
197
198 static void
199 gen8_draw_vf(struct ilo_render *r,
200 const struct ilo_state_vector *vec,
201 struct ilo_render_draw_session *session)
202 {
203 /* 3DSTATE_INDEX_BUFFER */
204 if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) ||
205 DIRTY(IB) || r->batch_bo_changed)
206 gen8_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib);
207
208 /* 3DSTATE_VF */
209 if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF)
210 gen75_3DSTATE_VF(r->builder, &vec->ve->vf);
211
212 /* 3DSTATE_VERTEX_BUFFERS */
213 if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_BUFFERS) ||
214 DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) {
215 gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->ve->vf,
216 vec->vb.vb, vec->ve->vb_count);
217 }
218
219 /* 3DSTATE_VERTEX_ELEMENTS */
220 if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_ELEMENTS)
221 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &vec->ve->vf);
222
223 gen8_3DSTATE_VF_TOPOLOGY(r->builder, vec->draw_info.topology);
224
225 if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF_INSTANCING) {
226 const uint8_t attr_count = ilo_state_vf_get_attr_count(&vec->ve->vf);
227 uint8_t i;
228
229 for (i = 0; i < attr_count; i++)
230 gen8_3DSTATE_VF_INSTANCING(r->builder, &vec->ve->vf, i);
231 }
232
233 if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF_SGVS)
234 gen8_3DSTATE_VF_SGVS(r->builder, &vec->ve->vf);
235 }
236
237 void
238 ilo_render_emit_draw_commands_gen8(struct ilo_render *render,
239 const struct ilo_state_vector *vec,
240 struct ilo_render_draw_session *session)
241 {
242 ILO_DEV_ASSERT(render->dev, 8, 8);
243
244 /*
245 * We try to keep the order of the commands match, as closely as possible,
246 * that of the classic i965 driver. It allows us to compare the command
247 * streams easily.
248 */
249 gen6_draw_common_select(render, vec, session);
250 gen6_draw_common_sip(render, vec, session);
251 gen6_draw_vf_statistics(render, vec, session);
252 gen8_draw_wm_sample_pattern(render, vec, session);
253 gen6_draw_common_base_address(render, vec, session);
254 gen7_draw_common_pointers_1(render, vec, session);
255 gen7_draw_common_pcb_alloc(render, vec, session);
256 gen7_draw_common_urb(render, vec, session);
257 gen7_draw_common_pointers_2(render, vec, session);
258 gen8_draw_wm_multisample(render, vec, session);
259 gen7_draw_gs(render, vec, session);
260 gen7_draw_hs(render, vec, session);
261 gen7_draw_te(render, vec, session);
262 gen7_draw_ds(render, vec, session);
263 gen7_draw_vs(render, vec, session);
264 gen7_draw_sol(render, vec, session);
265 gen6_draw_clip(render, vec, session);
266 gen8_draw_sf(render, vec, session);
267 gen8_draw_wm(render, vec, session);
268 gen6_draw_wm_raster(render, vec, session);
269 gen6_draw_sf_rect(render, vec, session);
270 gen8_draw_vf(render, vec, session);
271
272 ilo_render_3dprimitive(render, &vec->draw_info);
273 }
274
275 int
276 ilo_render_get_draw_commands_len_gen8(const struct ilo_render *render,
277 const struct ilo_state_vector *vec)
278 {
279 static int len;
280
281 ILO_DEV_ASSERT(render->dev, 8, 8);
282
283 if (!len) {
284 len += GEN7_3DSTATE_URB_ANY__SIZE * 4;
285 len += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5;
286 len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5;
287 len += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4);
288 len += GEN7_3DSTATE_SO_BUFFER__SIZE * 4;
289 len += GEN6_PIPE_CONTROL__SIZE * 5;
290
291 len +=
292 GEN6_STATE_BASE_ADDRESS__SIZE +
293 GEN6_STATE_SIP__SIZE +
294 GEN6_3DSTATE_VF_STATISTICS__SIZE +
295 GEN6_PIPELINE_SELECT__SIZE +
296 GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
297 GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
298 GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
299 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
300 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
301 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
302 GEN6_3DSTATE_INDEX_BUFFER__SIZE +
303 GEN75_3DSTATE_VF__SIZE +
304 GEN6_3DSTATE_VS__SIZE +
305 GEN6_3DSTATE_GS__SIZE +
306 GEN6_3DSTATE_CLIP__SIZE +
307 GEN6_3DSTATE_SF__SIZE +
308 GEN6_3DSTATE_WM__SIZE +
309 GEN6_3DSTATE_SAMPLE_MASK__SIZE +
310 GEN7_3DSTATE_HS__SIZE +
311 GEN7_3DSTATE_TE__SIZE +
312 GEN7_3DSTATE_DS__SIZE +
313 GEN7_3DSTATE_STREAMOUT__SIZE +
314 GEN7_3DSTATE_SBE__SIZE +
315 GEN7_3DSTATE_PS__SIZE +
316 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
317 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
318 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
319 GEN6_3DSTATE_LINE_STIPPLE__SIZE +
320 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
321 GEN6_3DSTATE_MULTISAMPLE__SIZE +
322 GEN7_3DSTATE_SO_DECL_LIST__SIZE +
323 GEN6_3DPRIMITIVE__SIZE;
324
325 len +=
326 GEN8_3DSTATE_VF_INSTANCING__SIZE * 33 +
327 GEN8_3DSTATE_VF_SGVS__SIZE +
328 GEN8_3DSTATE_VF_TOPOLOGY__SIZE +
329 GEN8_3DSTATE_SBE_SWIZ__SIZE +
330 GEN8_3DSTATE_RASTER__SIZE +
331 GEN8_3DSTATE_WM_CHROMAKEY__SIZE +
332 GEN8_3DSTATE_WM_DEPTH_STENCIL__SIZE +
333 GEN8_3DSTATE_WM_HZ_OP__SIZE +
334 GEN8_3DSTATE_PS_EXTRA__SIZE +
335 GEN8_3DSTATE_PS_BLEND__SIZE +
336 GEN8_3DSTATE_SAMPLE_PATTERN__SIZE;
337 }
338
339 return len;
340 }
341
342 int
343 ilo_render_get_rectlist_commands_len_gen8(const struct ilo_render *render,
344 const struct ilo_blitter *blitter)
345 {
346 ILO_DEV_ASSERT(render->dev, 8, 8);
347
348 return 96;
349 }
350
351 void
352 ilo_render_emit_rectlist_commands_gen8(struct ilo_render *r,
353 const struct ilo_blitter *blitter,
354 const struct ilo_render_rectlist_session *session)
355 {
356 ILO_DEV_ASSERT(r->dev, 8, 8);
357
358 gen8_wa_pre_depth(r);
359
360 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
361 ILO_BLITTER_USE_FB_STENCIL))
362 gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
363
364 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
365 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
366 &blitter->fb.dst.u.zs);
367 }
368
369 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
370 gen6_3DSTATE_STENCIL_BUFFER(r->builder,
371 &blitter->fb.dst.u.zs);
372 }
373
374 gen7_3DSTATE_CLEAR_PARAMS(r->builder,
375 blitter->depth_clear_value);
376
377 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
378 blitter->fb.width, blitter->fb.height);
379
380 gen8_3DSTATE_WM_HZ_OP(r->builder, &blitter->fb.rs,
381 blitter->fb.width, blitter->fb.height);
382
383 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_WRITE_IMM);
384
385 gen8_disable_3DSTATE_WM_HZ_OP(r->builder);
386 }