ilo: add functions to manage shaders
[mesa.git] / src / gallium / drivers / ilo / ilo_shader.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_SHADER_H
29 #define ILO_SHADER_H
30
31 #include "ilo_common.h"
32 #include "ilo_context.h"
33
34 /* XXX The interface needs to be reworked */
35
36 /**
37 * A shader variant. It consists of non-orthogonal states of the pipe context
38 * affecting the compilation of a shader.
39 */
40 struct ilo_shader_variant {
41 union {
42 struct {
43 bool rasterizer_discard;
44 int num_ucps;
45 } vs;
46
47 struct {
48 bool rasterizer_discard;
49 int num_inputs;
50 int semantic_names[PIPE_MAX_SHADER_INPUTS];
51 int semantic_indices[PIPE_MAX_SHADER_INPUTS];
52 } gs;
53
54 struct {
55 bool flatshade;
56 int fb_height;
57 int num_cbufs;
58 } fs;
59 } u;
60
61 int num_sampler_views;
62 struct {
63 unsigned r:3;
64 unsigned g:3;
65 unsigned b:3;
66 unsigned a:3;
67 } sampler_view_swizzles[ILO_MAX_SAMPLER_VIEWS];
68
69 uint32_t saturate_tex_coords[3];
70 };
71
72 /**
73 * A compiled shader.
74 */
75 struct ilo_shader {
76 struct ilo_shader_variant variant;
77 /* hash of the shader variant for quicker lookup */
78 unsigned hash;
79
80 struct {
81 int semantic_names[PIPE_MAX_SHADER_INPUTS];
82 int semantic_indices[PIPE_MAX_SHADER_INPUTS];
83 int interp[PIPE_MAX_SHADER_INPUTS];
84 bool centroid[PIPE_MAX_SHADER_INPUTS];
85 int count;
86
87 int start_grf;
88 bool has_pos;
89 bool has_linear_interp;
90 int barycentric_interpolation_mode;
91 bool discard_adj;
92 } in;
93
94 struct {
95 int semantic_names[PIPE_MAX_SHADER_OUTPUTS];
96 int semantic_indices[PIPE_MAX_SHADER_OUTPUTS];
97 int count;
98
99 bool has_pos;
100 } out;
101
102 bool has_kill;
103 bool dispatch_16;
104
105 bool stream_output;
106 int svbi_post_inc;
107 /* for VS stream output / rasterizer discard */
108 int gs_offsets[3];
109 int gs_start_grf;
110
111 void *kernel;
112 int kernel_size;
113
114 /* what does the push constant buffer consist of? */
115 struct {
116 int clip_state_size;
117 } pcb;
118
119 struct list_head list;
120
121 uint32_t cache_seqno;
122 uint32_t cache_offset;
123 };
124
125 /**
126 * Information about a shader state.
127 */
128 struct ilo_shader_info {
129 int type;
130 int gen;
131
132 const struct tgsi_token *tokens;
133
134 struct pipe_stream_output_info stream_output;
135 struct {
136 unsigned req_local_mem;
137 unsigned req_private_mem;
138 unsigned req_input_mem;
139 } compute;
140
141 bool has_color_interp;
142 bool has_pos;
143 bool has_vertexid;
144 bool has_instanceid;
145 bool fs_color0_writes_all_cbufs;
146
147 int edgeflag_in;
148 int edgeflag_out;
149
150 uint32_t shadow_samplers;
151 int num_samplers;
152 };
153
154 /**
155 * A shader state.
156 */
157 struct ilo_shader_state {
158 struct ilo_shader_info info;
159
160 struct list_head variants;
161 int num_variants, total_size;
162
163 struct ilo_shader *shader;
164 };
165
166 struct ilo_shader_cache {
167 struct intel_winsys *winsys;
168 struct intel_bo *bo;
169 int cur, size;
170 bool busy;
171
172 /* starting from 1, incremented whenever a new bo is allocated */
173 uint32_t seqno;
174 };
175
176 void
177 ilo_shader_variant_init(struct ilo_shader_variant *variant,
178 const struct ilo_shader_info *info,
179 const struct ilo_context *ilo);
180
181 struct ilo_shader_state *
182 ilo_shader_state_create(const struct ilo_context *ilo,
183 int type, const void *templ);
184
185 void
186 ilo_shader_state_destroy(struct ilo_shader_state *state);
187
188 struct ilo_shader *
189 ilo_shader_state_add_variant(struct ilo_shader_state *state,
190 const struct ilo_shader_variant *variant);
191
192 bool
193 ilo_shader_state_use_variant(struct ilo_shader_state *state,
194 const struct ilo_shader_variant *variant);
195
196 struct ilo_shader_cache *
197 ilo_shader_cache_create(struct intel_winsys *winsys);
198
199 void
200 ilo_shader_cache_destroy(struct ilo_shader_cache *shc);
201
202 void
203 ilo_shader_cache_set(struct ilo_shader_cache *shc,
204 struct ilo_shader **shaders,
205 int num_shaders);
206
207 static inline void
208 ilo_shader_cache_mark_busy(struct ilo_shader_cache *shc)
209 {
210 if (shc->cur)
211 shc->busy = true;
212 }
213
214 static inline struct ilo_shader *
215 ilo_shader_compile_vs(const struct ilo_shader_state *state,
216 const struct ilo_shader_variant *variant)
217 {
218 return NULL;
219 }
220
221 static inline struct ilo_shader *
222 ilo_shader_compile_gs(const struct ilo_shader_state *state,
223 const struct ilo_shader_variant *variant)
224 {
225 return NULL;
226 }
227
228 static inline struct ilo_shader *
229 ilo_shader_compile_fs(const struct ilo_shader_state *state,
230 const struct ilo_shader_variant *variant)
231 {
232 return NULL;
233 }
234
235 static inline struct ilo_shader *
236 ilo_shader_compile_cs(const struct ilo_shader_state *state,
237 const struct ilo_shader_variant *variant)
238 {
239 return NULL;
240 }
241
242 static inline void
243 ilo_shader_destroy(struct ilo_shader *sh)
244 {
245 FREE(sh->kernel);
246 FREE(sh);
247 }
248
249 #endif /* ILO_SHADER_H */