ilo: use emit_SURFACE_STATE() for constant buffers
[mesa.git] / src / gallium / drivers / ilo / ilo_state.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "util/u_framebuffer.h"
29 #include "util/u_helpers.h"
30
31 #include "ilo_context.h"
32 #include "ilo_resource.h"
33 #include "ilo_shader.h"
34 #include "ilo_state.h"
35
36 /*
37 * We simply remember the pipe states here and derive HW commands/states from
38 * them later. We could do better by deriving (some of the) HW
39 * commands/states directly.
40 */
41
42 static void
43 finalize_shader_states(struct ilo_context *ilo)
44 {
45 /* this table is ugly and is a burden to maintain.. */
46 const struct {
47 struct ilo_shader_state *state;
48 struct ilo_shader *prev_shader;
49 uint32_t prev_cache_seqno;
50 uint32_t dirty;
51 uint32_t deps;
52 } sh[PIPE_SHADER_TYPES] = {
53 [PIPE_SHADER_VERTEX] = {
54 .state = ilo->vs,
55 .prev_shader = (ilo->vs) ? ilo->vs->shader : NULL,
56 .prev_cache_seqno = (ilo->vs) ? ilo->vs->shader->cache_seqno : 0,
57 .dirty = ILO_DIRTY_VS,
58 .deps = ILO_DIRTY_VERTEX_SAMPLER_VIEWS |
59 ILO_DIRTY_RASTERIZER,
60 },
61 [PIPE_SHADER_FRAGMENT] = {
62 .state = ilo->fs,
63 .prev_shader = (ilo->fs) ? ilo->fs->shader : NULL,
64 .prev_cache_seqno = (ilo->fs) ? ilo->fs->shader->cache_seqno : 0,
65 .dirty = ILO_DIRTY_FS,
66 .deps = ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS |
67 ILO_DIRTY_RASTERIZER |
68 ILO_DIRTY_FRAMEBUFFER,
69 },
70 [PIPE_SHADER_GEOMETRY] = {
71 .state = ilo->gs,
72 .prev_shader = (ilo->gs) ? ilo->gs->shader : NULL,
73 .prev_cache_seqno = (ilo->gs) ? ilo->gs->shader->cache_seqno : 0,
74 .dirty = ILO_DIRTY_GS,
75 .deps = ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS |
76 ILO_DIRTY_VS |
77 ILO_DIRTY_RASTERIZER,
78 },
79 [PIPE_SHADER_COMPUTE] = {
80 .state = NULL,
81 .prev_shader = NULL,
82 .prev_cache_seqno = 0,
83 .dirty = 0,
84 .deps = 0,
85 },
86 };
87 struct ilo_shader *shaders[PIPE_SHADER_TYPES];
88 int num_shaders = 0, i;
89
90 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
91 /* no state bound */
92 if (!sh[i].state)
93 continue;
94
95 /* switch variant if the shader or the states it depends on changed */
96 if (ilo->dirty & (sh[i].dirty | sh[i].deps)) {
97 struct ilo_shader_variant variant;
98
99 ilo_shader_variant_init(&variant, &sh[i].state->info, ilo);
100 ilo_shader_state_use_variant(sh[i].state, &variant);
101 }
102
103 shaders[num_shaders++] = sh[i].state->shader;
104 }
105
106 ilo_shader_cache_set(ilo->shader_cache, shaders, num_shaders);
107
108 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
109 /* no state bound */
110 if (!sh[i].state)
111 continue;
112
113 /*
114 * mark the shader state dirty if
115 *
116 * - a new variant is selected, or
117 * - the kernel is uploaded to a different bo
118 */
119 if (sh[i].state->shader != sh[i].prev_shader ||
120 sh[i].state->shader->cache_seqno != sh[i].prev_cache_seqno)
121 ilo->dirty |= sh[i].dirty;
122 }
123 }
124
125 static void
126 finalize_constant_buffers(struct ilo_context *ilo)
127 {
128 int sh;
129
130 if (!(ilo->dirty & ILO_DIRTY_CONSTANT_BUFFER))
131 return;
132
133 for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
134 int last_cbuf = Elements(ilo->cbuf[sh].cso) - 1;
135
136 /* find the last cbuf */
137 while (last_cbuf >= 0 &&
138 !ilo->cbuf[sh].cso[last_cbuf].resource)
139 last_cbuf--;
140
141 ilo->cbuf[sh].count = last_cbuf + 1;
142 }
143 }
144
145 /**
146 * Finalize states. Some states depend on other states and are
147 * incomplete/invalid until finalized.
148 */
149 void
150 ilo_finalize_states(struct ilo_context *ilo)
151 {
152 finalize_shader_states(ilo);
153 finalize_constant_buffers(ilo);
154 }
155
156 static void *
157 ilo_create_blend_state(struct pipe_context *pipe,
158 const struct pipe_blend_state *state)
159 {
160 struct ilo_context *ilo = ilo_context(pipe);
161 struct ilo_blend_state *blend;
162
163 blend = MALLOC_STRUCT(ilo_blend_state);
164 assert(blend);
165
166 ilo_gpe_init_blend(ilo->dev, state, blend);
167
168 return blend;
169 }
170
171 static void
172 ilo_bind_blend_state(struct pipe_context *pipe, void *state)
173 {
174 struct ilo_context *ilo = ilo_context(pipe);
175
176 ilo->blend = state;
177
178 ilo->dirty |= ILO_DIRTY_BLEND;
179 }
180
181 static void
182 ilo_delete_blend_state(struct pipe_context *pipe, void *state)
183 {
184 FREE(state);
185 }
186
187 static void *
188 ilo_create_sampler_state(struct pipe_context *pipe,
189 const struct pipe_sampler_state *state)
190 {
191 struct ilo_context *ilo = ilo_context(pipe);
192 struct ilo_sampler_cso *sampler;
193
194 sampler = MALLOC_STRUCT(ilo_sampler_cso);
195 assert(sampler);
196
197 ilo_gpe_init_sampler_cso(ilo->dev, state, sampler);
198
199 return sampler;
200 }
201
202 static void
203 bind_samplers(struct ilo_context *ilo,
204 unsigned shader, unsigned start, unsigned count,
205 void **samplers, bool unbind_old)
206 {
207 const struct ilo_sampler_cso **dst = ilo->sampler[shader].cso;
208 unsigned i;
209
210 assert(start + count <= Elements(ilo->sampler[shader].cso));
211
212 if (unbind_old) {
213 if (!samplers) {
214 start = 0;
215 count = 0;
216 }
217
218 for (i = 0; i < start; i++)
219 dst[i] = NULL;
220 for (; i < start + count; i++)
221 dst[i] = samplers[i - start];
222 for (; i < ilo->sampler[shader].count; i++)
223 dst[i] = NULL;
224
225 ilo->sampler[shader].count = start + count;
226
227 return;
228 }
229
230 dst += start;
231 if (samplers) {
232 for (i = 0; i < count; i++)
233 dst[i] = samplers[i];
234 }
235 else {
236 for (i = 0; i < count; i++)
237 dst[i] = NULL;
238 }
239
240 if (ilo->sampler[shader].count <= start + count) {
241 count += start;
242
243 while (count > 0 && !ilo->sampler[shader].cso[count - 1])
244 count--;
245
246 ilo->sampler[shader].count = count;
247 }
248 }
249
250 static void
251 ilo_bind_fragment_sampler_states(struct pipe_context *pipe,
252 unsigned num_samplers,
253 void **samplers)
254 {
255 struct ilo_context *ilo = ilo_context(pipe);
256
257 bind_samplers(ilo, PIPE_SHADER_FRAGMENT, 0, num_samplers, samplers, true);
258 ilo->dirty |= ILO_DIRTY_FRAGMENT_SAMPLERS;
259 }
260
261 static void
262 ilo_bind_vertex_sampler_states(struct pipe_context *pipe,
263 unsigned num_samplers,
264 void **samplers)
265 {
266 struct ilo_context *ilo = ilo_context(pipe);
267
268 bind_samplers(ilo, PIPE_SHADER_VERTEX, 0, num_samplers, samplers, true);
269 ilo->dirty |= ILO_DIRTY_VERTEX_SAMPLERS;
270 }
271
272 static void
273 ilo_bind_geometry_sampler_states(struct pipe_context *pipe,
274 unsigned num_samplers,
275 void **samplers)
276 {
277 struct ilo_context *ilo = ilo_context(pipe);
278
279 bind_samplers(ilo, PIPE_SHADER_GEOMETRY, 0, num_samplers, samplers, true);
280 ilo->dirty |= ILO_DIRTY_GEOMETRY_SAMPLERS;
281 }
282
283 static void
284 ilo_bind_compute_sampler_states(struct pipe_context *pipe,
285 unsigned start_slot,
286 unsigned num_samplers,
287 void **samplers)
288 {
289 struct ilo_context *ilo = ilo_context(pipe);
290
291 bind_samplers(ilo, PIPE_SHADER_COMPUTE,
292 start_slot, num_samplers, samplers, false);
293 ilo->dirty |= ILO_DIRTY_COMPUTE_SAMPLERS;
294 }
295
296 static void
297 ilo_delete_sampler_state(struct pipe_context *pipe, void *state)
298 {
299 FREE(state);
300 }
301
302 static void *
303 ilo_create_rasterizer_state(struct pipe_context *pipe,
304 const struct pipe_rasterizer_state *state)
305 {
306 struct ilo_rasterizer_state *rast;
307
308 rast = MALLOC_STRUCT(ilo_rasterizer_state);
309 assert(rast);
310
311 rast->state = *state;
312
313 return rast;
314 }
315
316 static void
317 ilo_bind_rasterizer_state(struct pipe_context *pipe, void *state)
318 {
319 struct ilo_context *ilo = ilo_context(pipe);
320
321 ilo->rasterizer = state;
322
323 ilo->dirty |= ILO_DIRTY_RASTERIZER;
324 }
325
326 static void
327 ilo_delete_rasterizer_state(struct pipe_context *pipe, void *state)
328 {
329 FREE(state);
330 }
331
332 static void *
333 ilo_create_depth_stencil_alpha_state(struct pipe_context *pipe,
334 const struct pipe_depth_stencil_alpha_state *state)
335 {
336 struct ilo_context *ilo = ilo_context(pipe);
337 struct ilo_dsa_state *dsa;
338
339 dsa = MALLOC_STRUCT(ilo_dsa_state);
340 assert(dsa);
341
342 ilo_gpe_init_dsa(ilo->dev, state, dsa);
343
344 return dsa;
345 }
346
347 static void
348 ilo_bind_depth_stencil_alpha_state(struct pipe_context *pipe, void *state)
349 {
350 struct ilo_context *ilo = ilo_context(pipe);
351
352 ilo->dsa = state;
353
354 ilo->dirty |= ILO_DIRTY_DEPTH_STENCIL_ALPHA;
355 }
356
357 static void
358 ilo_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *state)
359 {
360 FREE(state);
361 }
362
363 static void *
364 ilo_create_fs_state(struct pipe_context *pipe,
365 const struct pipe_shader_state *state)
366 {
367 struct ilo_context *ilo = ilo_context(pipe);
368 return ilo_shader_state_create(ilo, PIPE_SHADER_FRAGMENT, state);
369 }
370
371 static void
372 ilo_bind_fs_state(struct pipe_context *pipe, void *state)
373 {
374 struct ilo_context *ilo = ilo_context(pipe);
375
376 ilo->fs = state;
377
378 ilo->dirty |= ILO_DIRTY_FS;
379 }
380
381 static void
382 ilo_delete_fs_state(struct pipe_context *pipe, void *state)
383 {
384 struct ilo_shader_state *fs = (struct ilo_shader_state *) state;
385 ilo_shader_state_destroy(fs);
386 }
387
388 static void *
389 ilo_create_vs_state(struct pipe_context *pipe,
390 const struct pipe_shader_state *state)
391 {
392 struct ilo_context *ilo = ilo_context(pipe);
393 return ilo_shader_state_create(ilo, PIPE_SHADER_VERTEX, state);
394 }
395
396 static void
397 ilo_bind_vs_state(struct pipe_context *pipe, void *state)
398 {
399 struct ilo_context *ilo = ilo_context(pipe);
400
401 ilo->vs = state;
402
403 ilo->dirty |= ILO_DIRTY_VS;
404 }
405
406 static void
407 ilo_delete_vs_state(struct pipe_context *pipe, void *state)
408 {
409 struct ilo_shader_state *vs = (struct ilo_shader_state *) state;
410 ilo_shader_state_destroy(vs);
411 }
412
413 static void *
414 ilo_create_gs_state(struct pipe_context *pipe,
415 const struct pipe_shader_state *state)
416 {
417 struct ilo_context *ilo = ilo_context(pipe);
418 return ilo_shader_state_create(ilo, PIPE_SHADER_GEOMETRY, state);
419 }
420
421 static void
422 ilo_bind_gs_state(struct pipe_context *pipe, void *state)
423 {
424 struct ilo_context *ilo = ilo_context(pipe);
425
426 ilo->gs = state;
427
428 ilo->dirty |= ILO_DIRTY_GS;
429 }
430
431 static void
432 ilo_delete_gs_state(struct pipe_context *pipe, void *state)
433 {
434 struct ilo_shader_state *gs = (struct ilo_shader_state *) state;
435 ilo_shader_state_destroy(gs);
436 }
437
438 static void *
439 ilo_create_vertex_elements_state(struct pipe_context *pipe,
440 unsigned num_elements,
441 const struct pipe_vertex_element *elements)
442 {
443 struct ilo_context *ilo = ilo_context(pipe);
444 struct ilo_ve_state *ve;
445
446 ve = MALLOC_STRUCT(ilo_ve_state);
447 assert(ve);
448
449 ilo_gpe_init_ve(ilo->dev, num_elements, elements, ve);
450
451 return ve;
452 }
453
454 static void
455 ilo_bind_vertex_elements_state(struct pipe_context *pipe, void *state)
456 {
457 struct ilo_context *ilo = ilo_context(pipe);
458
459 ilo->ve = state;
460
461 ilo->dirty |= ILO_DIRTY_VERTEX_ELEMENTS;
462 }
463
464 static void
465 ilo_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
466 {
467 struct ilo_ve_state *ve = state;
468
469 FREE(ve);
470 }
471
472 static void
473 ilo_set_blend_color(struct pipe_context *pipe,
474 const struct pipe_blend_color *state)
475 {
476 struct ilo_context *ilo = ilo_context(pipe);
477
478 ilo->blend_color = *state;
479
480 ilo->dirty |= ILO_DIRTY_BLEND_COLOR;
481 }
482
483 static void
484 ilo_set_stencil_ref(struct pipe_context *pipe,
485 const struct pipe_stencil_ref *state)
486 {
487 struct ilo_context *ilo = ilo_context(pipe);
488
489 ilo->stencil_ref = *state;
490
491 ilo->dirty |= ILO_DIRTY_STENCIL_REF;
492 }
493
494 static void
495 ilo_set_sample_mask(struct pipe_context *pipe,
496 unsigned sample_mask)
497 {
498 struct ilo_context *ilo = ilo_context(pipe);
499
500 ilo->sample_mask = sample_mask;
501
502 ilo->dirty |= ILO_DIRTY_SAMPLE_MASK;
503 }
504
505 static void
506 ilo_set_clip_state(struct pipe_context *pipe,
507 const struct pipe_clip_state *state)
508 {
509 struct ilo_context *ilo = ilo_context(pipe);
510
511 ilo->clip = *state;
512
513 ilo->dirty |= ILO_DIRTY_CLIP;
514 }
515
516 static void
517 ilo_set_constant_buffer(struct pipe_context *pipe,
518 uint shader, uint index,
519 struct pipe_constant_buffer *buf)
520 {
521 struct ilo_context *ilo = ilo_context(pipe);
522 struct ilo_cbuf_cso *cbuf;
523
524 assert(shader < Elements(ilo->cbuf));
525 assert(index < Elements(ilo->cbuf[shader].cso));
526
527 cbuf = &ilo->cbuf[shader].cso[index];
528
529 if (buf) {
530 const enum pipe_format elem_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
531
532 pipe_resource_reference(&cbuf->resource, buf->buffer);
533
534 ilo_gpe_init_view_surface_for_buffer(ilo->dev, ilo_buffer(buf->buffer),
535 buf->buffer_offset, buf->buffer_size,
536 util_format_get_blocksize(elem_format), elem_format,
537 false, false, &cbuf->surface);
538 }
539 else {
540 pipe_resource_reference(&cbuf->resource, NULL);
541 cbuf->surface.bo = NULL;
542 }
543
544 /* the correct value will be set in ilo_finalize_states() */
545 ilo->cbuf[shader].count = 0;
546
547 ilo->dirty |= ILO_DIRTY_CONSTANT_BUFFER;
548 }
549
550 static void
551 ilo_set_framebuffer_state(struct pipe_context *pipe,
552 const struct pipe_framebuffer_state *state)
553 {
554 struct ilo_context *ilo = ilo_context(pipe);
555
556 util_copy_framebuffer_state(&ilo->fb.state, state);
557
558 if (state->nr_cbufs)
559 ilo->fb.num_samples = state->cbufs[0]->texture->nr_samples;
560 else if (state->zsbuf)
561 ilo->fb.num_samples = state->zsbuf->texture->nr_samples;
562 else
563 ilo->fb.num_samples = 1;
564
565 if (!ilo->fb.num_samples)
566 ilo->fb.num_samples = 1;
567
568 ilo->dirty |= ILO_DIRTY_FRAMEBUFFER;
569 }
570
571 static void
572 ilo_set_polygon_stipple(struct pipe_context *pipe,
573 const struct pipe_poly_stipple *state)
574 {
575 struct ilo_context *ilo = ilo_context(pipe);
576
577 ilo->poly_stipple = *state;
578
579 ilo->dirty |= ILO_DIRTY_POLY_STIPPLE;
580 }
581
582 static void
583 ilo_set_scissor_states(struct pipe_context *pipe,
584 unsigned start_slot,
585 unsigned num_scissors,
586 const struct pipe_scissor_state *scissors)
587 {
588 struct ilo_context *ilo = ilo_context(pipe);
589
590 ilo_gpe_set_scissor(ilo->dev, start_slot, num_scissors,
591 scissors, &ilo->scissor);
592
593 ilo->dirty |= ILO_DIRTY_SCISSOR;
594 }
595
596 static void
597 ilo_set_viewport_states(struct pipe_context *pipe,
598 unsigned start_slot,
599 unsigned num_viewports,
600 const struct pipe_viewport_state *viewports)
601 {
602 struct ilo_context *ilo = ilo_context(pipe);
603
604 if (viewports) {
605 unsigned i;
606
607 for (i = 0; i < num_viewports; i++) {
608 ilo_gpe_set_viewport_cso(ilo->dev, &viewports[i],
609 &ilo->viewport.cso[start_slot + i]);
610 }
611
612 if (ilo->viewport.count < start_slot + num_viewports)
613 ilo->viewport.count = start_slot + num_viewports;
614
615 /* need to save viewport 0 for util_blitter */
616 if (!start_slot && num_viewports)
617 ilo->viewport.viewport0 = viewports[0];
618 }
619 else {
620 if (ilo->viewport.count <= start_slot + num_viewports &&
621 ilo->viewport.count > start_slot)
622 ilo->viewport.count = start_slot;
623 }
624
625 ilo->dirty |= ILO_DIRTY_VIEWPORT;
626 }
627
628 static void
629 set_sampler_views(struct ilo_context *ilo,
630 unsigned shader, unsigned start, unsigned count,
631 struct pipe_sampler_view **views, bool unset_old)
632 {
633 struct pipe_sampler_view **dst = ilo->view[shader].states;
634 unsigned i;
635
636 assert(start + count <= Elements(ilo->view[shader].states));
637
638 if (unset_old) {
639 if (!views) {
640 start = 0;
641 count = 0;
642 }
643
644 for (i = 0; i < start; i++)
645 pipe_sampler_view_reference(&dst[i], NULL);
646 for (; i < start + count; i++)
647 pipe_sampler_view_reference(&dst[i], views[i - start]);
648 for (; i < ilo->view[shader].count; i++)
649 pipe_sampler_view_reference(&dst[i], NULL);
650
651 ilo->view[shader].count = start + count;
652
653 return;
654 }
655
656 dst += start;
657 if (views) {
658 for (i = 0; i < count; i++)
659 pipe_sampler_view_reference(&dst[i], views[i]);
660 }
661 else {
662 for (i = 0; i < count; i++)
663 pipe_sampler_view_reference(&dst[i], NULL);
664 }
665
666 if (ilo->view[shader].count <= start + count) {
667 count += start;
668
669 while (count > 0 && !ilo->view[shader].states[count - 1])
670 count--;
671
672 ilo->view[shader].count = count;
673 }
674 }
675
676 static void
677 ilo_set_fragment_sampler_views(struct pipe_context *pipe,
678 unsigned num_views,
679 struct pipe_sampler_view **views)
680 {
681 struct ilo_context *ilo = ilo_context(pipe);
682
683 set_sampler_views(ilo, PIPE_SHADER_FRAGMENT, 0, num_views, views, true);
684 ilo->dirty |= ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS;
685 }
686
687 static void
688 ilo_set_vertex_sampler_views(struct pipe_context *pipe,
689 unsigned num_views,
690 struct pipe_sampler_view **views)
691 {
692 struct ilo_context *ilo = ilo_context(pipe);
693
694 set_sampler_views(ilo, PIPE_SHADER_VERTEX, 0, num_views, views, true);
695 ilo->dirty |= ILO_DIRTY_VERTEX_SAMPLER_VIEWS;
696 }
697
698 static void
699 ilo_set_geometry_sampler_views(struct pipe_context *pipe,
700 unsigned num_views,
701 struct pipe_sampler_view **views)
702 {
703 struct ilo_context *ilo = ilo_context(pipe);
704
705 set_sampler_views(ilo, PIPE_SHADER_GEOMETRY, 0, num_views, views, true);
706 ilo->dirty |= ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS;
707 }
708
709 static void
710 ilo_set_compute_sampler_views(struct pipe_context *pipe,
711 unsigned start_slot, unsigned num_views,
712 struct pipe_sampler_view **views)
713 {
714 struct ilo_context *ilo = ilo_context(pipe);
715
716 set_sampler_views(ilo, PIPE_SHADER_COMPUTE,
717 start_slot, num_views, views, false);
718
719 ilo->dirty |= ILO_DIRTY_COMPUTE_SAMPLER_VIEWS;
720 }
721
722 static void
723 ilo_set_shader_resources(struct pipe_context *pipe,
724 unsigned start, unsigned count,
725 struct pipe_surface **surfaces)
726 {
727 struct ilo_context *ilo = ilo_context(pipe);
728 struct pipe_surface **dst = ilo->resource.states;
729 unsigned i;
730
731 assert(start + count <= Elements(ilo->resource.states));
732
733 dst += start;
734 if (surfaces) {
735 for (i = 0; i < count; i++)
736 pipe_surface_reference(&dst[i], surfaces[i]);
737 }
738 else {
739 for (i = 0; i < count; i++)
740 pipe_surface_reference(&dst[i], NULL);
741 }
742
743 if (ilo->resource.count <= start + count) {
744 count += start;
745
746 while (count > 0 && !ilo->resource.states[count - 1])
747 count--;
748
749 ilo->resource.count = count;
750 }
751
752 ilo->dirty |= ILO_DIRTY_SHADER_RESOURCES;
753 }
754
755 static void
756 ilo_set_vertex_buffers(struct pipe_context *pipe,
757 unsigned start_slot, unsigned num_buffers,
758 const struct pipe_vertex_buffer *buffers)
759 {
760 struct ilo_context *ilo = ilo_context(pipe);
761
762 util_set_vertex_buffers_mask(ilo->vb.states,
763 &ilo->vb.enabled_mask, buffers, start_slot, num_buffers);
764
765 ilo->dirty |= ILO_DIRTY_VERTEX_BUFFERS;
766 }
767
768 static void
769 ilo_set_index_buffer(struct pipe_context *pipe,
770 const struct pipe_index_buffer *state)
771 {
772 struct ilo_context *ilo = ilo_context(pipe);
773
774 if (state) {
775 ilo->ib.state.index_size = state->index_size;
776 ilo->ib.state.offset = state->offset;
777 pipe_resource_reference(&ilo->ib.state.buffer, state->buffer);
778 ilo->ib.state.user_buffer = state->user_buffer;
779 }
780 else {
781 ilo->ib.state.index_size = 0;
782 ilo->ib.state.offset = 0;
783 pipe_resource_reference(&ilo->ib.state.buffer, NULL);
784 ilo->ib.state.user_buffer = NULL;
785 }
786
787 ilo->dirty |= ILO_DIRTY_INDEX_BUFFER;
788 }
789
790 static struct pipe_stream_output_target *
791 ilo_create_stream_output_target(struct pipe_context *pipe,
792 struct pipe_resource *res,
793 unsigned buffer_offset,
794 unsigned buffer_size)
795 {
796 struct pipe_stream_output_target *target;
797
798 target = MALLOC_STRUCT(pipe_stream_output_target);
799 assert(target);
800
801 pipe_reference_init(&target->reference, 1);
802 target->buffer = NULL;
803 pipe_resource_reference(&target->buffer, res);
804 target->context = pipe;
805 target->buffer_offset = buffer_offset;
806 target->buffer_size = buffer_size;
807
808 return target;
809 }
810
811 static void
812 ilo_set_stream_output_targets(struct pipe_context *pipe,
813 unsigned num_targets,
814 struct pipe_stream_output_target **targets,
815 unsigned append_bitmask)
816 {
817 struct ilo_context *ilo = ilo_context(pipe);
818 unsigned i;
819
820 if (!targets)
821 num_targets = 0;
822
823 for (i = 0; i < num_targets; i++)
824 pipe_so_target_reference(&ilo->so.states[i], targets[i]);
825
826 for (; i < ilo->so.count; i++)
827 pipe_so_target_reference(&ilo->so.states[i], NULL);
828
829 ilo->so.count = num_targets;
830 ilo->so.append_bitmask = append_bitmask;
831
832 ilo->so.enabled = (ilo->so.count > 0);
833
834 ilo->dirty |= ILO_DIRTY_STREAM_OUTPUT_TARGETS;
835 }
836
837 static void
838 ilo_stream_output_target_destroy(struct pipe_context *pipe,
839 struct pipe_stream_output_target *target)
840 {
841 pipe_resource_reference(&target->buffer, NULL);
842 FREE(target);
843 }
844
845 static struct pipe_sampler_view *
846 ilo_create_sampler_view(struct pipe_context *pipe,
847 struct pipe_resource *res,
848 const struct pipe_sampler_view *templ)
849 {
850 struct ilo_context *ilo = ilo_context(pipe);
851 struct ilo_view_cso *view;
852
853 view = MALLOC_STRUCT(ilo_view_cso);
854 assert(view);
855
856 view->base = *templ;
857 pipe_reference_init(&view->base.reference, 1);
858 view->base.texture = NULL;
859 pipe_resource_reference(&view->base.texture, res);
860 view->base.context = pipe;
861
862 if (res->target == PIPE_BUFFER) {
863 const unsigned elem_size = util_format_get_blocksize(templ->format);
864 const unsigned first_elem = templ->u.buf.first_element;
865 const unsigned num_elems = templ->u.buf.last_element - first_elem + 1;
866
867 ilo_gpe_init_view_surface_for_buffer(ilo->dev, ilo_buffer(res),
868 first_elem * elem_size, num_elems * elem_size,
869 elem_size, templ->format, false, false, &view->surface);
870 }
871 else {
872 ilo_gpe_init_view_surface_for_texture(ilo->dev, ilo_texture(res),
873 templ->format,
874 templ->u.tex.first_level,
875 templ->u.tex.last_level - templ->u.tex.first_level + 1,
876 templ->u.tex.first_layer,
877 templ->u.tex.last_layer - templ->u.tex.first_layer + 1,
878 false, false, &view->surface);
879 }
880
881 return &view->base;
882 }
883
884 static void
885 ilo_sampler_view_destroy(struct pipe_context *pipe,
886 struct pipe_sampler_view *view)
887 {
888 pipe_resource_reference(&view->texture, NULL);
889 FREE(view);
890 }
891
892 static struct pipe_surface *
893 ilo_create_surface(struct pipe_context *pipe,
894 struct pipe_resource *res,
895 const struct pipe_surface *templ)
896 {
897 struct pipe_surface *surface;
898
899 surface = MALLOC_STRUCT(pipe_surface);
900 assert(surface);
901
902 *surface = *templ;
903 pipe_reference_init(&surface->reference, 1);
904 surface->texture = NULL;
905 pipe_resource_reference(&surface->texture, res);
906
907 surface->context = pipe;
908 surface->width = u_minify(res->width0, surface->u.tex.level);
909 surface->height = u_minify(res->height0, surface->u.tex.level);
910
911 return surface;
912 }
913
914 static void
915 ilo_surface_destroy(struct pipe_context *pipe,
916 struct pipe_surface *surface)
917 {
918 pipe_resource_reference(&surface->texture, NULL);
919 FREE(surface);
920 }
921
922 static void *
923 ilo_create_compute_state(struct pipe_context *pipe,
924 const struct pipe_compute_state *state)
925 {
926 struct ilo_context *ilo = ilo_context(pipe);
927 return ilo_shader_state_create(ilo, PIPE_SHADER_COMPUTE, state);
928 }
929
930 static void
931 ilo_bind_compute_state(struct pipe_context *pipe, void *state)
932 {
933 struct ilo_context *ilo = ilo_context(pipe);
934
935 ilo->cs = state;
936
937 ilo->dirty |= ILO_DIRTY_COMPUTE;
938 }
939
940 static void
941 ilo_delete_compute_state(struct pipe_context *pipe, void *state)
942 {
943 struct ilo_shader_state *cs = (struct ilo_shader_state *) state;
944 ilo_shader_state_destroy(cs);
945 }
946
947 static void
948 ilo_set_compute_resources(struct pipe_context *pipe,
949 unsigned start, unsigned count,
950 struct pipe_surface **surfaces)
951 {
952 struct ilo_context *ilo = ilo_context(pipe);
953 struct pipe_surface **dst = ilo->cs_resource.states;
954 unsigned i;
955
956 assert(start + count <= Elements(ilo->cs_resource.states));
957
958 dst += start;
959 if (surfaces) {
960 for (i = 0; i < count; i++)
961 pipe_surface_reference(&dst[i], surfaces[i]);
962 }
963 else {
964 for (i = 0; i < count; i++)
965 pipe_surface_reference(&dst[i], NULL);
966 }
967
968 if (ilo->cs_resource.count <= start + count) {
969 count += start;
970
971 while (count > 0 && !ilo->cs_resource.states[count - 1])
972 count--;
973
974 ilo->cs_resource.count = count;
975 }
976
977 ilo->dirty |= ILO_DIRTY_COMPUTE_RESOURCES;
978 }
979
980 static void
981 ilo_set_global_binding(struct pipe_context *pipe,
982 unsigned start, unsigned count,
983 struct pipe_resource **resources,
984 uint32_t **handles)
985 {
986 struct ilo_context *ilo = ilo_context(pipe);
987 struct pipe_resource **dst = ilo->global_binding.resources;
988 unsigned i;
989
990 assert(start + count <= Elements(ilo->global_binding.resources));
991
992 dst += start;
993 if (resources) {
994 for (i = 0; i < count; i++)
995 pipe_resource_reference(&dst[i], resources[i]);
996 }
997 else {
998 for (i = 0; i < count; i++)
999 pipe_resource_reference(&dst[i], NULL);
1000 }
1001
1002 if (ilo->global_binding.count <= start + count) {
1003 count += start;
1004
1005 while (count > 0 && !ilo->global_binding.resources[count - 1])
1006 count--;
1007
1008 ilo->global_binding.count = count;
1009 }
1010
1011 ilo->dirty |= ILO_DIRTY_GLOBAL_BINDING;
1012 }
1013
1014 /**
1015 * Initialize state-related functions.
1016 */
1017 void
1018 ilo_init_state_functions(struct ilo_context *ilo)
1019 {
1020 STATIC_ASSERT(ILO_STATE_COUNT <= 32);
1021
1022 ilo->base.create_blend_state = ilo_create_blend_state;
1023 ilo->base.bind_blend_state = ilo_bind_blend_state;
1024 ilo->base.delete_blend_state = ilo_delete_blend_state;
1025 ilo->base.create_sampler_state = ilo_create_sampler_state;
1026 ilo->base.bind_fragment_sampler_states = ilo_bind_fragment_sampler_states;
1027 ilo->base.bind_vertex_sampler_states = ilo_bind_vertex_sampler_states;
1028 ilo->base.bind_geometry_sampler_states = ilo_bind_geometry_sampler_states;
1029 ilo->base.bind_compute_sampler_states = ilo_bind_compute_sampler_states;
1030 ilo->base.delete_sampler_state = ilo_delete_sampler_state;
1031 ilo->base.create_rasterizer_state = ilo_create_rasterizer_state;
1032 ilo->base.bind_rasterizer_state = ilo_bind_rasterizer_state;
1033 ilo->base.delete_rasterizer_state = ilo_delete_rasterizer_state;
1034 ilo->base.create_depth_stencil_alpha_state = ilo_create_depth_stencil_alpha_state;
1035 ilo->base.bind_depth_stencil_alpha_state = ilo_bind_depth_stencil_alpha_state;
1036 ilo->base.delete_depth_stencil_alpha_state = ilo_delete_depth_stencil_alpha_state;
1037 ilo->base.create_fs_state = ilo_create_fs_state;
1038 ilo->base.bind_fs_state = ilo_bind_fs_state;
1039 ilo->base.delete_fs_state = ilo_delete_fs_state;
1040 ilo->base.create_vs_state = ilo_create_vs_state;
1041 ilo->base.bind_vs_state = ilo_bind_vs_state;
1042 ilo->base.delete_vs_state = ilo_delete_vs_state;
1043 ilo->base.create_gs_state = ilo_create_gs_state;
1044 ilo->base.bind_gs_state = ilo_bind_gs_state;
1045 ilo->base.delete_gs_state = ilo_delete_gs_state;
1046 ilo->base.create_vertex_elements_state = ilo_create_vertex_elements_state;
1047 ilo->base.bind_vertex_elements_state = ilo_bind_vertex_elements_state;
1048 ilo->base.delete_vertex_elements_state = ilo_delete_vertex_elements_state;
1049
1050 ilo->base.set_blend_color = ilo_set_blend_color;
1051 ilo->base.set_stencil_ref = ilo_set_stencil_ref;
1052 ilo->base.set_sample_mask = ilo_set_sample_mask;
1053 ilo->base.set_clip_state = ilo_set_clip_state;
1054 ilo->base.set_constant_buffer = ilo_set_constant_buffer;
1055 ilo->base.set_framebuffer_state = ilo_set_framebuffer_state;
1056 ilo->base.set_polygon_stipple = ilo_set_polygon_stipple;
1057 ilo->base.set_scissor_states = ilo_set_scissor_states;
1058 ilo->base.set_viewport_states = ilo_set_viewport_states;
1059 ilo->base.set_fragment_sampler_views = ilo_set_fragment_sampler_views;
1060 ilo->base.set_vertex_sampler_views = ilo_set_vertex_sampler_views;
1061 ilo->base.set_geometry_sampler_views = ilo_set_geometry_sampler_views;
1062 ilo->base.set_compute_sampler_views = ilo_set_compute_sampler_views;
1063 ilo->base.set_shader_resources = ilo_set_shader_resources;
1064 ilo->base.set_vertex_buffers = ilo_set_vertex_buffers;
1065 ilo->base.set_index_buffer = ilo_set_index_buffer;
1066
1067 ilo->base.create_stream_output_target = ilo_create_stream_output_target;
1068 ilo->base.stream_output_target_destroy = ilo_stream_output_target_destroy;
1069 ilo->base.set_stream_output_targets = ilo_set_stream_output_targets;
1070
1071 ilo->base.create_sampler_view = ilo_create_sampler_view;
1072 ilo->base.sampler_view_destroy = ilo_sampler_view_destroy;
1073
1074 ilo->base.create_surface = ilo_create_surface;
1075 ilo->base.surface_destroy = ilo_surface_destroy;
1076
1077 ilo->base.create_compute_state = ilo_create_compute_state;
1078 ilo->base.bind_compute_state = ilo_bind_compute_state;
1079 ilo->base.delete_compute_state = ilo_delete_compute_state;
1080 ilo->base.set_compute_resources = ilo_set_compute_resources;
1081 ilo->base.set_global_binding = ilo_set_global_binding;
1082 }
1083
1084 void
1085 ilo_init_states(struct ilo_context *ilo)
1086 {
1087 ilo_gpe_set_scissor_null(ilo->dev, &ilo->scissor);
1088 }
1089
1090 void
1091 ilo_cleanup_states(struct ilo_context *ilo)
1092 {
1093 }