5541c40ba18ea4de9e02e17457f3ac1a2749476c
[mesa.git] / src / gallium / drivers / ilo / ilo_state.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_STATE_H
29 #define ILO_STATE_H
30
31 #include "core/ilo_state_3d.h"
32 #include "core/ilo_state_sampler.h"
33 #include "core/ilo_state_surface.h"
34 #include "core/ilo_state_viewport.h"
35 #include "core/ilo_state_zs.h"
36 #include "pipe/p_state.h"
37 #include "util/u_dynarray.h"
38
39 #include "ilo_common.h"
40
41 /**
42 * States that we track.
43 *
44 * XXX Do we want to count each sampler or vertex buffer as a state? If that
45 * is the case, there are simply not enough bits.
46 *
47 * XXX We want to treat primitive type and depth clear value as states, but
48 * there are not enough bits.
49 */
50 enum ilo_state {
51 ILO_STATE_VB,
52 ILO_STATE_VE,
53 ILO_STATE_IB,
54 ILO_STATE_VS,
55 ILO_STATE_GS,
56 ILO_STATE_SO,
57 ILO_STATE_CLIP,
58 ILO_STATE_VIEWPORT,
59 ILO_STATE_SCISSOR,
60 ILO_STATE_RASTERIZER,
61 ILO_STATE_POLY_STIPPLE,
62 ILO_STATE_SAMPLE_MASK,
63 ILO_STATE_FS,
64 ILO_STATE_DSA,
65 ILO_STATE_STENCIL_REF,
66 ILO_STATE_BLEND,
67 ILO_STATE_BLEND_COLOR,
68 ILO_STATE_FB,
69
70 ILO_STATE_SAMPLER_VS,
71 ILO_STATE_SAMPLER_GS,
72 ILO_STATE_SAMPLER_FS,
73 ILO_STATE_SAMPLER_CS,
74 ILO_STATE_VIEW_VS,
75 ILO_STATE_VIEW_GS,
76 ILO_STATE_VIEW_FS,
77 ILO_STATE_VIEW_CS,
78 ILO_STATE_CBUF,
79 ILO_STATE_RESOURCE,
80
81 ILO_STATE_CS,
82 ILO_STATE_CS_RESOURCE,
83 ILO_STATE_GLOBAL_BINDING,
84
85 ILO_STATE_COUNT,
86 };
87
88 /**
89 * Dirty flags of the states.
90 */
91 enum ilo_dirty_flags {
92 ILO_DIRTY_VB = 1 << ILO_STATE_VB,
93 ILO_DIRTY_VE = 1 << ILO_STATE_VE,
94 ILO_DIRTY_IB = 1 << ILO_STATE_IB,
95 ILO_DIRTY_VS = 1 << ILO_STATE_VS,
96 ILO_DIRTY_GS = 1 << ILO_STATE_GS,
97 ILO_DIRTY_SO = 1 << ILO_STATE_SO,
98 ILO_DIRTY_CLIP = 1 << ILO_STATE_CLIP,
99 ILO_DIRTY_VIEWPORT = 1 << ILO_STATE_VIEWPORT,
100 ILO_DIRTY_SCISSOR = 1 << ILO_STATE_SCISSOR,
101 ILO_DIRTY_RASTERIZER = 1 << ILO_STATE_RASTERIZER,
102 ILO_DIRTY_POLY_STIPPLE = 1 << ILO_STATE_POLY_STIPPLE,
103 ILO_DIRTY_SAMPLE_MASK = 1 << ILO_STATE_SAMPLE_MASK,
104 ILO_DIRTY_FS = 1 << ILO_STATE_FS,
105 ILO_DIRTY_DSA = 1 << ILO_STATE_DSA,
106 ILO_DIRTY_STENCIL_REF = 1 << ILO_STATE_STENCIL_REF,
107 ILO_DIRTY_BLEND = 1 << ILO_STATE_BLEND,
108 ILO_DIRTY_BLEND_COLOR = 1 << ILO_STATE_BLEND_COLOR,
109 ILO_DIRTY_FB = 1 << ILO_STATE_FB,
110 ILO_DIRTY_SAMPLER_VS = 1 << ILO_STATE_SAMPLER_VS,
111 ILO_DIRTY_SAMPLER_GS = 1 << ILO_STATE_SAMPLER_GS,
112 ILO_DIRTY_SAMPLER_FS = 1 << ILO_STATE_SAMPLER_FS,
113 ILO_DIRTY_SAMPLER_CS = 1 << ILO_STATE_SAMPLER_CS,
114 ILO_DIRTY_VIEW_VS = 1 << ILO_STATE_VIEW_VS,
115 ILO_DIRTY_VIEW_GS = 1 << ILO_STATE_VIEW_GS,
116 ILO_DIRTY_VIEW_FS = 1 << ILO_STATE_VIEW_FS,
117 ILO_DIRTY_VIEW_CS = 1 << ILO_STATE_VIEW_CS,
118 ILO_DIRTY_CBUF = 1 << ILO_STATE_CBUF,
119 ILO_DIRTY_RESOURCE = 1 << ILO_STATE_RESOURCE,
120 ILO_DIRTY_CS = 1 << ILO_STATE_CS,
121 ILO_DIRTY_CS_RESOURCE = 1 << ILO_STATE_CS_RESOURCE,
122 ILO_DIRTY_GLOBAL_BINDING = 1 << ILO_STATE_GLOBAL_BINDING,
123 ILO_DIRTY_ALL = 0xffffffff,
124 };
125
126 struct ilo_context;
127
128 struct ilo_cbuf_cso {
129 struct pipe_resource *resource;
130 struct ilo_state_surface_buffer_info info;
131 struct ilo_state_surface surface;
132
133 /*
134 * this CSO is not so constant because user buffer needs to be uploaded in
135 * finalize_constant_buffers()
136 */
137 const void *user_buffer;
138 };
139
140 struct ilo_sampler_cso {
141 struct ilo_state_sampler sampler;
142 struct ilo_state_sampler_border border;
143 bool saturate_s;
144 bool saturate_t;
145 bool saturate_r;
146 };
147
148 struct ilo_sampler_state {
149 const struct ilo_sampler_cso *cso[ILO_MAX_SAMPLERS];
150 };
151
152 struct ilo_cbuf_state {
153 struct ilo_cbuf_cso cso[ILO_MAX_CONST_BUFFERS];
154 uint32_t enabled_mask;
155 };
156
157 struct ilo_resource_state {
158 struct pipe_surface *states[PIPE_MAX_SHADER_RESOURCES];
159 unsigned count;
160 };
161
162 struct ilo_view_cso {
163 struct pipe_sampler_view base;
164
165 struct ilo_state_surface surface;
166 };
167
168 struct ilo_view_state {
169 struct pipe_sampler_view *states[ILO_MAX_SAMPLER_VIEWS];
170 unsigned count;
171 };
172
173 struct ilo_viewport_state {
174 struct ilo_state_viewport_matrix_info matrices[ILO_MAX_VIEWPORTS];
175 struct ilo_state_viewport_scissor_info scissors[ILO_MAX_VIEWPORTS];
176 struct ilo_state_viewport_params_info params;
177
178 struct pipe_viewport_state viewport0;
179 struct pipe_scissor_state scissor0;
180
181 struct ilo_state_viewport vp;
182 uint32_t vp_data[20 * ILO_MAX_VIEWPORTS];
183 };
184
185 struct ilo_global_binding_cso {
186 struct pipe_resource *resource;
187 uint32_t *handle;
188 };
189
190 /*
191 * In theory, we would like a "virtual" bo that serves as the global memory
192 * region. The virtual bo would reserve a region in the GTT aperture, but the
193 * pages of it would come from those of the global bindings.
194 *
195 * The virtual bo would be created in launch_grid(). The global bindings
196 * would be added to the virtual bo. A SURFACE_STATE for the virtual bo would
197 * be created. The handles returned by set_global_binding() would be offsets
198 * into the virtual bo.
199 *
200 * But for now, we will create a SURFACE_STATE for each of the bindings. The
201 * handle of a global binding consists of the offset and the binding table
202 * index.
203 */
204 struct ilo_global_binding {
205 struct util_dynarray bindings;
206 unsigned count;
207 };
208
209 struct ilo_state_vector {
210 const struct pipe_draw_info *draw;
211
212 uint32_t dirty;
213
214 struct ilo_vb_state vb;
215 struct ilo_ve_state *ve;
216 struct ilo_ib_state ib;
217
218 struct ilo_shader_state *vs;
219 struct ilo_shader_state *gs;
220
221 struct ilo_so_state so;
222
223 struct pipe_clip_state clip;
224
225 struct ilo_viewport_state viewport;
226
227 const struct ilo_rasterizer_state *rasterizer;
228 struct pipe_poly_stipple poly_stipple;
229 unsigned sample_mask;
230
231 struct ilo_shader_state *fs;
232
233 const struct ilo_dsa_state *dsa;
234 struct pipe_stencil_ref stencil_ref;
235 const struct ilo_blend_state *blend;
236 struct pipe_blend_color blend_color;
237 struct ilo_fb_state fb;
238
239 /* shader resources */
240 struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
241 struct ilo_view_state view[PIPE_SHADER_TYPES];
242 struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
243 struct ilo_resource_state resource;
244
245 struct ilo_state_sampler disabled_sampler;
246
247 /* GPGPU */
248 struct ilo_shader_state *cs;
249 struct ilo_resource_state cs_resource;
250 struct ilo_global_binding global_binding;
251 };
252
253 void
254 ilo_init_state_functions(struct ilo_context *ilo);
255
256 void
257 ilo_finalize_3d_states(struct ilo_context *ilo,
258 const struct pipe_draw_info *draw);
259
260 void
261 ilo_finalize_compute_states(struct ilo_context *ilo);
262
263 void
264 ilo_state_vector_init(const struct ilo_dev *dev,
265 struct ilo_state_vector *vec);
266
267 void
268 ilo_state_vector_cleanup(struct ilo_state_vector *vec);
269
270 void
271 ilo_state_vector_resource_renamed(struct ilo_state_vector *vec,
272 struct pipe_resource *res);
273
274 void
275 ilo_state_vector_dump_dirty(const struct ilo_state_vector *vec);
276
277 #endif /* ILO_STATE_H */