ilo: add BLT-based blitting methods to ilo_blitter
[mesa.git] / src / gallium / drivers / ilo / ilo_state.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef ILO_STATE_H
29 #define ILO_STATE_H
30
31 #include "ilo_common.h"
32
33 /**
34 * States that we track.
35 *
36 * XXX Do we want to count each sampler or vertex buffer as a state? If that
37 * is the case, there are simply not enough bits.
38 *
39 * XXX We want to treat primitive type and depth clear value as states, but
40 * there are not enough bits.
41 */
42 enum ilo_state {
43 ILO_STATE_BLEND,
44 ILO_STATE_FRAGMENT_SAMPLERS,
45 ILO_STATE_VERTEX_SAMPLERS,
46 ILO_STATE_GEOMETRY_SAMPLERS,
47 ILO_STATE_COMPUTE_SAMPLERS,
48 ILO_STATE_RASTERIZER,
49 ILO_STATE_DEPTH_STENCIL_ALPHA,
50 ILO_STATE_FS,
51 ILO_STATE_VS,
52 ILO_STATE_GS,
53 ILO_STATE_VERTEX_ELEMENTS,
54 ILO_STATE_BLEND_COLOR,
55 ILO_STATE_STENCIL_REF,
56 ILO_STATE_SAMPLE_MASK,
57 ILO_STATE_CLIP,
58 ILO_STATE_CONSTANT_BUFFER,
59 ILO_STATE_FRAMEBUFFER,
60 ILO_STATE_POLY_STIPPLE,
61 ILO_STATE_SCISSOR,
62 ILO_STATE_VIEWPORT,
63 ILO_STATE_FRAGMENT_SAMPLER_VIEWS,
64 ILO_STATE_VERTEX_SAMPLER_VIEWS,
65 ILO_STATE_GEOMETRY_SAMPLER_VIEWS,
66 ILO_STATE_COMPUTE_SAMPLER_VIEWS,
67 ILO_STATE_SHADER_RESOURCES,
68 ILO_STATE_VERTEX_BUFFERS,
69 ILO_STATE_INDEX_BUFFER,
70 ILO_STATE_STREAM_OUTPUT_TARGETS,
71 ILO_STATE_COMPUTE,
72 ILO_STATE_COMPUTE_RESOURCES,
73 ILO_STATE_GLOBAL_BINDING,
74
75 ILO_STATE_COUNT,
76 };
77
78 /**
79 * Dirty flags of the states.
80 */
81 enum ilo_dirty_flags {
82 ILO_DIRTY_BLEND = 1 << ILO_STATE_BLEND,
83 ILO_DIRTY_FRAGMENT_SAMPLERS = 1 << ILO_STATE_FRAGMENT_SAMPLERS,
84 ILO_DIRTY_VERTEX_SAMPLERS = 1 << ILO_STATE_VERTEX_SAMPLERS,
85 ILO_DIRTY_GEOMETRY_SAMPLERS = 1 << ILO_STATE_GEOMETRY_SAMPLERS,
86 ILO_DIRTY_COMPUTE_SAMPLERS = 1 << ILO_STATE_COMPUTE_SAMPLERS,
87 ILO_DIRTY_RASTERIZER = 1 << ILO_STATE_RASTERIZER,
88 ILO_DIRTY_DEPTH_STENCIL_ALPHA = 1 << ILO_STATE_DEPTH_STENCIL_ALPHA,
89 ILO_DIRTY_FS = 1 << ILO_STATE_FS,
90 ILO_DIRTY_VS = 1 << ILO_STATE_VS,
91 ILO_DIRTY_GS = 1 << ILO_STATE_GS,
92 ILO_DIRTY_VERTEX_ELEMENTS = 1 << ILO_STATE_VERTEX_ELEMENTS,
93 ILO_DIRTY_BLEND_COLOR = 1 << ILO_STATE_BLEND_COLOR,
94 ILO_DIRTY_STENCIL_REF = 1 << ILO_STATE_STENCIL_REF,
95 ILO_DIRTY_SAMPLE_MASK = 1 << ILO_STATE_SAMPLE_MASK,
96 ILO_DIRTY_CLIP = 1 << ILO_STATE_CLIP,
97 ILO_DIRTY_CONSTANT_BUFFER = 1 << ILO_STATE_CONSTANT_BUFFER,
98 ILO_DIRTY_FRAMEBUFFER = 1 << ILO_STATE_FRAMEBUFFER,
99 ILO_DIRTY_POLY_STIPPLE = 1 << ILO_STATE_POLY_STIPPLE,
100 ILO_DIRTY_SCISSOR = 1 << ILO_STATE_SCISSOR,
101 ILO_DIRTY_VIEWPORT = 1 << ILO_STATE_VIEWPORT,
102 ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS = 1 << ILO_STATE_FRAGMENT_SAMPLER_VIEWS,
103 ILO_DIRTY_VERTEX_SAMPLER_VIEWS = 1 << ILO_STATE_VERTEX_SAMPLER_VIEWS,
104 ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS = 1 << ILO_STATE_GEOMETRY_SAMPLER_VIEWS,
105 ILO_DIRTY_COMPUTE_SAMPLER_VIEWS = 1 << ILO_STATE_COMPUTE_SAMPLER_VIEWS,
106 ILO_DIRTY_SHADER_RESOURCES = 1 << ILO_STATE_SHADER_RESOURCES,
107 ILO_DIRTY_VERTEX_BUFFERS = 1 << ILO_STATE_VERTEX_BUFFERS,
108 ILO_DIRTY_INDEX_BUFFER = 1 << ILO_STATE_INDEX_BUFFER,
109 ILO_DIRTY_STREAM_OUTPUT_TARGETS = 1 << ILO_STATE_STREAM_OUTPUT_TARGETS,
110 ILO_DIRTY_COMPUTE = 1 << ILO_STATE_COMPUTE,
111 ILO_DIRTY_COMPUTE_RESOURCES = 1 << ILO_STATE_COMPUTE_RESOURCES,
112 ILO_DIRTY_GLOBAL_BINDING = 1 << ILO_STATE_GLOBAL_BINDING,
113 ILO_DIRTY_ALL = 0xffffffff,
114 };
115
116 struct pipe_resource;
117 struct ilo_context;
118
119 void
120 ilo_init_state_functions(struct ilo_context *ilo);
121
122 void
123 ilo_init_states(struct ilo_context *ilo);
124
125 void
126 ilo_cleanup_states(struct ilo_context *ilo);
127
128 void
129 ilo_finalize_states(struct ilo_context *ilo);
130
131 void
132 ilo_mark_states_with_resource_dirty(struct ilo_context *ilo,
133 const struct pipe_resource *res);
134
135 #endif /* ILO_STATE_H */