2 * Mesa 3-D graphics library
4 * Copyright (C) 2012-2013 LunarG, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
25 * Chia-I Wu <olv@lunarg.com>
31 #include "core/ilo_state_cc.h"
32 #include "core/ilo_state_raster.h"
33 #include "core/ilo_state_sampler.h"
34 #include "core/ilo_state_sbe.h"
35 #include "core/ilo_state_shader.h"
36 #include "core/ilo_state_sol.h"
37 #include "core/ilo_state_surface.h"
38 #include "core/ilo_state_urb.h"
39 #include "core/ilo_state_vf.h"
40 #include "core/ilo_state_viewport.h"
41 #include "core/ilo_state_zs.h"
42 #include "pipe/p_state.h"
43 #include "util/u_dynarray.h"
45 #include "ilo_common.h"
50 #define ILO_MAX_DRAW_BUFFERS 8
51 #define ILO_MAX_CONST_BUFFERS (1 + 12)
52 #define ILO_MAX_SAMPLER_VIEWS 16
53 #define ILO_MAX_SAMPLERS 16
54 #define ILO_MAX_SO_BINDINGS 64
55 #define ILO_MAX_SO_BUFFERS 4
56 #define ILO_MAX_VIEWPORTS 1
58 #define ILO_MAX_SURFACES 256
61 * States that we track.
63 * XXX Do we want to count each sampler or vertex buffer as a state? If that
64 * is the case, there are simply not enough bits.
66 * XXX We want to treat primitive type and depth clear value as states, but
67 * there are not enough bits.
80 ILO_STATE_POLY_STIPPLE
,
81 ILO_STATE_SAMPLE_MASK
,
84 ILO_STATE_STENCIL_REF
,
86 ILO_STATE_BLEND_COLOR
,
101 ILO_STATE_CS_RESOURCE
,
102 ILO_STATE_GLOBAL_BINDING
,
108 * Dirty flags of the states.
110 enum ilo_dirty_flags
{
111 ILO_DIRTY_VB
= 1 << ILO_STATE_VB
,
112 ILO_DIRTY_VE
= 1 << ILO_STATE_VE
,
113 ILO_DIRTY_IB
= 1 << ILO_STATE_IB
,
114 ILO_DIRTY_VS
= 1 << ILO_STATE_VS
,
115 ILO_DIRTY_GS
= 1 << ILO_STATE_GS
,
116 ILO_DIRTY_SO
= 1 << ILO_STATE_SO
,
117 ILO_DIRTY_CLIP
= 1 << ILO_STATE_CLIP
,
118 ILO_DIRTY_VIEWPORT
= 1 << ILO_STATE_VIEWPORT
,
119 ILO_DIRTY_SCISSOR
= 1 << ILO_STATE_SCISSOR
,
120 ILO_DIRTY_RASTERIZER
= 1 << ILO_STATE_RASTERIZER
,
121 ILO_DIRTY_POLY_STIPPLE
= 1 << ILO_STATE_POLY_STIPPLE
,
122 ILO_DIRTY_SAMPLE_MASK
= 1 << ILO_STATE_SAMPLE_MASK
,
123 ILO_DIRTY_FS
= 1 << ILO_STATE_FS
,
124 ILO_DIRTY_DSA
= 1 << ILO_STATE_DSA
,
125 ILO_DIRTY_STENCIL_REF
= 1 << ILO_STATE_STENCIL_REF
,
126 ILO_DIRTY_BLEND
= 1 << ILO_STATE_BLEND
,
127 ILO_DIRTY_BLEND_COLOR
= 1 << ILO_STATE_BLEND_COLOR
,
128 ILO_DIRTY_FB
= 1 << ILO_STATE_FB
,
129 ILO_DIRTY_SAMPLER_VS
= 1 << ILO_STATE_SAMPLER_VS
,
130 ILO_DIRTY_SAMPLER_GS
= 1 << ILO_STATE_SAMPLER_GS
,
131 ILO_DIRTY_SAMPLER_FS
= 1 << ILO_STATE_SAMPLER_FS
,
132 ILO_DIRTY_SAMPLER_CS
= 1 << ILO_STATE_SAMPLER_CS
,
133 ILO_DIRTY_VIEW_VS
= 1 << ILO_STATE_VIEW_VS
,
134 ILO_DIRTY_VIEW_GS
= 1 << ILO_STATE_VIEW_GS
,
135 ILO_DIRTY_VIEW_FS
= 1 << ILO_STATE_VIEW_FS
,
136 ILO_DIRTY_VIEW_CS
= 1 << ILO_STATE_VIEW_CS
,
137 ILO_DIRTY_CBUF
= 1 << ILO_STATE_CBUF
,
138 ILO_DIRTY_RESOURCE
= 1 << ILO_STATE_RESOURCE
,
139 ILO_DIRTY_CS
= 1 << ILO_STATE_CS
,
140 ILO_DIRTY_CS_RESOURCE
= 1 << ILO_STATE_CS_RESOURCE
,
141 ILO_DIRTY_GLOBAL_BINDING
= 1 << ILO_STATE_GLOBAL_BINDING
,
142 ILO_DIRTY_ALL
= 0xffffffff,
146 struct ilo_shader_state
;
148 struct ilo_ve_state
{
149 unsigned vb_mapping
[PIPE_MAX_ATTRIBS
];
150 unsigned instance_divisors
[PIPE_MAX_ATTRIBS
];
153 /* these are not valid until the state is finalized */
154 uint32_t vf_data
[PIPE_MAX_ATTRIBS
][2];
155 struct ilo_state_vf_params_info vf_params
;
156 struct ilo_state_vf vf
;
159 struct ilo_vb_state
{
160 struct pipe_vertex_buffer states
[PIPE_MAX_ATTRIBS
];
161 uint32_t enabled_mask
;
164 struct ilo_ib_state
{
165 struct pipe_resource
*buffer
;
166 const void *user_buffer
;
170 /* these are not valid until the state is finalized */
171 struct pipe_resource
*hw_resource
;
172 unsigned hw_index_size
;
173 /* an offset to be added to pipe_draw_info::start */
174 int64_t draw_start_offset
;
177 struct ilo_cbuf_cso
{
178 struct pipe_resource
*resource
;
179 struct ilo_state_surface_buffer_info info
;
180 struct ilo_state_surface surface
;
183 * this CSO is not so constant because user buffer needs to be uploaded in
184 * finalize_constant_buffers()
186 const void *user_buffer
;
189 struct ilo_sampler_cso
{
190 struct ilo_state_sampler sampler
;
191 struct ilo_state_sampler_border border
;
197 struct ilo_sampler_state
{
198 const struct ilo_sampler_cso
*cso
[ILO_MAX_SAMPLERS
];
201 struct ilo_cbuf_state
{
202 struct ilo_cbuf_cso cso
[ILO_MAX_CONST_BUFFERS
];
203 uint32_t enabled_mask
;
206 struct ilo_resource_state
{
207 struct pipe_surface
*states
[PIPE_MAX_SHADER_RESOURCES
];
211 struct ilo_view_cso
{
212 struct pipe_sampler_view base
;
214 struct ilo_state_surface surface
;
217 struct ilo_view_state
{
218 struct pipe_sampler_view
*states
[ILO_MAX_SAMPLER_VIEWS
];
222 struct ilo_so_state
{
223 struct pipe_stream_output_target
*states
[ILO_MAX_SO_BUFFERS
];
225 unsigned append_bitmask
;
230 struct ilo_rasterizer_state
{
231 struct pipe_rasterizer_state state
;
233 /* these are invalid until finalize_rasterizer() */
234 struct ilo_state_raster_info info
;
235 struct ilo_state_raster rs
;
238 struct ilo_viewport_state
{
239 struct ilo_state_viewport_matrix_info matrices
[ILO_MAX_VIEWPORTS
];
240 struct ilo_state_viewport_scissor_info scissors
[ILO_MAX_VIEWPORTS
];
241 struct ilo_state_viewport_params_info params
;
243 struct pipe_viewport_state viewport0
;
244 struct pipe_scissor_state scissor0
;
246 struct ilo_state_viewport vp
;
247 uint32_t vp_data
[20 * ILO_MAX_VIEWPORTS
];
250 struct ilo_surface_cso
{
251 struct pipe_surface base
;
255 struct ilo_state_surface rt
;
256 struct ilo_state_zs zs
;
260 struct ilo_fb_state
{
261 struct pipe_framebuffer_state state
;
263 struct ilo_state_surface null_rt
;
264 struct ilo_state_zs null_zs
;
266 struct ilo_fb_blend_caps
{
269 bool force_dst_alpha_one
;
274 } blend_caps
[PIPE_MAX_COLOR_BUFS
];
276 unsigned num_samples
;
280 enum gen_depth_format depth_offset_format
;
283 struct ilo_dsa_state
{
284 struct ilo_state_cc_depth_info depth
;
286 struct ilo_state_cc_stencil_info stencil
;
290 } stencil_front
, stencil_back
;
294 enum gen_compare_function alpha_func
;
297 struct ilo_blend_state
{
298 struct ilo_state_cc_blend_rt_info rt
[PIPE_MAX_COLOR_BUFS
];
299 struct ilo_state_cc_blend_rt_info dummy_rt
;
302 /* these are invalid until finalize_blend() */
303 struct ilo_state_cc_blend_rt_info effective_rt
[PIPE_MAX_COLOR_BUFS
];
304 struct ilo_state_cc_info info
;
305 struct ilo_state_cc cc
;
309 struct ilo_global_binding_cso
{
310 struct pipe_resource
*resource
;
315 * In theory, we would like a "virtual" bo that serves as the global memory
316 * region. The virtual bo would reserve a region in the GTT aperture, but the
317 * pages of it would come from those of the global bindings.
319 * The virtual bo would be created in launch_grid(). The global bindings
320 * would be added to the virtual bo. A SURFACE_STATE for the virtual bo would
321 * be created. The handles returned by set_global_binding() would be offsets
322 * into the virtual bo.
324 * But for now, we will create a SURFACE_STATE for each of the bindings. The
325 * handle of a global binding consists of the offset and the binding table
328 struct ilo_global_binding
{
329 struct util_dynarray bindings
;
333 struct ilo_state_vector
{
334 const struct pipe_draw_info
*draw
;
338 struct ilo_vb_state vb
;
339 struct ilo_ve_state
*ve
;
340 struct ilo_ib_state ib
;
342 struct ilo_shader_state
*vs
;
343 struct ilo_shader_state
*gs
;
345 struct ilo_state_hs disabled_hs
;
346 struct ilo_state_ds disabled_ds
;
347 struct ilo_state_gs disabled_gs
;
349 struct ilo_so_state so
;
351 struct pipe_clip_state clip
;
353 struct ilo_viewport_state viewport
;
355 struct ilo_rasterizer_state
*rasterizer
;
357 struct pipe_poly_stipple poly_stipple
;
358 unsigned sample_mask
;
360 struct ilo_shader_state
*fs
;
362 struct ilo_state_cc_params_info cc_params
;
363 struct pipe_stencil_ref stencil_ref
;
364 const struct ilo_dsa_state
*dsa
;
365 struct ilo_blend_state
*blend
;
367 struct ilo_fb_state fb
;
369 struct ilo_state_urb urb
;
371 /* shader resources */
372 struct ilo_sampler_state sampler
[PIPE_SHADER_TYPES
];
373 struct ilo_view_state view
[PIPE_SHADER_TYPES
];
374 struct ilo_cbuf_state cbuf
[PIPE_SHADER_TYPES
];
375 struct ilo_resource_state resource
;
377 struct ilo_state_sampler disabled_sampler
;
380 struct ilo_shader_state
*cs
;
381 struct ilo_resource_state cs_resource
;
382 struct ilo_global_binding global_binding
;
386 ilo_init_state_functions(struct ilo_context
*ilo
);
389 ilo_finalize_3d_states(struct ilo_context
*ilo
,
390 const struct pipe_draw_info
*draw
);
393 ilo_finalize_compute_states(struct ilo_context
*ilo
);
396 ilo_state_vector_init(const struct ilo_dev
*dev
,
397 struct ilo_state_vector
*vec
);
400 ilo_state_vector_cleanup(struct ilo_state_vector
*vec
);
403 ilo_state_vector_resource_renamed(struct ilo_state_vector
*vec
,
404 struct pipe_resource
*res
);
407 ilo_state_vector_dump_dirty(const struct ilo_state_vector
*vec
);
409 #endif /* ILO_STATE_H */