2 * Mesa 3-D graphics library
4 * Copyright (C) 2012-2013 LunarG, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
25 * Chia-I Wu <olv@lunarg.com>
31 #include "core/ilo_state_3d.h"
32 #include "core/ilo_state_cc.h"
33 #include "core/ilo_state_raster.h"
34 #include "core/ilo_state_sampler.h"
35 #include "core/ilo_state_sol.h"
36 #include "core/ilo_state_surface.h"
37 #include "core/ilo_state_urb.h"
38 #include "core/ilo_state_vf.h"
39 #include "core/ilo_state_viewport.h"
40 #include "core/ilo_state_zs.h"
41 #include "pipe/p_state.h"
42 #include "util/u_dynarray.h"
44 #include "ilo_common.h"
47 * States that we track.
49 * XXX Do we want to count each sampler or vertex buffer as a state? If that
50 * is the case, there are simply not enough bits.
52 * XXX We want to treat primitive type and depth clear value as states, but
53 * there are not enough bits.
66 ILO_STATE_POLY_STIPPLE
,
67 ILO_STATE_SAMPLE_MASK
,
70 ILO_STATE_STENCIL_REF
,
72 ILO_STATE_BLEND_COLOR
,
87 ILO_STATE_CS_RESOURCE
,
88 ILO_STATE_GLOBAL_BINDING
,
94 * Dirty flags of the states.
96 enum ilo_dirty_flags
{
97 ILO_DIRTY_VB
= 1 << ILO_STATE_VB
,
98 ILO_DIRTY_VE
= 1 << ILO_STATE_VE
,
99 ILO_DIRTY_IB
= 1 << ILO_STATE_IB
,
100 ILO_DIRTY_VS
= 1 << ILO_STATE_VS
,
101 ILO_DIRTY_GS
= 1 << ILO_STATE_GS
,
102 ILO_DIRTY_SO
= 1 << ILO_STATE_SO
,
103 ILO_DIRTY_CLIP
= 1 << ILO_STATE_CLIP
,
104 ILO_DIRTY_VIEWPORT
= 1 << ILO_STATE_VIEWPORT
,
105 ILO_DIRTY_SCISSOR
= 1 << ILO_STATE_SCISSOR
,
106 ILO_DIRTY_RASTERIZER
= 1 << ILO_STATE_RASTERIZER
,
107 ILO_DIRTY_POLY_STIPPLE
= 1 << ILO_STATE_POLY_STIPPLE
,
108 ILO_DIRTY_SAMPLE_MASK
= 1 << ILO_STATE_SAMPLE_MASK
,
109 ILO_DIRTY_FS
= 1 << ILO_STATE_FS
,
110 ILO_DIRTY_DSA
= 1 << ILO_STATE_DSA
,
111 ILO_DIRTY_STENCIL_REF
= 1 << ILO_STATE_STENCIL_REF
,
112 ILO_DIRTY_BLEND
= 1 << ILO_STATE_BLEND
,
113 ILO_DIRTY_BLEND_COLOR
= 1 << ILO_STATE_BLEND_COLOR
,
114 ILO_DIRTY_FB
= 1 << ILO_STATE_FB
,
115 ILO_DIRTY_SAMPLER_VS
= 1 << ILO_STATE_SAMPLER_VS
,
116 ILO_DIRTY_SAMPLER_GS
= 1 << ILO_STATE_SAMPLER_GS
,
117 ILO_DIRTY_SAMPLER_FS
= 1 << ILO_STATE_SAMPLER_FS
,
118 ILO_DIRTY_SAMPLER_CS
= 1 << ILO_STATE_SAMPLER_CS
,
119 ILO_DIRTY_VIEW_VS
= 1 << ILO_STATE_VIEW_VS
,
120 ILO_DIRTY_VIEW_GS
= 1 << ILO_STATE_VIEW_GS
,
121 ILO_DIRTY_VIEW_FS
= 1 << ILO_STATE_VIEW_FS
,
122 ILO_DIRTY_VIEW_CS
= 1 << ILO_STATE_VIEW_CS
,
123 ILO_DIRTY_CBUF
= 1 << ILO_STATE_CBUF
,
124 ILO_DIRTY_RESOURCE
= 1 << ILO_STATE_RESOURCE
,
125 ILO_DIRTY_CS
= 1 << ILO_STATE_CS
,
126 ILO_DIRTY_CS_RESOURCE
= 1 << ILO_STATE_CS_RESOURCE
,
127 ILO_DIRTY_GLOBAL_BINDING
= 1 << ILO_STATE_GLOBAL_BINDING
,
128 ILO_DIRTY_ALL
= 0xffffffff,
133 struct ilo_ve_state
{
134 unsigned vb_mapping
[PIPE_MAX_ATTRIBS
];
135 unsigned instance_divisors
[PIPE_MAX_ATTRIBS
];
138 /* these are not valid until the state is finalized */
139 uint32_t vf_data
[PIPE_MAX_ATTRIBS
][2];
140 struct ilo_state_vf_params_info vf_params
;
141 struct ilo_state_vf vf
;
144 struct ilo_cbuf_cso
{
145 struct pipe_resource
*resource
;
146 struct ilo_state_surface_buffer_info info
;
147 struct ilo_state_surface surface
;
150 * this CSO is not so constant because user buffer needs to be uploaded in
151 * finalize_constant_buffers()
153 const void *user_buffer
;
156 struct ilo_sampler_cso
{
157 struct ilo_state_sampler sampler
;
158 struct ilo_state_sampler_border border
;
164 struct ilo_sampler_state
{
165 const struct ilo_sampler_cso
*cso
[ILO_MAX_SAMPLERS
];
168 struct ilo_cbuf_state
{
169 struct ilo_cbuf_cso cso
[ILO_MAX_CONST_BUFFERS
];
170 uint32_t enabled_mask
;
173 struct ilo_resource_state
{
174 struct pipe_surface
*states
[PIPE_MAX_SHADER_RESOURCES
];
178 struct ilo_view_cso
{
179 struct pipe_sampler_view base
;
181 struct ilo_state_surface surface
;
184 struct ilo_view_state
{
185 struct pipe_sampler_view
*states
[ILO_MAX_SAMPLER_VIEWS
];
189 struct ilo_rasterizer_state
{
190 struct pipe_rasterizer_state state
;
192 /* these are invalid until finalize_rasterizer() */
193 struct ilo_state_raster_info info
;
194 struct ilo_state_raster rs
;
197 struct ilo_viewport_state
{
198 struct ilo_state_viewport_matrix_info matrices
[ILO_MAX_VIEWPORTS
];
199 struct ilo_state_viewport_scissor_info scissors
[ILO_MAX_VIEWPORTS
];
200 struct ilo_state_viewport_params_info params
;
202 struct pipe_viewport_state viewport0
;
203 struct pipe_scissor_state scissor0
;
205 struct ilo_state_viewport vp
;
206 uint32_t vp_data
[20 * ILO_MAX_VIEWPORTS
];
209 struct ilo_dsa_state
{
210 struct ilo_state_cc_depth_info depth
;
212 struct ilo_state_cc_stencil_info stencil
;
216 } stencil_front
, stencil_back
;
220 enum gen_compare_function alpha_func
;
223 struct ilo_blend_state
{
224 struct ilo_state_cc_blend_rt_info rt
[PIPE_MAX_COLOR_BUFS
];
225 struct ilo_state_cc_blend_rt_info dummy_rt
;
228 /* these are invalid until finalize_blend() */
229 struct ilo_state_cc_blend_rt_info effective_rt
[PIPE_MAX_COLOR_BUFS
];
230 struct ilo_state_cc_info info
;
231 struct ilo_state_cc cc
;
235 struct ilo_global_binding_cso
{
236 struct pipe_resource
*resource
;
241 * In theory, we would like a "virtual" bo that serves as the global memory
242 * region. The virtual bo would reserve a region in the GTT aperture, but the
243 * pages of it would come from those of the global bindings.
245 * The virtual bo would be created in launch_grid(). The global bindings
246 * would be added to the virtual bo. A SURFACE_STATE for the virtual bo would
247 * be created. The handles returned by set_global_binding() would be offsets
248 * into the virtual bo.
250 * But for now, we will create a SURFACE_STATE for each of the bindings. The
251 * handle of a global binding consists of the offset and the binding table
254 struct ilo_global_binding
{
255 struct util_dynarray bindings
;
259 struct ilo_state_vector
{
260 const struct pipe_draw_info
*draw
;
264 struct ilo_vb_state vb
;
265 struct ilo_ve_state
*ve
;
266 struct ilo_ib_state ib
;
268 struct ilo_shader_state
*vs
;
269 struct ilo_shader_state
*gs
;
271 struct ilo_so_state so
;
273 struct pipe_clip_state clip
;
275 struct ilo_viewport_state viewport
;
277 struct ilo_rasterizer_state
*rasterizer
;
279 struct pipe_poly_stipple poly_stipple
;
280 unsigned sample_mask
;
282 struct ilo_shader_state
*fs
;
284 struct ilo_state_cc_params_info cc_params
;
285 struct pipe_stencil_ref stencil_ref
;
286 const struct ilo_dsa_state
*dsa
;
287 struct ilo_blend_state
*blend
;
289 struct ilo_fb_state fb
;
291 struct ilo_state_urb urb
;
293 /* shader resources */
294 struct ilo_sampler_state sampler
[PIPE_SHADER_TYPES
];
295 struct ilo_view_state view
[PIPE_SHADER_TYPES
];
296 struct ilo_cbuf_state cbuf
[PIPE_SHADER_TYPES
];
297 struct ilo_resource_state resource
;
299 struct ilo_state_sampler disabled_sampler
;
302 struct ilo_shader_state
*cs
;
303 struct ilo_resource_state cs_resource
;
304 struct ilo_global_binding global_binding
;
308 ilo_init_state_functions(struct ilo_context
*ilo
);
311 ilo_finalize_3d_states(struct ilo_context
*ilo
,
312 const struct pipe_draw_info
*draw
);
315 ilo_finalize_compute_states(struct ilo_context
*ilo
);
318 ilo_state_vector_init(const struct ilo_dev
*dev
,
319 struct ilo_state_vector
*vec
);
322 ilo_state_vector_cleanup(struct ilo_state_vector
*vec
);
325 ilo_state_vector_resource_renamed(struct ilo_state_vector
*vec
,
326 struct pipe_resource
*res
);
329 ilo_state_vector_dump_dirty(const struct ilo_state_vector
*vec
);
331 #endif /* ILO_STATE_H */