2 * Mesa 3-D graphics library
4 * Copyright (C) 2012-2013 LunarG, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
25 * Chia-I Wu <olv@lunarg.com>
31 #include "core/ilo_builder_3d.h" /* for gen6_3dprimitive_info */
32 #include "core/ilo_state_cc.h"
33 #include "core/ilo_state_compute.h"
34 #include "core/ilo_state_raster.h"
35 #include "core/ilo_state_sampler.h"
36 #include "core/ilo_state_sbe.h"
37 #include "core/ilo_state_shader.h"
38 #include "core/ilo_state_sol.h"
39 #include "core/ilo_state_surface.h"
40 #include "core/ilo_state_urb.h"
41 #include "core/ilo_state_vf.h"
42 #include "core/ilo_state_viewport.h"
43 #include "core/ilo_state_zs.h"
44 #include "pipe/p_state.h"
45 #include "util/u_dynarray.h"
47 #include "ilo_common.h"
52 #define ILO_MAX_DRAW_BUFFERS 8
53 #define ILO_MAX_CONST_BUFFERS (1 + 12)
54 #define ILO_MAX_SAMPLER_VIEWS 16
55 #define ILO_MAX_SAMPLERS 16
56 #define ILO_MAX_SO_BINDINGS 64
57 #define ILO_MAX_SO_BUFFERS 4
58 #define ILO_MAX_VIEWPORTS 1
60 #define ILO_MAX_SURFACES 256
63 * States that we track.
65 * XXX Do we want to count each sampler or vertex buffer as a state? If that
66 * is the case, there are simply not enough bits.
68 * XXX We want to treat primitive type and depth clear value as states, but
69 * there are not enough bits.
82 ILO_STATE_POLY_STIPPLE
,
83 ILO_STATE_SAMPLE_MASK
,
86 ILO_STATE_STENCIL_REF
,
88 ILO_STATE_BLEND_COLOR
,
103 ILO_STATE_CS_RESOURCE
,
104 ILO_STATE_GLOBAL_BINDING
,
110 * Dirty flags of the states.
112 enum ilo_dirty_flags
{
113 ILO_DIRTY_VB
= 1 << ILO_STATE_VB
,
114 ILO_DIRTY_VE
= 1 << ILO_STATE_VE
,
115 ILO_DIRTY_IB
= 1 << ILO_STATE_IB
,
116 ILO_DIRTY_VS
= 1 << ILO_STATE_VS
,
117 ILO_DIRTY_GS
= 1 << ILO_STATE_GS
,
118 ILO_DIRTY_SO
= 1 << ILO_STATE_SO
,
119 ILO_DIRTY_CLIP
= 1 << ILO_STATE_CLIP
,
120 ILO_DIRTY_VIEWPORT
= 1 << ILO_STATE_VIEWPORT
,
121 ILO_DIRTY_SCISSOR
= 1 << ILO_STATE_SCISSOR
,
122 ILO_DIRTY_RASTERIZER
= 1 << ILO_STATE_RASTERIZER
,
123 ILO_DIRTY_POLY_STIPPLE
= 1 << ILO_STATE_POLY_STIPPLE
,
124 ILO_DIRTY_SAMPLE_MASK
= 1 << ILO_STATE_SAMPLE_MASK
,
125 ILO_DIRTY_FS
= 1 << ILO_STATE_FS
,
126 ILO_DIRTY_DSA
= 1 << ILO_STATE_DSA
,
127 ILO_DIRTY_STENCIL_REF
= 1 << ILO_STATE_STENCIL_REF
,
128 ILO_DIRTY_BLEND
= 1 << ILO_STATE_BLEND
,
129 ILO_DIRTY_BLEND_COLOR
= 1 << ILO_STATE_BLEND_COLOR
,
130 ILO_DIRTY_FB
= 1 << ILO_STATE_FB
,
131 ILO_DIRTY_SAMPLER_VS
= 1 << ILO_STATE_SAMPLER_VS
,
132 ILO_DIRTY_SAMPLER_GS
= 1 << ILO_STATE_SAMPLER_GS
,
133 ILO_DIRTY_SAMPLER_FS
= 1 << ILO_STATE_SAMPLER_FS
,
134 ILO_DIRTY_SAMPLER_CS
= 1 << ILO_STATE_SAMPLER_CS
,
135 ILO_DIRTY_VIEW_VS
= 1 << ILO_STATE_VIEW_VS
,
136 ILO_DIRTY_VIEW_GS
= 1 << ILO_STATE_VIEW_GS
,
137 ILO_DIRTY_VIEW_FS
= 1 << ILO_STATE_VIEW_FS
,
138 ILO_DIRTY_VIEW_CS
= 1 << ILO_STATE_VIEW_CS
,
139 ILO_DIRTY_CBUF
= 1 << ILO_STATE_CBUF
,
140 ILO_DIRTY_RESOURCE
= 1 << ILO_STATE_RESOURCE
,
141 ILO_DIRTY_CS
= 1 << ILO_STATE_CS
,
142 ILO_DIRTY_CS_RESOURCE
= 1 << ILO_STATE_CS_RESOURCE
,
143 ILO_DIRTY_GLOBAL_BINDING
= 1 << ILO_STATE_GLOBAL_BINDING
,
144 ILO_DIRTY_ALL
= 0xffffffff,
148 struct ilo_shader_state
;
150 struct ilo_ve_state
{
151 unsigned vb_mapping
[PIPE_MAX_ATTRIBS
];
154 /* these are not valid until the state is finalized */
155 uint32_t vf_data
[PIPE_MAX_ATTRIBS
][4];
156 struct ilo_state_vf_params_info vf_params
;
157 struct ilo_state_vf vf
;
160 struct ilo_vb_state
{
161 struct pipe_vertex_buffer states
[PIPE_MAX_ATTRIBS
];
162 struct ilo_state_vertex_buffer vb
[PIPE_MAX_ATTRIBS
];
163 uint32_t enabled_mask
;
166 struct ilo_ib_state
{
167 struct pipe_index_buffer state
;
169 /* these are not valid until the state is finalized */
170 struct pipe_resource
*hw_resource
;
171 unsigned hw_index_size
;
172 struct ilo_state_index_buffer ib
;
175 struct ilo_cbuf_cso
{
176 struct pipe_resource
*resource
;
177 struct ilo_state_surface_buffer_info info
;
178 struct ilo_state_surface surface
;
181 * this CSO is not so constant because user buffer needs to be uploaded in
182 * finalize_constant_buffers()
184 const void *user_buffer
;
187 struct ilo_sampler_cso
{
188 struct ilo_state_sampler sampler
;
189 struct ilo_state_sampler_border border
;
195 struct ilo_sampler_state
{
196 const struct ilo_sampler_cso
*cso
[ILO_MAX_SAMPLERS
];
199 struct ilo_cbuf_state
{
200 struct ilo_cbuf_cso cso
[ILO_MAX_CONST_BUFFERS
];
201 uint32_t enabled_mask
;
204 struct ilo_resource_state
{
205 struct pipe_surface
*states
[PIPE_MAX_SHADER_RESOURCES
];
209 struct ilo_view_cso
{
210 struct pipe_sampler_view base
;
212 struct ilo_state_surface surface
;
215 struct ilo_view_state
{
216 struct pipe_sampler_view
*states
[ILO_MAX_SAMPLER_VIEWS
];
220 struct ilo_stream_output_target
{
221 struct pipe_stream_output_target base
;
223 struct ilo_state_sol_buffer sb
;
226 struct ilo_so_state
{
227 struct pipe_stream_output_target
*states
[ILO_MAX_SO_BUFFERS
];
229 unsigned append_bitmask
;
231 struct ilo_state_sol_buffer dummy_sb
;
236 struct ilo_rasterizer_state
{
237 struct pipe_rasterizer_state state
;
239 /* these are invalid until finalize_rasterizer() */
240 struct ilo_state_raster_info info
;
241 struct ilo_state_raster rs
;
244 struct ilo_viewport_state
{
245 struct ilo_state_viewport_matrix_info matrices
[ILO_MAX_VIEWPORTS
];
246 struct ilo_state_viewport_scissor_info scissors
[ILO_MAX_VIEWPORTS
];
247 struct ilo_state_viewport_params_info params
;
249 struct pipe_viewport_state viewport0
;
250 struct pipe_scissor_state scissor0
;
252 struct ilo_state_viewport vp
;
253 uint32_t vp_data
[20 * ILO_MAX_VIEWPORTS
];
256 struct ilo_surface_cso
{
257 struct pipe_surface base
;
261 struct ilo_state_surface rt
;
262 struct ilo_state_zs zs
;
266 struct ilo_fb_state
{
267 struct pipe_framebuffer_state state
;
269 struct ilo_state_surface null_rt
;
270 struct ilo_state_zs null_zs
;
272 struct ilo_fb_blend_caps
{
275 bool force_dst_alpha_one
;
280 } blend_caps
[PIPE_MAX_COLOR_BUFS
];
282 unsigned num_samples
;
286 enum gen_depth_format depth_offset_format
;
289 struct ilo_dsa_state
{
290 struct ilo_state_cc_depth_info depth
;
292 struct ilo_state_cc_stencil_info stencil
;
296 } stencil_front
, stencil_back
;
300 enum gen_compare_function alpha_func
;
303 struct ilo_blend_state
{
304 struct ilo_state_cc_blend_rt_info rt
[PIPE_MAX_COLOR_BUFS
];
305 struct ilo_state_cc_blend_rt_info dummy_rt
;
308 /* these are invalid until finalize_blend() */
309 struct ilo_state_cc_blend_rt_info effective_rt
[PIPE_MAX_COLOR_BUFS
];
310 struct ilo_state_cc_info info
;
311 struct ilo_state_cc cc
;
315 struct ilo_global_binding_cso
{
316 struct pipe_resource
*resource
;
321 * In theory, we would like a "virtual" bo that serves as the global memory
322 * region. The virtual bo would reserve a region in the GTT aperture, but the
323 * pages of it would come from those of the global bindings.
325 * The virtual bo would be created in launch_grid(). The global bindings
326 * would be added to the virtual bo. A SURFACE_STATE for the virtual bo would
327 * be created. The handles returned by set_global_binding() would be offsets
328 * into the virtual bo.
330 * But for now, we will create a SURFACE_STATE for each of the bindings. The
331 * handle of a global binding consists of the offset and the binding table
334 struct ilo_global_binding
{
335 struct util_dynarray bindings
;
339 struct ilo_state_vector
{
340 const struct pipe_draw_info
*draw
;
341 struct gen6_3dprimitive_info draw_info
;
345 struct ilo_vb_state vb
;
346 struct ilo_ve_state
*ve
;
347 struct ilo_ib_state ib
;
349 struct ilo_shader_state
*vs
;
350 struct ilo_shader_state
*gs
;
352 struct ilo_state_hs disabled_hs
;
353 struct ilo_state_ds disabled_ds
;
354 struct ilo_state_gs disabled_gs
;
356 struct ilo_so_state so
;
358 struct pipe_clip_state clip
;
360 struct ilo_viewport_state viewport
;
362 struct ilo_rasterizer_state
*rasterizer
;
364 struct ilo_state_line_stipple line_stipple
;
365 struct ilo_state_poly_stipple poly_stipple
;
366 unsigned sample_mask
;
368 struct ilo_shader_state
*fs
;
370 struct ilo_state_cc_params_info cc_params
;
371 struct pipe_stencil_ref stencil_ref
;
372 const struct ilo_dsa_state
*dsa
;
373 struct ilo_blend_state
*blend
;
375 struct ilo_fb_state fb
;
377 struct ilo_state_urb urb
;
379 /* shader resources */
380 struct ilo_sampler_state sampler
[PIPE_SHADER_TYPES
];
381 struct ilo_view_state view
[PIPE_SHADER_TYPES
];
382 struct ilo_cbuf_state cbuf
[PIPE_SHADER_TYPES
];
383 struct ilo_resource_state resource
;
385 struct ilo_state_sampler disabled_sampler
;
388 struct ilo_shader_state
*cs
;
389 struct ilo_resource_state cs_resource
;
390 struct ilo_global_binding global_binding
;
394 ilo_init_state_functions(struct ilo_context
*ilo
);
397 ilo_finalize_3d_states(struct ilo_context
*ilo
,
398 const struct pipe_draw_info
*draw
);
401 ilo_finalize_compute_states(struct ilo_context
*ilo
);
404 ilo_state_vector_init(const struct ilo_dev
*dev
,
405 struct ilo_state_vector
*vec
);
408 ilo_state_vector_cleanup(struct ilo_state_vector
*vec
);
411 ilo_state_vector_resource_renamed(struct ilo_state_vector
*vec
,
412 struct pipe_resource
*res
);
415 ilo_state_vector_dump_dirty(const struct ilo_state_vector
*vec
);
417 #endif /* ILO_STATE_H */