ilo: expose register indices of OUTs in ilo_shader
[mesa.git] / src / gallium / drivers / ilo / shader / toy_tgsi.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2012-2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #ifndef TOY_TGSI_H
29 #define TOY_TGSI_H
30
31 #include "pipe/p_state.h"
32 #include "pipe/p_shader_tokens.h"
33 #include "toy_compiler.h"
34
35 struct tgsi_token;
36 struct tgsi_full_instruction;
37 struct util_hash_table;
38
39 typedef void (*toy_tgsi_translate)(struct toy_compiler *tc,
40 const struct tgsi_full_instruction *tgsi_inst,
41 struct toy_dst *dst,
42 struct toy_src *src);
43
44 struct toy_tgsi {
45 struct toy_compiler *tc;
46 bool aos;
47 const toy_tgsi_translate *translate_table;
48
49 struct util_hash_table *reg_mapping;
50
51 struct {
52 bool vs_prohibit_ucps;
53 int fs_coord_origin;
54 int fs_coord_pixel_center;
55 bool fs_color0_writes_all_cbufs;
56 int fs_depth_layout;
57 int gs_input_prim;
58 int gs_output_prim;
59 int gs_max_output_vertices;
60 } props;
61
62 struct {
63 enum toy_type *types;
64 uint32_t (*buf)[4];
65 int cur, size;
66 } imm_data;
67
68 struct {
69 int index:16;
70 unsigned usage_mask:4; /* TGSI_WRITEMASK_x */
71 unsigned semantic_name:8; /* TGSI_SEMANTIC_x */
72 unsigned semantic_index:8;
73 unsigned interp:4; /* TGSI_INTERPOLATE_x */
74 unsigned centroid:1;
75 } inputs[PIPE_MAX_SHADER_INPUTS];
76 int num_inputs;
77
78 struct {
79 int index:16;
80 unsigned undefined_mask:4;
81 unsigned usage_mask:4; /* TGSI_WRITEMASK_x */
82 unsigned semantic_name:8; /* TGSI_SEMANTIC_x */
83 unsigned semantic_index:8;
84 } outputs[PIPE_MAX_SHADER_OUTPUTS];
85 int num_outputs;
86
87 struct {
88 int index:16;
89 unsigned semantic_name:8; /* TGSI_SEMANTIC_x */
90 unsigned semantic_index:8;
91 } system_values[8];
92 int num_system_values;
93
94 bool uses_kill;
95 };
96
97 /**
98 * Find the slot of the TGSI input.
99 */
100 static inline int
101 toy_tgsi_find_input(const struct toy_tgsi *tgsi, int index)
102 {
103 int slot;
104
105 for (slot = 0; slot < tgsi->num_inputs; slot++) {
106 if (tgsi->inputs[slot].index == index)
107 return slot;
108 }
109
110 return -1;
111 }
112
113 /**
114 * Find the slot of the TGSI system value.
115 */
116 static inline int
117 toy_tgsi_find_system_value(const struct toy_tgsi *tgsi, int index)
118 {
119 int slot;
120
121 for (slot = 0; slot < tgsi->num_system_values; slot++) {
122 if (tgsi->system_values[slot].index == index)
123 return slot;
124 }
125
126 return -1;
127 }
128
129 /**
130 * Return the immediate data of the TGSI immediate.
131 */
132 static inline const uint32_t *
133 toy_tgsi_get_imm(const struct toy_tgsi *tgsi, unsigned index,
134 enum toy_type *type)
135 {
136 const uint32_t *imm;
137
138 if (index >= tgsi->imm_data.cur)
139 return NULL;
140
141 imm = tgsi->imm_data.buf[index];
142 if (type)
143 *type = tgsi->imm_data.types[index];
144
145 return imm;
146 }
147
148 /**
149 * Return the dimension of the texture coordinates, as well as the location of
150 * the shadow reference value or the sample index.
151 */
152 static inline int
153 toy_tgsi_get_texture_coord_dim(int tgsi_tex, int *shadow_or_sample)
154 {
155 int dim;
156
157 /*
158 * Depending on the texture target, (src0, src1.x) is interpreted
159 * differently:
160 *
161 * (s, *, *, *, *), for 1D
162 * (s, t, *, *, *), for 2D, RECT
163 * (s, t, r, *, *), for 3D, CUBE
164 *
165 * (s, layer, *, *, *), for 1D_ARRAY
166 * (s, t, layer, *, *), for 2D_ARRAY
167 * (s, t, r, layer, *), for CUBE_ARRAY
168 *
169 * (s, *, shadow, *, *), for SHADOW1D
170 * (s, t, shadow, *, *), for SHADOW2D, SHADOWRECT
171 * (s, t, r, shadow, *), for SHADOWCUBE
172 *
173 * (s, layer, shadow, *, *), for SHADOW1D_ARRAY
174 * (s, t, layer, shadow, *), for SHADOW2D_ARRAY
175 * (s, t, r, layer, shadow), for SHADOWCUBE_ARRAY
176 *
177 * (s, t, sample, *, *), for 2D_MSAA
178 * (s, t, layer, sample, *), for 2D_ARRAY_MSAA
179 */
180 switch (tgsi_tex) {
181 case TGSI_TEXTURE_1D:
182 case TGSI_TEXTURE_SHADOW1D:
183 dim = 1;
184 break;
185 case TGSI_TEXTURE_2D:
186 case TGSI_TEXTURE_RECT:
187 case TGSI_TEXTURE_1D_ARRAY:
188 case TGSI_TEXTURE_SHADOW2D:
189 case TGSI_TEXTURE_SHADOWRECT:
190 case TGSI_TEXTURE_SHADOW1D_ARRAY:
191 case TGSI_TEXTURE_2D_MSAA:
192 dim = 2;
193 break;
194 case TGSI_TEXTURE_3D:
195 case TGSI_TEXTURE_CUBE:
196 case TGSI_TEXTURE_2D_ARRAY:
197 case TGSI_TEXTURE_SHADOWCUBE:
198 case TGSI_TEXTURE_SHADOW2D_ARRAY:
199 case TGSI_TEXTURE_2D_ARRAY_MSAA:
200 dim = 3;
201 break;
202 case TGSI_TEXTURE_CUBE_ARRAY:
203 case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
204 dim = 4;
205 break;
206 default:
207 assert(!"unknown texture target");
208 dim = 0;
209 break;
210 }
211
212 if (shadow_or_sample) {
213 switch (tgsi_tex) {
214 case TGSI_TEXTURE_SHADOW1D:
215 /* there is a gap */
216 *shadow_or_sample = 2;
217 break;
218 case TGSI_TEXTURE_SHADOW2D:
219 case TGSI_TEXTURE_SHADOWRECT:
220 case TGSI_TEXTURE_SHADOWCUBE:
221 case TGSI_TEXTURE_SHADOW1D_ARRAY:
222 case TGSI_TEXTURE_SHADOW2D_ARRAY:
223 case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
224 case TGSI_TEXTURE_2D_MSAA:
225 case TGSI_TEXTURE_2D_ARRAY_MSAA:
226 *shadow_or_sample = dim;
227 break;
228 default:
229 /* no shadow nor sample */
230 *shadow_or_sample = -1;
231 break;
232 }
233 }
234
235 return dim;
236 }
237
238 void
239 toy_compiler_translate_tgsi(struct toy_compiler *tc,
240 const struct tgsi_token *tokens, bool aos,
241 struct toy_tgsi *tgsi);
242
243 void
244 toy_tgsi_cleanup(struct toy_tgsi *tgsi);
245
246 int
247 toy_tgsi_get_vrf(const struct toy_tgsi *tgsi,
248 enum tgsi_file_type file, int dimension, int index);
249
250 void
251 toy_tgsi_dump(const struct toy_tgsi *tgsi);
252
253 #endif /* TOY_TGSI_H */