meson: add missing idep_nir_headers in iris_gen_libs
[mesa.git] / src / gallium / drivers / iris / iris_binder.c
1 /*
2 * Copyright © 2018 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_binder.c
25 *
26 * Shader programs refer to most resources via integer handles. These are
27 * indexes (BTIs) into a "Binding Table", which is simply a list of pointers
28 * to SURFACE_STATE entries. Each shader stage has its own binding table,
29 * set by the 3DSTATE_BINDING_TABLE_POINTERS_* commands. We stream out
30 * binding tables dynamically, storing them in special BOs we call "binders."
31 *
32 * Unfortunately, the hardware designers made 3DSTATE_BINDING_TABLE_POINTERS
33 * only accept a 16-bit pointer. This means that all binding tables have to
34 * live within the 64kB range starting at Surface State Base Address. (The
35 * actual SURFACE_STATE entries can live anywhere in the 4GB zone, as the
36 * binding table entries are full 32-bit pointers.)
37 *
38 * To handle this, we split a 4GB region of VMA into two memory zones.
39 * IRIS_MEMZONE_BINDER is a small region at the bottom able to hold a few
40 * binder BOs. IRIS_MEMZONE_SURFACE contains the rest of the 4GB, and is
41 * always at a higher address than the binders. This allows us to program
42 * Surface State Base Address to the binder BO's address, and offset the
43 * values in the binding table to account for the base not starting at the
44 * beginning of the 4GB region.
45 *
46 * This does mean that we have to emit STATE_BASE_ADDRESS and stall when
47 * we run out of space in the binder, which hopefully won't happen too often.
48 */
49
50 #include <stdlib.h>
51 #include "util/u_math.h"
52 #include "iris_binder.h"
53 #include "iris_bufmgr.h"
54 #include "iris_context.h"
55
56 #define BTP_ALIGNMENT 32
57
58 /* Avoid using offset 0, tools consider it NULL */
59 #define INIT_INSERT_POINT BTP_ALIGNMENT
60
61 static bool
62 binder_has_space(struct iris_binder *binder, unsigned size)
63 {
64 return binder->insert_point + size <= IRIS_BINDER_SIZE;
65 }
66
67 static void
68 binder_realloc(struct iris_context *ice)
69 {
70 struct iris_screen *screen = (void *) ice->ctx.screen;
71 struct iris_bufmgr *bufmgr = screen->bufmgr;
72 struct iris_binder *binder = &ice->state.binder;
73
74 uint64_t next_address = IRIS_MEMZONE_BINDER_START;
75
76 if (binder->bo) {
77 /* Place the new binder just after the old binder, unless we've hit the
78 * end of the memory zone...then wrap around to the start again.
79 */
80 next_address = binder->bo->gtt_offset + IRIS_BINDER_SIZE;
81 if (next_address >= IRIS_MEMZONE_SURFACE_START)
82 next_address = IRIS_MEMZONE_BINDER_START;
83
84 iris_bo_unreference(binder->bo);
85 }
86
87
88 binder->bo =
89 iris_bo_alloc(bufmgr, "binder", IRIS_BINDER_SIZE, IRIS_MEMZONE_BINDER);
90 binder->bo->gtt_offset = next_address;
91 binder->map = iris_bo_map(NULL, binder->bo, MAP_WRITE);
92 binder->insert_point = INIT_INSERT_POINT;
93
94 /* Allocating a new binder requires changing Surface State Base Address,
95 * which also invalidates all our previous binding tables - each entry
96 * in those tables is an offset from the old base.
97 *
98 * We do this here so that iris_binder_reserve_3d correctly gets a new
99 * larger total_size when making the updated reservation.
100 */
101 ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
102 }
103
104 static uint32_t
105 binder_insert(struct iris_binder *binder, unsigned size)
106 {
107 uint32_t offset = binder->insert_point;
108
109 binder->insert_point = align(binder->insert_point + size, BTP_ALIGNMENT);
110
111 return offset;
112 }
113
114 /**
115 * Reserve a block of space in the binder, given the raw size in bytes.
116 */
117 uint32_t
118 iris_binder_reserve(struct iris_context *ice,
119 unsigned size)
120 {
121 struct iris_binder *binder = &ice->state.binder;
122
123 if (!binder_has_space(binder, size))
124 binder_realloc(ice);
125
126 assert(size > 0);
127 return binder_insert(binder, size);
128 }
129
130 /**
131 * Reserve and record binder space for 3D pipeline shader stages.
132 *
133 * Note that you must actually populate the new binding tables after
134 * calling this command - the new area is uninitialized.
135 */
136 void
137 iris_binder_reserve_3d(struct iris_context *ice)
138 {
139 struct iris_compiled_shader **shaders = ice->shaders.prog;
140 struct iris_binder *binder = &ice->state.binder;
141 unsigned sizes[MESA_SHADER_STAGES] = {};
142 unsigned total_size;
143
144 /* If nothing is dirty, skip all this. */
145 if (!(ice->state.dirty & IRIS_ALL_DIRTY_BINDINGS))
146 return;
147
148 /* Get the binding table sizes for each stage */
149 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
150 if (!shaders[stage])
151 continue;
152
153 /* Round up the size so our next table has an aligned starting offset */
154 sizes[stage] = align(shaders[stage]->bt.size_bytes, BTP_ALIGNMENT);
155 }
156
157 /* Make space for the new binding tables...this may take two tries. */
158 while (true) {
159 total_size = 0;
160 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
161 if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_VS << stage))
162 total_size += sizes[stage];
163 }
164
165 assert(total_size < IRIS_BINDER_SIZE);
166
167 if (total_size == 0)
168 return;
169
170 if (binder_has_space(binder, total_size))
171 break;
172
173 /* It didn't fit. Allocate a new buffer and try again. Note that
174 * this will flag all bindings dirty, which may increase total_size
175 * on the next iteration.
176 */
177 binder_realloc(ice);
178 }
179
180 /* Assign space and record the new binding table offsets. */
181 uint32_t offset = binder_insert(binder, total_size);
182
183 for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
184 if (ice->state.dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) {
185 binder->bt_offset[stage] = sizes[stage] > 0 ? offset : 0;
186 iris_record_state_size(ice->state.sizes,
187 binder->bo->gtt_offset + offset, sizes[stage]);
188 offset += sizes[stage];
189 }
190 }
191 }
192
193 void
194 iris_binder_reserve_compute(struct iris_context *ice)
195 {
196 if (!(ice->state.dirty & IRIS_DIRTY_BINDINGS_CS))
197 return;
198
199 struct iris_binder *binder = &ice->state.binder;
200 struct iris_compiled_shader *shader =
201 ice->shaders.prog[MESA_SHADER_COMPUTE];
202
203 unsigned size = shader->bt.size_bytes;
204
205 if (size == 0)
206 return;
207
208 binder->bt_offset[MESA_SHADER_COMPUTE] = iris_binder_reserve(ice, size);
209 }
210
211 void
212 iris_init_binder(struct iris_context *ice)
213 {
214 memset(&ice->state.binder, 0, sizeof(struct iris_binder));
215 binder_realloc(ice);
216 }
217
218 void
219 iris_destroy_binder(struct iris_binder *binder)
220 {
221 iris_bo_unreference(binder->bo);
222 }