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24 #ifndef IRIS_BINDER_DOT_H
25 #define IRIS_BINDER_DOT_H
29 #include "compiler/shader_enums.h"
34 struct iris_compiled_shader
;
42 /** Insert new entries at this offset (in bytes) */
43 uint32_t insert_point
;
46 * Last assigned offset for each shader stage's binding table.
47 * Zero is considered invalid and means there's no binding table.
49 uint32_t bt_offset
[MESA_SHADER_STAGES
];
52 void iris_init_binder(struct iris_binder
*binder
, struct iris_bufmgr
*bufmgr
);
53 bool iris_binder_is_empty(struct iris_binder
*binder
);
54 void iris_destroy_binder(struct iris_binder
*binder
);
55 uint32_t iris_binder_reserve(struct iris_batch
*batch
, unsigned size
);
56 void iris_binder_reserve_3d(struct iris_batch
*batch
,
57 struct iris_context
*ice
);