2 * Copyright © 2018 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
26 * ============================= GENXML CODE =============================
27 * [This file is compiled once per generation.]
28 * =======================================================================
30 * GenX specific code for working with BLORP (blitting, resolves, clears
31 * on the 3D engine). This provides the driver-specific hooks needed to
32 * implement the BLORP API.
34 * See iris_blit.c, iris_clear.c, and so on.
39 #include "iris_batch.h"
40 #include "iris_resource.h"
41 #include "iris_context.h"
43 #include "util/u_upload_mgr.h"
44 #include "intel/common/gen_l3_config.h"
46 #define BLORP_USE_SOFTPIN
47 #include "blorp/blorp_genX_exec.h"
52 #define MOCS_WB (2 << 1)
56 stream_state(struct iris_batch
*batch
,
57 struct u_upload_mgr
*uploader
,
61 struct iris_bo
**out_bo
)
63 struct pipe_resource
*res
= NULL
;
66 u_upload_alloc(uploader
, 0, size
, alignment
, out_offset
, &res
, &ptr
);
68 struct iris_bo
*bo
= iris_resource_bo(res
);
69 iris_use_pinned_bo(batch
, bo
, false);
71 /* If the caller has asked for a BO, we leave them the responsibility of
72 * adding bo->gtt_offset (say, by handing an address to genxml). If not,
73 * we assume they want the offset from a base address.
78 *out_offset
+= iris_bo_offset_from_base_address(bo
);
80 pipe_resource_reference(&res
, NULL
);
86 blorp_emit_dwords(struct blorp_batch
*blorp_batch
, unsigned n
)
88 struct iris_batch
*batch
= blorp_batch
->driver_batch
;
89 return iris_get_command_space(batch
, n
* sizeof(uint32_t));
93 combine_and_pin_address(struct blorp_batch
*blorp_batch
,
94 struct blorp_address addr
)
96 struct iris_batch
*batch
= blorp_batch
->driver_batch
;
97 struct iris_bo
*bo
= addr
.buffer
;
99 iris_use_pinned_bo(batch
, bo
, addr
.reloc_flags
& RELOC_WRITE
);
101 /* Assume this is a general address, not relative to a base. */
102 return bo
->gtt_offset
+ addr
.offset
;
106 blorp_emit_reloc(struct blorp_batch
*blorp_batch
, UNUSED
void *location
,
107 struct blorp_address addr
, uint32_t delta
)
109 return combine_and_pin_address(blorp_batch
, addr
) + delta
;
113 blorp_surface_reloc(struct blorp_batch
*blorp_batch
, uint32_t ss_offset
,
114 struct blorp_address addr
, uint32_t delta
)
116 /* Let blorp_get_surface_address do the pinning. */
120 blorp_get_surface_address(struct blorp_batch
*blorp_batch
,
121 struct blorp_address addr
)
123 return combine_and_pin_address(blorp_batch
, addr
);
126 UNUSED
static struct blorp_address
127 blorp_get_surface_base_address(UNUSED
struct blorp_batch
*blorp_batch
)
129 return (struct blorp_address
) { .offset
= IRIS_MEMZONE_BINDER_START
};
133 blorp_alloc_dynamic_state(struct blorp_batch
*blorp_batch
,
138 struct iris_context
*ice
= blorp_batch
->blorp
->driver_ctx
;
139 struct iris_batch
*batch
= blorp_batch
->driver_batch
;
141 return stream_state(batch
, ice
->state
.dynamic_uploader
,
142 size
, alignment
, offset
, NULL
);
146 blorp_alloc_binding_table(struct blorp_batch
*blorp_batch
,
147 unsigned num_entries
,
149 unsigned state_alignment
,
151 uint32_t *surface_offsets
,
154 struct iris_context
*ice
= blorp_batch
->blorp
->driver_ctx
;
155 struct iris_binder
*binder
= &ice
->state
.binder
;
156 struct iris_batch
*batch
= blorp_batch
->driver_batch
;
158 *bt_offset
= iris_binder_reserve(ice
, num_entries
* sizeof(uint32_t));
159 uint32_t *bt_map
= binder
->map
+ *bt_offset
;
161 for (unsigned i
= 0; i
< num_entries
; i
++) {
162 surface_maps
[i
] = stream_state(batch
, ice
->state
.surface_uploader
,
163 state_size
, state_alignment
,
164 &surface_offsets
[i
], NULL
);
165 bt_map
[i
] = surface_offsets
[i
] - (uint32_t) binder
->bo
->gtt_offset
;
168 iris_use_pinned_bo(batch
, binder
->bo
, false);
170 ice
->vtbl
.update_surface_base_address(batch
, binder
);
174 blorp_alloc_vertex_buffer(struct blorp_batch
*blorp_batch
,
176 struct blorp_address
*addr
)
178 struct iris_context
*ice
= blorp_batch
->blorp
->driver_ctx
;
179 struct iris_batch
*batch
= blorp_batch
->driver_batch
;
183 void *map
= stream_state(batch
, ice
->ctx
.stream_uploader
, size
, 64,
186 *addr
= (struct blorp_address
) {
196 * See iris_upload_render_state's IRIS_DIRTY_VERTEX_BUFFERS handling for
197 * a comment about why these VF invalidations are needed.
200 blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch
*blorp_batch
,
201 const struct blorp_address
*addrs
,
204 struct iris_context
*ice
= blorp_batch
->blorp
->driver_ctx
;
205 struct iris_batch
*batch
= blorp_batch
->driver_batch
;
206 bool need_invalidate
= false;
208 for (unsigned i
= 0; i
< num_vbs
; i
++) {
209 struct iris_bo
*bo
= addrs
[i
].buffer
;
210 uint16_t high_bits
= bo
? bo
->gtt_offset
>> 32u : 0;
212 if (high_bits
!= ice
->state
.last_vbo_high_bits
[i
]) {
213 need_invalidate
= true;
214 ice
->state
.last_vbo_high_bits
[i
] = high_bits
;
218 if (need_invalidate
) {
219 iris_emit_pipe_control_flush(batch
, PIPE_CONTROL_VF_CACHE_INVALIDATE
|
220 PIPE_CONTROL_CS_STALL
);
224 static struct blorp_address
225 blorp_get_workaround_page(struct blorp_batch
*blorp_batch
)
227 struct iris_batch
*batch
= blorp_batch
->driver_batch
;
229 return (struct blorp_address
) { .buffer
= batch
->screen
->workaround_bo
};
233 blorp_flush_range(UNUSED
struct blorp_batch
*blorp_batch
,
237 /* All allocated states come from the batch which we will flush before we
238 * submit it. There's nothing for us to do here.
243 blorp_emit_urb_config(struct blorp_batch
*blorp_batch
,
244 unsigned vs_entry_size
,
245 UNUSED
unsigned sf_entry_size
)
247 struct iris_context
*ice
= blorp_batch
->blorp
->driver_ctx
;
248 struct iris_batch
*batch
= blorp_batch
->driver_batch
;
249 const struct gen_device_info
*devinfo
= &batch
->screen
->devinfo
;
251 // XXX: Track last URB config and avoid re-emitting it if it's good enough
252 const unsigned push_size_kB
= 32;
255 unsigned size
[4] = { vs_entry_size
, 1, 1, 1 };
257 gen_get_urb_config(devinfo
, 1024 * push_size_kB
,
258 1024 * ice
->shaders
.urb_size
,
259 false, false, size
, entries
, start
);
261 for (int i
= MESA_SHADER_VERTEX
; i
<= MESA_SHADER_GEOMETRY
; i
++) {
262 blorp_emit(blorp_batch
, GENX(3DSTATE_URB_VS
), urb
) {
263 urb
._3DCommandSubOpcode
+= i
;
264 urb
.VSURBStartingAddress
= start
[i
];
265 urb
.VSURBEntryAllocationSize
= size
[i
] - 1;
266 urb
.VSNumberofURBEntries
= entries
[i
];
272 iris_blorp_exec(struct blorp_batch
*blorp_batch
,
273 const struct blorp_params
*params
)
275 struct iris_context
*ice
= blorp_batch
->blorp
->driver_ctx
;
276 struct iris_batch
*batch
= blorp_batch
->driver_batch
;
279 /* The PIPE_CONTROL command description says:
281 * "Whenever a Binding Table Index (BTI) used by a Render Target Message
282 * points to a different RENDER_SURFACE_STATE, SW must issue a Render
283 * Target Cache Flush by enabling this bit. When render target flush
284 * is set due to new association of BTI, PS Scoreboard Stall bit must
285 * be set in this packet."
287 iris_emit_pipe_control_flush(batch
,
288 PIPE_CONTROL_RENDER_TARGET_FLUSH
|
289 PIPE_CONTROL_STALL_AT_SCOREBOARD
);
292 /* Flush the sampler and render caches. We definitely need to flush the
293 * sampler cache so that we get updated contents from the render cache for
294 * the glBlitFramebuffer() source. Also, we are sometimes warned in the
295 * docs to flush the cache between reinterpretations of the same surface
296 * data with different formats, which blorp does for stencil and depth
299 if (params
->src
.enabled
)
300 iris_cache_flush_for_read(batch
, params
->src
.addr
.buffer
);
301 if (params
->dst
.enabled
) {
302 iris_cache_flush_for_render(batch
, params
->dst
.addr
.buffer
,
303 params
->dst
.view
.format
,
304 params
->dst
.aux_usage
);
306 if (params
->depth
.enabled
)
307 iris_cache_flush_for_depth(batch
, params
->depth
.addr
.buffer
);
308 if (params
->stencil
.enabled
)
309 iris_cache_flush_for_depth(batch
, params
->stencil
.addr
.buffer
);
311 iris_require_command_space(batch
, 1400);
313 // XXX: Emit L3 state
316 // XXX: PMA - gen8_write_pma_stall_bits(ice, 0);
319 // XXX: TODO...drawing rectangle...unrevert Jason's patches on master
321 blorp_exec(blorp_batch
, params
);
323 // XXX: aperture checks?
325 /* We've smashed all state compared to what the normal 3D pipeline
326 * rendering tracks for GL.
328 // XXX: skip some if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
329 ice
->state
.dirty
|= ~(IRIS_DIRTY_POLYGON_STIPPLE
|
330 IRIS_DIRTY_SO_BUFFERS
|
331 IRIS_DIRTY_SO_DECL_LIST
|
332 IRIS_DIRTY_LINE_STIPPLE
);
334 if (params
->dst
.enabled
) {
335 iris_render_cache_add_bo(batch
, params
->dst
.addr
.buffer
,
336 params
->dst
.view
.format
,
337 params
->dst
.aux_usage
);
339 if (params
->depth
.enabled
)
340 iris_depth_cache_add_bo(batch
, params
->depth
.addr
.buffer
);
341 if (params
->stencil
.enabled
)
342 iris_depth_cache_add_bo(batch
, params
->stencil
.addr
.buffer
);
346 genX(init_blorp
)(struct iris_context
*ice
)
348 struct iris_screen
*screen
= (struct iris_screen
*)ice
->ctx
.screen
;
350 blorp_init(&ice
->blorp
, ice
, &screen
->isl_dev
);
351 ice
->blorp
.compiler
= screen
->compiler
;
352 ice
->blorp
.lookup_shader
= iris_blorp_lookup_shader
;
353 ice
->blorp
.upload_shader
= iris_blorp_upload_shader
;
354 ice
->blorp
.exec
= iris_blorp_exec
;