iris: make blorp pin the binder
[mesa.git] / src / gallium / drivers / iris / iris_blorp.c
1 /*
2 * Copyright © 2018 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #include <assert.h>
24
25 #include "iris_batch.h"
26 #include "iris_resource.h"
27 #include "iris_context.h"
28
29 #include "blorp/blorp_genX_exec.h"
30 #include "util/u_upload_mgr.h"
31
32 static uint32_t *
33 stream_state(struct iris_batch *batch,
34 struct u_upload_mgr *uploader,
35 unsigned size,
36 unsigned alignment,
37 uint32_t *out_offset,
38 struct iris_bo **out_bo,
39 bool relative_to_base)
40 {
41 struct pipe_resource *res = NULL;
42 void *ptr = NULL;
43
44 u_upload_alloc(uploader, 0, size, alignment, out_offset, &res, &ptr);
45
46 struct iris_bo *bo = iris_resource_bo(res);
47 iris_use_pinned_bo(batch, bo, false);
48
49 *out_bo = bo;
50 *out_offset += relative_to_base ? iris_bo_offset_from_base_address(bo)
51 : bo->gtt_offset;
52
53 pipe_resource_reference(&res, NULL);
54
55 return ptr;
56 }
57
58 static void *
59 blorp_emit_dwords(struct blorp_batch *blorp_batch, unsigned n)
60 {
61 struct iris_batch *batch = blorp_batch->driver_batch;
62 return iris_get_command_space(batch, n * sizeof(uint32_t));
63 }
64
65 static uint64_t
66 combine_and_pin_address(struct blorp_batch *blorp_batch,
67 struct blorp_address addr)
68 {
69 struct iris_batch *batch = blorp_batch->driver_batch;
70 struct iris_bo *bo = addr.buffer;
71
72 iris_use_pinned_bo(batch, bo, addr.reloc_flags & RELOC_WRITE);
73
74 /* Assume this is a general address, not relative to a base. */
75 return bo->gtt_offset + addr.offset;
76 }
77
78 static uint64_t
79 blorp_emit_reloc(struct blorp_batch *blorp_batch, UNUSED void *location,
80 struct blorp_address addr, uint32_t delta)
81 {
82 return combine_and_pin_address(blorp_batch, addr) + delta;
83 }
84
85 static void
86 blorp_surface_reloc(struct blorp_batch *blorp_batch, uint32_t ss_offset,
87 struct blorp_address addr, uint32_t delta)
88 {
89 /* Let blorp_get_surface_address do the pinning. */
90 }
91
92 static uint64_t
93 blorp_get_surface_address(struct blorp_batch *blorp_batch,
94 struct blorp_address addr)
95 {
96 return combine_and_pin_address(blorp_batch, addr);
97 }
98
99 UNUSED static struct blorp_address
100 blorp_get_surface_base_address(UNUSED struct blorp_batch *blorp_batch)
101 {
102 return (struct blorp_address) { .offset = IRIS_MEMZONE_SURFACE_START };
103 }
104
105 static void *
106 blorp_alloc_dynamic_state(struct blorp_batch *blorp_batch,
107 uint32_t size,
108 uint32_t alignment,
109 uint32_t *offset)
110 {
111 struct iris_context *ice = blorp_batch->blorp->driver_ctx;
112 struct iris_batch *batch = blorp_batch->driver_batch;
113 struct iris_bo *bo;
114
115 return stream_state(batch, ice->state.dynamic_uploader,
116 size, alignment, offset, &bo, true);
117 }
118
119 static void
120 blorp_alloc_binding_table(struct blorp_batch *blorp_batch,
121 unsigned num_entries,
122 unsigned state_size,
123 unsigned state_alignment,
124 uint32_t *bt_offset,
125 uint32_t *surface_offsets,
126 void **surface_maps)
127 {
128 struct iris_context *ice = blorp_batch->blorp->driver_ctx;
129 struct iris_batch *batch = blorp_batch->driver_batch;
130 struct iris_bo *bo;
131
132 uint32_t *bt_map = iris_binder_reserve(&ice->state.binder,
133 num_entries * sizeof(uint32_t),
134 bt_offset);
135 iris_use_pinned_bo(batch, ice->state.binder.bo, false);
136
137 for (unsigned i = 0; i < num_entries; i++) {
138 surface_maps[i] = stream_state(batch, ice->state.surface_uploader,
139 state_size, state_alignment,
140 &surface_offsets[i], &bo, true);
141 bt_map[i] = surface_offsets[i];
142 }
143 }
144
145 static void *
146 blorp_alloc_vertex_buffer(struct blorp_batch *blorp_batch,
147 uint32_t size,
148 struct blorp_address *addr)
149 {
150 struct iris_context *ice = blorp_batch->blorp->driver_ctx;
151 struct iris_batch *batch = blorp_batch->driver_batch;
152 struct iris_bo *bo;
153 uint32_t offset;
154
155 void *map = stream_state(batch, ice->ctx.stream_uploader, size, 64,
156 &offset, &bo, false);
157
158 *addr = (struct blorp_address) {
159 .buffer = bo,
160 .offset = offset,
161 // XXX: Broadwell MOCS
162 .mocs = I915_MOCS_CACHED,
163 };
164
165 return map;
166 }
167
168 /**
169 * See vf_invalidate_for_vb_48b_transitions in iris_state.c.
170 * XXX: actually add this
171 */
172 static void
173 blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *batch,
174 const struct blorp_address *addrs,
175 unsigned num_vbs)
176 {
177 #if 0
178 struct iris_context *ice = blorp_batch->blorp->driver_ctx;
179 struct iris_batch *batch = blorp_batch->driver_batch;
180 bool need_invalidate = false;
181
182 for (unsigned i = 0; i < num_vbs; i++) {
183 struct iris_bo *bo = addrs[i].buffer;
184 uint16_t high_bits = bo ? bo->gtt_offset >> 32u : 0;
185
186 if (high_bits != ice->state.last_vbo_high_bits[i]) {
187 need_invalidate = true;
188 ice->state.last_vbo_high_bits[i] = high_bits;
189 }
190 }
191
192 if (need_invalidate) {
193 iris_emit_pipe_control_flush(batch, PIPE_CONTROL_VF_CACHE_INVALIDATE);
194 }
195 #endif
196 }
197
198 static struct blorp_address
199 blorp_get_workaround_page(struct blorp_batch *blorp_batch)
200 {
201 struct iris_batch *batch = blorp_batch->driver_batch;
202
203 return (struct blorp_address) { .buffer = batch->screen->workaround_bo };
204 }
205
206 static void
207 blorp_flush_range(UNUSED struct blorp_batch *blorp_batch,
208 UNUSED void *start,
209 UNUSED size_t size)
210 {
211 /* All allocated states come from the batch which we will flush before we
212 * submit it. There's nothing for us to do here.
213 */
214 }
215
216 static void
217 blorp_emit_urb_config(struct blorp_batch *blorp_batch,
218 unsigned vs_entry_size,
219 UNUSED unsigned sf_entry_size)
220 {
221 // XXX: URB...
222 #if 0
223 if (ice->urb.vsize >= vs_entry_size)
224 return;
225
226 gen7_upload_urb(ice, vs_entry_size, false, false);
227 #endif
228 }
229
230 static void
231 iris_blorp_exec(struct blorp_batch *blorp_batch,
232 const struct blorp_params *params)
233 {
234 struct iris_context *ice = blorp_batch->blorp->driver_ctx;
235 struct iris_batch *batch = blorp_batch->driver_batch;
236
237 /* Flush the sampler and render caches. We definitely need to flush the
238 * sampler cache so that we get updated contents from the render cache for
239 * the glBlitFramebuffer() source. Also, we are sometimes warned in the
240 * docs to flush the cache between reinterpretations of the same surface
241 * data with different formats, which blorp does for stencil and depth
242 * data.
243 */
244 if (params->src.enabled)
245 iris_cache_flush_for_read(batch, params->src.addr.buffer);
246 if (params->dst.enabled) {
247 iris_cache_flush_for_render(batch, params->dst.addr.buffer,
248 params->dst.view.format,
249 params->dst.aux_usage);
250 }
251 if (params->depth.enabled)
252 iris_cache_flush_for_depth(batch, params->depth.addr.buffer);
253 if (params->stencil.enabled)
254 iris_cache_flush_for_depth(batch, params->stencil.addr.buffer);
255
256 iris_require_command_space(batch, 1400);
257 //iris_require_statebuffer_space(ice, 600); // XXX: THIS. Need this.
258 batch->no_wrap = true;
259
260 // XXX: Emit L3 state
261
262 #if GEN_GEN == 8
263 // XXX: PMA - gen8_write_pma_stall_bits(ice, 0);
264 #endif
265
266 // XXX: knock this off...land Jason's i965 patches...
267 blorp_emit(blorp_batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
268 rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
269 rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
270 }
271
272 blorp_exec(blorp_batch, params);
273
274 batch->no_wrap = false;
275
276 // XXX: aperture checks?
277
278 /* We've smashed all state compared to what the normal 3D pipeline
279 * rendering tracks for GL.
280 */
281 // XXX: skip some if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
282 ice->state.dirty |= ~(IRIS_DIRTY_POLYGON_STIPPLE |
283 IRIS_DIRTY_LINE_STIPPLE);
284
285 #if 0
286 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
287 IRIS_DIRTY_COLOR_CALC_STATE |
288 IRIS_DIRTY_CONSTANTS_VS |
289 IRIS_DIRTY_CONSTANTS_TCS |
290 IRIS_DIRTY_CONSTANTS_TES |
291 IRIS_DIRTY_CONSTANTS_GS |
292 IRIS_DIRTY_CONSTANTS_PS |
293 IRIS_DIRTY_CONSTANTS_PS |
294 IRIS_DIRTY_SAMPLER_STATES_VS |
295 IRIS_DIRTY_SAMPLER_STATES_TCS |
296 IRIS_DIRTY_SAMPLER_STATES_TES |
297 IRIS_DIRTY_SAMPLER_STATES_GS |
298 IRIS_DIRTY_SAMPLER_STATES_PS |
299 IRIS_DIRTY_SAMPLER_STATES_PS |
300 IRIS_DIRTY_MULTISAMPLE |
301 IRIS_DIRTY_SAMPLE_MASK |
302 IRIS_DIRTY_VS |
303 IRIS_DIRTY_TCS |
304 IRIS_DIRTY_TES |
305 // IRIS_DIRTY_STREAMOUT |
306 IRIS_DIRTY_GS |
307 IRIS_DIRTY_CLIP |
308 IRIS_DIRTY_FS |
309 IRIS_DIRTY_CC_VIEWPORT |
310 #endif
311
312 if (params->dst.enabled) {
313 iris_render_cache_add_bo(batch, params->dst.addr.buffer,
314 params->dst.view.format,
315 params->dst.aux_usage);
316 }
317 if (params->depth.enabled)
318 iris_depth_cache_add_bo(batch, params->depth.addr.buffer);
319 if (params->stencil.enabled)
320 iris_depth_cache_add_bo(batch, params->stencil.addr.buffer);
321 }
322
323 void
324 genX(init_blorp)(struct iris_context *ice)
325 {
326 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
327
328 blorp_init(&ice->blorp, ice, &screen->isl_dev);
329 ice->blorp.compiler = screen->compiler;
330 ice->blorp.lookup_shader = iris_blorp_lookup_shader;
331 ice->blorp.upload_shader = iris_blorp_upload_shader;
332 ice->blorp.exec = iris_blorp_exec;
333 }