iris: implement clearing render target and depth stencil
[mesa.git] / src / gallium / drivers / iris / iris_clear.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <stdio.h>
24 #include <errno.h>
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "pipe/p_context.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_inlines.h"
30 #include "util/u_format.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/ralloc.h"
33 #include "iris_context.h"
34 #include "iris_resource.h"
35 #include "iris_screen.h"
36 #include "intel/compiler/brw_compiler.h"
37
38 static void
39 clear_color(struct iris_context *ice,
40 struct pipe_resource *p_res,
41 unsigned level,
42 const struct pipe_box *box,
43 bool render_condition_enabled,
44 enum isl_format format,
45 union isl_color_value color)
46 {
47 struct iris_resource *res = (void *) p_res;
48
49 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
50 const struct gen_device_info *devinfo = &batch->screen->devinfo;
51 enum blorp_batch_flags blorp_flags = 0;
52
53 if (render_condition_enabled) {
54 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
55 return;
56
57 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
58 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
59 }
60
61 iris_batch_maybe_flush(batch, 1500);
62
63 struct blorp_batch blorp_batch;
64 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
65
66 bool color_write_disable[4] = { false, false, false, false };
67 struct blorp_surf surf;
68 iris_blorp_surf_for_resource(&surf, p_res, ISL_AUX_USAGE_NONE, true);
69
70 if (!isl_format_supports_rendering(devinfo, format) &&
71 isl_format_is_rgbx(format))
72 format = isl_format_rgbx_to_rgba(format);
73
74 blorp_clear(&blorp_batch, &surf, format, ISL_SWIZZLE_IDENTITY,
75 level, box->z, box->depth, box->x, box->y,
76 box->x + box->width, box->y + box->height,
77 color, color_write_disable);
78
79 blorp_batch_finish(&blorp_batch);
80 iris_flush_and_dirty_for_history(ice, batch, res);
81 }
82
83
84 static void
85 clear_depth_stencil(struct iris_context *ice,
86 struct pipe_resource *p_res,
87 unsigned level,
88 const struct pipe_box *box,
89 bool render_condition_enabled,
90 bool clear_depth,
91 bool clear_stencil,
92 float depth,
93 uint8_t stencil)
94 {
95 struct iris_resource *res = (void *) p_res;
96
97 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
98 enum blorp_batch_flags blorp_flags = 0;
99
100 if (render_condition_enabled) {
101 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
102 return;
103
104 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
105 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
106 }
107
108 iris_batch_maybe_flush(batch, 1500);
109
110 struct blorp_batch blorp_batch;
111 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
112
113 struct iris_resource *z_res;
114 struct iris_resource *stencil_res;
115 struct blorp_surf z_surf;
116 struct blorp_surf stencil_surf;
117
118 iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
119
120 if (z_res) {
121 iris_blorp_surf_for_resource(&z_surf, &z_res->base,
122 ISL_AUX_USAGE_NONE, true);
123 }
124
125 if (stencil_res) {
126 iris_blorp_surf_for_resource(&stencil_surf, &stencil_res->base,
127 ISL_AUX_USAGE_NONE, true);
128 }
129
130 blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
131 level, box->z, box->depth,
132 box->x, box->y,
133 box->x + box->width,
134 box->y + box->height,
135 clear_depth && z_res, depth,
136 clear_stencil && stencil_res ? 0xff : 0, stencil);
137
138 blorp_batch_finish(&blorp_batch);
139 iris_flush_and_dirty_for_history(ice, batch, res);
140 }
141
142 /**
143 * The pipe->clear() driver hook.
144 *
145 * This clears buffers attached to the current draw framebuffer.
146 */
147 static void
148 iris_clear(struct pipe_context *ctx,
149 unsigned buffers,
150 const union pipe_color_union *p_color,
151 double depth,
152 unsigned stencil)
153 {
154 struct iris_context *ice = (void *) ctx;
155 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
156
157 assert(buffers != 0);
158
159 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
160 struct pipe_surface *psurf = cso_fb->zsbuf;
161 struct pipe_box box = {
162 .width = cso_fb->width,
163 .height = cso_fb->height,
164 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
165 .z = psurf->u.tex.first_layer,
166 };
167
168 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
169 buffers & PIPE_CLEAR_DEPTH,
170 buffers & PIPE_CLEAR_STENCIL,
171 depth, stencil);
172 }
173
174 if (buffers & PIPE_CLEAR_COLOR) {
175 /* pipe_color_union and isl_color_value are interchangeable */
176 union isl_color_value *color = (void *) p_color;
177
178 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
179 if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
180 struct pipe_surface *psurf = cso_fb->cbufs[i];
181 struct iris_surface *isurf = (void *) psurf;
182 struct pipe_box box = {
183 .width = cso_fb->width,
184 .height = cso_fb->height,
185 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
186 .z = psurf->u.tex.first_layer,
187 };
188
189 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
190 true, isurf->view.format, *color);
191 }
192 }
193 }
194 }
195
196 /**
197 * The pipe->clear_texture() driver hook.
198 *
199 * This clears the given texture resource.
200 */
201 static void
202 iris_clear_texture(struct pipe_context *ctx,
203 struct pipe_resource *p_res,
204 unsigned level,
205 const struct pipe_box *box,
206 const void *data)
207 {
208 struct iris_context *ice = (void *) ctx;
209 struct iris_screen *screen = (void *) ctx->screen;
210 const struct gen_device_info *devinfo = &screen->devinfo;
211
212 if (util_format_is_depth_or_stencil(p_res->format)) {
213 const struct util_format_description *fmt_desc =
214 util_format_description(p_res->format);
215
216 float depth = 0.0;
217 uint8_t stencil = 0;
218
219 if (fmt_desc->unpack_z_float)
220 fmt_desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
221
222 if (fmt_desc->unpack_s_8uint)
223 fmt_desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
224
225 clear_depth_stencil(ice, p_res, level, box, true, true, true,
226 depth, stencil);
227 } else {
228 union isl_color_value color;
229 struct iris_resource *res = (void *) p_res;
230 enum isl_format format = res->surf.format;
231
232 if (!isl_format_supports_rendering(devinfo, format)) {
233 const struct isl_format_layout *fmtl = isl_format_get_layout(format);
234 // XXX: actually just get_copy_format_for_bpb from BLORP
235 // XXX: don't cut and paste this
236 switch (fmtl->bpb) {
237 case 8: format = ISL_FORMAT_R8_UINT; break;
238 case 16: format = ISL_FORMAT_R8G8_UINT; break;
239 case 24: format = ISL_FORMAT_R8G8B8_UINT; break;
240 case 32: format = ISL_FORMAT_R8G8B8A8_UINT; break;
241 case 48: format = ISL_FORMAT_R16G16B16_UINT; break;
242 case 64: format = ISL_FORMAT_R16G16B16A16_UINT; break;
243 case 96: format = ISL_FORMAT_R32G32B32_UINT; break;
244 case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break;
245 default:
246 unreachable("Unknown format bpb");
247 }
248 }
249
250 isl_color_value_unpack(&color, format, data);
251
252 clear_color(ice, p_res, level, box, true, format, color);
253 }
254 }
255
256 /**
257 * The pipe->clear_render_target() driver hook.
258 *
259 * This clears the given render target surface.
260 */
261 static void
262 iris_clear_render_target(struct pipe_context *ctx,
263 struct pipe_surface *psurf,
264 const union pipe_color_union *p_color,
265 unsigned dst_x, unsigned dst_y,
266 unsigned width, unsigned height,
267 bool render_condition_enabled)
268 {
269 struct iris_context *ice = (void *) ctx;
270 struct iris_surface *isurf = (void *) psurf;
271 struct pipe_box box = {
272 .x = dst_x,
273 .y = dst_y,
274 .z = psurf->u.tex.first_layer,
275 .width = width,
276 .height = height,
277 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
278 };
279
280 /* pipe_color_union and isl_color_value are interchangeable */
281 union isl_color_value *color = (void *) p_color;
282
283 clear_color(ice, psurf->texture, psurf->u.tex.level, &box, true,
284 isurf->view.format, *color);
285 }
286
287 /**
288 * The pipe->clear_depth_stencil() driver hook.
289 *
290 * This clears the given depth/stencil surface.
291 */
292 static void
293 iris_clear_depth_stencil(struct pipe_context *ctx,
294 struct pipe_surface *psurf,
295 unsigned flags,
296 double depth,
297 unsigned stencil,
298 unsigned dst_x, unsigned dst_y,
299 unsigned width, unsigned height,
300 bool render_condition_enabled)
301 {
302 struct iris_context *ice = (void *) ctx;
303 struct pipe_box box = {
304 .x = dst_x,
305 .y = dst_y,
306 .z = psurf->u.tex.first_layer,
307 .width = width,
308 .height = height,
309 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
310 };
311
312 assert(util_format_is_depth_or_stencil(psurf->texture->format));
313
314 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
315 flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
316 depth, stencil);
317 }
318
319 void
320 iris_init_clear_functions(struct pipe_context *ctx)
321 {
322 ctx->clear = iris_clear;
323 ctx->clear_texture = iris_clear_texture;
324 ctx->clear_render_target = iris_clear_render_target;
325 ctx->clear_depth_stencil = iris_clear_depth_stencil;
326 }